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// ts2fable 0.0.0 | |
namespace rec Fable.Three | |
open System | |
open Fable.Core | |
open Fable.Import.JS | |
open Fable.Import.Browser | |
module Three = | |
module Detector = | |
type [<AllowNullLiteral>] IExports = | |
abstract canvas: bool | |
abstract webgl: bool | |
abstract workers: bool | |
abstract fileapi: bool | |
abstract getWebGLErrorMessage: unit -> HTMLElement | |
abstract addGetWebGLMessage: ?parameters: AddGetWebGLMessageParameters -> unit | |
type [<AllowNullLiteral>] AddGetWebGLMessageParameters = | |
abstract id: string option with get, set | |
abstract parent: HTMLElement option with get, set | |
module Three_FirstPersonControls = | |
type Camera = Three_core.Camera | |
type Object3D = Three_core.Object3D | |
type Vector3 = Three_core.Vector3 | |
type [<AllowNullLiteral>] IExports = | |
abstract FirstPersonControls: FirstPersonControlsStatic | |
type [<AllowNullLiteral>] FirstPersonControls = | |
abstract ``object``: Object3D with get, set | |
abstract target: Vector3 with get, set | |
abstract domElement: U2<HTMLCanvasElement, HTMLDocument> with get, set | |
abstract enabled: bool with get, set | |
abstract movementSpeed: float with get, set | |
abstract lookSpeed: float with get, set | |
abstract noFly: bool with get, set | |
abstract lookVertical: bool with get, set | |
abstract autoForward: bool with get, set | |
abstract activeLook: bool with get, set | |
abstract heightSpeed: bool with get, set | |
abstract heightCoef: float with get, set | |
abstract heightMin: float with get, set | |
abstract heightMax: float with get, set | |
abstract constrainVertical: bool with get, set | |
abstract verticalMin: float with get, set | |
abstract verticalMax: float with get, set | |
abstract autoSpeedFactor: float with get, set | |
abstract mouseX: float with get, set | |
abstract mouseY: float with get, set | |
abstract lat: float with get, set | |
abstract lon: float with get, set | |
abstract phi: float with get, set | |
abstract theta: float with get, set | |
abstract moveForward: bool with get, set | |
abstract moveBackward: bool with get, set | |
abstract moveLeft: bool with get, set | |
abstract moveRight: bool with get, set | |
abstract freeze: bool with get, set | |
abstract mouseDragOn: bool with get, set | |
abstract update: delta: float -> unit | |
abstract dispose: unit -> unit | |
type [<AllowNullLiteral>] FirstPersonControlsStatic = | |
[<Emit "new $0($1...)">] abstract Create: ``object``: Camera * ?domElement: HTMLElement -> FirstPersonControls | |
module Three_canvasrenderer = | |
type Camera = Three_core.Camera | |
type Color = Three_core.Color | |
type Material = Three_core.Material | |
type MaterialParameters = Three_core.MaterialParameters | |
type Renderer = Three_core.Renderer | |
type Scene = Three_core.Scene | |
type [<AllowNullLiteral>] IExports = | |
abstract SpriteCanvasMaterial: SpriteCanvasMaterialStatic | |
abstract CanvasRenderer: CanvasRendererStatic | |
type [<AllowNullLiteral>] SpriteCanvasMaterialParameters = | |
inherit MaterialParameters | |
abstract color: float option with get, set | |
abstract program: (CanvasRenderingContext2D -> Color -> unit) option with get, set | |
type [<AllowNullLiteral>] SpriteCanvasMaterial = | |
inherit Material | |
abstract color: Color with get, set | |
abstract program: context: CanvasRenderingContext2D * color: Color -> unit | |
type [<AllowNullLiteral>] SpriteCanvasMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: SpriteCanvasMaterialParameters -> SpriteCanvasMaterial | |
type [<AllowNullLiteral>] CanvasRendererParameters = | |
abstract canvas: HTMLCanvasElement option with get, set | |
abstract devicePixelRatio: float option with get, set | |
abstract alpha: bool option with get, set | |
type [<AllowNullLiteral>] CanvasRenderer = | |
inherit Renderer | |
abstract domElement: HTMLCanvasElement with get, set | |
abstract autoClear: bool with get, set | |
abstract sortObjects: bool with get, set | |
abstract sortElements: bool with get, set | |
abstract info: obj with get, set | |
abstract supportsVertexTextures: unit -> unit | |
abstract setFaceCulling: unit -> unit | |
abstract getPixelRatio: unit -> float | |
abstract setPixelRatio: value: float -> unit | |
abstract setSize: width: float * height: float * ?updateStyle: bool -> unit | |
abstract setViewport: x: float * y: float * width: float * height: float -> unit | |
abstract setScissor: unit -> unit | |
abstract enableScissorTest: unit -> unit | |
abstract setClearColor: color: U3<Color, string, float> * ?opacity: float -> unit | |
abstract setClearColorHex: hex: float * ?alpha: float -> unit | |
abstract getClearColor: unit -> Color | |
abstract getClearAlpha: unit -> float | |
abstract getMaxAnisotropy: unit -> float | |
abstract clear: unit -> unit | |
abstract clearColor: unit -> unit | |
abstract clearDepth: unit -> unit | |
abstract clearStencil: unit -> unit | |
abstract render: scene: Scene * camera: Camera -> unit | |
type [<AllowNullLiteral>] CanvasRendererStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: CanvasRendererParameters -> CanvasRenderer | |
module Three_colladaLoader = | |
type Scene = Three_core.Scene | |
type [<AllowNullLiteral>] IExports = | |
abstract ColladaModel: ColladaModelStatic | |
abstract ColladaLoader: ColladaLoaderStatic | |
type [<AllowNullLiteral>] ColladaLoaderReturnType = | |
interface end | |
type [<AllowNullLiteral>] ColladaModel = | |
abstract animations: ResizeArray<obj option> with get, set | |
abstract kinematics: obj option with get, set | |
abstract scene: Scene with get, set | |
abstract library: obj option with get, set | |
type [<AllowNullLiteral>] ColladaModelStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> ColladaModel | |
type [<AllowNullLiteral>] ColladaLoader = | |
abstract load: url: string * onLoad: (ColladaModel -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> unit | |
abstract setCrossOrigin: value: obj option -> unit | |
abstract parse: text: string -> ColladaModel | |
type [<AllowNullLiteral>] ColladaLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> ColladaLoader | |
module Three_copyshader = | |
type Shader = Three_core.Shader | |
type [<AllowNullLiteral>] IExports = | |
abstract CopyShader: Shader | |
module Three_core = | |
let [<Import("AnimationUtils","three/three-core")>] animationUtils: AnimationUtils.IExports = jsNative | |
let [<Import("BufferGeometryUtils","three/three-core")>] bufferGeometryUtils: BufferGeometryUtils.IExports = jsNative | |
let [<Import("Cache","three/three-core")>] cache: Cache.IExports = jsNative | |
let [<Import("ColorKeywords","three/three-core")>] colorKeywords: ColorKeywords.IExports = jsNative | |
let [<Import("CurveUtils","three/three-core")>] curveUtils: CurveUtils.IExports = jsNative | |
let [<Import("GeometryUtils","three/three-core")>] geometryUtils: GeometryUtils.IExports = jsNative | |
let [<Import("ImageUtils","three/three-core")>] imageUtils: ImageUtils.IExports = jsNative | |
let [<Import("Math","three/three-core")>] math: Math.IExports = jsNative | |
let [<Import("PropertyBinding","three/three-core")>] propertyBinding: PropertyBinding.IExports = jsNative | |
let [<Import("SceneUtils","three/three-core")>] sceneUtils: SceneUtils.IExports = jsNative | |
let [<Import("ShapeUtils","three/three-core")>] shapeUtils: ShapeUtils.IExports = jsNative | |
let [<Import("UniformsUtils","three/three-core")>] uniformsUtils: UniformsUtils.IExports = jsNative | |
type [<AllowNullLiteral>] IExports = | |
abstract REVISION: string | |
abstract CullFaceNone: CullFace | |
abstract CullFaceBack: CullFace | |
abstract CullFaceFront: CullFace | |
abstract CullFaceFrontBack: CullFace | |
abstract FrontFaceDirectionCW: FrontFaceDirection | |
abstract FrontFaceDirectionCCW: FrontFaceDirection | |
abstract BasicShadowMap: ShadowMapType | |
abstract PCFShadowMap: ShadowMapType | |
abstract PCFSoftShadowMap: ShadowMapType | |
abstract FrontSide: Side | |
abstract BackSide: Side | |
abstract DoubleSide: Side | |
abstract FlatShading: Shading | |
abstract SmoothShading: Shading | |
abstract NoColors: Colors | |
abstract FaceColors: Colors | |
abstract VertexColors: Colors | |
abstract NoBlending: Blending | |
abstract NormalBlending: Blending | |
abstract AdditiveBlending: Blending | |
abstract SubtractiveBlending: Blending | |
abstract MultiplyBlending: Blending | |
abstract CustomBlending: Blending | |
abstract AddEquation: BlendingEquation | |
abstract SubtractEquation: BlendingEquation | |
abstract ReverseSubtractEquation: BlendingEquation | |
abstract MinEquation: BlendingEquation | |
abstract MaxEquation: BlendingEquation | |
abstract ZeroFactor: BlendingDstFactor | |
abstract OneFactor: BlendingDstFactor | |
abstract SrcColorFactor: BlendingDstFactor | |
abstract OneMinusSrcColorFactor: BlendingDstFactor | |
abstract SrcAlphaFactor: BlendingDstFactor | |
abstract OneMinusSrcAlphaFactor: BlendingDstFactor | |
abstract DstAlphaFactor: BlendingDstFactor | |
abstract OneMinusDstAlphaFactor: BlendingDstFactor | |
abstract DstColorFactor: BlendingDstFactor | |
abstract OneMinusDstColorFactor: BlendingDstFactor | |
abstract SrcAlphaSaturateFactor: BlendingSrcFactor | |
abstract NeverDepth: DepthModes | |
abstract AlwaysDepth: DepthModes | |
abstract LessDepth: DepthModes | |
abstract LessEqualDepth: DepthModes | |
abstract EqualDepth: DepthModes | |
abstract GreaterEqualDepth: DepthModes | |
abstract GreaterDepth: DepthModes | |
abstract NotEqualDepth: DepthModes | |
abstract MultiplyOperation: Combine | |
abstract MixOperation: Combine | |
abstract AddOperation: Combine | |
abstract NoToneMapping: ToneMapping | |
abstract LinearToneMapping: ToneMapping | |
abstract ReinhardToneMapping: ToneMapping | |
abstract Uncharted2ToneMapping: ToneMapping | |
abstract CineonToneMapping: ToneMapping | |
abstract UVMapping: Mapping | |
abstract CubeReflectionMapping: Mapping | |
abstract CubeRefractionMapping: Mapping | |
abstract EquirectangularReflectionMapping: Mapping | |
abstract EquirectangularRefractionMapping: Mapping | |
abstract SphericalReflectionMapping: Mapping | |
abstract CubeUVReflectionMapping: Mapping | |
abstract CubeUVRefractionMapping: Mapping | |
abstract RepeatWrapping: Wrapping | |
abstract ClampToEdgeWrapping: Wrapping | |
abstract MirroredRepeatWrapping: Wrapping | |
abstract NearestFilter: TextureFilter | |
abstract NearestMipMapNearestFilter: TextureFilter | |
abstract NearestMipMapLinearFilter: TextureFilter | |
abstract LinearFilter: TextureFilter | |
abstract LinearMipMapNearestFilter: TextureFilter | |
abstract LinearMipMapLinearFilter: TextureFilter | |
abstract UnsignedByteType: TextureDataType | |
abstract ByteType: TextureDataType | |
abstract ShortType: TextureDataType | |
abstract UnsignedShortType: TextureDataType | |
abstract IntType: TextureDataType | |
abstract UnsignedIntType: TextureDataType | |
abstract FloatType: TextureDataType | |
abstract HalfFloatType: TextureDataType | |
abstract UnsignedShort4444Type: PixelType | |
abstract UnsignedShort5551Type: PixelType | |
abstract UnsignedShort565Type: PixelType | |
abstract UnsignedInt248Type: PixelType | |
abstract AlphaFormat: PixelFormat | |
abstract RGBFormat: PixelFormat | |
abstract RGBAFormat: PixelFormat | |
abstract LuminanceFormat: PixelFormat | |
abstract LuminanceAlphaFormat: PixelFormat | |
abstract RGBEFormat: PixelFormat | |
abstract DepthFormat: PixelFormat | |
abstract DepthStencilFormat: PixelFormat | |
abstract RGB_S3TC_DXT1_Format: CompressedPixelFormat | |
abstract RGBA_S3TC_DXT1_Format: CompressedPixelFormat | |
abstract RGBA_S3TC_DXT3_Format: CompressedPixelFormat | |
abstract RGBA_S3TC_DXT5_Format: CompressedPixelFormat | |
abstract RGB_PVRTC_4BPPV1_Format: CompressedPixelFormat | |
abstract RGB_PVRTC_2BPPV1_Format: CompressedPixelFormat | |
abstract RGBA_PVRTC_4BPPV1_Format: CompressedPixelFormat | |
abstract RGBA_PVRTC_2BPPV1_Format: CompressedPixelFormat | |
abstract RGB_ETC1_Format: CompressedPixelFormat | |
abstract LoopOnce: AnimationActionLoopStyles | |
abstract LoopRepeat: AnimationActionLoopStyles | |
abstract LoopPingPong: AnimationActionLoopStyles | |
abstract InterpolateDiscrete: InterpolationModes | |
abstract InterpolateLinear: InterpolationModes | |
abstract InterpolateSmooth: InterpolationModes | |
abstract ZeroCurvatureEnding: InterpolationEndingModes | |
abstract ZeroSlopeEnding: InterpolationEndingModes | |
abstract WrapAroundEnding: InterpolationEndingModes | |
abstract TrianglesDrawMode: TrianglesDrawModes | |
abstract TriangleStripDrawMode: TrianglesDrawModes | |
abstract TriangleFanDrawMode: TrianglesDrawModes | |
abstract LinearEncoding: TextureEncoding | |
abstract sRGBEncoding: TextureEncoding | |
abstract GammaEncoding: TextureEncoding | |
abstract RGBEEncoding: TextureEncoding | |
abstract LogLuvEncoding: TextureEncoding | |
abstract RGBM7Encoding: TextureEncoding | |
abstract RGBM16Encoding: TextureEncoding | |
abstract RGBDEncoding: TextureEncoding | |
abstract BasicDepthPacking: DepthPackingStrategies | |
abstract RGBADepthPacking: DepthPackingStrategies | |
abstract warn: ?message: obj option * [<ParamArray>] optionalParams: ResizeArray<obj option> -> unit | |
abstract error: ?message: obj option * [<ParamArray>] optionalParams: ResizeArray<obj option> -> unit | |
abstract log: ?message: obj option * [<ParamArray>] optionalParams: ResizeArray<obj option> -> unit | |
abstract AnimationAction: AnimationActionStatic | |
abstract AnimationClip: AnimationClipStatic | |
abstract AnimationMixer: AnimationMixerStatic | |
abstract AnimationObjectGroup: AnimationObjectGroupStatic | |
abstract KeyframeTrack: KeyframeTrackStatic | |
abstract PropertyBinding: PropertyBindingStatic | |
abstract PropertyMixer: PropertyMixerStatic | |
abstract BooleanKeyframeTrack: BooleanKeyframeTrackStatic | |
abstract ColorKeyframeTrack: ColorKeyframeTrackStatic | |
abstract NumberKeyframeTrack: NumberKeyframeTrackStatic | |
abstract QuaternionKeyframeTrack: QuaternionKeyframeTrackStatic | |
abstract StringKeyframeTrack: StringKeyframeTrackStatic | |
abstract VectorKeyframeTrack: VectorKeyframeTrackStatic | |
abstract Camera: CameraStatic | |
abstract CubeCamera: CubeCameraStatic | |
abstract OrthographicCamera: OrthographicCameraStatic | |
abstract PerspectiveCamera: PerspectiveCameraStatic | |
abstract StereoCamera: StereoCameraStatic | |
abstract ArrayCamera: ArrayCameraStatic | |
abstract BufferAttribute: BufferAttributeStatic | |
abstract Int8Attribute: Int8AttributeStatic | |
abstract Uint8Attribute: Uint8AttributeStatic | |
abstract Uint8ClampedAttribute: Uint8ClampedAttributeStatic | |
abstract Int16Attribute: Int16AttributeStatic | |
abstract Uint16Attribute: Uint16AttributeStatic | |
abstract Int32Attribute: Int32AttributeStatic | |
abstract Uint32Attribute: Uint32AttributeStatic | |
abstract Float32Attribute: Float32AttributeStatic | |
abstract Float64Attribute: Float64AttributeStatic | |
abstract Int8BufferAttribute: Int8BufferAttributeStatic | |
abstract Uint8BufferAttribute: Uint8BufferAttributeStatic | |
abstract Uint8ClampedBufferAttribute: Uint8ClampedBufferAttributeStatic | |
abstract Int16BufferAttribute: Int16BufferAttributeStatic | |
abstract Uint16BufferAttribute: Uint16BufferAttributeStatic | |
abstract Int32BufferAttribute: Int32BufferAttributeStatic | |
abstract Uint32BufferAttribute: Uint32BufferAttributeStatic | |
abstract Float32BufferAttribute: Float32BufferAttributeStatic | |
abstract Float64BufferAttribute: Float64BufferAttributeStatic | |
abstract DynamicBufferAttribute: DynamicBufferAttributeStatic | |
abstract BufferGeometry: BufferGeometryStatic | |
abstract Clock: ClockStatic | |
abstract DirectGeometry: DirectGeometryStatic | |
abstract EventDispatcher: EventDispatcherStatic | |
abstract Face3: Face3Static | |
abstract Face4: Face4Static | |
abstract GeometryIdCount: float | |
abstract Geometry: GeometryStatic | |
abstract InstancedBufferAttribute: InstancedBufferAttributeStatic | |
abstract InstancedBufferGeometry: InstancedBufferGeometryStatic | |
abstract InterleavedBuffer: InterleavedBufferStatic | |
abstract InstancedInterleavedBuffer: InstancedInterleavedBufferStatic | |
abstract InterleavedBufferAttribute: InterleavedBufferAttributeStatic | |
abstract Object3DIdCount: float | |
abstract Object3D: Object3DStatic | |
abstract Raycaster: RaycasterStatic | |
abstract Layers: LayersStatic | |
abstract Font: FontStatic | |
abstract Light: LightStatic | |
abstract LightShadow: LightShadowStatic | |
abstract AmbientLight: AmbientLightStatic | |
abstract DirectionalLight: DirectionalLightStatic | |
abstract DirectionalLightShadow: DirectionalLightShadowStatic | |
abstract HemisphereLight: HemisphereLightStatic | |
abstract PointLight: PointLightStatic | |
abstract PointLightShadow: PointLightShadowStatic | |
abstract SpotLight: SpotLightStatic | |
abstract SpotLightShadow: SpotLightShadowStatic | |
abstract Loader: LoaderStatic | |
abstract FileLoader: FileLoaderStatic | |
abstract FontLoader: FontLoaderStatic | |
abstract ImageLoader: ImageLoaderStatic | |
abstract JSONLoader: JSONLoaderStatic | |
abstract LoadingManager: LoadingManagerStatic | |
abstract DefaultLoadingManager: LoadingManager | |
abstract BufferGeometryLoader: BufferGeometryLoaderStatic | |
abstract MaterialLoader: MaterialLoaderStatic | |
abstract ObjectLoader: ObjectLoaderStatic | |
abstract TextureLoader: TextureLoaderStatic | |
abstract CubeTextureLoader: CubeTextureLoaderStatic | |
abstract DataTextureLoader: DataTextureLoaderStatic | |
abstract BinaryTextureLoader: BinaryTextureLoaderStatic | |
abstract CompressedTextureLoader: CompressedTextureLoaderStatic | |
abstract AudioLoader: AudioLoaderStatic | |
abstract LoaderUtils: LoaderUtilsStatic | |
abstract MaterialIdCount: float | |
abstract Material: MaterialStatic | |
abstract LineBasicMaterial: LineBasicMaterialStatic | |
abstract LineDashedMaterial: LineDashedMaterialStatic | |
abstract MeshBasicMaterial: MeshBasicMaterialStatic | |
abstract MeshDepthMaterial: MeshDepthMaterialStatic | |
abstract MeshLambertMaterial: MeshLambertMaterialStatic | |
abstract MeshStandardMaterial: MeshStandardMaterialStatic | |
abstract MeshNormalMaterial: MeshNormalMaterialStatic | |
abstract MeshPhongMaterial: MeshPhongMaterialStatic | |
abstract MeshPhysicalMaterial: MeshPhysicalMaterialStatic | |
abstract MultiMaterial: MultiMaterialStatic | |
abstract MeshFaceMaterial: MeshFaceMaterialStatic | |
abstract PointsMaterial: PointsMaterialStatic | |
abstract PointCloudMaterial: PointCloudMaterialStatic | |
abstract ParticleBasicMaterial: ParticleBasicMaterialStatic | |
abstract ParticleSystemMaterial: ParticleSystemMaterialStatic | |
abstract ShaderMaterial: ShaderMaterialStatic | |
abstract RawShaderMaterial: RawShaderMaterialStatic | |
abstract SpriteMaterial: SpriteMaterialStatic | |
abstract ShadowMaterial: ShadowMaterialStatic | |
abstract Box2: Box2Static | |
abstract Box3: Box3Static | |
abstract Color: ColorStatic | |
abstract Euler: EulerStatic | |
abstract Frustum: FrustumStatic | |
abstract Line3: Line3Static | |
abstract Matrix3: Matrix3Static | |
abstract Matrix4: Matrix4Static | |
abstract Plane: PlaneStatic | |
abstract Spherical: SphericalStatic | |
abstract Cylindrical: CylindricalStatic | |
abstract Quaternion: QuaternionStatic | |
abstract Ray: RayStatic | |
abstract Sphere: SphereStatic | |
abstract Triangle: TriangleStatic | |
abstract Vector2: Vector2Static | |
abstract Vector3: Vector3Static | |
abstract Vertex: VertexStatic | |
abstract Vector4: Vector4Static | |
abstract Interpolant: InterpolantStatic | |
abstract CubicInterpolant: CubicInterpolantStatic | |
abstract DiscreteInterpolant: DiscreteInterpolantStatic | |
abstract LinearInterpolant: LinearInterpolantStatic | |
abstract QuaternionLinearInterpolant: QuaternionLinearInterpolantStatic | |
abstract Bone: BoneStatic | |
abstract Group: GroupStatic | |
abstract LOD: LODStatic | |
abstract Line: LineStatic | |
abstract LineStrip: float | |
abstract LinePieces: float | |
abstract LineSegments: LineSegmentsStatic | |
abstract Mesh: MeshStatic | |
abstract Points: PointsStatic | |
abstract PointCloud: PointCloudStatic | |
abstract ParticleSystem: ParticleSystemStatic | |
abstract Skeleton: SkeletonStatic | |
abstract SkinnedMesh: SkinnedMeshStatic | |
abstract Sprite: SpriteStatic | |
abstract Particle: ParticleStatic | |
abstract WebGLRenderer: WebGLRendererStatic | |
abstract WebGLRenderList: WebGLRenderListStatic | |
abstract WebGLRenderLists: WebGLRenderListsStatic | |
abstract WebGLRenderTarget: WebGLRenderTargetStatic | |
abstract WebGLRenderTargetCube: WebGLRenderTargetCubeStatic | |
abstract ShaderChunk: obj | |
abstract ShaderLib: obj | |
abstract UniformsLib: obj | |
