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import Foundation | |
#if os(Linux) | |
import Glibc | |
#else | |
import Darwin.C | |
#endif | |
final class SimpleRandom { | |
static func random(_ range: ClosedRange<Int32>) -> Int32 { | |
guard range.lowerBound != range.upperBound else { return range.lowerBound } | |
#if os(Linux) | |
precondition(randomInitialized) | |
var r: Int32 | |
let n = range.upperBound - range.lowerBound | |
repeat { r = rand() } while (r >= RAND_MAX - RAND_MAX % n) | |
return r % n + range.lowerBound | |
#else | |
let n = UInt32(range.upperBound - range.lowerBound) | |
let r = arc4random_uniform(n) | |
return Int32(r) + range.lowerBound | |
#endif | |
} | |
} | |
#if os(Linux) | |
private let randomInitialized: Bool = { | |
let current = Date().timeIntervalSinceReferenceDate | |
let salt = current.truncatingRemainder(dividingBy: 1) * 100000000 | |
srand(UInt32(current + salt)) | |
return true | |
}() | |
#endif |
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