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Maya base class for building custom shelves.
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import maya.cmds as mc | |
def _null(*args): | |
pass | |
class _shelf(): | |
'''A simple class to build shelves in maya. Since the build method is empty, | |
it should be extended by the derived class to build the necessary shelf elements. | |
By default it creates an empty shelf called "customShelf".''' | |
def __init__(self, name="customShelf", iconPath=""): | |
self.name = name | |
self.iconPath = iconPath | |
self.labelBackground = (0, 0, 0, 0) | |
self.labelColour = (.9, .9, .9) | |
self._cleanOldShelf() | |
mc.setParent(self.name) | |
self.build() | |
def build(self): | |
'''This method should be overwritten in derived classes to actually build the shelf | |
elements. Otherwise, nothing is added to the shelf.''' | |
pass | |
def addButon(self, label, icon="commandButton.png", command=_null, doubleCommand=_null): | |
'''Adds a shelf button with the specified label, command, double click command and image.''' | |
mc.setParent(self.name) | |
if icon: | |
icon = self.iconPath + icon | |
mc.shelfButton(width=37, height=37, image=icon, l=label, command=command, dcc=doubleCommand, imageOverlayLabel=label, olb=self.labelBackground, olc=self.labelColour) | |
def addMenuItem(self, parent, label, command=_null, icon=""): | |
'''Adds a shelf button with the specified label, command, double click command and image.''' | |
if icon: | |
icon = self.iconPath + icon | |
return mc.menuItem(p=parent, l=label, c=command, i="") | |
def addSubMenu(self, parent, label, icon=None): | |
'''Adds a sub menu item with the specified label and icon to the specified parent popup menu.''' | |
if icon: | |
icon = self.iconPath + icon | |
return mc.menuItem(p=parent, l=label, i=icon, subMenu=1) | |
def _cleanOldShelf(self): | |
'''Checks if the shelf exists and empties it if it does or creates it if it does not.''' | |
if mc.shelfLayout(self.name, ex=1): | |
if mc.shelfLayout(self.name, q=1, ca=1): | |
for each in mc.shelfLayout(self.name, q=1, ca=1): | |
mc.deleteUI(each) | |
else: | |
mc.shelfLayout(self.name, p="ShelfLayout") | |
################################################################################### | |
'''This is an example shelf.''' | |
# class customShelf(_shelf): | |
# def build(self): | |
# self.addButon(label="button1") | |
# self.addButon("button2") | |
# self.addButon("popup") | |
# p = mc.popupMenu(b=1) | |
# self.addMenuItem(p, "popupMenuItem1") | |
# self.addMenuItem(p, "popupMenuItem2") | |
# sub = self.addSubMenu(p, "subMenuLevel1") | |
# self.addMenuItem(sub, "subMenuLevel1Item1") | |
# sub2 = self.addSubMenu(sub, "subMenuLevel2") | |
# self.addMenuItem(sub2, "subMenuLevel2Item1") | |
# self.addMenuItem(sub2, "subMenuLevel2Item2") | |
# self.addMenuItem(sub, "subMenuLevel1Item2") | |
# self.addMenuItem(p, "popupMenuItem3") | |
# self.addButon("button3") | |
# customShelf() | |
################################################################################### |
This should be the official way to create a shelf...
Forget mel shelf...
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Спасибо за классный скрипт! Там есть орфографическая ошибка: buton вместо button.