abstract Uniform: UniformStatic | |
abstract WebGLBufferRenderer: WebGLBufferRendererStatic | |
abstract WebGLClipping: WebGLClippingStatic | |
abstract WebGLCapabilities: WebGLCapabilitiesStatic | |
abstract WebGLExtensions: WebGLExtensionsStatic | |
abstract WebGLGeometries: WebGLGeometriesStatic | |
abstract WebGLLights: WebGLLightsStatic | |
abstract WebGLInfo: WebGLInfoStatic | |
abstract WebGLIndexedBufferRenderer: WebGLIndexedBufferRendererStatic | |
abstract WebGLObjects: WebGLObjectsStatic | |
abstract WebGLProgram: WebGLProgramStatic | |
abstract WebGLPrograms: WebGLProgramsStatic | |
abstract WebGLTextures: WebGLTexturesStatic | |
abstract WebGLUniforms: WebGLUniformsStatic | |
abstract WebGLProperties: WebGLPropertiesStatic | |
abstract WebGLShader: WebGLShaderStatic | |
abstract WebGLShadowMap: WebGLShadowMapStatic | |
abstract WebGLState: WebGLStateStatic | |
abstract WebGLColorBuffer: WebGLColorBufferStatic | |
abstract WebGLDepthBuffer: WebGLDepthBufferStatic | |
abstract WebGLStencilBuffer: WebGLStencilBufferStatic | |
abstract SpritePlugin: SpritePluginStatic | |
abstract Scene: SceneStatic | |
abstract Fog: FogStatic | |
abstract FogExp2: FogExp2Static | |
abstract TextureIdCount: float | |
abstract Texture: TextureStatic | |
abstract DepthTexture: DepthTextureStatic | |
abstract CanvasTexture: CanvasTextureStatic | |
abstract CubeTexture: CubeTextureStatic | |
abstract CompressedTexture: CompressedTextureStatic | |
abstract DataTexture: DataTextureStatic | |
abstract VideoTexture: VideoTextureStatic | |
abstract Audio: AudioStatic | |
abstract AudioAnalyser: AudioAnalyserStatic | |
abstract AudioContext: AudioContext | |
abstract AudioBuffer: AudioBufferStatic | |
abstract PositionalAudio: PositionalAudioStatic | |
abstract AudioListener: AudioListenerStatic | |
abstract Curve: CurveStatic | |
abstract CurvePath: CurvePathStatic | |
abstract Path: PathStatic | |
abstract ShapePath: ShapePathStatic | |
abstract Shape: ShapeStatic | |
abstract CatmullRomCurve3: CatmullRomCurve3Static | |
abstract CubicBezierCurve: CubicBezierCurveStatic | |
abstract CubicBezierCurve3: CubicBezierCurve3Static | |
abstract EllipseCurve: EllipseCurveStatic | |
abstract ArcCurve: ArcCurveStatic | |
abstract LineCurve: LineCurveStatic | |
abstract LineCurve3: LineCurve3Static | |
abstract QuadraticBezierCurve: QuadraticBezierCurveStatic | |
abstract QuadraticBezierCurve3: QuadraticBezierCurve3Static | |
abstract SplineCurve: SplineCurveStatic | |
abstract BoxBufferGeometry: BoxBufferGeometryStatic | |
abstract BoxGeometry: BoxGeometryStatic | |
abstract CubeGeometry: CubeGeometryStatic | |
abstract CircleBufferGeometry: CircleBufferGeometryStatic | |
abstract CircleGeometry: CircleGeometryStatic | |
abstract CylinderBufferGeometry: CylinderBufferGeometryStatic | |
abstract CylinderGeometry: CylinderGeometryStatic | |
abstract ConeBufferGeometry: ConeBufferGeometryStatic | |
abstract ConeGeometry: ConeGeometryStatic | |
abstract DodecahedronBufferGeometry: DodecahedronBufferGeometryStatic | |
abstract DodecahedronGeometry: DodecahedronGeometryStatic | |
abstract EdgesGeometry: EdgesGeometryStatic | |
abstract ExtrudeGeometry: ExtrudeGeometryStatic | |
abstract ExtrudeBufferGeometry: ExtrudeBufferGeometryStatic | |
abstract IcosahedronBufferGeometry: IcosahedronBufferGeometryStatic | |
abstract IcosahedronGeometry: IcosahedronGeometryStatic | |
abstract LatheBufferGeometry: LatheBufferGeometryStatic | |
abstract LatheGeometry: LatheGeometryStatic | |
abstract OctahedronBufferGeometry: OctahedronBufferGeometryStatic | |
abstract OctahedronGeometry: OctahedronGeometryStatic | |
abstract ParametricBufferGeometry: ParametricBufferGeometryStatic | |
abstract ParametricGeometry: ParametricGeometryStatic | |
abstract PlaneBufferGeometry: PlaneBufferGeometryStatic | |
abstract PlaneGeometry: PlaneGeometryStatic | |
abstract PolyhedronBufferGeometry: PolyhedronBufferGeometryStatic | |
abstract PolyhedronGeometry: PolyhedronGeometryStatic | |
abstract RingBufferGeometry: RingBufferGeometryStatic | |
abstract RingGeometry: RingGeometryStatic | |
abstract ShapeGeometry: ShapeGeometryStatic | |
abstract ShapeBufferGeometry: ShapeBufferGeometryStatic | |
abstract SphereBufferGeometry: SphereBufferGeometryStatic | |
abstract SphereGeometry: SphereGeometryStatic | |
abstract TetrahedronBufferGeometry: TetrahedronBufferGeometryStatic | |
abstract TetrahedronGeometry: TetrahedronGeometryStatic | |
abstract TextGeometry: TextGeometryStatic | |
abstract TextBufferGeometry: TextBufferGeometryStatic | |
abstract TorusBufferGeometry: TorusBufferGeometryStatic | |
abstract TorusGeometry: TorusGeometryStatic | |
abstract TorusKnotBufferGeometry: TorusKnotBufferGeometryStatic | |
abstract TorusKnotGeometry: TorusKnotGeometryStatic | |
abstract TubeGeometry: TubeGeometryStatic | |
abstract TubeBufferGeometry: TubeBufferGeometryStatic | |
abstract WireframeGeometry: WireframeGeometryStatic | |
abstract ArrowHelper: ArrowHelperStatic | |
abstract AxesHelper: AxesHelperStatic | |
abstract BoundingBoxHelper: BoundingBoxHelperStatic | |
abstract BoxHelper: BoxHelperStatic | |
abstract CameraHelper: CameraHelperStatic | |
abstract DirectionalLightHelper: DirectionalLightHelperStatic | |
abstract EdgesHelper: EdgesHelperStatic | |
abstract FaceNormalsHelper: FaceNormalsHelperStatic | |
abstract GridHelper: GridHelperStatic | |
abstract HemisphereLightHelper: HemisphereLightHelperStatic | |
abstract PointLightHelper: PointLightHelperStatic | |
abstract SkeletonHelper: SkeletonHelperStatic | |
abstract SpotLightHelper: SpotLightHelperStatic | |
abstract VertexNormalsHelper: VertexNormalsHelperStatic | |
abstract PlaneHelper: PlaneHelperStatic | |
abstract WireframeHelper: WireframeHelperStatic | |
abstract ImmediateRenderObject: ImmediateRenderObjectStatic | |
abstract MorphBlendMesh: MorphBlendMeshStatic | |
abstract VRDisplay: VRDisplay | |
type MOUSE = | |
obj | |
//workaround temporarily | |
type [<AllowNullLiteral>] VRDisplay = | |
class end | |
type [<RequireQualifiedAccess>] CullFace = | |
class end | |
type [<RequireQualifiedAccess>] FrontFaceDirection = | |
class end | |
type [<RequireQualifiedAccess>] ShadowMapType = | |
class end | |
type [<RequireQualifiedAccess>] Side = | |
class end | |
type [<RequireQualifiedAccess>] Shading = | |
class end | |
type [<RequireQualifiedAccess>] Colors = | |
class end | |
type [<RequireQualifiedAccess>] Blending = | |
class end | |
type [<RequireQualifiedAccess>] BlendingEquation = | |
class end | |
type [<RequireQualifiedAccess>] BlendingDstFactor = | |
class end | |
type [<RequireQualifiedAccess>] BlendingSrcFactor = | |
class end | |
type [<RequireQualifiedAccess>] DepthModes = | |
class end | |
type [<RequireQualifiedAccess>] Combine = | |
class end | |
type [<RequireQualifiedAccess>] ToneMapping = | |
class end | |
type [<RequireQualifiedAccess>] Mapping = | |
class end | |
type [<RequireQualifiedAccess>] Wrapping = | |
class end | |
type [<RequireQualifiedAccess>] TextureFilter = | |
class end | |
type [<RequireQualifiedAccess>] TextureDataType = | |
class end | |
type [<RequireQualifiedAccess>] PixelType = | |
class end | |
type [<RequireQualifiedAccess>] PixelFormat = | |
class end | |
type [<RequireQualifiedAccess>] CompressedPixelFormat = | |
class end | |
type [<RequireQualifiedAccess>] AnimationActionLoopStyles = | |
class end | |
type [<RequireQualifiedAccess>] InterpolationModes = | |
class end | |
type [<RequireQualifiedAccess>] InterpolationEndingModes = | |
class end | |
type [<RequireQualifiedAccess>] TrianglesDrawModes = | |
class end | |
type [<RequireQualifiedAccess>] TextureEncoding = | |
class end | |
type [<RequireQualifiedAccess>] DepthPackingStrategies = | |
class end | |
type TypedArray = | |
obj | |
type [<AllowNullLiteral>] AnimationAction = | |
abstract loop: bool with get, set | |
abstract time: float with get, set | |
abstract timeScale: float with get, set | |
abstract weight: float with get, set | |
abstract repetitions: float with get, set | |
abstract paused: bool with get, set | |
abstract enabled: bool with get, set | |
abstract clampWhenFinished: bool with get, set | |
abstract zeroSlopeAtStart: bool with get, set | |
abstract zeroSlopeAtEnd: bool with get, set | |
abstract play: unit -> AnimationAction | |
abstract stop: unit -> AnimationAction | |
abstract reset: unit -> AnimationAction | |
abstract isRunning: unit -> bool | |
abstract startAt: time: float -> AnimationAction | |
abstract setLoop: mode: AnimationActionLoopStyles * repetitions: float -> AnimationAction | |
abstract setEffectiveWeight: weight: float -> AnimationAction | |
abstract getEffectiveWeight: unit -> float | |
abstract fadeIn: duration: float -> AnimationAction | |
abstract fadeOut: duration: float -> AnimationAction | |
abstract crossFadeFrom: fadeOutAction: AnimationAction * duration: float * warp: bool -> AnimationAction | |
abstract crossFadeTo: fadeInAction: AnimationAction * duration: float * warp: bool -> AnimationAction | |
abstract stopFading: unit -> AnimationAction | |
abstract setEffectiveTimeScale: timeScale: float -> AnimationAction | |
abstract getEffectiveTimeScale: unit -> float | |
abstract setDuration: duration: float -> AnimationAction | |
abstract syncWith: action: AnimationAction -> AnimationAction | |
abstract halt: duration: float -> AnimationAction | |
abstract warp: statTimeScale: float * endTimeScale: float * duration: float -> AnimationAction | |
abstract stopWarping: unit -> AnimationAction | |
abstract getMixer: unit -> AnimationMixer | |
abstract getClip: unit -> AnimationClip | |
abstract getRoot: unit -> obj option | |
type [<AllowNullLiteral>] AnimationActionStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> AnimationAction | |
type [<AllowNullLiteral>] AnimationClip = | |
abstract name: string with get, set | |
abstract tracks: ResizeArray<KeyframeTrack> with get, set | |
abstract duration: float with get, set | |
abstract uuid: string with get, set | |
abstract results: ResizeArray<obj option> with get, set | |
abstract resetDuration: unit -> unit | |
abstract trim: unit -> AnimationClip | |
abstract optimize: unit -> AnimationClip | |
type [<AllowNullLiteral>] AnimationClipStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?name: string * ?duration: float * ?tracks: ResizeArray<KeyframeTrack> -> AnimationClip | |
abstract CreateFromMorphTargetSequence: name: string * morphTargetSequence: ResizeArray<MorphTarget> * fps: float * noLoop: bool -> AnimationClip | |
abstract findByName: clipArray: ResizeArray<AnimationClip> * name: string -> AnimationClip | |
abstract CreateClipsFromMorphTargetSequences: morphTargets: ResizeArray<MorphTarget> * fps: float * noLoop: bool -> ResizeArray<AnimationClip> | |
abstract parse: json: obj option -> AnimationClip | |
abstract parseAnimation: animation: obj option * bones: ResizeArray<Bone> * nodeName: string -> AnimationClip | |
abstract toJSON: unit -> obj option | |
type [<AllowNullLiteral>] AnimationMixer = | |
inherit EventDispatcher | |
abstract time: float with get, set | |
abstract timeScale: float with get, set | |
abstract clipAction: clip: AnimationClip * ?root: obj option -> AnimationAction | |
abstract existingAction: clip: AnimationClip * ?root: obj option -> AnimationAction | |
abstract stopAllAction: unit -> AnimationMixer | |
abstract update: deltaTime: float -> AnimationMixer | |
abstract getRoot: unit -> obj option | |
abstract uncacheClip: clip: AnimationClip -> unit | |
abstract uncacheRoot: root: obj option -> unit | |
abstract uncacheAction: clip: AnimationClip * ?root: obj option -> unit | |
type [<AllowNullLiteral>] AnimationMixerStatic = | |
[<Emit "new $0($1...)">] abstract Create: root: obj option -> AnimationMixer | |
type [<AllowNullLiteral>] AnimationObjectGroup = | |
abstract uuid: string with get, set | |
abstract stats: obj with get, set | |
abstract add: [<ParamArray>] args: ResizeArray<obj option> -> unit | |
abstract remove: [<ParamArray>] args: ResizeArray<obj option> -> unit | |
abstract uncache: [<ParamArray>] args: ResizeArray<obj option> -> unit | |
type [<AllowNullLiteral>] AnimationObjectGroupStatic = | |
[<Emit "new $0($1...)">] abstract Create: [<ParamArray>] args: ResizeArray<obj option> -> AnimationObjectGroup | |
module AnimationUtils = | |
type [<AllowNullLiteral>] IExports = | |
abstract arraySlice: array: obj option * from: float * ``to``: float -> obj option | |
abstract convertArray: array: obj option * ``type``: obj option * forceClone: bool -> obj option | |
abstract isTypedArray: ``object``: obj option -> bool | |
abstract getKeyFrameOrder: times: float -> ResizeArray<float> | |
abstract sortedArray: values: ResizeArray<obj option> * stride: float * order: ResizeArray<float> -> ResizeArray<obj option> | |
abstract flattenJSON: jsonKeys: ResizeArray<string> * times: ResizeArray<obj option> * values: ResizeArray<obj option> * valuePropertyName: string -> unit | |
type [<AllowNullLiteral>] KeyframeTrack = | |
abstract name: string with get, set | |
abstract times: ResizeArray<obj option> with get, set | |
abstract values: ResizeArray<obj option> with get, set | |
abstract ValueTypeName: string with get, set | |
abstract TimeBufferType: Float32Array with get, set | |
abstract ValueBufferType: Float32Array with get, set | |
abstract DefaultInterpolation: InterpolationModes with get, set | |
abstract InterpolantFactoryMethodDiscrete: result: obj option -> DiscreteInterpolant | |
abstract InterpolantFactoryMethodLinear: result: obj option -> LinearInterpolant | |
abstract InterpolantFactoryMethodSmooth: result: obj option -> CubicInterpolant | |
abstract setInterpolation: interpolation: InterpolationModes -> unit | |
abstract getInterpolation: unit -> InterpolationModes | |
abstract getValuesize: unit -> float | |
abstract shift: timeOffset: float -> KeyframeTrack | |
abstract scale: timeScale: float -> KeyframeTrack | |
abstract trim: startTime: float * endTime: float -> KeyframeTrack | |
abstract validate: unit -> bool | |
abstract optimize: unit -> KeyframeTrack | |
type [<AllowNullLiteral>] KeyframeTrackStatic = | |
[<Emit "new $0($1...)">] abstract Create: name: string * times: ResizeArray<obj option> * values: ResizeArray<obj option> * ?interpolation: InterpolationModes -> KeyframeTrack | |
abstract parse: json: obj option -> KeyframeTrack | |
abstract toJSON: track: KeyframeTrack -> obj option | |
type [<AllowNullLiteral>] PropertyBinding = | |
abstract path: string with get, set | |
abstract parsedPath: obj option with get, set | |
abstract node: obj option with get, set | |
abstract rootNode: obj option with get, set | |
abstract getValue: targetArray: obj option * offset: float -> obj option | |
abstract setValue: sourceArray: obj option * offset: float -> unit | |
abstract bind: unit -> unit | |
abstract unbind: unit -> unit | |
abstract BindingType: obj with get, set | |
abstract Versioning: obj with get, set | |
abstract GetterByBindingType: ResizeArray<Function> with get, set | |
abstract SetterByBindingTypeAndVersioning: Array<ResizeArray<Function>> with get, set | |
type [<AllowNullLiteral>] PropertyBindingStatic = | |
[<Emit "new $0($1...)">] abstract Create: rootNode: obj option * path: string * ?parsedPath: obj option -> PropertyBinding | |
abstract create: root: obj option * path: obj option * ?parsedPath: obj option -> U2<PropertyBinding, PropertyBinding.Composite> | |
abstract parseTrackName: trackName: string -> obj option | |
abstract findNode: root: obj option * nodeName: string -> obj option | |
module PropertyBinding = | |
type [<AllowNullLiteral>] IExports = | |
abstract Composite: CompositeStatic | |
type [<AllowNullLiteral>] Composite = | |
abstract getValue: array: obj option * offset: float -> obj option | |
abstract setValue: array: obj option * offset: float -> unit | |
abstract bind: unit -> unit | |
abstract unbind: unit -> unit | |
type [<AllowNullLiteral>] CompositeStatic = | |
[<Emit "new $0($1...)">] abstract Create: targetGroup: obj option * path: obj option * ?parsedPath: obj option -> Composite | |
type [<AllowNullLiteral>] PropertyMixer = | |
abstract binding: obj option with get, set | |
abstract valueSize: float with get, set | |
abstract buffer: obj option with get, set | |
abstract cumulativeWeight: float with get, set | |
abstract useCount: float with get, set | |
abstract referenceCount: float with get, set | |
abstract accumulate: accuIndex: float * weight: float -> unit | |
abstract apply: accuIndex: float -> unit | |
abstract saveOriginalState: unit -> unit | |
abstract restoreOriginalState: unit -> unit | |
type [<AllowNullLiteral>] PropertyMixerStatic = | |
[<Emit "new $0($1...)">] abstract Create: binding: obj option * typeName: string * valueSize: float -> PropertyMixer | |
type [<AllowNullLiteral>] BooleanKeyframeTrack = | |
inherit KeyframeTrack | |
type [<AllowNullLiteral>] BooleanKeyframeTrackStatic = | |
[<Emit "new $0($1...)">] abstract Create: name: string * times: ResizeArray<obj option> * values: ResizeArray<obj option> -> BooleanKeyframeTrack | |
type [<AllowNullLiteral>] ColorKeyframeTrack = | |
inherit KeyframeTrack | |
type [<AllowNullLiteral>] ColorKeyframeTrackStatic = | |
[<Emit "new $0($1...)">] abstract Create: name: string * times: ResizeArray<obj option> * values: ResizeArray<obj option> * ?interpolation: InterpolationModes -> ColorKeyframeTrack | |
type [<AllowNullLiteral>] NumberKeyframeTrack = | |
inherit KeyframeTrack | |
type [<AllowNullLiteral>] NumberKeyframeTrackStatic = | |
[<Emit "new $0($1...)">] abstract Create: name: string * times: ResizeArray<obj option> * values: ResizeArray<obj option> * ?interpolation: InterpolationModes -> NumberKeyframeTrack | |
type [<AllowNullLiteral>] QuaternionKeyframeTrack = | |
inherit KeyframeTrack | |
type [<AllowNullLiteral>] QuaternionKeyframeTrackStatic = | |
[<Emit "new $0($1...)">] abstract Create: name: string * times: ResizeArray<obj option> * values: ResizeArray<obj option> * ?interpolation: InterpolationModes -> QuaternionKeyframeTrack | |
type [<AllowNullLiteral>] StringKeyframeTrack = | |
inherit KeyframeTrack | |
type [<AllowNullLiteral>] StringKeyframeTrackStatic = | |
[<Emit "new $0($1...)">] abstract Create: name: string * times: ResizeArray<obj option> * values: ResizeArray<obj option> * ?interpolation: InterpolationModes -> StringKeyframeTrack | |
type [<AllowNullLiteral>] VectorKeyframeTrack = | |
inherit KeyframeTrack | |
type [<AllowNullLiteral>] VectorKeyframeTrackStatic = | |
[<Emit "new $0($1...)">] abstract Create: name: string * times: ResizeArray<obj option> * values: ResizeArray<obj option> * ?interpolation: InterpolationModes -> VectorKeyframeTrack | |
/// Abstract base class for cameras. This class should always be inherited when you build a new camera. | |
type [<AllowNullLiteral>] Camera = | |
inherit Object3D | |
/// This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera. | |
abstract matrixWorldInverse: Matrix4 with get, set | |
/// This is the matrix which contains the projection. | |
abstract projectionMatrix: Matrix4 with get, set | |
abstract isCamera: obj with get, set | |
abstract copy: source: Camera * ?recursive: bool -> Camera | |
abstract getWorldDirection: target: Vector3 -> Vector3 | |
abstract updateMatrixWorld: force: bool -> unit | |
/// Abstract base class for cameras. This class should always be inherited when you build a new camera. | |
type [<AllowNullLiteral>] CameraStatic = | |
/// This constructor sets following properties to the correct type: matrixWorldInverse, projectionMatrix and projectionMatrixInverse. | |
[<Emit "new $0($1...)">] abstract Create: unit -> Camera | |
type [<AllowNullLiteral>] CubeCamera = | |
inherit Object3D | |
abstract ``type``: string with get, set | |
abstract renderTarget: WebGLRenderTargetCube with get, set | |
abstract updateCubeMap: renderer: Renderer * scene: Scene -> unit | |
abstract update: renderer: WebGLRenderer * scene: Scene -> unit | |
type [<AllowNullLiteral>] CubeCameraStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?near: float * ?far: float * ?cubeResolution: float -> CubeCamera | |
/// Camera with orthographic projection | |
type [<AllowNullLiteral>] OrthographicCamera = | |
inherit Camera | |
abstract ``type``: string with get, set | |
abstract isOrthographicCamera: obj with get, set | |
abstract zoom: float with get, set | |
abstract view: obj option with get, set | |
/// Camera frustum left plane. | |
abstract left: float with get, set | |
/// Camera frustum right plane. | |
abstract right: float with get, set | |
/// Camera frustum top plane. | |
abstract top: float with get, set | |
/// Camera frustum bottom plane. | |
abstract bottom: float with get, set | |
/// Camera frustum near plane. | |
abstract near: float with get, set | |
