Created
November 6, 2017 19:37
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gltf code generation example
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using System; | |
using System.Linq; | |
using System.Collections.Generic; | |
using Newtonsoft.Json; | |
namespace glTFLoader.Schema | |
{ | |
public class MeshPrimitive : GLTFChildOfRootProperty | |
{ | |
private Dictionary<string, gltfId> _attributes; | |
private gltfId _indices; | |
private gltfId _material; | |
private modeEnum _mode; | |
private Dictionary<string, gltfId>[] _targets; | |
internal static MeshPrimitive Deserialize(GLTFRoot root, JsonReader reader) | |
{ | |
var instance = new MeshPrimitive(); | |
while (reader.Read() && reader.TokenType == JsonToken.PropertyName) | |
{ | |
var curProp = reader.Value.ToString(); | |
switch (curProp) | |
{ | |
case "attributes": | |
{ | |
instance._attributes = reader.ReadAsDictionary(() => gltfId.Deserialize(root, reader)); | |
break; | |
} | |
case "indices": | |
{ | |
instance._indices = gltfId.Deserialize(root, reader); | |
break; | |
} | |
case "material": | |
{ | |
instance._material = gltfId.Deserialize(root, reader); | |
break; | |
} | |
case "mode": | |
{ | |
instance._mode = modeEnum.Deserialize(root, reader); | |
break; | |
} | |
case "targets": | |
{ | |
instance._targets = reader.ReadList(() => reader.ReadAsDictionary(() => gltfId.Deserialize(root, reader))).ToArray(); ; | |
break; | |
} | |
default: | |
{ | |
instance.DefaultPropertyDeserializer(root, reader); | |
break; | |
} | |
} | |
} | |
return instance; | |
} | |
internal override void Serialize(JsonWriter writer) | |
{ | |
writer.WriteStartObject(); | |
{ | |
writer.WritePropertyName("attributes"); | |
writer.WriteDictionary(_attributes, item0 => item0.Serialize(writer)); | |
} | |
{ | |
writer.WritePropertyName("indices"); | |
_indices.Serialize(writer); | |
} | |
{ | |
writer.WritePropertyName("material"); | |
_material.Serialize(writer); | |
} | |
{ | |
writer.WritePropertyName("mode"); | |
_mode.Serialize(writer); | |
} | |
{ | |
writer.WritePropertyName("targets"); | |
writer.WriteList(_targets, item0 => writer.WriteDictionary(item0, item1 => item1.Serialize(writer))); | |
} | |
base.Serialize(writer); | |
writer.WriteEndObject(); | |
} | |
} | |
} |
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