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Custom UIActivity in Swift 3
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import UIKit | |
class CustomActivity: UIActivity { | |
var actName = "" | |
var actImage: UIImage? | |
var customActionWhenTapped:( ()-> Void)! | |
init(title: String, image: UIImage, performAction: @escaping (() -> ()) ) { | |
self.actName = title | |
self.actImage = image | |
self.customActionWhenTapped = performAction | |
super.init() | |
} | |
override class var activityCategory: UIActivityCategory { | |
return .action | |
} | |
override var activityType: UIActivityType? { | |
guard let bundleId = Bundle.main.bundleIdentifier else {return nil} | |
return UIActivityType(rawValue: bundleId + "\(self.classForCoder)") | |
} | |
override var activityTitle: String? { | |
return actName | |
} | |
override var activityImage: UIImage? { | |
return actImage | |
} | |
override func canPerform(withActivityItems activityItems: [Any]) -> Bool { | |
return true | |
} | |
override func prepare(withActivityItems activityItems: [Any]) { | |
// | |
} | |
override func perform() { | |
customActionWhenTapped() | |
activityDidFinish(true) | |
} | |
} |
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Now you can init custom
UIActivity
with name/image/closure, from any place