/// Camera frustum far plane. | |
abstract far: float with get, set | |
/// Updates the camera projection matrix. Must be called after change of parameters. | |
abstract updateProjectionMatrix: unit -> unit | |
abstract setViewOffset: fullWidth: float * fullHeight: float * offsetX: float * offsetY: float * width: float * height: float -> unit | |
abstract clearViewOffset: unit -> unit | |
abstract toJSON: ?meta: obj option -> obj option | |
/// Camera with orthographic projection | |
type [<AllowNullLiteral>] OrthographicCameraStatic = | |
/// <param name="left">Camera frustum left plane.</param> | |
/// <param name="right">Camera frustum right plane.</param> | |
/// <param name="top">Camera frustum top plane.</param> | |
/// <param name="bottom">Camera frustum bottom plane.</param> | |
/// <param name="near">Camera frustum near plane.</param> | |
/// <param name="far">Camera frustum far plane.</param> | |
[<Emit "new $0($1...)">] abstract Create: left: float * right: float * top: float * bottom: float * ?near: float * ?far: float -> OrthographicCamera | |
/// Camera with perspective projection. | |
/// | |
/// # example | |
/// var camera = new THREE.PerspectiveCamera( 45, width / height, 1, 1000 ); | |
/// scene.add( camera ); | |
type [<AllowNullLiteral>] PerspectiveCamera = | |
inherit Camera | |
abstract ``type``: string with get, set | |
abstract isPerspectiveCamera: obj with get, set | |
abstract zoom: float with get, set | |
/// Camera frustum vertical field of view, from bottom to top of view, in degrees. | |
abstract fov: float with get, set | |
/// Camera frustum aspect ratio, window width divided by window height. | |
abstract aspect: float with get, set | |
/// Camera frustum near plane. | |
abstract near: float with get, set | |
/// Camera frustum far plane. | |
abstract far: float with get, set | |
abstract focus: float with get, set | |
abstract view: obj option with get, set | |
abstract filmGauge: float with get, set | |
abstract filmOffset: float with get, set | |
abstract setFocalLength: focalLength: float -> unit | |
abstract getFocalLength: unit -> float | |
abstract getEffectiveFOV: unit -> float | |
abstract getFilmWidth: unit -> float | |
abstract getFilmHeight: unit -> float | |
/// <summary>Sets an offset in a larger frustum. This is useful for multi-window or multi-monitor/multi-machine setups. | |
/// For example, if you have 3x2 monitors and each monitor is 1920x1080 and the monitors are in grid like this: | |
/// | |
/// +---+---+---+ | |
/// | A | B | C | | |
/// +---+---+---+ | |
/// | D | E | F | | |
/// +---+---+---+ | |
/// | |
/// then for each monitor you would call it like this: | |
/// | |
/// var w = 1920; | |
/// var h = 1080; | |
/// var fullWidth = w * 3; | |
/// var fullHeight = h * 2; | |
/// | |
/// // A | |
/// camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); | |
/// // B | |
/// camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); | |
/// // C | |
/// camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); | |
/// // D | |
/// camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); | |
/// // E | |
/// camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); | |
/// // F | |
/// camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); Note there is no reason monitors have to be the same size or in a grid.</summary> | |
/// <param name="fullWidth">full width of multiview setup</param> | |
/// <param name="fullHeight">full height of multiview setup</param> | |
/// <param name="x">horizontal offset of subcamera</param> | |
/// <param name="y">vertical offset of subcamera</param> | |
/// <param name="width">width of subcamera</param> | |
/// <param name="height">height of subcamera</param> | |
abstract setViewOffset: fullWidth: float * fullHeight: float * x: float * y: float * width: float * height: float -> unit | |
abstract clearViewOffset: unit -> unit | |
/// Updates the camera projection matrix. Must be called after change of parameters. | |
abstract updateProjectionMatrix: unit -> unit | |
abstract toJSON: ?meta: obj option -> obj option | |
abstract setLens: focalLength: float * ?frameHeight: float -> unit | |
/// Camera with perspective projection. | |
/// | |
/// # example | |
/// var camera = new THREE.PerspectiveCamera( 45, width / height, 1, 1000 ); | |
/// scene.add( camera ); | |
type [<AllowNullLiteral>] PerspectiveCameraStatic = | |
/// <param name="fov">Camera frustum vertical field of view. Default value is 50.</param> | |
/// <param name="aspect">Camera frustum aspect ratio. Default value is 1.</param> | |
/// <param name="near">Camera frustum near plane. Default value is 0.1.</param> | |
/// <param name="far">Camera frustum far plane. Default value is 2000.</param> | |
[<Emit "new $0($1...)">] abstract Create: ?fov: float * ?aspect: float * ?near: float * ?far: float -> PerspectiveCamera | |
type [<AllowNullLiteral>] StereoCamera = | |
inherit Camera | |
abstract ``type``: string with get, set | |
abstract aspect: float with get, set | |
abstract eyeSep: float with get, set | |
abstract cameraL: PerspectiveCamera with get, set | |
abstract cameraR: PerspectiveCamera with get, set | |
abstract update: camera: PerspectiveCamera -> unit | |
type [<AllowNullLiteral>] StereoCameraStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> StereoCamera | |
type [<AllowNullLiteral>] ArrayCamera = | |
inherit PerspectiveCamera | |
abstract cameras: ResizeArray<PerspectiveCamera> with get, set | |
abstract isArrayCamera: obj with get, set | |
type [<AllowNullLiteral>] ArrayCameraStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?cameras: ResizeArray<PerspectiveCamera> -> ArrayCamera | |
type [<AllowNullLiteral>] BufferAttribute = | |
abstract uuid: string with get, set | |
abstract array: ArrayLike<float> with get, set | |
abstract itemSize: float with get, set | |
abstract dynamic: bool with get, set | |
abstract updateRange: obj with get, set | |
abstract version: float with get, set | |
abstract normalized: bool with get, set | |
abstract needsUpdate: bool with get, set | |
abstract count: float with get, set | |
abstract onUpload: Function with get, set | |
abstract setArray: ?array: ArrayBufferView -> unit | |
abstract setDynamic: dynamic: bool -> BufferAttribute | |
abstract clone: unit -> BufferAttribute | |
abstract copy: source: BufferAttribute -> BufferAttribute | |
abstract copyAt: index1: float * attribute: BufferAttribute * index2: float -> BufferAttribute | |
abstract copyArray: array: ArrayLike<float> -> BufferAttribute | |
abstract copyColorsArray: colors: ResizeArray<obj> -> BufferAttribute | |
abstract copyVector2sArray: vectors: ResizeArray<obj> -> BufferAttribute | |
abstract copyVector3sArray: vectors: ResizeArray<obj> -> BufferAttribute | |
abstract copyVector4sArray: vectors: ResizeArray<obj> -> BufferAttribute | |
abstract set: value: U2<ArrayLike<float>, ArrayBufferView> * ?offset: float -> BufferAttribute | |
abstract getX: index: float -> float | |
abstract setX: index: float * x: float -> BufferAttribute | |
abstract getY: index: float -> float | |
abstract setY: index: float * y: float -> BufferAttribute | |
abstract getZ: index: float -> float | |
abstract setZ: index: float * z: float -> BufferAttribute | |
abstract getW: index: float -> float | |
abstract setW: index: float * z: float -> BufferAttribute | |
abstract setXY: index: float * x: float * y: float -> BufferAttribute | |
abstract setXYZ: index: float * x: float * y: float * z: float -> BufferAttribute | |
abstract setXYZW: index: float * x: float * y: float * z: float * w: float -> BufferAttribute | |
abstract length: float with get, set | |
type [<AllowNullLiteral>] BufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: ArrayLike<float> * itemSize: float * ?normalized: bool -> BufferAttribute | |
type [<AllowNullLiteral>] Int8Attribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Int8AttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: obj option * itemSize: float -> Int8Attribute | |
type [<AllowNullLiteral>] Uint8Attribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Uint8AttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: obj option * itemSize: float -> Uint8Attribute | |
type [<AllowNullLiteral>] Uint8ClampedAttribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Uint8ClampedAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: obj option * itemSize: float -> Uint8ClampedAttribute | |
type [<AllowNullLiteral>] Int16Attribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Int16AttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: obj option * itemSize: float -> Int16Attribute | |
type [<AllowNullLiteral>] Uint16Attribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Uint16AttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: obj option * itemSize: float -> Uint16Attribute | |
type [<AllowNullLiteral>] Int32Attribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Int32AttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: obj option * itemSize: float -> Int32Attribute | |
type [<AllowNullLiteral>] Uint32Attribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Uint32AttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: obj option * itemSize: float -> Uint32Attribute | |
type [<AllowNullLiteral>] Float32Attribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Float32AttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: obj option * itemSize: float -> Float32Attribute | |
type [<AllowNullLiteral>] Float64Attribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Float64AttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: obj option * itemSize: float -> Float64Attribute | |
type [<AllowNullLiteral>] Int8BufferAttribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Int8BufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: U3<Iterable<float>, ArrayLike<float>, ArrayBuffer> * itemSize: float * ?normalized: bool -> Int8BufferAttribute | |
type [<AllowNullLiteral>] Uint8BufferAttribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Uint8BufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: U3<Iterable<float>, ArrayLike<float>, ArrayBuffer> * itemSize: float * ?normalized: bool -> Uint8BufferAttribute | |
type [<AllowNullLiteral>] Uint8ClampedBufferAttribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Uint8ClampedBufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: U3<Iterable<float>, ArrayLike<float>, ArrayBuffer> * itemSize: float * ?normalized: bool -> Uint8ClampedBufferAttribute | |
type [<AllowNullLiteral>] Int16BufferAttribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Int16BufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: U3<Iterable<float>, ArrayLike<float>, ArrayBuffer> * itemSize: float * ?normalized: bool -> Int16BufferAttribute | |
type [<AllowNullLiteral>] Uint16BufferAttribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Uint16BufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: U3<Iterable<float>, ArrayLike<float>, ArrayBuffer> * itemSize: float * ?normalized: bool -> Uint16BufferAttribute | |
type [<AllowNullLiteral>] Int32BufferAttribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Int32BufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: U3<Iterable<float>, ArrayLike<float>, ArrayBuffer> * itemSize: float * ?normalized: bool -> Int32BufferAttribute | |
type [<AllowNullLiteral>] Uint32BufferAttribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Uint32BufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: U3<Iterable<float>, ArrayLike<float>, ArrayBuffer> * itemSize: float * ?normalized: bool -> Uint32BufferAttribute | |
type [<AllowNullLiteral>] Float32BufferAttribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Float32BufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: U3<Iterable<float>, ArrayLike<float>, ArrayBuffer> * itemSize: float * ?normalized: bool -> Float32BufferAttribute | |
type [<AllowNullLiteral>] Float64BufferAttribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] Float64BufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: U3<Iterable<float>, ArrayLike<float>, ArrayBuffer> * itemSize: float * ?normalized: bool -> Float64BufferAttribute | |
type [<AllowNullLiteral>] DynamicBufferAttribute = | |
inherit BufferAttribute | |
type [<AllowNullLiteral>] DynamicBufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> DynamicBufferAttribute | |
/// This is a superefficent class for geometries because it saves all data in buffers. | |
/// It reduces memory costs and cpu cycles. But it is not as easy to work with because of all the nessecary buffer calculations. | |
/// It is mainly interesting when working with static objects. | |
type [<AllowNullLiteral>] BufferGeometry = | |
inherit EventDispatcher | |
abstract MaxIndex: float with get, set | |
/// Unique number of this buffergeometry instance | |
abstract id: float with get, set | |
abstract uuid: string with get, set | |
abstract name: string with get, set | |
abstract ``type``: string with get, set | |
abstract index: BufferAttribute with get, set | |
abstract attributes: obj with get, set | |
abstract morphAttributes: obj option with get, set | |
abstract groups: ResizeArray<obj> with get, set | |
abstract boundingBox: Box3 with get, set | |
abstract boundingSphere: Sphere with get, set | |
abstract drawRange: obj with get, set | |
abstract getIndex: unit -> BufferAttribute | |
abstract setIndex: index: U2<BufferAttribute, ResizeArray<float>> -> unit | |
abstract addAttribute: name: string * attribute: U2<BufferAttribute, InterleavedBufferAttribute> -> BufferGeometry | |
abstract getAttribute: name: string -> U2<BufferAttribute, InterleavedBufferAttribute> | |
abstract removeAttribute: name: string -> BufferGeometry | |
abstract addGroup: start: float * count: float * ?materialIndex: float -> unit | |
abstract clearGroups: unit -> unit | |
abstract setDrawRange: start: float * count: float -> unit | |
/// Bakes matrix transform directly into vertex coordinates. | |
abstract applyMatrix: matrix: Matrix4 -> BufferGeometry | |
abstract rotateX: angle: float -> BufferGeometry | |
abstract rotateY: angle: float -> BufferGeometry | |
abstract rotateZ: angle: float -> BufferGeometry | |
abstract translate: x: float * y: float * z: float -> BufferGeometry | |
abstract scale: x: float * y: float * z: float -> BufferGeometry | |
abstract lookAt: v: Vector3 -> unit | |
abstract center: unit -> BufferGeometry | |
abstract setFromObject: ``object``: Object3D -> BufferGeometry | |
abstract setFromPoints: points: U2<ResizeArray<Vector3>, ResizeArray<Vector2>> -> BufferGeometry | |
abstract updateFromObject: ``object``: Object3D -> unit | |
abstract fromGeometry: geometry: Geometry * ?settings: obj option -> BufferGeometry | |
abstract fromDirectGeometry: geometry: DirectGeometry -> BufferGeometry | |
/// Computes bounding box of the geometry, updating Geometry.boundingBox attribute. | |
/// Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are null. | |
abstract computeBoundingBox: unit -> unit | |
/// Computes bounding sphere of the geometry, updating Geometry.boundingSphere attribute. | |
/// Bounding spheres aren't' computed by default. They need to be explicitly computed, otherwise they are null. | |
abstract computeBoundingSphere: unit -> unit | |
/// Computes vertex normals by averaging face normals. | |
abstract computeVertexNormals: unit -> unit | |
abstract merge: geometry: BufferGeometry * offset: float -> BufferGeometry | |
abstract normalizeNormals: unit -> unit | |
abstract toNonIndexed: unit -> BufferGeometry | |
abstract toJSON: unit -> obj option | |
abstract clone: unit -> BufferGeometry | |
abstract copy: source: BufferGeometry -> BufferGeometry | |
/// Disposes the object from memory. | |
/// You need to call this when you want the bufferGeometry removed while the application is running. | |
abstract dispose: unit -> unit | |
abstract drawcalls: obj option with get, set | |
abstract offsets: obj option with get, set | |
abstract addIndex: index: obj option -> unit | |
abstract addDrawCall: start: obj option * count: obj option * ?indexOffset: obj option -> unit | |
abstract clearDrawCalls: unit -> unit | |
abstract addAttribute: name: obj option * array: obj option * itemSize: obj option -> obj option | |
/// This is a superefficent class for geometries because it saves all data in buffers. | |
/// It reduces memory costs and cpu cycles. But it is not as easy to work with because of all the nessecary buffer calculations. | |
/// It is mainly interesting when working with static objects. | |
type [<AllowNullLiteral>] BufferGeometryStatic = | |
/// This creates a new BufferGeometry. It also sets several properties to an default value. | |
[<Emit "new $0($1...)">] abstract Create: unit -> BufferGeometry | |
/// Object for keeping track of time. | |
type [<AllowNullLiteral>] Clock = | |
/// If set, starts the clock automatically when the first update is called. | |
abstract autoStart: bool with get, set | |
/// When the clock is running, It holds the starttime of the clock. | |
/// This counted from the number of milliseconds elapsed since 1 January 1970 00:00:00 UTC. | |
abstract startTime: float with get, set | |
/// When the clock is running, It holds the previous time from a update. | |
/// This counted from the number of milliseconds elapsed since 1 January 1970 00:00:00 UTC. | |
abstract oldTime: float with get, set | |
/// When the clock is running, It holds the time elapsed between the start of the clock to the previous update. | |
/// This parameter is in seconds of three decimal places. | |
abstract elapsedTime: float with get, set | |
/// This property keeps track whether the clock is running or not. | |
abstract running: bool with get, set | |
/// Starts clock. | |
abstract start: unit -> unit | |
/// Stops clock. | |
abstract stop: unit -> unit | |
/// Get the seconds passed since the clock started. | |
abstract getElapsedTime: unit -> float | |
/// Get the seconds passed since the last call to this method. | |
abstract getDelta: unit -> float | |
/// Object for keeping track of time. | |
type [<AllowNullLiteral>] ClockStatic = | |
/// <param name="autoStart">Automatically start the clock.</param> | |
[<Emit "new $0($1...)">] abstract Create: ?autoStart: bool -> Clock | |
type [<AllowNullLiteral>] DirectGeometry = | |
inherit EventDispatcher | |
abstract id: float with get, set | |
abstract uuid: string with get, set | |
abstract name: string with get, set | |
abstract ``type``: string with get, set | |
abstract indices: ResizeArray<float> with get, set | |
abstract vertices: ResizeArray<Vector3> with get, set | |
abstract normals: ResizeArray<Vector3> with get, set | |
abstract colors: ResizeArray<Color> with get, set | |
abstract uvs: ResizeArray<Vector2> with get, set | |
abstract uvs2: ResizeArray<Vector2> with get, set | |
abstract groups: ResizeArray<obj> with get, set | |
abstract morphTargets: ResizeArray<MorphTarget> with get, set | |
abstract skinWeights: ResizeArray<Vector4> with get, set | |
abstract skinIndices: ResizeArray<Vector4> with get, set | |
abstract boundingBox: Box3 with get, set | |
abstract boundingSphere: Sphere with get, set | |
abstract verticesNeedUpdate: bool with get, set | |
abstract normalsNeedUpdate: bool with get, set | |
abstract colorsNeedUpdate: bool with get, set | |
abstract uvsNeedUpdate: bool with get, set | |
abstract groupsNeedUpdate: bool with get, set | |
abstract computeBoundingBox: unit -> unit | |
abstract computeBoundingSphere: unit -> unit | |
abstract computeGroups: geometry: Geometry -> unit | |
abstract fromGeometry: geometry: Geometry -> DirectGeometry | |
abstract dispose: unit -> unit | |
abstract addEventListener: ``type``: string * listener: (Event -> unit) -> unit | |
abstract hasEventListener: ``type``: string * listener: (Event -> unit) -> bool | |
abstract removeEventListener: ``type``: string * listener: (Event -> unit) -> unit | |
abstract dispatchEvent: ``event``: DirectGeometryDispatchEventEvent -> unit | |
type [<AllowNullLiteral>] DirectGeometryDispatchEventEvent = | |
abstract ``type``: string with get, set | |
[<Emit "$0[$1]{{=$2}}">] abstract Item: attachment: string -> obj option with get, set | |
type [<AllowNullLiteral>] DirectGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> DirectGeometry | |
/// JavaScript events for custom objects | |
/// | |
/// # Example | |
/// var Car = function () { | |
/// | |
/// EventDispatcher.call( this ); | |
/// this.start = function () { | |
/// | |
/// this.dispatchEvent( { type: 'start', message: 'vroom vroom!' } ); | |
/// | |
/// }; | |
/// | |
/// }; | |
/// | |
/// var car = new Car(); | |
/// car.addEventListener( 'start', function ( event ) { | |
/// | |
/// alert( event.message ); | |
/// | |
