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Generate a monochrome bitmap image in JavaScript using a byte-array. The image is generated such that every bit in the array is shown as either a black (1) or white (0) pixel.
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/** | |
* depth: 1 - monochrome | |
* 4 - 4-bit grayscale | |
* 8 - 8-bit grayscale | |
* 16 - 16-bit colour | |
* 32 - 32-bit colour | |
**/ | |
function drawArray(arr, depth) { | |
var offset, height, data, image; | |
function conv(size) { | |
return String.fromCharCode(size&0xff, (size>>8)&0xff, (size>>16)&0xff, (size>>24)&0xff); | |
} | |
offset = depth <= 8 ? 54 + Math.pow(2, depth)*4 : 54; | |
height = Math.ceil(Math.sqrt(arr.length * 8/depth)); | |
//BMP Header | |
data = 'BM'; // ID field | |
data += conv(offset + arr.length); // BMP size | |
data += conv(0); // unused | |
data += conv(offset); // pixel data offset | |
//DIB Header | |
data += conv(40); // DIB header length | |
data += conv(height); // image height | |
data += conv(height); // image width | |
data += String.fromCharCode(1, 0); // colour panes | |
data += String.fromCharCode(depth, 0); // bits per pixel | |
data += conv(0); // compression method | |
data += conv(arr.length); // size of the raw data | |
data += conv(2835); // horizontal print resolution | |
data += conv(2835); // vertical print resolution | |
data += conv(0); // colour palette, 0 == 2^n | |
data += conv(0); // important colours | |
//Grayscale tables for bit depths <= 8 | |
if (depth <= 8) { | |
data += conv(0); | |
for (var s = Math.floor(255/(Math.pow(2, depth)-1)), i = s; i < 256; i += s) { | |
data += conv(i + i*256 + i*65536); | |
} | |
} | |
//Pixel data | |
data += String.fromCharCode.apply(String, arr); | |
//Image element | |
image = document.createElement('img'); | |
image.src = 'data:image/bmp;base64,' + btoa(data); | |
return image; | |
} | |
/*Usage example, visualize random numbers generated by Math.random */ | |
for (var a= [], i = 0; i < 8192; i++) { | |
a[i] = Math.floor(Math.random()*256); | |
} | |
document.body.appendChild(drawArray(a, 1)); | |
document.body.appendChild(drawArray(a, 4)); | |
document.body.appendChild(drawArray(a, 8)); | |
document.body.appendChild(drawArray(a, 16)); | |
document.body.appendChild(drawArray(a, 32)); |
Hi!
I've updated this gist to add some colour support, but it's a tricky problem. You can create 1,4,8 bit grayscale or 16 or 32 bit colour as output.
There are padding issues at different bit lengths, which would make the code much longer. 2-bit grayscale doesn't work for some reason, I don't have time to debug, you can fix it if you wish.
Small correction: Comments on line 26 and 27 are incorrect. Width should be specified before height in DIB header.
Nice one.
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Helo Vukicevic!
This is awesome, can you make it even better? For example to make it colored instead of monochrome?
Pozdrav ;)