Created
February 16, 2022 19:35
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A quick gauge showing the percent complete of a speedtest..net speed test running on a Raspberry Pi on a HyperPixel Round Display.
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import subprocess | |
import json | |
import sys | |
import time | |
import pygame | |
import pygame.gfxdraw | |
import math | |
from pygame.locals import * | |
class Gauge: | |
def __init__(self, screen, FONT, x_cord, y_cord, thickness, radius, circle_colour, glow=True): | |
self.screen = screen | |
self.Font = FONT | |
self.x_cord = x_cord | |
self.y_cord = y_cord | |
self.thickness = thickness | |
self.radius = radius | |
self.circle_colour = circle_colour | |
self.glow = glow | |
def draw(self, percent): | |
fill_angle = int(percent*270/100) | |
per=percent | |
if percent > 100: | |
percent = 100 | |
if per <=40: | |
per=0 | |
if per > 100: | |
per = 100 | |
ac = [int(255-per*255/100),int(per*255/100),int(0), 255] | |
for indexi in range(len(ac)): | |
if ac[indexi] < 0: | |
ac[indexi] = 0 | |
if ac[indexi] > 255: | |
ac[indexi] = 255 | |
# print(ac) | |
pertext = self.Font.render(str(percent) + "%", True, ac) | |
pertext_rect = pertext.get_rect(center=(int(self.x_cord), int(self.y_cord))) | |
self.screen.blit(pertext, pertext_rect) | |
for i in range(0, self.thickness): | |
pygame.gfxdraw.arc(screen, int(self.x_cord), int(self.y_cord), self.radius - i, -225, 270 - 225, self.circle_colour) | |
if percent >4: | |
pygame.gfxdraw.arc(screen, int(self.x_cord), int(self.y_cord), self.radius - i, -225, fill_angle - 225-8, ac) | |
if percent < 4: | |
return | |
if self.glow: | |
for i in range(0,15): | |
ac [3] = int(150 - i*10) | |
pygame.gfxdraw.arc(screen, int(self.x_cord), int(self.y_cord), self.radius + i, -225, fill_angle - 225-8, ac) | |
for i in range(0,15): | |
ac [3] = int(150 - i*10) | |
pygame.gfxdraw.arc(screen, int(self.x_cord), int(self.y_cord), self.radius -self.thickness - i, -225, fill_angle - 225-8, ac) | |
angle_r = math.radians(fill_angle-225-8) | |
lx,ly = int((self.radius-self.thickness/2)*math.cos(angle_r)), int( (self.radius-self.thickness/2)*math.sin(angle_r)) | |
ac[3] = 255 | |
lx = int(lx+self.x_cord) | |
ly = int(ly + self.y_cord) | |
pygame.draw.circle(self.screen,ac,(lx,ly),int(self.thickness/2),0) | |
for i in range(0,10): | |
ac [3] = int(150 - i*15) | |
pygame.gfxdraw.arc(screen, int(lx), int(ly), (self.thickness//2)+i , fill_angle -225-10, fill_angle - 225-180-10, ac) | |
if __name__ == '__main__': | |
bg_c = (56, 56, 56) | |
circle_c = (55, 77, 91) | |
width, height = (640, 480) | |
pygame.init() | |
size = (640,480) | |
clock = pygame.time.Clock() | |
screen = pygame.display.set_mode(size, pygame.FULLSCREEN | pygame.DOUBLEBUF | pygame.NOFRAME | pygame.HWSURFACE) | |
pygame.display.set_caption('Wahaj Gauge Pygame') | |
fps = 10 | |
FONT = pygame.font.SysFont('Franklin Gothic Heavy', 100) | |
my_gauge = Gauge( | |
screen=screen, | |
FONT=FONT, | |
x_cord=240, | |
y_cord=247, | |
thickness=50, | |
radius=200, | |
circle_colour=circle_c, | |
glow=False) | |
percentage = 0 | |
#screen = pygame.Surface((480,480)) | |
proc = subprocess.Popen(['/home/pi/speedtest -p -f json'], shell=True, stdin=subprocess.PIPE, stdout=subprocess.PIPE) | |
for i in proc.stdout: | |
output = proc.stdout.readline() | |
results = json.loads(output) | |
for key in results: | |
if results["type"]=='download': | |
percents = results["download"]["progress"] | |
percents = round(percents * 100) | |
print("download:" + str(percents) + "%") | |
# FOR SHOWING CHANGE IN GAUGE | |
percentage = percents | |
if results["type"]=="upload": | |
percents = results["upload"]["progress"] | |
percents = round(percents * 100) | |
percentage = percents | |
print("upload: " + str(percents) + "%") | |
screen.fill(bg_c) | |
my_gauge.draw(percent=percentage) | |
pygame.display.update() | |
clock.tick(fps) |
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