/// } ); | |
/// car.start(); | |
type [<AllowNullLiteral>] EventDispatcher = | |
/// <summary>Adds a listener to an event type.</summary> | |
/// <param name="type">The type of event to listen to.</param> | |
/// <param name="listener">The function that gets called when the event is fired.</param> | |
abstract addEventListener: ``type``: string * listener: (Event -> unit) -> unit | |
/// <summary>Checks if listener is added to an event type.</summary> | |
/// <param name="type">The type of event to listen to.</param> | |
/// <param name="listener">The function that gets called when the event is fired.</param> | |
abstract hasEventListener: ``type``: string * listener: (Event -> unit) -> bool | |
/// <summary>Removes a listener from an event type.</summary> | |
/// <param name="type">The type of the listener that gets removed.</param> | |
/// <param name="listener">The listener function that gets removed.</param> | |
abstract removeEventListener: ``type``: string * listener: (Event -> unit) -> unit | |
/// Fire an event type. | |
abstract dispatchEvent: ``event``: EventDispatcherDispatchEventEvent -> unit | |
type [<AllowNullLiteral>] EventDispatcherDispatchEventEvent = | |
abstract ``type``: string with get, set | |
[<Emit "$0[$1]{{=$2}}">] abstract Item: attachment: string -> obj option with get, set | |
/// JavaScript events for custom objects | |
/// | |
/// # Example | |
/// var Car = function () { | |
/// | |
/// EventDispatcher.call( this ); | |
/// this.start = function () { | |
/// | |
/// this.dispatchEvent( { type: 'start', message: 'vroom vroom!' } ); | |
/// | |
/// }; | |
/// | |
/// }; | |
/// | |
/// var car = new Car(); | |
/// car.addEventListener( 'start', function ( event ) { | |
/// | |
/// alert( event.message ); | |
/// | |
/// } ); | |
/// car.start(); | |
type [<AllowNullLiteral>] EventDispatcherStatic = | |
/// Creates eventDispatcher object. It needs to be call with '.call' to add the functionality to an object. | |
[<Emit "new $0($1...)">] abstract Create: unit -> EventDispatcher | |
type [<AllowNullLiteral>] Event = | |
abstract ``type``: string with get, set | |
abstract target: obj option with get, set | |
[<Emit "$0[$1]{{=$2}}">] abstract Item: attachment: string -> obj option with get, set | |
/// Triangle face. | |
/// | |
/// # Example | |
/// var normal = new THREE.Vector3( 0, 1, 0 ); | |
/// var color = new THREE.Color( 0xffaa00 ); | |
/// var face = new THREE.Face3( 0, 1, 2, normal, color, 0 ); | |
type [<AllowNullLiteral>] Face3 = | |
/// Vertex A index. | |
abstract a: float with get, set | |
/// Vertex B index. | |
abstract b: float with get, set | |
/// Vertex C index. | |
abstract c: float with get, set | |
/// Face normal. | |
abstract normal: Vector3 with get, set | |
/// Array of 4 vertex normals. | |
abstract vertexNormals: ResizeArray<Vector3> with get, set | |
/// Face color. | |
abstract color: Color with get, set | |
/// Array of 4 vertex normals. | |
abstract vertexColors: ResizeArray<Color> with get, set | |
/// Material index (points to {@link Geometry.materials}). | |
abstract materialIndex: float with get, set | |
abstract clone: unit -> Face3 | |
abstract copy: source: Face3 -> Face3 | |
/// Triangle face. | |
/// | |
/// # Example | |
/// var normal = new THREE.Vector3( 0, 1, 0 ); | |
/// var color = new THREE.Color( 0xffaa00 ); | |
/// var face = new THREE.Face3( 0, 1, 2, normal, color, 0 ); | |
type [<AllowNullLiteral>] Face3Static = | |
/// <param name="a">Vertex A index.</param> | |
/// <param name="b">Vertex B index.</param> | |
/// <param name="c">Vertex C index.</param> | |
/// <param name="normal">Face normal or array of vertex normals.</param> | |
/// <param name="color">Face color or array of vertex colors.</param> | |
/// <param name="materialIndex">Material index.</param> | |
[<Emit "new $0($1...)">] abstract Create: a: float * b: float * c: float * ?normal: Vector3 * ?color: Color * ?materialIndex: float -> Face3 | |
[<Emit "new $0($1...)">] abstract Create: a: float * b: float * c: float * ?normal: Vector3 * ?vertexColors: ResizeArray<Color> * ?materialIndex: float -> Face3 | |
[<Emit "new $0($1...)">] abstract Create: a: float * b: float * c: float * ?vertexNormals: ResizeArray<Vector3> * ?color: Color * ?materialIndex: float -> Face3 | |
[<Emit "new $0($1...)">] abstract Create: a: float * b: float * c: float * ?vertexNormals: ResizeArray<Vector3> * ?vertexColors: ResizeArray<Color> * ?materialIndex: float -> Face3 | |
type [<AllowNullLiteral>] Face4 = | |
inherit Face3 | |
type [<AllowNullLiteral>] Face4Static = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Face4 | |
type [<AllowNullLiteral>] MorphTarget = | |
abstract name: string with get, set | |
abstract vertices: ResizeArray<Vector3> with get, set | |
type [<AllowNullLiteral>] MorphColor = | |
abstract name: string with get, set | |
abstract colors: ResizeArray<Color> with get, set | |
type [<AllowNullLiteral>] MorphNormals = | |
abstract name: string with get, set | |
abstract normals: ResizeArray<Vector3> with get, set | |
/// Base class for geometries | |
/// | |
/// # Example | |
/// var geometry = new THREE.Geometry(); | |
/// geometry.vertices.push( new THREE.Vector3( -10, 10, 0 ) ); | |
/// geometry.vertices.push( new THREE.Vector3( -10, -10, 0 ) ); | |
/// geometry.vertices.push( new THREE.Vector3( 10, -10, 0 ) ); | |
/// geometry.faces.push( new THREE.Face3( 0, 1, 2 ) ); | |
/// geometry.computeBoundingSphere(); | |
type [<AllowNullLiteral>] Geometry = | |
inherit EventDispatcher | |
/// Unique number of this geometry instance | |
abstract id: float with get, set | |
abstract uuid: string with get, set | |
/// Name for this geometry. Default is an empty string. | |
abstract name: string with get, set | |
abstract ``type``: string with get, set | |
/// The array of vertices hold every position of points of the model. | |
/// To signal an update in this array, Geometry.verticesNeedUpdate needs to be set to true. | |
abstract vertices: ResizeArray<Vector3> with get, set | |
/// Array of vertex colors, matching number and order of vertices. | |
/// Used in ParticleSystem, Line and Ribbon. | |
/// Meshes use per-face-use-of-vertex colors embedded directly in faces. | |
/// To signal an update in this array, Geometry.colorsNeedUpdate needs to be set to true. | |
abstract colors: ResizeArray<Color> with get, set | |
/// Array of triangles or/and quads. | |
/// The array of faces describe how each vertex in the model is connected with each other. | |
/// To signal an update in this array, Geometry.elementsNeedUpdate needs to be set to true. | |
abstract faces: ResizeArray<Face3> with get, set | |
/// Array of face UV layers. | |
/// Each UV layer is an array of UV matching order and number of vertices in faces. | |
/// To signal an update in this array, Geometry.uvsNeedUpdate needs to be set to true. | |
abstract faceVertexUvs: ResizeArray<ResizeArray<ResizeArray<Vector2>>> with get, set | |
/// Array of morph targets. Each morph target is a Javascript object: | |
/// | |
/// { name: "targetName", vertices: [ new THREE.Vector3(), ... ] } | |
/// | |
/// Morph vertices match number and order of primary vertices. | |
abstract morphTargets: ResizeArray<MorphTarget> with get, set | |
/// Array of morph normals. Morph normals have similar structure as morph targets, each normal set is a Javascript object: | |
/// | |
/// morphNormal = { name: "NormalName", normals: [ new THREE.Vector3(), ... ] } | |
abstract morphNormals: ResizeArray<MorphNormals> with get, set | |
/// Array of skinning weights, matching number and order of vertices. | |
abstract skinWeights: ResizeArray<Vector4> with get, set | |
/// Array of skinning indices, matching number and order of vertices. | |
abstract skinIndices: ResizeArray<Vector4> with get, set | |
abstract lineDistances: ResizeArray<float> with get, set | |
/// Bounding box. | |
abstract boundingBox: Box3 with get, set | |
/// Bounding sphere. | |
abstract boundingSphere: Sphere with get, set | |
/// Set to true if the vertices array has been updated. | |
abstract verticesNeedUpdate: bool with get, set | |
/// Set to true if the faces array has been updated. | |
abstract elementsNeedUpdate: bool with get, set | |
/// Set to true if the uvs array has been updated. | |
abstract uvsNeedUpdate: bool with get, set | |
/// Set to true if the normals array has been updated. | |
abstract normalsNeedUpdate: bool with get, set | |
/// Set to true if the colors array has been updated. | |
abstract colorsNeedUpdate: bool with get, set | |
/// Set to true if the linedistances array has been updated. | |
abstract lineDistancesNeedUpdate: bool with get, set | |
abstract groupsNeedUpdate: bool with get, set | |
/// Bakes matrix transform directly into vertex coordinates. | |
abstract applyMatrix: matrix: Matrix4 -> Geometry | |
abstract rotateX: angle: float -> Geometry | |
abstract rotateY: angle: float -> Geometry | |
abstract rotateZ: angle: float -> Geometry | |
abstract translate: x: float * y: float * z: float -> Geometry | |
abstract scale: x: float * y: float * z: float -> Geometry | |
abstract lookAt: vector: Vector3 -> unit | |
abstract fromBufferGeometry: geometry: BufferGeometry -> Geometry | |
abstract center: unit -> Geometry | |
abstract normalize: unit -> Geometry | |
/// Computes face normals. | |
abstract computeFaceNormals: unit -> unit | |
/// Computes vertex normals by averaging face normals. | |
/// Face normals must be existing / computed beforehand. | |
abstract computeVertexNormals: ?areaWeighted: bool -> unit | |
/// Compute vertex normals, but duplicating face normals. | |
abstract computeFlatVertexNormals: unit -> unit | |
/// Computes morph normals. | |
abstract computeMorphNormals: unit -> unit | |
/// Computes bounding box of the geometry, updating {@link Geometry.boundingBox} attribute. | |
abstract computeBoundingBox: unit -> unit | |
/// Computes bounding sphere of the geometry, updating Geometry.boundingSphere attribute. | |
/// Neither bounding boxes or bounding spheres are computed by default. They need to be explicitly computed, otherwise they are null. | |
abstract computeBoundingSphere: unit -> unit | |
abstract merge: geometry: Geometry * ?matrix: Matrix * ?materialIndexOffset: float -> unit | |
abstract mergeMesh: mesh: Mesh -> unit | |
/// Checks for duplicate vertices using hashmap. | |
/// Duplicated vertices are removed and faces' vertices are updated. | |
abstract mergeVertices: unit -> float | |
abstract setFromPoints: points: U2<Array<Vector2>, Array<Vector3>> -> Geometry | |
abstract sortFacesByMaterialIndex: unit -> unit | |
abstract toJSON: unit -> obj option | |
/// Creates a new clone of the Geometry. | |
abstract clone: unit -> Geometry | |
abstract copy: source: Geometry -> Geometry | |
/// Removes The object from memory. | |
/// Don't forget to call this method when you remove an geometry because it can cuase meomory leaks. | |
abstract dispose: unit -> unit | |
abstract bones: ResizeArray<Bone> with get, set | |
abstract animation: AnimationClip with get, set | |
abstract animations: ResizeArray<AnimationClip> with get, set | |
abstract addEventListener: ``type``: string * listener: (Event -> unit) -> unit | |
abstract hasEventListener: ``type``: string * listener: (Event -> unit) -> bool | |
abstract removeEventListener: ``type``: string * listener: (Event -> unit) -> unit | |
abstract dispatchEvent: ``event``: GeometryDispatchEventEvent -> unit | |
type [<AllowNullLiteral>] GeometryDispatchEventEvent = | |
abstract ``type``: string with get, set | |
[<Emit "$0[$1]{{=$2}}">] abstract Item: attachment: string -> obj option with get, set | |
/// Base class for geometries | |
/// | |
/// # Example | |
/// var geometry = new THREE.Geometry(); | |
/// geometry.vertices.push( new THREE.Vector3( -10, 10, 0 ) ); | |
/// geometry.vertices.push( new THREE.Vector3( -10, -10, 0 ) ); | |
/// geometry.vertices.push( new THREE.Vector3( 10, -10, 0 ) ); | |
/// geometry.faces.push( new THREE.Face3( 0, 1, 2 ) ); | |
/// geometry.computeBoundingSphere(); | |
type [<AllowNullLiteral>] GeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Geometry | |
module BufferGeometryUtils = | |
type [<AllowNullLiteral>] IExports = | |
abstract mergeBufferGeometries: geometries: ResizeArray<BufferGeometry> -> BufferGeometry | |
abstract computeTangents: geometry: BufferGeometry -> obj | |
abstract mergeBufferAttributes: attributes: ResizeArray<BufferAttribute> -> BufferAttribute | |
module GeometryUtils = | |
type [<AllowNullLiteral>] IExports = | |
abstract merge: geometry1: obj option * geometry2: obj option * ?materialIndexOffset: obj option -> obj option | |
abstract center: geometry: obj option -> obj option | |
type [<AllowNullLiteral>] InstancedBufferAttribute = | |
inherit BufferAttribute | |
abstract meshPerAttribute: float with get, set | |
type [<AllowNullLiteral>] InstancedBufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: data: ArrayLike<float> * itemSize: float * ?meshPerAttribute: float -> InstancedBufferAttribute | |
type [<AllowNullLiteral>] InstancedBufferGeometry = | |
inherit BufferGeometry | |
abstract groups: ResizeArray<obj> with get, set | |
abstract maxInstancedCount: float with get, set | |
abstract addGroup: start: float * count: float * instances: float -> unit | |
type [<AllowNullLiteral>] InstancedBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> InstancedBufferGeometry | |
type [<AllowNullLiteral>] InterleavedBuffer = | |
abstract array: ArrayLike<float> with get, set | |
abstract stride: float with get, set | |
abstract dynamic: bool with get, set | |
abstract updateRange: obj with get, set | |
abstract version: float with get, set | |
abstract length: float with get, set | |
abstract count: float with get, set | |
abstract needsUpdate: bool with get, set | |
abstract setArray: ?array: ArrayBufferView -> unit | |
abstract setDynamic: dynamic: bool -> InterleavedBuffer | |
abstract clone: unit -> InterleavedBuffer | |
abstract copy: source: InterleavedBuffer -> InterleavedBuffer | |
abstract copyAt: index1: float * attribute: InterleavedBufferAttribute * index2: float -> InterleavedBuffer | |
abstract set: value: ArrayLike<float> * index: float -> InterleavedBuffer | |
type [<AllowNullLiteral>] InterleavedBufferStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: ArrayLike<float> * stride: float -> InterleavedBuffer | |
type [<AllowNullLiteral>] InstancedInterleavedBuffer = | |
inherit InterleavedBuffer | |
abstract meshPerAttribute: float with get, set | |
type [<AllowNullLiteral>] InstancedInterleavedBufferStatic = | |
[<Emit "new $0($1...)">] abstract Create: array: ArrayLike<float> * stride: float * ?meshPerAttribute: float -> InstancedInterleavedBuffer | |
type [<AllowNullLiteral>] InterleavedBufferAttribute = | |
abstract uuid: string with get, set | |
abstract data: InterleavedBuffer with get, set | |
abstract itemSize: float with get, set | |
abstract offset: float with get, set | |
abstract count: float with get, set | |
abstract normalized: bool with get, set | |
abstract array: ResizeArray<obj option> with get, set | |
abstract getX: index: float -> float | |
abstract setX: index: float * x: float -> InterleavedBufferAttribute | |
abstract getY: index: float -> float | |
abstract setY: index: float * y: float -> InterleavedBufferAttribute | |
abstract getZ: index: float -> float | |
abstract setZ: index: float * z: float -> InterleavedBufferAttribute | |
abstract getW: index: float -> float | |
abstract setW: index: float * z: float -> InterleavedBufferAttribute | |
abstract setXY: index: float * x: float * y: float -> InterleavedBufferAttribute | |
abstract setXYZ: index: float * x: float * y: float * z: float -> InterleavedBufferAttribute | |
abstract setXYZW: index: float * x: float * y: float * z: float * w: float -> InterleavedBufferAttribute | |
abstract length: float with get, set | |
type [<AllowNullLiteral>] InterleavedBufferAttributeStatic = | |
[<Emit "new $0($1...)">] abstract Create: interleavedBuffer: InterleavedBuffer * itemSize: float * offset: float * ?normalized: bool -> InterleavedBufferAttribute | |
/// Base class for scene graph objects | |
type [<AllowNullLiteral>] Object3D = | |
inherit EventDispatcher | |
/// Unique number of this object instance. | |
abstract id: float with get, set | |
abstract uuid: string with get, set | |
/// Optional name of the object (doesn't need to be unique). | |
abstract name: string with get, set | |
abstract ``type``: string with get, set | |
/// Object's parent in the scene graph. | |
abstract parent: Object3D option with get, set | |
/// Array with object's children. | |
abstract children: ResizeArray<Object3D> with get, set | |
/// Up direction. | |
abstract up: Vector3 with get, set | |
/// Object's local position. | |
abstract position: Vector3 with get, set | |
/// Object's local rotation (Euler angles), in radians. | |
abstract rotation: Euler with get, set | |
/// Global rotation. | |
abstract quaternion: Quaternion with get, set | |
/// Object's local scale. | |
abstract scale: Vector3 with get, set | |
abstract modelViewMatrix: Matrix4 with get, set | |
abstract normalMatrix: Matrix3 with get, set | |
/// Local transform. | |
abstract matrix: Matrix4 with get, set | |
/// The global transform of the object. If the Object3d has no parent, then it's identical to the local transform. | |
abstract matrixWorld: Matrix4 with get, set | |
/// When this is set, it calculates the matrix of position, (rotation or quaternion) and scale every frame and also recalculates the matrixWorld property. | |
abstract matrixAutoUpdate: bool with get, set | |
/// When this is set, it calculates the matrixWorld in that frame and resets this property to false. | |
abstract matrixWorldNeedsUpdate: bool with get, set | |
abstract layers: Layers with get, set | |
/// Object gets rendered if true. | |
abstract visible: bool with get, set | |
/// Gets rendered into shadow map. | |
abstract castShadow: bool with get, set | |
/// Material gets baked in shadow receiving. | |
abstract receiveShadow: bool with get, set | |
/// When this is set, it checks every frame if the object is in the frustum of the camera. Otherwise the object gets drawn every frame even if it isn't visible. | |
abstract frustumCulled: bool with get, set | |
abstract renderOrder: float with get, set | |
/// An object that can be used to store custom data about the Object3d. It should not hold references to functions as these will not be cloned. | |
abstract userData: obj with get, set | |
/// Used to check whether this or derived classes are Object3Ds. Default is true. | |
/// You should not change this, as it is used internally for optimisation. | |
abstract isObject3D: obj with get, set | |
/// Calls before rendering object | |
abstract onBeforeRender: (WebGLRenderer -> Scene -> Camera -> U2<Geometry, BufferGeometry> -> Material -> Group -> unit) with get, set | |
/// Calls after rendering object | |
abstract onAfterRender: (WebGLRenderer -> Scene -> Camera -> U2<Geometry, BufferGeometry> -> Material -> Group -> unit) with get, set | |
abstract DefaultUp: Vector3 with get, set | |
abstract DefaultMatrixAutoUpdate: bool with get, set | |
/// This updates the position, rotation and scale with the matrix. | |
abstract applyMatrix: matrix: Matrix4 -> unit | |
abstract applyQuaternion: quaternion: Quaternion -> Object3D | |
abstract setRotationFromAxisAngle: axis: Vector3 * angle: float -> unit | |
abstract setRotationFromEuler: euler: Euler -> unit | |
abstract setRotationFromMatrix: m: Matrix4 -> unit | |
abstract setRotationFromQuaternion: q: Quaternion -> unit | |
/// <summary>Rotate an object along an axis in object space. The axis is assumed to be normalized.</summary> | |
/// <param name="axis">A normalized vector in object space.</param> | |
/// <param name="angle">The angle in radians.</param> | |
abstract rotateOnAxis: axis: Vector3 * angle: float -> Object3D | |
/// <summary>Rotate an object along an axis in world space. The axis is assumed to be normalized. Method Assumes no rotated parent.</summary> | |
/// <param name="axis">A normalized vector in object space.</param> | |
/// <param name="angle">The angle in radians.</param> | |
abstract rotateOnWorldAxis: axis: Vector3 * angle: float -> Object3D | |
/// <param name="angle"></param> | |
abstract rotateX: angle: float -> Object3D | |
/// <param name="angle"></param> | |
abstract rotateY: angle: float -> Object3D | |
/// <param name="angle"></param> | |
abstract rotateZ: angle: float -> Object3D | |
/// <param name="axis">A normalized vector in object space.</param> | |
/// <param name="distance">The distance to translate.</param> | |
abstract translateOnAxis: axis: Vector3 * distance: float -> Object3D | |
