Created
November 21, 2011 08:51
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(function (window,undefined) { | |
var Interface = function(interface) { return interface }; | |
Object.prototype.clone = function () { | |
var o = this; | |
if(!o || "object" !== typeof o) | |
return o; | |
var c = "function" === typeof o.pop ? [] : {}; | |
var p, v; | |
for(p in o) { | |
if(o.hasOwnProperty(p)) { | |
v = o[p]; | |
if(v && "object" === typeof v) | |
c[p] = v.clone(); | |
else | |
c[p] = v; | |
} | |
} | |
return c; | |
}; | |
Object.prototype.can = function (methodName) { | |
return typeof this[methodName] === "function"; | |
}; | |
Object.prototype.exists = function (property) { | |
return !!this[property]; | |
}; | |
Object.prototype._implements = function (Interface) { | |
var object = this.prototype; | |
for (var member in Interface) | |
if(!object.exists(member)) | |
throw new Error('Object' + object +' failed to implement interface member "' + member + '"'); | |
return true; | |
}; | |
Object.mixin = function(dst, src) { | |
for(var prop in src) { | |
if(!src.hasOwnProperty(prop)) | |
continue; | |
dst[prop] = src[prop]; | |
} | |
return dst; | |
}; | |
Object.prototype.inherit = function(proto) { | |
var that = this; | |
proto = proto || {}; | |
var constructor = proto.hasOwnProperty('constructor') ? proto.constructor : function() { that.apply(this, arguments); }; | |
var F = function() {}; | |
F.prototype = this.prototype; | |
constructor.prototype = Object.mixin(new F(), proto); | |
constructor.superclass = this.prototype; | |
constructor.prototype.constructor = constructor; | |
if(!!proto.__implements__) | |
constructor._implements(proto.__implements__); | |
return constructor; | |
}; | |
})(window); | |
//////////// Examples: | |
/* | |
var IPoint = new Interface({ | |
constructor: function(x,y) {}, | |
isa: function() {}, | |
draw: function() {}, | |
move: function(x,y){}, | |
trash: false | |
}); | |
var ICircle = new Interface({ | |
setRadius: function(r) {} | |
}); | |
var Point = Object.inherit({ | |
__implements__: IPoint, | |
constructor: function (x, y) { | |
this.x = x; | |
this.y = y; | |
}, | |
isa: function () { | |
return 'point'; | |
}, | |
draw: function() { | |
alert(this.isa()); | |
alert('[x,y]=' + [this.x, this.y]); | |
}, | |
move: function(x,y) { | |
this.x = x; | |
this.y = y; | |
alert(this.isa() + ' is moved to [x,y]=' + [this.x, this.y]); | |
} | |
}); | |
var Circle = Point.inherit({ | |
__implements__: ICircle, | |
constructor: function (x, y, r) { | |
Circle.superclass.constructor.call(this, [x,y]); // Вызываем конструктор родителя | |
this.x = x; | |
this.y = y; | |
this.r = r; | |
}, | |
isa: function () { | |
return 'circle'; | |
}, | |
draw: function() { | |
alert(this.isa()); | |
alert('[x,y,r]=' + [this.x, this.y, this.r]); | |
}, | |
move: function(x,y) { | |
this.x = x; | |
this.y = y; | |
alert(this.isa() + ' is moved to [x,y]=' + [this.x, this.y]); | |
}, | |
setRadius: function(r) { | |
this.r = r; | |
alert(this.isa() + '\'s radius is set to ' + this.r); | |
} | |
}); | |
*/ |
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