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public class CustomUserDialogs : UserDialogsImpl | |
{ | |
private LoadingDialog _loadingDialog; | |
private LoadingDialog LoadingDialog => _loadingDialog ?? (_loadingDialog = new LoadingDialog()); | |
private IAsyncOperation<ContentDialogResult> _loadingDialogTask; | |
public override void ShowLoading(string title, MaskType? maskType) | |
{ | |
if(LoadingDialog.IsEnabled) |
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//Parameters configuration: | |
//NAMESPACE: Non Editable; Macro: "Default namespace for current file" | |
//Name: Not Editable; Macro: "Current filename without extension" | |
//LayoutName: Macro: "Current filename without extension" | |
//name: Macro: "Value of another property with first letter lower case", Name | |
using Android.App; | |
using Android.OS; | |
using Cirrious.MvvmCross.Droid.Views; | |
namespace $NAMESPACE$ |
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<!--bad reference:--> | |
<Reference Include="MonoGame.Framework, Version=3.0.1.0, Culture=neutral, processorArchitecture=MSIL" /> | |
<!--good reference:--> | |
<Reference Include="MonoGame.Framework"> | |
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath> | |
</Reference> | |
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