/// <summary>Translates object along x axis by distance.</summary> | |
/// <param name="distance">Distance.</param> | |
abstract translateX: distance: float -> Object3D | |
/// <summary>Translates object along y axis by distance.</summary> | |
/// <param name="distance">Distance.</param> | |
abstract translateY: distance: float -> Object3D | |
/// <summary>Translates object along z axis by distance.</summary> | |
/// <param name="distance">Distance.</param> | |
abstract translateZ: distance: float -> Object3D | |
/// <summary>Updates the vector from local space to world space.</summary> | |
/// <param name="vector">A local vector.</param> | |
abstract localToWorld: vector: Vector3 -> Vector3 | |
/// <summary>Updates the vector from world space to local space.</summary> | |
/// <param name="vector">A world vector.</param> | |
abstract worldToLocal: vector: Vector3 -> Vector3 | |
/// <summary>Rotates object to face point in space.</summary> | |
/// <param name="vector">A world vector to look at.</param> | |
abstract lookAt: vector: U2<Vector3, float> * ?y: float * ?z: float -> unit | |
/// Adds object as child of this object. | |
abstract add: [<ParamArray>] ``object``: ResizeArray<Object3D> -> Object3D | |
/// Removes object as child of this object. | |
abstract remove: [<ParamArray>] ``object``: ResizeArray<Object3D> -> Object3D | |
/// <summary>Searches through the object's children and returns the first with a matching id.</summary> | |
/// <param name="id">Unique number of the object instance</param> | |
abstract getObjectById: id: float -> Object3D option | |
/// <summary>Searches through the object's children and returns the first with a matching name.</summary> | |
/// <param name="name">String to match to the children's Object3d.name property.</param> | |
abstract getObjectByName: name: string -> Object3D option | |
abstract getObjectByProperty: name: string * value: string -> Object3D option | |
abstract getWorldPosition: target: Vector3 -> Vector3 | |
abstract getWorldQuaternion: target: Quaternion -> Quaternion | |
abstract getWorldScale: target: Vector3 -> Vector3 | |
abstract getWorldDirection: target: Vector3 -> Vector3 | |
abstract raycast: raycaster: Raycaster * intersects: ResizeArray<Intersection> -> unit | |
abstract traverse: callback: (Object3D -> obj option) -> unit | |
abstract traverseVisible: callback: (Object3D -> obj option) -> unit | |
abstract traverseAncestors: callback: (Object3D -> obj option) -> unit | |
/// Updates local transform. | |
abstract updateMatrix: unit -> unit | |
/// Updates global transform of the object and its children. | |
abstract updateMatrixWorld: force: bool -> unit | |
abstract toJSON: ?meta: Object3DToJSONMeta -> obj option | |
abstract clone: ?recursive: bool -> Object3D | |
/// <param name="recursive"></param> | |
abstract copy: source: Object3D * ?recursive: bool -> Object3D | |
type [<AllowNullLiteral>] Object3DToJSONMeta = | |
abstract geometries: obj option with get, set | |
abstract materials: obj option with get, set | |
abstract textures: obj option with get, set | |
abstract images: obj option with get, set | |
/// Base class for scene graph objects | |
type [<AllowNullLiteral>] Object3DStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Object3D | |
type [<AllowNullLiteral>] Intersection = | |
abstract distance: float with get, set | |
abstract distanceToRay: float option with get, set | |
abstract point: Vector3 with get, set | |
abstract index: float option with get, set | |
abstract face: Face3 option with get, set | |
abstract faceIndex: float option with get, set | |
abstract ``object``: Object3D with get, set | |
abstract uv: Vector2 option with get, set | |
type [<AllowNullLiteral>] RaycasterParameters = | |
abstract Mesh: obj option with get, set | |
abstract Line: obj option with get, set | |
abstract LOD: obj option with get, set | |
abstract Points: obj option with get, set | |
abstract Sprite: obj option with get, set | |
type [<AllowNullLiteral>] Raycaster = | |
/// The Ray used for the raycasting. | |
abstract ray: Ray with get, set | |
/// The near factor of the raycaster. This value indicates which objects can be discarded based on the | |
/// distance. This value shouldn't be negative and should be smaller than the far property. | |
abstract near: float with get, set | |
/// The far factor of the raycaster. This value indicates which objects can be discarded based on the | |
/// distance. This value shouldn't be negative and should be larger than the near property. | |
abstract far: float with get, set | |
abstract ``params``: RaycasterParameters with get, set | |
/// The precision factor of the raycaster when intersecting Line objects. | |
abstract linePrecision: float with get, set | |
/// <summary>Updates the ray with a new origin and direction.</summary> | |
/// <param name="origin">The origin vector where the ray casts from.</param> | |
/// <param name="direction">The normalized direction vector that gives direction to the ray.</param> | |
abstract set: origin: Vector3 * direction: Vector3 -> unit | |
/// <summary>Updates the ray with a new origin and direction.</summary> | |
/// <param name="coords">2D coordinates of the mouse, in normalized device coordinates (NDC)---X and Y components should be between -1 and 1.</param> | |
/// <param name="camera">camera from which the ray should originate</param> | |
abstract setFromCamera: coords: RaycasterSetFromCameraCoords * camera: Camera -> unit | |
/// <summary>Checks all intersection between the ray and the object with or without the descendants. Intersections are returned sorted by distance, closest first.</summary> | |
/// <param name="object">The object to check for intersection with the ray.</param> | |
/// <param name="recursive">If true, it also checks all descendants. Otherwise it only checks intersecton with the object. Default is false.</param> | |
/// <param name="optionalTarget">(optional) target to set the result. Otherwise a new Array is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).</param> | |
abstract intersectObject: ``object``: Object3D * ?recursive: bool * ?optionalTarget: ResizeArray<Intersection> -> ResizeArray<Intersection> | |
/// <summary>Checks all intersection between the ray and the objects with or without the descendants. Intersections are returned sorted by distance, closest first. Intersections are of the same form as those returned by .intersectObject.</summary> | |
/// <param name="objects">The objects to check for intersection with the ray.</param> | |
/// <param name="recursive">If true, it also checks all descendants of the objects. Otherwise it only checks intersecton with the objects. Default is false.</param> | |
/// <param name="optionalTarget">(optional) target to set the result. Otherwise a new Array is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).</param> | |
abstract intersectObjects: objects: ResizeArray<Object3D> * ?recursive: bool * ?optionalTarget: ResizeArray<Intersection> -> ResizeArray<Intersection> | |
type [<AllowNullLiteral>] RaycasterSetFromCameraCoords = | |
abstract x: float with get, set | |
abstract y: float with get, set | |
type [<AllowNullLiteral>] RaycasterStatic = | |
/// <summary>This creates a new raycaster object.</summary> | |
/// <param name="origin">The origin vector where the ray casts from.</param> | |
/// <param name="direction">The direction vector that gives direction to the ray. Should be normalized.</param> | |
/// <param name="near">All results returned are further away than near. Near can't be negative. Default value is 0.</param> | |
/// <param name="far">All results returned are closer then far. Far can't be lower then near . Default value is Infinity.</param> | |
[<Emit "new $0($1...)">] abstract Create: ?origin: Vector3 * ?direction: Vector3 * ?near: float * ?far: float -> Raycaster | |
type [<AllowNullLiteral>] Layers = | |
abstract mask: float with get, set | |
abstract set: channel: float -> unit | |
abstract enable: channel: float -> unit | |
abstract toggle: channel: float -> unit | |
abstract disable: channel: float -> unit | |
abstract test: layers: Layers -> bool | |
type [<AllowNullLiteral>] LayersStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Layers | |
type [<AllowNullLiteral>] Font = | |
abstract data: string with get, set | |
abstract generateShapes: text: string * size: float * divisions: float -> ResizeArray<obj option> | |
type [<AllowNullLiteral>] FontStatic = | |
[<Emit "new $0($1...)">] abstract Create: jsondata: obj option -> Font | |
/// Abstract base class for lights. | |
type [<AllowNullLiteral>] Light = | |
inherit Object3D | |
abstract color: Color with get, set | |
abstract intensity: float with get, set | |
abstract receiveShadow: bool with get, set | |
abstract shadow: LightShadow with get, set | |
abstract shadowCameraFov: obj option with get, set | |
abstract shadowCameraLeft: obj option with get, set | |
abstract shadowCameraRight: obj option with get, set | |
abstract shadowCameraTop: obj option with get, set | |
abstract shadowCameraBottom: obj option with get, set | |
abstract shadowCameraNear: obj option with get, set | |
abstract shadowCameraFar: obj option with get, set | |
abstract shadowBias: obj option with get, set | |
abstract shadowMapWidth: obj option with get, set | |
abstract shadowMapHeight: obj option with get, set | |
/// Abstract base class for lights. | |
type [<AllowNullLiteral>] LightStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?hex: U2<float, string> * ?intensity: float -> Light | |
type [<AllowNullLiteral>] LightShadow = | |
abstract camera: Camera with get, set | |
abstract bias: float with get, set | |
abstract radius: float with get, set | |
abstract mapSize: Vector2 with get, set | |
abstract map: RenderTarget with get, set | |
abstract matrix: Matrix4 with get, set | |
abstract copy: source: LightShadow -> LightShadow | |
abstract clone: ?recursive: bool -> LightShadow | |
abstract toJSON: unit -> obj option | |
type [<AllowNullLiteral>] LightShadowStatic = | |
[<Emit "new $0($1...)">] abstract Create: camera: Camera -> LightShadow | |
/// This light's color gets applied to all the objects in the scene globally. | |
/// | |
/// # example | |
/// var light = new THREE.AmbientLight( 0x404040 ); // soft white light | |
/// scene.add( light ); | |
type [<AllowNullLiteral>] AmbientLight = | |
inherit Light | |
abstract castShadow: bool with get, set | |
/// This light's color gets applied to all the objects in the scene globally. | |
/// | |
/// # example | |
/// var light = new THREE.AmbientLight( 0x404040 ); // soft white light | |
/// scene.add( light ); | |
type [<AllowNullLiteral>] AmbientLightStatic = | |
/// <summary>This creates a Ambientlight with a color.</summary> | |
/// <param name="color">Numeric value of the RGB component of the color or a Color instance.</param> | |
[<Emit "new $0($1...)">] abstract Create: ?color: U3<Color, string, float> * ?intensity: float -> AmbientLight | |
/// Affects objects using MeshLambertMaterial or MeshPhongMaterial. | |
type [<AllowNullLiteral>] DirectionalLight = | |
inherit Light | |
/// Target used for shadow camera orientation. | |
abstract target: Object3D with get, set | |
/// Light's intensity. | |
/// Default — 1.0. | |
abstract intensity: float with get, set | |
abstract shadow: DirectionalLightShadow with get, set | |
/// Affects objects using MeshLambertMaterial or MeshPhongMaterial. | |
type [<AllowNullLiteral>] DirectionalLightStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?color: U3<Color, string, float> * ?intensity: float -> DirectionalLight | |
type [<AllowNullLiteral>] DirectionalLightShadow = | |
inherit LightShadow | |
abstract camera: OrthographicCamera with get, set | |
type [<AllowNullLiteral>] DirectionalLightShadowStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> DirectionalLightShadow | |
type [<AllowNullLiteral>] HemisphereLight = | |
inherit Light | |
abstract skyColor: Color with get, set | |
abstract groundColor: Color with get, set | |
abstract intensity: float with get, set | |
type [<AllowNullLiteral>] HemisphereLightStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?skyColor: U3<Color, string, float> * ?groundColor: U3<Color, string, float> * ?intensity: float -> HemisphereLight | |
/// Affects objects using {@link MeshLambertMaterial} or {@link MeshPhongMaterial}. | |
type [<AllowNullLiteral>] PointLight = | |
inherit Light | |
abstract intensity: float with get, set | |
/// If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance. | |
/// Default — 0.0. | |
abstract distance: float with get, set | |
abstract decay: float with get, set | |
abstract shadow: PointLightShadow with get, set | |
abstract power: float with get, set | |
/// Affects objects using {@link MeshLambertMaterial} or {@link MeshPhongMaterial}. | |
type [<AllowNullLiteral>] PointLightStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?color: U3<Color, string, float> * ?intensity: float * ?distance: float * ?decay: float -> PointLight | |
type [<AllowNullLiteral>] PointLightShadow = | |
inherit LightShadow | |
abstract camera: PerspectiveCamera with get, set | |
type [<AllowNullLiteral>] PointLightShadowStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> PointLightShadow | |
/// A point light that can cast shadow in one direction. | |
type [<AllowNullLiteral>] SpotLight = | |
inherit Light | |
/// Spotlight focus points at target.position. | |
/// Default position — (0,0,0). | |
abstract target: Object3D with get, set | |
/// Light's intensity. | |
/// Default — 1.0. | |
abstract intensity: float with get, set | |
/// If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance. | |
/// Default — 0.0. | |
abstract distance: float with get, set | |
abstract angle: float with get, set | |
/// Rapidity of the falloff of light from its target direction. | |
/// Default — 10.0. | |
abstract exponent: float with get, set | |
abstract decay: float with get, set | |
abstract shadow: SpotLightShadow with get, set | |
abstract power: float with get, set | |
abstract penumbra: float with get, set | |
/// A point light that can cast shadow in one direction. | |
type [<AllowNullLiteral>] SpotLightStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?color: U3<Color, string, float> * ?intensity: float * ?distance: float * ?angle: float * ?exponent: float * ?decay: float -> SpotLight | |
type [<AllowNullLiteral>] SpotLightShadow = | |
inherit LightShadow | |
abstract camera: PerspectiveCamera with get, set | |
abstract update: light: Light -> unit | |
type [<AllowNullLiteral>] SpotLightShadowStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> SpotLightShadow | |
/// Base class for implementing loaders. | |
/// | |
/// Events: | |
/// load | |
/// Dispatched when the image has completed loading | |
/// content — loaded image | |
/// | |
/// error | |
/// | |
/// Dispatched when the image can't be loaded | |
/// message — error message | |
type [<AllowNullLiteral>] Loader = | |
/// Will be called when load starts. | |
/// The default is a function with empty body. | |
abstract onLoadStart: (unit -> unit) with get, set | |
/// Will be called while load progresses. | |
/// The default is a function with empty body. | |
abstract onLoadProgress: (unit -> unit) with get, set | |
/// Will be called when load completes. | |
/// The default is a function with empty body. | |
abstract onLoadComplete: (unit -> unit) with get, set | |
/// default — null. | |
/// If set, assigns the crossOrigin attribute of the image to the value of crossOrigin, prior to starting the load. | |
abstract crossOrigin: string with get, set | |
abstract extractUrlBase: url: string -> string | |
abstract initMaterials: materials: ResizeArray<Material> * texturePath: string -> ResizeArray<Material> | |
abstract createMaterial: m: Material * texturePath: string * ?crossOrigin: string -> bool | |
abstract Handlers: LoaderHandler with get, set | |
/// Base class for implementing loaders. | |
/// | |
/// Events: | |
/// load | |
/// Dispatched when the image has completed loading | |
/// content — loaded image | |
/// | |
/// error | |
/// | |
/// Dispatched when the image can't be loaded | |
/// message — error message | |
type [<AllowNullLiteral>] LoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Loader | |
/// Interface for all loaders | |
/// CompressedTextureLoader don't extends Loader class, but have load method | |
type [<AllowNullLiteral>] AnyLoader = | |
abstract load: url: string * ?onLoad: (obj option -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> obj option | |
type [<AllowNullLiteral>] LoaderHandler = | |
abstract handlers: ResizeArray<U2<RegExp, AnyLoader>> with get, set | |
abstract add: regex: RegExp * loader: AnyLoader -> unit | |
abstract get: file: string -> AnyLoader option | |
type [<AllowNullLiteral>] FileLoader = | |
abstract manager: LoadingManager with get, set | |
abstract mimeType: MimeType with get, set | |
abstract path: string with get, set | |
abstract responseType: string with get, set | |
abstract withCredentials: string with get, set | |
abstract load: url: string * ?onLoad: (U2<string, ArrayBuffer> -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> obj option | |
abstract setMimeType: mimeType: MimeType -> FileLoader | |
abstract setPath: path: string -> FileLoader | |
abstract setResponseType: responseType: string -> FileLoader | |
abstract setWithCredentials: value: string -> FileLoader | |
abstract setRequestHeader: value: FileLoaderSetRequestHeaderValue -> FileLoader | |
type [<AllowNullLiteral>] FileLoaderSetRequestHeaderValue = | |
[<Emit "$0[$1]{{=$2}}">] abstract Item: header: string -> string with get, set | |
type [<AllowNullLiteral>] FileLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> FileLoader | |
type [<AllowNullLiteral>] FontLoader = | |
abstract manager: LoadingManager with get, set | |
abstract load: url: string * ?onLoad: (Font -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> unit | |
abstract parse: json: obj option -> Font | |
type [<AllowNullLiteral>] FontLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> FontLoader | |
/// A loader for loading an image. | |
/// Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object. | |
type [<AllowNullLiteral>] ImageLoader = | |
abstract manager: LoadingManager with get, set | |
abstract crossOrigin: string with get, set | |
abstract withCredentials: string with get, set | |
abstract path: string with get, set | |
/// <summary>Begin loading from url</summary> | |
/// <param name="url"></param> | |
abstract load: url: string * ?onLoad: (HTMLImageElement -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> HTMLImageElement | |
abstract setCrossOrigin: crossOrigin: string -> ImageLoader | |
abstract setWithCredentials: value: string -> ImageLoader | |
abstract setPath: value: string -> ImageLoader | |
/// A loader for loading an image. | |
/// Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object. | |
type [<AllowNullLiteral>] ImageLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> ImageLoader | |
/// A loader for loading objects in JSON format. | |
type [<AllowNullLiteral>] JSONLoader = | |
inherit Loader | |
abstract manager: LoadingManager with get, set | |
abstract withCredentials: bool with get, set | |
abstract load: url: string * ?onLoad: (Geometry -> ResizeArray<Material> -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> unit | |
abstract setTexturePath: value: string -> unit | |
abstract parse: json: obj option * ?texturePath: string -> obj | |
/// A loader for loading objects in JSON format. | |
type [<AllowNullLiteral>] JSONLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> JSONLoader | |
/// Handles and keeps track of loaded and pending data. | |
type [<AllowNullLiteral>] LoadingManager = | |
abstract onStart: (string -> float -> float -> unit) option with get, set | |
/// Will be called when load starts. | |
/// The default is a function with empty body. | |
abstract onLoad: (unit -> unit) with get, set | |
/// Will be called while load progresses. | |
/// The default is a function with empty body. | |
abstract onProgress: (obj option -> float -> float -> unit) with get, set | |
/// Will be called when each element in the scene completes loading. | |
/// The default is a function with empty body. | |
abstract onError: (string -> unit) with get, set | |
/// <summary>If provided, the callback will be passed each resource URL before a request is sent. | |
/// The callback may return the original URL, or a new URL to override loading behavior. | |
/// This behavior can be used to load assets from .ZIP files, drag-and-drop APIs, and Data URIs.</summary> | |
/// <param name="callback">URL modifier callback. Called with url argument, and must return resolvedURL.</param> | |
