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Álison Fernandes vvolkgang

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vvolkgang / CustomUserDialogs.cs
Last active September 8, 2016 16:45
Custom UserDialogs loader in UWP
public class CustomUserDialogs : UserDialogsImpl
{
private LoadingDialog _loadingDialog;
private LoadingDialog LoadingDialog => _loadingDialog ?? (_loadingDialog = new LoadingDialog());
private IAsyncOperation<ContentDialogResult> _loadingDialogTask;
public override void ShowLoading(string title, MaskType? maskType)
{
if(LoadingDialog.IsEnabled)
@vvolkgang
vvolkgang / MvxActivity.cs
Last active September 17, 2015 13:55
ReSharper MvvmCross templates
//Parameters configuration:
//NAMESPACE: Non Editable; Macro: "Default namespace for current file"
//Name: Not Editable; Macro: "Current filename without extension"
//LayoutName: Macro: "Current filename without extension"
//name: Macro: "Value of another property with first letter lower case", Name
using Android.App;
using Android.OS;
using Cirrious.MvvmCross.Droid.Views;
namespace $NAMESPACE$
@vvolkgang
vvolkgang / GameDev Links.md
Last active December 24, 2015 16:39
Articles and other interesting information about Game Development.
<!--bad reference:-->
<Reference Include="MonoGame.Framework, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL" />
<!--good reference:-->
<Reference Include="MonoGame.Framework">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
</Reference>
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