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#include "game.hpp" | |
#include <iostream> | |
#include <cstdlib> | |
using namespace std; | |
void output(player player1, player player2); | |
int main(){ | |
int turn; //1 = player1, 2 = player2 | |
cout << "this is a very basic pokemon type game. This is only the battle sequence" << endl; | |
cout << "this is 1 player vs the computer" << "\n \n" << endl; | |
player player1; //player | |
player player2; //computer | |
player1.set_defaults(); | |
player2.set_defaults(); | |
if(player1.get_speed() > player2.get_speed()){ | |
turn = 1; | |
}else{ | |
turn = 2; | |
} | |
output(player1, player2); | |
take_turn(player1, player2, turn); | |
while(player1.get_health() != 0 && player2.get_health() != 0){ | |
take_turn(player1, player2, turn); | |
output(player1, player2); | |
} | |
if(player1.get_health() == 0){ | |
cout << "LOSSER" << endl; | |
}else{ | |
cout << "WINNER" << endl; | |
} | |
} | |
void output(player player1, player player2){ | |
cout << "--------------------------------------------------------------------" << endl; | |
cout << "Player 2:" << endl; | |
cout << "Health: " << player2.get_health() << " Defense: " << player2.get_defense() << endl; | |
cout << "\n" << "\n" << "\n" << endl; | |
cout << "Player 1:" << endl; | |
cout << "Health: " << player1.get_health() << " Defense: " << player1.get_defense() << endl; | |
cout << "1:attack 2:defend" << "\n" << "3:heal 4:stun" << endl; | |
} | |
void take_turn(player& player1, player& player2, int &turn){ | |
bool stun_man; | |
if(turn == 1){ //player1's turn | |
if(player1.is_stun() == true){ | |
stun_man = false; | |
player1.set_stun(stun_man); | |
return; | |
} | |
else{ | |
int move; | |
turn = 2; | |
cout << "Enter the number of the move you wish to make" << endl; | |
cin >> move; | |
if(move == 1){ | |
player1.attack(player2); | |
return; | |
} | |
if(move == 2) { | |
player1.defend(); | |
return; | |
} | |
if(move == 3) { | |
player1.heal(); | |
return; | |
} | |
if(move == 4) { | |
player1.stun(player2); | |
return; | |
} | |
else{ | |
cout << "enter a valid move number (1-4)" << endl; | |
cin >> move; | |
} | |
} | |
}else{ //player 2's turn | |
turn = 1; | |
if(player2.is_stun() == true){ | |
stun_man = false; | |
player2.set_stun(stun_man); | |
return; | |
}else{ | |
comp_move(player1, player2); | |
return; | |
} | |
} | |
} | |
void comp_move(player& player1, player& player2){ | |
if(player1.get_health() >= player2.get_health()){ | |
if((2*(player2.get_health())) <= player1.get_health()){ //if health * 2 is less that player 1 then heal | |
player2.heal(); | |
}else if(player1.get_health() <= 30){ | |
player2.attack(player1); | |
} | |
else{ | |
player2.defend(); | |
} | |
}else{ | |
if(player2.get_health() >= 70){ | |
player2.stun(player1); | |
}else{ | |
player2.attack(player1); | |
} | |
} | |
} | |
void player::set_defaults(){ | |
max_health = 100; | |
current_health = 100; | |
defense = 50; | |
speed = rand() %50 + 50; | |
is_stunned = false; | |
return; | |
} | |
void player::change_health(int change){ | |
current_health = current_health + change; | |
return; | |
} | |
void player::change_speed(int change){ | |
speed = speed + change; | |
return; | |
} | |
void player::change_defense(int change){ | |
defense = defense + change; | |
return; | |
} | |
int player::get_health(){ | |
return current_health; | |
} | |
int player::get_speed(){ | |
return speed; | |
} | |
int player::get_defense(){ | |
return defense; | |
} | |
void player::set_stun(bool stun){ | |
is_stunned = stun; | |
} | |
void player::attack(player& target){ | |
//to be done | |
int damage; | |
damage = rand()%11; | |
damage = damage - (target.get_defense()/10); | |
damage = -damage; | |
target.change_health(damage); | |
target.change_defense((-2)); | |
return; | |
} | |
int player::defend(){ | |
//to be done | |
int def = rand() % 10 + 1; | |
return def; | |
} | |
int player::heal(){ | |
//to be done | |
int healz = rand() % 5 + 5; | |
return healz; | |
} | |
void player::stun(player& target){ | |
//to be done | |
bool what = true; | |
target.set_stun(true); | |
return; | |
} |
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