abstract setURLModifier: ?callback: (string -> string) -> unit | |
/// <summary>Given a URL, uses the URL modifier callback (if any) and returns a resolved URL. | |
/// If no URL modifier is set, returns the original URL.</summary> | |
/// <param name="url">the url to load</param> | |
abstract resolveURL: url: string -> string | |
abstract itemStart: url: string -> unit | |
abstract itemEnd: url: string -> unit | |
abstract itemError: url: string -> unit | |
/// Handles and keeps track of loaded and pending data. | |
type [<AllowNullLiteral>] LoadingManagerStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?onLoad: (unit -> unit) * ?onProgress: (string -> float -> float -> unit) * ?onError: (unit -> unit) -> LoadingManager | |
type [<AllowNullLiteral>] BufferGeometryLoader = | |
abstract manager: LoadingManager with get, set | |
abstract load: url: string * onLoad: (BufferGeometry -> unit) * ?onProgress: (obj option -> unit) * ?onError: (obj option -> unit) -> unit | |
abstract parse: json: obj option -> BufferGeometry | |
type [<AllowNullLiteral>] BufferGeometryLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> BufferGeometryLoader | |
type [<AllowNullLiteral>] MaterialLoader = | |
abstract manager: LoadingManager with get, set | |
abstract textures: obj with get, set | |
abstract load: url: string * onLoad: (Material -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (U2<Error, ErrorEvent> -> unit) -> unit | |
abstract setTextures: textures: MaterialLoaderSetTexturesTextures -> unit | |
abstract getTexture: name: string -> Texture | |
abstract parse: json: obj option -> Material | |
type [<AllowNullLiteral>] MaterialLoaderSetTexturesTextures = | |
[<Emit "$0[$1]{{=$2}}">] abstract Item: key: string -> Texture with get, set | |
type [<AllowNullLiteral>] MaterialLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> MaterialLoader | |
type [<AllowNullLiteral>] ObjectLoader = | |
abstract manager: LoadingManager with get, set | |
abstract texturePass: string with get, set | |
abstract crossOrigin: string with get, set | |
abstract load: url: string * ?onLoad: (Object3D -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (U2<Error, ErrorEvent> -> unit) -> unit | |
abstract setTexturePath: value: string -> unit | |
abstract setCrossOrigin: crossOrigin: string -> unit | |
abstract parse: json: obj option * ?onLoad: (Object3D -> unit) -> 'T | |
abstract parseGeometries: json: obj option -> ResizeArray<obj option> | |
abstract parseMaterials: json: obj option * textures: ResizeArray<Texture> -> ResizeArray<Material> | |
abstract parseAnimations: json: obj option -> ResizeArray<AnimationClip> | |
abstract parseImages: json: obj option * onLoad: (unit -> unit) -> obj | |
abstract parseTextures: json: obj option * images: obj option -> ResizeArray<Texture> | |
abstract parseObject: data: obj option * geometries: ResizeArray<obj option> * materials: ResizeArray<Material> -> 'T | |
type [<AllowNullLiteral>] ObjectLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> ObjectLoader | |
/// Class for loading a texture. | |
/// Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object. | |
type [<AllowNullLiteral>] TextureLoader = | |
abstract manager: LoadingManager with get, set | |
abstract crossOrigin: string with get, set | |
abstract withCredentials: string with get, set | |
abstract path: string with get, set | |
/// <summary>Begin loading from url</summary> | |
/// <param name="url"></param> | |
abstract load: url: string * ?onLoad: (Texture -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> Texture | |
abstract setCrossOrigin: crossOrigin: string -> TextureLoader | |
abstract setWithCredentials: value: string -> TextureLoader | |
abstract setPath: path: string -> TextureLoader | |
/// Class for loading a texture. | |
/// Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object. | |
type [<AllowNullLiteral>] TextureLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> TextureLoader | |
type [<AllowNullLiteral>] CubeTextureLoader = | |
abstract manager: LoadingManager with get, set | |
abstract crossOrigin: string with get, set | |
abstract path: string option with get, set | |
abstract load: urls: Array<string> * ?onLoad: (CubeTexture -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> CubeTexture | |
abstract setCrossOrigin: crossOrigin: string -> CubeTextureLoader | |
abstract setPath: path: string -> CubeTextureLoader | |
type [<AllowNullLiteral>] CubeTextureLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> CubeTextureLoader | |
type [<AllowNullLiteral>] DataTextureLoader = | |
abstract manager: LoadingManager with get, set | |
abstract load: url: string * onLoad: (DataTexture -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> unit | |
type [<AllowNullLiteral>] DataTextureLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> DataTextureLoader | |
type [<AllowNullLiteral>] BinaryTextureLoader = | |
inherit DataTextureLoader | |
type [<AllowNullLiteral>] BinaryTextureLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> BinaryTextureLoader | |
type [<AllowNullLiteral>] CompressedTextureLoader = | |
abstract manager: LoadingManager with get, set | |
abstract path: string with get, set | |
abstract load: url: string * onLoad: (CompressedTexture -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> unit | |
abstract setPath: path: string -> CompressedTextureLoader | |
type [<AllowNullLiteral>] CompressedTextureLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> CompressedTextureLoader | |
type [<AllowNullLiteral>] AudioLoader = | |
abstract load: url: string * onLoad: Function * onPrgress: Function * onError: Function -> unit | |
type [<AllowNullLiteral>] AudioLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> AudioLoader | |
module Cache = | |
type [<AllowNullLiteral>] IExports = | |
abstract enabled: bool | |
abstract files: obj option | |
abstract add: key: string * file: obj option -> unit | |
abstract get: key: string -> obj option | |
abstract remove: key: string -> unit | |
abstract clear: unit -> unit | |
type [<AllowNullLiteral>] LoaderUtils = | |
interface end | |
type [<AllowNullLiteral>] LoaderUtilsStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> LoaderUtils | |
abstract decodeText: array: TypedArray -> string | |
abstract extractUrlBase: url: string -> string | |
type [<AllowNullLiteral>] MaterialParameters = | |
abstract alphaTest: float option with get, set | |
abstract blendDst: BlendingDstFactor option with get, set | |
abstract blendDstAlpha: float option with get, set | |
abstract blendEquation: BlendingEquation option with get, set | |
abstract blendEquationAlpha: float option with get, set | |
abstract blending: Blending option with get, set | |
abstract blendSrc: U2<BlendingSrcFactor, BlendingDstFactor> option with get, set | |
abstract blendSrcAlpha: float option with get, set | |
abstract clipIntersection: bool option with get, set | |
abstract clippingPlanes: ResizeArray<Plane> option with get, set | |
abstract clipShadows: bool option with get, set | |
abstract colorWrite: bool option with get, set | |
abstract depthFunc: DepthModes option with get, set | |
abstract depthTest: bool option with get, set | |
abstract depthWrite: bool option with get, set | |
abstract fog: bool option with get, set | |
abstract lights: bool option with get, set | |
abstract name: string option with get, set | |
abstract opacity: float option with get, set | |
abstract overdraw: float option with get, set | |
abstract polygonOffset: bool option with get, set | |
abstract polygonOffsetFactor: float option with get, set | |
abstract polygonOffsetUnits: float option with get, set | |
abstract precision: U3<string, string, string> option with get, set | |
abstract premultipliedAlpha: bool option with get, set | |
abstract dithering: bool option with get, set | |
abstract flatShading: bool option with get, set | |
abstract side: Side option with get, set | |
abstract transparent: bool option with get, set | |
abstract vertexColors: Colors option with get, set | |
abstract visible: bool option with get, set | |
/// Materials describe the appearance of objects. They are defined in a (mostly) renderer-independent way, so you don't have to rewrite materials if you decide to use a different renderer. | |
type [<AllowNullLiteral>] Material = | |
inherit EventDispatcher | |
/// Sets the alpha value to be used when running an alpha test. Default is 0. | |
abstract alphaTest: float with get, set | |
/// Blending destination. It's one of the blending mode constants defined in Three.js. Default is {@link OneMinusSrcAlphaFactor}. | |
abstract blendDst: BlendingDstFactor with get, set | |
/// The tranparency of the .blendDst. Default is null. | |
abstract blendDstAlpha: float option with get, set | |
/// Blending equation to use when applying blending. It's one of the constants defined in Three.js. Default is {@link AddEquation}. | |
abstract blendEquation: BlendingEquation with get, set | |
/// The tranparency of the .blendEquation. Default is null. | |
abstract blendEquationAlpha: float option with get, set | |
/// Which blending to use when displaying objects with this material. Default is {@link NormalBlending}. | |
abstract blending: Blending with get, set | |
/// Blending source. It's one of the blending mode constants defined in Three.js. Default is {@link SrcAlphaFactor}. | |
abstract blendSrc: U2<BlendingSrcFactor, BlendingDstFactor> with get, set | |
/// The tranparency of the .blendSrc. Default is null. | |
abstract blendSrcAlpha: float option with get, set | |
/// Changes the behavior of clipping planes so that only their intersection is clipped, rather than their union. Default is false. | |
abstract clipIntersection: bool with get, set | |
/// User-defined clipping planes specified as THREE.Plane objects in world space. These planes apply to the objects this material is attached to. Points in space whose signed distance to the plane is negative are clipped (not rendered). See the WebGL / clipping /intersection example. Default is null. | |
abstract clippingPlanes: obj option with get, set | |
/// Defines whether to clip shadows according to the clipping planes specified on this material. Default is false. | |
abstract clipShadows: bool with get, set | |
/// Whether to render the material's color. This can be used in conjunction with a mesh's .renderOrder property to create invisible objects that occlude other objects. Default is true. | |
abstract colorWrite: bool with get, set | |
/// Which depth function to use. Default is {@link LessEqualDepth}. See the depth mode constants for all possible values. | |
abstract depthFunc: DepthModes with get, set | |
/// Whether to have depth test enabled when rendering this material. Default is true. | |
abstract depthTest: bool with get, set | |
/// Whether rendering this material has any effect on the depth buffer. Default is true. | |
/// When drawing 2D overlays it can be useful to disable the depth writing in order to layer several things together without creating z-index artifacts. | |
abstract depthWrite: bool with get, set | |
/// Whether the material is affected by fog. Default is true. | |
abstract fog: bool with get, set | |
/// Unique number of this material instance. | |
abstract id: float with get, set | |
/// Used to check whether this or derived classes are materials. Default is true. | |
/// You should not change this, as it used internally for optimisation. | |
abstract isMaterial: bool with get, set | |
/// Whether the material is affected by lights. Default is true. | |
abstract lights: bool with get, set | |
/// Material name. Default is an empty string. | |
abstract name: string with get, set | |
/// Specifies that the material needs to be updated, WebGL wise. Set it to true if you made changes that need to be reflected in WebGL. | |
/// This property is automatically set to true when instancing a new material. | |
abstract needsUpdate: bool with get, set | |
/// Opacity. Default is 1. | |
abstract opacity: float with get, set | |
/// Enables/disables overdraw. If greater than zero, polygons are drawn slightly bigger in order to fix antialiasing gaps when using the CanvasRenderer. Default is 0. | |
abstract overdraw: float with get, set | |
/// Whether to use polygon offset. Default is false. This corresponds to the POLYGON_OFFSET_FILL WebGL feature. | |
abstract polygonOffset: bool with get, set | |
/// Sets the polygon offset factor. Default is 0. | |
abstract polygonOffsetFactor: float with get, set | |
/// Sets the polygon offset units. Default is 0. | |
abstract polygonOffsetUnits: float with get, set | |
/// Override the renderer's default precision for this material. Can be "highp", "mediump" or "lowp". Defaults is null. | |
abstract precision: U3<string, string, string> option with get, set | |
/// Whether to premultiply the alpha (transparency) value. See WebGL / Materials / Transparency for an example of the difference. Default is false. | |
abstract premultipliedAlpha: bool with get, set | |
/// Whether to apply dithering to the color to remove the appearance of banding. Default is false. | |
abstract dithering: bool with get, set | |
/// Define whether the material is rendered with flat shading. Default is false. | |
abstract flatShading: bool with get, set | |
/// Defines which of the face sides will be rendered - front, back or both. | |
/// Default is THREE.FrontSide. Other options are THREE.BackSide and THREE.DoubleSide. | |
abstract side: Side with get, set | |
/// Defines whether this material is transparent. This has an effect on rendering as transparent objects need special treatment and are rendered after non-transparent objects. | |
/// When set to true, the extent to which the material is transparent is controlled by setting it's .opacity property. | |
/// Default is false. | |
abstract transparent: bool with get, set | |
/// Value is the string 'Material'. This shouldn't be changed, and can be used to find all objects of this type in a scene. | |
abstract ``type``: string with get, set | |
/// UUID of this material instance. This gets automatically assigned, so this shouldn't be edited. | |
abstract uuid: string with get, set | |
/// Defines whether vertex coloring is used. Default is THREE.NoColors. Other options are THREE.VertexColors and THREE.FaceColors. | |
abstract vertexColors: Colors with get, set | |
/// Defines whether this material is visible. Default is true. | |
abstract visible: bool with get, set | |
/// An object that can be used to store custom data about the Material. It should not hold references to functions as these will not be cloned. | |
abstract userData: obj option with get, set | |
/// Return a new material with the same parameters as this material. | |
abstract clone: unit -> Material | |
/// <summary>Copy the parameters from the passed material into this material.</summary> | |
/// <param name="material"></param> | |
abstract copy: material: Material -> Material | |
/// This disposes the material. Textures of a material don't get disposed. These needs to be disposed by {@link Texture}. | |
abstract dispose: unit -> unit | |
/// <summary>Sets the properties based on the values.</summary> | |
/// <param name="values">A container with parameters.</param> | |
abstract setValues: values: MaterialParameters -> unit | |
/// <summary>Convert the material to three.js JSON format.</summary> | |
/// <param name="meta">Object containing metadata such as textures or images for the material.</param> | |
abstract toJSON: ?meta: obj option -> obj option | |
/// Call .dispatchEvent ( { type: 'update' }) on the material. | |
abstract update: unit -> unit | |
/// Materials describe the appearance of objects. They are defined in a (mostly) renderer-independent way, so you don't have to rewrite materials if you decide to use a different renderer. | |
type [<AllowNullLiteral>] MaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Material | |
type [<AllowNullLiteral>] LineBasicMaterialParameters = | |
inherit MaterialParameters | |
abstract color: U3<Color, string, float> option with get, set | |
abstract linewidth: float option with get, set | |
abstract linecap: string option with get, set | |
abstract linejoin: string option with get, set | |
type [<AllowNullLiteral>] LineBasicMaterial = | |
inherit Material | |
abstract color: Color with get, set | |
abstract linewidth: float with get, set | |
abstract linecap: string with get, set | |
abstract linejoin: string with get, set | |
abstract setValues: parameters: LineBasicMaterialParameters -> unit | |
type [<AllowNullLiteral>] LineBasicMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: LineBasicMaterialParameters -> LineBasicMaterial | |
type [<AllowNullLiteral>] LineDashedMaterialParameters = | |
inherit MaterialParameters | |
abstract color: U3<Color, string, float> option with get, set | |
abstract linewidth: float option with get, set | |
abstract scale: float option with get, set | |
abstract dashSize: float option with get, set | |
abstract gapSize: float option with get, set | |
type [<AllowNullLiteral>] LineDashedMaterial = | |
inherit LineBasicMaterial | |
abstract scale: float with get, set | |
abstract dashSize: float with get, set | |
abstract gapSize: float with get, set | |
abstract isLineDashedMaterial: bool with get, set | |
abstract setValues: parameters: LineDashedMaterialParameters -> unit | |
type [<AllowNullLiteral>] LineDashedMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: LineDashedMaterialParameters -> LineDashedMaterial | |
/// parameters is an object with one or more properties defining the material's appearance. | |
type [<AllowNullLiteral>] MeshBasicMaterialParameters = | |
inherit MaterialParameters | |
abstract color: U3<Color, string, float> option with get, set | |
abstract opacity: float option with get, set | |
abstract map: Texture option with get, set | |
abstract aoMap: Texture option with get, set | |
abstract aoMapIntensity: float option with get, set | |
abstract specularMap: Texture option with get, set | |
abstract alphaMap: Texture option with get, set | |
abstract envMap: Texture option with get, set | |
abstract combine: Combine option with get, set | |
abstract reflectivity: float option with get, set | |
abstract refractionRatio: float option with get, set | |
abstract wireframe: bool option with get, set | |
abstract wireframeLinewidth: float option with get, set | |
abstract wireframeLinecap: string option with get, set | |
abstract wireframeLinejoin: string option with get, set | |
abstract skinning: bool option with get, set | |
abstract morphTargets: bool option with get, set | |
type [<AllowNullLiteral>] MeshBasicMaterial = | |
inherit Material | |
abstract color: Color with get, set | |
abstract map: Texture option with get, set | |
abstract aoMap: Texture option with get, set | |
abstract aoMapIntensity: float with get, set | |
abstract specularMap: Texture option with get, set | |
abstract alphaMap: Texture option with get, set | |
abstract envMap: Texture option with get, set | |
abstract combine: Combine with get, set | |
abstract reflectivity: float with get, set | |
abstract refractionRatio: float with get, set | |
abstract wireframe: bool with get, set | |
abstract wireframeLinewidth: float with get, set | |
abstract wireframeLinecap: string with get, set | |
abstract wireframeLinejoin: string with get, set | |
abstract skinning: bool with get, set | |
abstract morphTargets: bool with get, set | |
abstract setValues: parameters: MeshBasicMaterialParameters -> unit | |
type [<AllowNullLiteral>] MeshBasicMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: MeshBasicMaterialParameters -> MeshBasicMaterial | |
type [<AllowNullLiteral>] MeshDepthMaterialParameters = | |
inherit MaterialParameters | |
abstract wireframe: bool option with get, set | |
abstract wireframeLinewidth: float option with get, set | |
type [<AllowNullLiteral>] MeshDepthMaterial = | |
inherit Material | |
abstract wireframe: bool with get, set | |
abstract wireframeLinewidth: float with get, set | |
abstract depthPacking: DepthPackingStrategies with get, set | |
abstract setValues: parameters: MeshDepthMaterialParameters -> unit | |
type [<AllowNullLiteral>] MeshDepthMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: MeshDepthMaterialParameters -> MeshDepthMaterial | |
type [<AllowNullLiteral>] MeshLambertMaterialParameters = | |
inherit MaterialParameters | |
abstract color: U3<Color, string, float> option with get, set | |
abstract emissive: U3<Color, string, float> option with get, set | |
abstract emissiveIntensity: float option with get, set | |
abstract emissiveMap: Texture option with get, set | |
