Created
March 12, 2023 07:48
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A simple python server for a Unity WebGL build
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import sys | |
from http.server import SimpleHTTPRequestHandler, HTTPServer | |
class GzipRequestHandler(SimpleHTTPRequestHandler): | |
'''HTTPRequestHandler for gzip files''' | |
def end_headers(self): | |
'''Set Content-Encoding: gzip for gzipped files''' | |
if self.path.endswith('.gz'): | |
self.send_header('Content-Encoding', 'gzip') | |
super().end_headers() | |
def do_GET(self): | |
'''Set Content-Encoding and Content-Type to gzipped files''' | |
path = self.translate_path(self.path) | |
if path.endswith('.js.gz'): | |
with open(path, 'rb') as f: | |
content = f.read() | |
self.send_response(200) | |
self.send_header('Content-Type', 'application/javascript') | |
self.end_headers() | |
self.wfile.write(content) | |
elif path.endswith('.wasm.gz'): | |
with open(path, 'rb') as f: | |
content = f.read() | |
self.send_response(200) | |
self.send_header('Content-Type', 'application/wasm') | |
self.end_headers() | |
self.wfile.write(content) | |
elif path.endswith('.gz'): | |
with open(path, 'rb') as f: | |
content = f.read() | |
self.send_response(200) | |
self.send_header('Content-Type',self.guess_type(path)) | |
self.end_headers() | |
self.wfile.write(content) | |
else: | |
super().do_GET() | |
def serve(port: int): | |
'''Run a local HTTP server''' | |
httpd = HTTPServer(('localhost', port), GzipRequestHandler) | |
print(f"Serving at http://localhost:{port}") | |
httpd.serve_forever() | |
if __name__ == "__main__": | |
try: | |
if len(sys.argv) != 2: | |
print(f'usage: {sys.argv[0]} [PORT]') | |
port = int(sys.argv[1]) | |
serve(port) | |
except Exception as e: | |
print('Error:', e) |
Hello @vwrs, if you change "localhost" --> "0.0.0.0", the webserver can run from other network clients (e.g., smartphones) 😃
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My script is just using OPs script to serve it. So it works all the same.