abstract map: Texture option with get, set | |
abstract lightMap: Texture option with get, set | |
abstract lightMapIntensity: float option with get, set | |
abstract aoMap: Texture option with get, set | |
abstract aoMapIntensity: float option with get, set | |
abstract specularMap: Texture option with get, set | |
abstract alphaMap: Texture option with get, set | |
abstract envMap: Texture option with get, set | |
abstract combine: Combine option with get, set | |
abstract reflectivity: float option with get, set | |
abstract refractionRatio: float option with get, set | |
abstract wireframe: bool option with get, set | |
abstract wireframeLinewidth: float option with get, set | |
abstract wireframeLinecap: string option with get, set | |
abstract wireframeLinejoin: string option with get, set | |
abstract skinning: bool option with get, set | |
abstract morphTargets: bool option with get, set | |
abstract morphNormals: bool option with get, set | |
type [<AllowNullLiteral>] MeshLambertMaterial = | |
inherit Material | |
abstract color: Color with get, set | |
abstract emissive: Color with get, set | |
abstract emissiveIntensity: float with get, set | |
abstract emissiveMap: Texture option with get, set | |
abstract map: Texture option with get, set | |
abstract lightMap: Texture option with get, set | |
abstract lightMapIntensity: float with get, set | |
abstract aoMap: Texture option with get, set | |
abstract aoMapIntensity: float with get, set | |
abstract specularMap: Texture option with get, set | |
abstract alphaMap: Texture option with get, set | |
abstract envMap: Texture option with get, set | |
abstract combine: Combine with get, set | |
abstract reflectivity: float with get, set | |
abstract refractionRatio: float with get, set | |
abstract wireframe: bool with get, set | |
abstract wireframeLinewidth: float with get, set | |
abstract wireframeLinecap: string with get, set | |
abstract wireframeLinejoin: string with get, set | |
abstract skinning: bool with get, set | |
abstract morphTargets: bool with get, set | |
abstract morphNormals: bool with get, set | |
abstract setValues: parameters: MeshLambertMaterialParameters -> unit | |
type [<AllowNullLiteral>] MeshLambertMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: MeshLambertMaterialParameters -> MeshLambertMaterial | |
type [<AllowNullLiteral>] MeshStandardMaterialParameters = | |
inherit MaterialParameters | |
abstract color: U3<Color, string, float> option with get, set | |
abstract roughness: float option with get, set | |
abstract metalness: float option with get, set | |
abstract map: Texture option with get, set | |
abstract lightMap: Texture option with get, set | |
abstract lightMapIntensity: float option with get, set | |
abstract aoMap: Texture option with get, set | |
abstract aoMapIntensity: float option with get, set | |
abstract emissive: U3<Color, string, float> option with get, set | |
abstract emissiveIntensity: float option with get, set | |
abstract emissiveMap: Texture option with get, set | |
abstract bumpMap: Texture option with get, set | |
abstract bumpScale: float option with get, set | |
abstract normalMap: Texture option with get, set | |
abstract normalScale: Vector2 option with get, set | |
abstract displacementMap: Texture option with get, set | |
abstract displacementScale: float option with get, set | |
abstract displacementBias: float option with get, set | |
abstract roughnessMap: Texture option with get, set | |
abstract metalnessMap: Texture option with get, set | |
abstract alphaMap: Texture option with get, set | |
abstract envMap: Texture option with get, set | |
abstract envMapIntensity: float option with get, set | |
abstract refractionRatio: float option with get, set | |
abstract wireframe: bool option with get, set | |
abstract wireframeLinewidth: float option with get, set | |
abstract skinning: bool option with get, set | |
abstract morphTargets: bool option with get, set | |
abstract morphNormals: bool option with get, set | |
type [<AllowNullLiteral>] MeshStandardMaterial = | |
inherit Material | |
abstract defines: obj option with get, set | |
abstract color: Color with get, set | |
abstract roughness: float with get, set | |
abstract metalness: float with get, set | |
abstract map: Texture option with get, set | |
abstract lightMap: Texture option with get, set | |
abstract lightMapIntensity: float with get, set | |
abstract aoMap: Texture option with get, set | |
abstract aoMapIntensity: float with get, set | |
abstract emissive: Color with get, set | |
abstract emissiveIntensity: float with get, set | |
abstract emissiveMap: Texture option with get, set | |
abstract bumpMap: Texture option with get, set | |
abstract bumpScale: float with get, set | |
abstract normalMap: Texture option with get, set | |
abstract normalScale: float with get, set | |
abstract displacementMap: Texture option with get, set | |
abstract displacementScale: float with get, set | |
abstract displacementBias: float with get, set | |
abstract roughnessMap: Texture option with get, set | |
abstract metalnessMap: Texture option with get, set | |
abstract alphaMap: Texture option with get, set | |
abstract envMap: Texture option with get, set | |
abstract envMapIntensity: float with get, set | |
abstract refractionRatio: float with get, set | |
abstract wireframe: bool with get, set | |
abstract wireframeLinewidth: float with get, set | |
abstract skinning: bool with get, set | |
abstract morphTargets: bool with get, set | |
abstract morphNormals: bool with get, set | |
abstract setValues: parameters: MeshStandardMaterialParameters -> unit | |
type [<AllowNullLiteral>] MeshStandardMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: MeshStandardMaterialParameters -> MeshStandardMaterial | |
type [<AllowNullLiteral>] MeshNormalMaterialParameters = | |
inherit MaterialParameters | |
/// Render geometry as wireframe. Default is false (i.e. render as smooth shaded). | |
abstract wireframe: bool option with get, set | |
/// Controls wireframe thickness. Default is 1. | |
abstract wireframeLinewidth: float option with get, set | |
abstract morphTargets: bool option with get, set | |
type [<AllowNullLiteral>] MeshNormalMaterial = | |
inherit Material | |
abstract wireframe: bool with get, set | |
abstract wireframeLinewidth: float with get, set | |
abstract morphTargets: bool with get, set | |
abstract setValues: parameters: MeshNormalMaterialParameters -> unit | |
type [<AllowNullLiteral>] MeshNormalMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: MeshNormalMaterialParameters -> MeshNormalMaterial | |
type [<AllowNullLiteral>] MeshPhongMaterialParameters = | |
inherit MaterialParameters | |
/// geometry color in hexadecimal. Default is 0xffffff. | |
abstract color: U3<Color, string, float> option with get, set | |
abstract specular: U3<Color, string, float> option with get, set | |
abstract shininess: float option with get, set | |
abstract opacity: float option with get, set | |
abstract map: Texture option with get, set | |
abstract lightMap: Texture option with get, set | |
abstract lightMapIntensity: float option with get, set | |
abstract aoMap: Texture option with get, set | |
abstract aoMapIntensity: float option with get, set | |
abstract emissive: U3<Color, string, float> option with get, set | |
abstract emissiveIntensity: float option with get, set | |
abstract emissiveMap: Texture option with get, set | |
abstract bumpMap: Texture option with get, set | |
abstract bumpScale: float option with get, set | |
abstract normalMap: Texture option with get, set | |
abstract normalScale: Vector2 option with get, set | |
abstract displacementMap: Texture option with get, set | |
abstract displacementScale: float option with get, set | |
abstract displacementBias: float option with get, set | |
abstract specularMap: Texture option with get, set | |
abstract alphaMap: Texture option with get, set | |
abstract envMap: Texture option with get, set | |
abstract combine: Combine option with get, set | |
abstract reflectivity: float option with get, set | |
abstract refractionRatio: float option with get, set | |
abstract wireframe: bool option with get, set | |
abstract wireframeLinewidth: float option with get, set | |
abstract wireframeLinecap: string option with get, set | |
abstract wireframeLinejoin: string option with get, set | |
abstract skinning: bool option with get, set | |
abstract morphTargets: bool option with get, set | |
abstract morphNormals: bool option with get, set | |
type [<AllowNullLiteral>] MeshPhongMaterial = | |
inherit Material | |
abstract color: Color with get, set | |
abstract specular: Color with get, set | |
abstract shininess: float with get, set | |
abstract map: Texture option with get, set | |
abstract lightMap: Texture option with get, set | |
abstract lightMapIntensity: float with get, set | |
abstract aoMap: Texture option with get, set | |
abstract aoMapIntensity: float with get, set | |
abstract emissive: Color with get, set | |
abstract emissiveIntensity: float with get, set | |
abstract emissiveMap: Texture option with get, set | |
abstract bumpMap: Texture option with get, set | |
abstract bumpScale: float with get, set | |
abstract normalMap: Texture option with get, set | |
abstract normalScale: Vector2 with get, set | |
abstract displacementMap: Texture option with get, set | |
abstract displacementScale: float with get, set | |
abstract displacementBias: float with get, set | |
abstract specularMap: Texture option with get, set | |
abstract alphaMap: Texture option with get, set | |
abstract envMap: Texture option with get, set | |
abstract combine: Combine with get, set | |
abstract reflectivity: float with get, set | |
abstract refractionRatio: float with get, set | |
abstract wireframe: bool with get, set | |
abstract wireframeLinewidth: float with get, set | |
abstract wireframeLinecap: string with get, set | |
abstract wireframeLinejoin: string with get, set | |
abstract skinning: bool with get, set | |
abstract morphTargets: bool with get, set | |
abstract morphNormals: bool with get, set | |
abstract metal: bool with get, set | |
abstract setValues: parameters: MeshPhongMaterialParameters -> unit | |
type [<AllowNullLiteral>] MeshPhongMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: MeshPhongMaterialParameters -> MeshPhongMaterial | |
type [<AllowNullLiteral>] MeshPhysicalMaterialParameters = | |
inherit MeshStandardMaterialParameters | |
abstract reflectivity: float option with get, set | |
abstract clearCoat: float option with get, set | |
abstract clearCoatRoughness: float option with get, set | |
type [<AllowNullLiteral>] MeshPhysicalMaterial = | |
inherit MeshStandardMaterial | |
abstract defines: obj option with get, set | |
abstract reflectivity: float with get, set | |
abstract clearCoat: float with get, set | |
abstract clearCoatRoughness: float with get, set | |
type [<AllowNullLiteral>] MeshPhysicalMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: parameters: MeshPhysicalMaterialParameters -> MeshPhysicalMaterial | |
type [<AllowNullLiteral>] MultiMaterial = | |
inherit Material | |
abstract isMultiMaterial: obj with get, set | |
abstract materials: ResizeArray<Material> with get, set | |
abstract toJSON: meta: obj option -> obj option | |
type [<AllowNullLiteral>] MultiMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?materials: ResizeArray<Material> -> MultiMaterial | |
type [<AllowNullLiteral>] MeshFaceMaterial = | |
inherit MultiMaterial | |
type [<AllowNullLiteral>] MeshFaceMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> MeshFaceMaterial | |
type [<AllowNullLiteral>] PointsMaterialParameters = | |
inherit MaterialParameters | |
abstract color: U3<Color, string, float> option with get, set | |
abstract map: Texture option with get, set | |
abstract size: float option with get, set | |
abstract sizeAttenuation: bool option with get, set | |
type [<AllowNullLiteral>] PointsMaterial = | |
inherit Material | |
abstract color: Color with get, set | |
abstract map: Texture option with get, set | |
abstract size: float with get, set | |
abstract sizeAttenuation: bool with get, set | |
abstract setValues: parameters: PointsMaterialParameters -> unit | |
type [<AllowNullLiteral>] PointsMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: PointsMaterialParameters -> PointsMaterial | |
type [<AllowNullLiteral>] PointCloudMaterial = | |
inherit PointsMaterial | |
type [<AllowNullLiteral>] PointCloudMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> PointCloudMaterial | |
type [<AllowNullLiteral>] ParticleBasicMaterial = | |
inherit PointsMaterial | |
type [<AllowNullLiteral>] ParticleBasicMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> ParticleBasicMaterial | |
type [<AllowNullLiteral>] ParticleSystemMaterial = | |
inherit PointsMaterial | |
type [<AllowNullLiteral>] ParticleSystemMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> ParticleSystemMaterial | |
type [<AllowNullLiteral>] ShaderMaterialParameters = | |
inherit MaterialParameters | |
abstract defines: obj option with get, set | |
abstract uniforms: obj option with get, set | |
abstract vertexShader: string option with get, set | |
abstract fragmentShader: string option with get, set | |
abstract lineWidth: float option with get, set | |
abstract wireframe: bool option with get, set | |
abstract wireframeLinewidth: float option with get, set | |
abstract lights: bool option with get, set | |
abstract clipping: bool option with get, set | |
abstract skinning: bool option with get, set | |
abstract morphTargets: bool option with get, set | |
abstract morphNormals: bool option with get, set | |
type [<AllowNullLiteral>] ShaderMaterial = | |
inherit Material | |
abstract defines: obj option with get, set | |
abstract uniforms: obj with get, set | |
abstract vertexShader: string with get, set | |
abstract fragmentShader: string with get, set | |
abstract linewidth: float with get, set | |
abstract wireframe: bool with get, set | |
abstract wireframeLinewidth: float with get, set | |
abstract lights: bool with get, set | |
abstract clipping: bool with get, set | |
abstract skinning: bool with get, set | |
abstract morphTargets: bool with get, set | |
abstract morphNormals: bool with get, set | |
abstract derivatives: obj option with get, set | |
abstract extensions: obj with get, set | |
abstract defaultAttributeValues: obj option with get, set | |
abstract index0AttributeName: string option with get, set | |
abstract setValues: parameters: ShaderMaterialParameters -> unit | |
abstract toJSON: meta: obj option -> obj option | |
type [<AllowNullLiteral>] ShaderMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: ShaderMaterialParameters -> ShaderMaterial | |
type [<AllowNullLiteral>] RawShaderMaterial = | |
inherit ShaderMaterial | |
type [<AllowNullLiteral>] RawShaderMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: ShaderMaterialParameters -> RawShaderMaterial | |
type [<AllowNullLiteral>] SpriteMaterialParameters = | |
inherit MaterialParameters | |
abstract color: U3<Color, string, float> option with get, set | |
abstract map: Texture option with get, set | |
abstract rotation: float option with get, set | |
type [<AllowNullLiteral>] SpriteMaterial = | |
inherit Material | |
abstract color: Color with get, set | |
abstract map: Texture option with get, set | |
abstract rotation: float with get, set | |
abstract setValues: parameters: SpriteMaterialParameters -> unit | |
type [<AllowNullLiteral>] SpriteMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: SpriteMaterialParameters -> SpriteMaterial | |
type [<AllowNullLiteral>] ShadowMaterial = | |
inherit ShaderMaterial | |
type [<AllowNullLiteral>] ShadowMaterialStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: ShaderMaterialParameters -> ShadowMaterial | |
type [<AllowNullLiteral>] Box2 = | |
abstract max: Vector2 with get, set | |
abstract min: Vector2 with get, set | |
abstract set: min: Vector2 * max: Vector2 -> Box2 | |
abstract setFromPoints: points: ResizeArray<Vector2> -> Box2 | |
abstract setFromCenterAndSize: center: Vector2 * size: Vector2 -> Box2 | |
abstract clone: unit -> Box2 | |
abstract copy: box: Box2 -> Box2 | |
abstract makeEmpty: unit -> Box2 | |
abstract isEmpty: unit -> bool | |
abstract getCenter: target: Vector2 -> Vector2 | |
abstract getSize: target: Vector2 -> Vector2 | |
abstract expandByPoint: point: Vector2 -> Box2 | |
abstract expandByVector: vector: Vector2 -> Box2 | |
abstract expandByScalar: scalar: float -> Box2 | |
abstract containsPoint: point: Vector2 -> bool | |
abstract containsBox: box: Box2 -> bool | |
abstract getParameter: point: Vector2 -> Vector2 | |
abstract intersectsBox: box: Box2 -> bool | |
abstract clampPoint: point: Vector2 * target: Vector2 -> Vector2 | |
abstract distanceToPoint: point: Vector2 -> float | |
abstract intersect: box: Box2 -> Box2 | |
abstract union: box: Box2 -> Box2 | |
abstract translate: offset: Vector2 -> Box2 | |
abstract equals: box: Box2 -> bool | |
abstract empty: unit -> obj option | |
abstract isIntersectionBox: b: obj option -> obj option | |
type [<AllowNullLiteral>] Box2Static = | |
[<Emit "new $0($1...)">] abstract Create: ?min: Vector2 * ?max: Vector2 -> Box2 | |
type [<AllowNullLiteral>] Box3 = | |
abstract max: Vector3 with get, set | |
abstract min: Vector3 with get, set | |
abstract set: min: Vector3 * max: Vector3 -> Box3 | |
abstract setFromArray: array: ArrayLike<float> -> Box3 | |
abstract setFromPoints: points: ResizeArray<Vector3> -> Box3 | |
abstract setFromCenterAndSize: center: Vector3 * size: Vector3 -> Box3 | |
abstract setFromObject: ``object``: Object3D -> Box3 | |
abstract clone: unit -> Box3 | |
abstract copy: box: Box3 -> Box3 | |
abstract makeEmpty: unit -> Box3 | |
abstract isEmpty: unit -> bool | |
abstract getCenter: target: Vector3 -> Vector3 | |
abstract getSize: target: Vector3 -> Vector3 | |
abstract expandByPoint: point: Vector3 -> Box3 | |
abstract expandByVector: vector: Vector3 -> Box3 | |
abstract expandByScalar: scalar: float -> Box3 | |
abstract expandByObject: ``object``: Object3D -> Box3 | |
abstract containsPoint: point: Vector3 -> bool | |
abstract containsBox: box: Box3 -> bool | |
abstract getParameter: point: Vector3 -> Vector3 | |
abstract intersectsBox: box: Box3 -> bool | |
abstract intersectsSphere: sphere: Sphere -> bool | |
abstract intersectsPlane: plane: Plane -> bool | |
abstract clampPoint: point: Vector3 * target: Vector3 -> Vector3 | |
abstract distanceToPoint: point: Vector3 -> float | |
abstract getBoundingSphere: target: Sphere -> Sphere | |
abstract intersect: box: Box3 -> Box3 | |
abstract union: box: Box3 -> Box3 | |
abstract applyMatrix4: matrix: Matrix4 -> Box3 | |
abstract translate: offset: Vector3 -> Box3 | |
abstract equals: box: Box3 -> bool | |
abstract empty: unit -> obj option | |
abstract isIntersectionBox: b: obj option -> obj option | |
abstract isIntersectionSphere: s: obj option -> obj option | |
type [<AllowNullLiteral>] Box3Static = | |
[<Emit "new $0($1...)">] abstract Create: ?min: Vector3 * ?max: Vector3 -> Box3 | |
type [<AllowNullLiteral>] HSL = | |
abstract h: float with get, set | |
abstract s: float with get, set | |
abstract l: float with get, set | |
/// Represents a color. See also {@link ColorUtils}. | |
type [<AllowNullLiteral>] Color = | |
/// Red channel value between 0 and 1. Default is 1. | |
abstract r: float with get, set | |
/// Green channel value between 0 and 1. Default is 1. | |
abstract g: float with get, set | |
/// Blue channel value between 0 and 1. Default is 1. | |
abstract b: float with get, set | |
abstract set: color: Color -> Color | |
abstract set: color: float -> Color | |
abstract set: color: string -> Color | |
abstract setScalar: scalar: float -> Color | |
abstract setHex: hex: float -> Color | |
/// <summary>Sets this color from RGB values.</summary> | |
/// <param name="r">Red channel value between 0 and 1.</param> | |
/// <param name="g">Green channel value between 0 and 1.</param> | |
/// <param name="b">Blue channel value between 0 and 1.</param> | |
abstract setRGB: r: float * g: float * b: float -> Color | |
/// <summary>Sets this color from HSL values. | |
/// Based on MochiKit implementation by Bob Ippolito.</summary> | |
/// <param name="h">Hue channel value between 0 and 1.</param> | |
/// <param name="s">Saturation value channel between 0 and 1.</param> | |
/// <param name="l">Value channel value between 0 and 1.</param> | |
abstract setHSL: h: float * s: float * l: float -> Color | |
/// Sets this color from a CSS context style string. | |
abstract setStyle: style: string -> Color | |
/// Clones this color. | |
abstract clone: unit -> Color | |
/// <summary>Copies given color.</summary> | |
/// <param name="color">Color to copy.</param> | |
abstract copy: color: Color -> Color | |
/// <summary>Copies given color making conversion from gamma to linear space.</summary> | |
/// <param name="color">Color to copy.</param> | |
abstract copyGammaToLinear: color: Color * ?gammaFactor: float -> Color | |
/// <summary>Copies given color making conversion from linear to gamma space.</summary> | |
/// <param name="color">Color to copy.</param> | |
abstract copyLinearToGamma: color: Color * ?gammaFactor: float -> Color | |
/// Converts this color from gamma to linear space. | |
abstract convertGammaToLinear: unit -> Color | |
/// Converts this color from linear to gamma space. | |
abstract convertLinearToGamma: unit -> Color | |
/// Returns the hexadecimal value of this color. | |
abstract getHex: unit -> float | |
/// Returns the string formated hexadecimal value of this color. | |
abstract getHexString: unit -> string | |
abstract getHSL: target: HSL -> HSL | |
/// Returns the value of this color in CSS context style. | |
/// Example: rgb(r, g, b) | |
abstract getStyle: unit -> string | |
abstract offsetHSL: h: float * s: float * l: float -> Color | |
abstract add: color: Color -> Color | |
abstract addColors: color1: Color * color2: Color -> Color | |
abstract addScalar: s: float -> Color | |
abstract sub: color: Color -> Color | |
abstract multiply: color: Color -> Color | |
abstract multiplyScalar: s: float -> Color | |
abstract lerp: color: Color * alpha: float -> Color | |
abstract lerpHSL: color: Color * alpha: float -> Color | |
abstract equals: color: Color -> bool | |
abstract fromArray: rgb: ResizeArray<float> * ?offset: float -> Color | |
abstract toArray: ?array: ResizeArray<float> * ?offset: float -> ResizeArray<float> | |
/// Represents a color. See also {@link ColorUtils}. | |
type [<AllowNullLiteral>] ColorStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?color: U3<Color, string, float> -> Color | |
[<Emit "new $0($1...)">] abstract Create: r: float * g: float * b: float -> Color | |
module ColorKeywords = | |
type [<AllowNullLiteral>] IExports = | |
abstract aliceblue: float | |
abstract antiquewhite: float | |
abstract aqua: float | |
abstract aquamarine: float | |
abstract azure: float | |
abstract beige: float | |
abstract bisque: float | |
abstract black: float | |
abstract blanchedalmond: float | |
abstract blue: float | |
abstract blueviolet: float | |
abstract brown: float | |
abstract burlywood: float | |
abstract cadetblue: float | |
abstract chartreuse: float | |
abstract chocolate: float | |
abstract coral: float | |
abstract cornflowerblue: float | |
abstract cornsilk: float | |
abstract crimson: float | |
abstract cyan: float | |
abstract darkblue: float | |
abstract darkcyan: float | |
abstract darkgoldenrod: float | |
abstract darkgray: float | |
abstract darkgreen: float | |
abstract darkgrey: float | |
abstract darkkhaki: float | |
abstract darkmagenta: float | |
abstract darkolivegreen: float | |
abstract darkorange: float | |
abstract darkorchid: float | |
abstract darkred: float | |
abstract darksalmon: float | |
abstract darkseagreen: float | |
abstract darkslateblue: float | |
abstract darkslategray: float | |
abstract darkslategrey: float | |
abstract darkturquoise: float | |
abstract darkviolet: float | |
abstract deeppink: float | |
abstract deepskyblue: float | |
abstract dimgray: float | |
abstract dimgrey: float | |
abstract dodgerblue: float | |
abstract firebrick: float | |
abstract floralwhite: float | |
abstract forestgreen: float | |
abstract fuchsia: float | |
abstract gainsboro: float | |
abstract ghostwhite: float | |
abstract gold: float | |
abstract goldenrod: float | |
abstract gray: float | |
abstract green: float | |
abstract greenyellow: float | |
abstract grey: float | |
abstract honeydew: float | |
abstract hotpink: float | |
abstract indianred: float | |
abstract indigo: float | |
abstract ivory: float | |
abstract khaki: float | |
abstract lavender: float | |
abstract lavenderblush: float | |
abstract lawngreen: float | |
abstract lemonchiffon: float | |
abstract lightblue: float | |
abstract lightcoral: float | |
abstract lightcyan: float | |
abstract lightgoldenrodyellow: float | |
abstract lightgray: float | |
abstract lightgreen: float | |
abstract lightgrey: float | |
abstract lightpink: float | |
abstract lightsalmon: float | |
abstract lightseagreen: float | |
abstract lightskyblue: float | |
abstract lightslategray: float | |
abstract lightslategrey: float | |
abstract lightsteelblue: float | |
abstract lightyellow: float | |
abstract lime: float | |
abstract limegreen: float | |
abstract linen: float | |
abstract magenta: float | |
abstract maroon: float | |
abstract mediumaquamarine: float | |
abstract mediumblue: float | |
abstract mediumorchid: float | |
abstract mediumpurple: float | |
abstract mediumseagreen: float | |
abstract mediumslateblue: float | |
abstract mediumspringgreen: float | |
abstract mediumturquoise: float | |
abstract mediumvioletred: float | |
abstract midnightblue: float | |
abstract mintcream: float | |
abstract mistyrose: float | |
abstract moccasin: float | |
abstract navajowhite: float | |
abstract navy: float | |
abstract oldlace: float | |
abstract olive: float | |
abstract olivedrab: float | |
abstract orange: float | |
abstract orangered: float | |
abstract orchid: float | |
abstract palegoldenrod: float | |
abstract palegreen: float | |
abstract paleturquoise: float | |
abstract palevioletred: float | |
abstract papayawhip: float | |
abstract peachpuff: float | |
abstract peru: float | |
abstract pink: float | |
abstract plum: float | |
abstract powderblue: float | |
abstract purple: float | |
abstract red: float | |
abstract rosybrown: float | |
abstract royalblue: float | |
abstract saddlebrown: float | |
abstract salmon: float | |
abstract sandybrown: float | |
abstract seagreen: float | |
abstract seashell: float | |
abstract sienna: float | |
abstract silver: float | |
abstract skyblue: float | |
abstract slateblue: float | |
abstract slategray: float | |
abstract slategrey: float | |
abstract snow: float | |
abstract springgreen: float | |
abstract steelblue: float | |
abstract tan: float | |
abstract teal: float | |
abstract thistle: float | |
abstract tomato: float | |
abstract turquoise: float | |
abstract violet: float | |
abstract wheat: float | |
abstract white: float | |
abstract whitesmoke: float | |
abstract yellow: float | |
abstract yellowgreen: float | |
type [<AllowNullLiteral>] Euler = | |
abstract x: float with get, set | |
abstract y: float with get, set | |
abstract z: float with get, set | |
abstract order: string with get, set | |
abstract onChangeCallback: Function with get, set | |
abstract set: x: float * y: float * z: float * ?order: string -> Euler | |
abstract clone: unit -> Euler | |
abstract copy: euler: Euler -> Euler | |
abstract setFromRotationMatrix: m: Matrix4 * ?order: string * ?update: bool -> Euler | |
abstract setFromQuaternion: q: Quaternion * ?order: string * ?update: bool -> Euler | |
abstract setFromVector3: v: Vector3 * ?order: string -> Euler | |
abstract reorder: newOrder: string -> Euler | |
abstract equals: euler: Euler -> bool | |
abstract fromArray: xyzo: ResizeArray<obj option> -> Euler | |
abstract toArray: ?array: ResizeArray<float> * ?offset: float -> ResizeArray<float> | |
abstract toVector3: ?optionalResult: Vector3 -> Vector3 | |
abstract onChange: callback: Function -> unit | |
abstract RotationOrders: ResizeArray<string> with get, set | |
abstract DefaultOrder: string with get, set | |
type [<AllowNullLiteral>] EulerStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?x: float * ?y: float * ?z: float * ?order: string -> Euler | |
/// Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process. | |
type [<AllowNullLiteral>] Frustum = | |
/// Array of 6 vectors. | |
abstract planes: ResizeArray<Plane> with get, set | |
abstract set: ?p0: float * ?p1: float * ?p2: float * ?p3: float * ?p4: float * ?p5: float -> Frustum | |
abstract clone: unit -> Frustum | |
abstract copy: frustum: Frustum -> Frustum | |
abstract setFromMatrix: m: Matrix4 -> Frustum | |
abstract intersectsObject: ``object``: Object3D -> bool | |
abstract intersectsObject: sprite: Sprite -> bool | |
abstract intersectsSphere: sphere: Sphere -> bool | |
abstract intersectsBox: box: Box3 -> bool | |
abstract containsPoint: point: Vector3 -> bool | |
/// Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process. | |
type [<AllowNullLiteral>] FrustumStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?p0: Plane * ?p1: Plane * ?p2: Plane * ?p3: Plane * ?p4: Plane * ?p5: Plane -> Frustum | |
type [<AllowNullLiteral>] Line3 = | |
abstract start: Vector3 with get, set | |
abstract ``end``: Vector3 with get, set | |
abstract set: ?start: Vector3 * ?``end``: Vector3 -> Line3 | |
abstract clone: unit -> Line3 | |
abstract copy: line: Line3 -> Line3 | |
abstract getCenter: target: Vector3 -> Vector3 | |
abstract delta: target: Vector3 -> Vector3 | |
abstract distanceSq: unit -> float | |
abstract distance: unit -> float | |
abstract at: t: float * target: Vector3 -> Vector3 | |
abstract closestPointToPointParameter: point: Vector3 * ?clampToLine: bool -> float | |
abstract closestPointToPoint: point: Vector3 * clampToLine: bool * target: Vector3 -> Vector3 | |
abstract applyMatrix4: matrix: Matrix4 -> Line3 | |
abstract equals: line: Line3 -> bool | |
type [<AllowNullLiteral>] Line3Static = | |
[<Emit "new $0($1...)">] abstract Create: ?start: Vector3 * ?``end``: Vector3 -> Line3 | |
module Math = | |
type [<AllowNullLiteral>] IExports = | |
abstract DEG2RAD: float | |
abstract RAD2DEG: float | |
abstract generateUUID: unit -> string | |
/// <summary>Clamps the x to be between a and b.</summary> | |
/// <param name="value">Value to be clamped.</param> | |
/// <param name="min">Minimum value</param> | |
/// <param name="max">Maximum value.</param> | |
abstract clamp: value: float * min: float * max: float -> float | |
abstract euclideanModulo: n: float * m: float -> float | |
/// <summary>Linear mapping of x from range [a1, a2] to range [b1, b2].</summary> | |
/// <param name="x">Value to be mapped.</param> | |
/// <param name="a1">Minimum value for range A.</param> | |
/// <param name="a2">Maximum value for range A.</param> | |
/// <param name="b1">Minimum value for range B.</param> | |
/// <param name="b2">Maximum value for range B.</param> | |
abstract mapLinear: x: float * a1: float * a2: float * b1: float * b2: float -> float | |
abstract smoothstep: x: float * min: float * max: float -> float | |
abstract smootherstep: x: float * min: float * max: float -> float | |
/// Random float from 0 to 1 with 16 bits of randomness. | |
/// Standard Math.random() creates repetitive patterns when applied over larger space. | |
abstract random16: unit -> float | |
/// Random integer from low to high interval. | |
abstract randInt: low: float * high: float -> float | |
/// Random float from low to high interval. | |
abstract randFloat: low: float * high: float -> float | |
/// Random float from - range / 2 to range / 2 interval. | |
abstract randFloatSpread: range: float -> float | |
abstract degToRad: degrees: float -> float | |
abstract radToDeg: radians: float -> float | |
abstract isPowerOfTwo: value: float -> bool | |
/// <summary>Returns a value linearly interpolated from two known points based | |
/// on the given interval - t = 0 will return x and t = 1 will return y.</summary> | |
/// <param name="x">Start point.</param> | |
/// <param name="y">End point.</param> | |
/// <param name="t">interpolation factor in the closed interval [0, 1]</param> | |
abstract lerp: x: float * y: float * t: float -> float | |
abstract nearestPowerOfTwo: value: float -> float | |
abstract nextPowerOfTwo: value: float -> float | |
abstract floorPowerOfTwo: value: float -> float | |
abstract ceilPowerOfTwo: value: float -> float | |
/// ( interface Matrix<T> ) | |
type [<AllowNullLiteral>] Matrix = | |
/// Float32Array with matrix values. | |
abstract elements: Float32Array with get, set | |
/// identity():T; | |
abstract identity: unit -> Matrix | |
/// copy(m:T):T; | |
abstract copy: m: Matrix -> Matrix | |
/// multiplyScalar(s:number):T; | |
abstract multiplyScalar: s: float -> Matrix | |
abstract determinant: unit -> float | |
/// getInverse(matrix:T, throwOnInvertible?:boolean):T; | |
abstract getInverse: matrix: Matrix * ?throwOnInvertible: bool -> Matrix | |
/// transpose():T; | |
abstract transpose: unit -> Matrix | |
/// clone():T; | |
abstract clone: unit -> Matrix | |
/// ( class Matrix3 implements Matrix<Matrix3> ) | |
type [<AllowNullLiteral>] Matrix3 = | |
inherit Matrix | |
/// Float32Array with matrix values. | |
abstract elements: Float32Array with get, set | |
abstract set: n11: float * n12: float * n13: float * n21: float * n22: float * n23: float * n31: float * n32: float * n33: float -> Matrix3 | |
abstract identity: unit -> Matrix3 | |
abstract clone: unit -> Matrix3 | |
abstract copy: m: Matrix3 -> Matrix3 | |
abstract setFromMatrix4: m: Matrix4 -> Matrix3 | |
abstract applyToBuffer: buffer: BufferAttribute * ?offset: float * ?length: float -> BufferAttribute | |
abstract applyToBufferAttribute: attribute: BufferAttribute -> BufferAttribute | |
abstract multiplyScalar: s: float -> Matrix3 | |
abstract determinant: unit -> float | |
abstract getInverse: matrix: Matrix3 * ?throwOnDegenerate: bool -> Matrix3 | |
/// Transposes this matrix in place. | |
abstract transpose: unit -> Matrix3 | |
abstract getNormalMatrix: matrix4: Matrix4 -> Matrix3 | |
/// Transposes this matrix into the supplied array r, and returns itself. | |
abstract transposeIntoArray: r: ResizeArray<float> -> ResizeArray<float> | |
abstract fromArray: array: ResizeArray<float> * ?offset: float -> Matrix3 | |
abstract toArray: unit -> ResizeArray<float> | |
/// Multiplies this matrix by m. | |
abstract multiply: m: Matrix3 -> Matrix3 | |
abstract premultiply: m: Matrix3 -> Matrix3 | |
/// Sets this matrix to a x b. | |
abstract multiplyMatrices: a: Matrix3 * b: Matrix3 -> Matrix3 | |
abstract multiplyVector3: vector: Vector3 -> obj option | |
abstract multiplyVector3Array: a: obj option -> obj option | |
abstract getInverse: matrix: Matrix4 * ?throwOnDegenerate: bool -> Matrix3 | |
abstract flattenToArrayOffset: array: ResizeArray<float> * offset: float -> ResizeArray<float> | |
/// ( class Matrix3 implements Matrix<Matrix3> ) | |
type [<AllowNullLiteral>] Matrix3Static = | |
/// Creates an identity matrix. | |
[<Emit "new $0($1...)">] abstract Create: unit -> Matrix3 | |
/// A 4x4 Matrix. | |
type [<AllowNullLiteral>] Matrix4 = | |
inherit Matrix | |
/// Float32Array with matrix values. | |
abstract elements: Float32Array with get, set | |
/// Sets all fields of this matrix. | |
abstract set: n11: float * n12: float * n13: float * n14: float * n21: float * n22: float * n23: float * n24: float * n31: float * n32: float * n33: float * n34: float * n41: float * n42: float * n43: float * n44: float -> Matrix4 | |
/// Resets this matrix to identity. | |
abstract identity: unit -> Matrix4 | |
abstract clone: unit -> Matrix4 | |
abstract copy: m: Matrix4 -> Matrix4 | |
abstract copyPosition: m: Matrix4 -> Matrix4 | |
abstract extractBasis: xAxis: Vector3 * yAxis: Vector3 * zAxis: Vector3 -> Matrix4 | |
abstract makeBasis: xAxis: Vector3 * yAxis: Vector3 * zAxis: Vector3 -> Matrix4 | |
/// Copies the rotation component of the supplied matrix m into this matrix rotation component. | |
abstract extractRotation: m: Matrix4 -> Matrix4 | |
abstract makeRotationFromEuler: euler: Euler -> Matrix4 | |
abstract makeRotationFromQuaternion: q: Quaternion -> Matrix4 | |
/// Constructs a rotation matrix, looking from eye towards center with defined up vector. | |
abstract lookAt: eye: Vector3 * target: Vector3 * up: Vector3 -> Matrix4 | |
/// Multiplies this matrix by m. | |
abstract multiply: m: Matrix4 -> Matrix4 | |
abstract premultiply: m: Matrix4 -> Matrix4 | |
/// Sets this matrix to a x b. | |
abstract multiplyMatrices: a: Matrix4 * b: Matrix4 -> Matrix4 | |
/// Sets this matrix to a x b and stores the result into the flat array r. | |
/// r can be either a regular Array or a TypedArray. | |
abstract multiplyToArray: a: Matrix4 * b: Matrix4 * r: ResizeArray<float> -> Matrix4 | |
/// Multiplies this matrix by s. | |
abstract multiplyScalar: s: float -> Matrix4 | |
abstract applyToBuffer: buffer: BufferAttribute * ?offset: float * ?length: float -> BufferAttribute | |
abstract applyToBufferAttribute: attribute: BufferAttribute -> BufferAttribute | |
/// Computes determinant of this matrix. | |
/// Based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm | |
abstract determinant: unit -> float | |
/// Transposes this matrix. | |
abstract transpose: unit -> Matrix4 | |
/// Sets the position component for this matrix from vector v. | |
abstract setPosition: v: Vector3 -> Matrix4 | |
/// Sets this matrix to the inverse of matrix m. | |
/// Based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm. | |
abstract getInverse: m: Matrix4 * ?throwOnDegeneratee: bool -> Matrix4 | |
/// Multiplies the columns of this matrix by vector v. | |
abstract scale: v: Vector3 -> Matrix4 | |
abstract getMaxScaleOnAxis: unit -> float | |
/// Sets this matrix as translation transform. | |
abstract makeTranslation: x: float * y: float * z: float -> Matrix4 | |
/// <summary>Sets this matrix as rotation transform around x axis by theta radians.</summary> | |
/// <param name="theta">Rotation angle in radians.</param> | |
abstract makeRotationX: theta: float -> Matrix4 | |
/// <summary>Sets this matrix as rotation transform around y axis by theta radians.</summary> | |
/// <param name="theta">Rotation angle in radians.</param> | |
abstract makeRotationY: theta: float -> Matrix4 | |
/// <summary>Sets this matrix as rotation transform around z axis by theta radians.</summary> | |
/// <param name="theta">Rotation angle in radians.</param> | |
abstract makeRotationZ: theta: float -> Matrix4 | |
/// <summary>Sets this matrix as rotation transform around axis by angle radians. | |
/// Based on http://www.gamedev.net/reference/articles/article1199.asp.</summary> | |
/// <param name="axis">Rotation axis.</param> | |
abstract makeRotationAxis: axis: Vector3 * angle: float -> Matrix4 | |
/// Sets this matrix as scale transform. | |
abstract makeScale: x: float * y: float * z: float -> Matrix4 | |
/// Sets this matrix to the transformation composed of translation, rotation and scale. | |
abstract compose: translation: Vector3 * rotation: Quaternion * scale: Vector3 -> Matrix4 | |
/// Decomposes this matrix into the translation, rotation and scale components. | |
/// If parameters are not passed, new instances will be created. | |
abstract decompose: ?translation: Vector3 * ?rotation: Quaternion * ?scale: Vector3 -> ResizeArray<Object> | |
/// Creates a frustum matrix. | |
abstract makePerspective: left: float * right: float * bottom: float * top: float * near: float * far: float -> Matrix4 | |
/// Creates a perspective projection matrix. | |
abstract makePerspective: fov: float * aspect: float * near: float * far: float -> Matrix4 | |
/// Creates an orthographic projection matrix. | |
abstract makeOrthographic: left: float * right: float * top: float * bottom: float * near: float * far: float -> Matrix4 | |
abstract equals: matrix: Matrix4 -> bool | |
abstract fromArray: array: ResizeArray<float> * ?offset: float -> Matrix4 | |
abstract toArray: unit -> ResizeArray<float> | |
abstract extractPosition: m: Matrix4 -> Matrix4 | |
abstract setRotationFromQuaternion: q: Quaternion -> Matrix4 | |
abstract multiplyVector3: v: obj option -> obj option | |
abstract multiplyVector4: v: obj option -> obj option | |
abstract multiplyVector3Array: array: ResizeArray<float> -> ResizeArray<float> | |
abstract rotateAxis: v: obj option -> unit | |
abstract crossVector: v: obj option -> unit | |
abstract flattenToArrayOffset: array: ResizeArray<float> * offset: float -> ResizeArray<float> | |
/// A 4x4 Matrix. | |
type [<AllowNullLiteral>] Matrix4Static = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Matrix4 | |
type [<AllowNullLiteral>] Plane = | |
abstract normal: Vector3 with get, set | |
abstract constant: float with get, set | |
abstract set: normal: Vector3 * constant: float -> Plane | |
abstract setComponents: x: float * y: float * z: float * w: float -> Plane | |
abstract setFromNormalAndCoplanarPoint: normal: Vector3 * point: Vector3 -> Plane | |
abstract setFromCoplanarPoints: a: Vector3 * b: Vector3 * c: Vector3 -> Plane | |
abstract clone: unit -> Plane | |
abstract copy: plane: Plane -> Plane | |
abstract normalize: unit -> Plane | |
abstract negate: unit -> Plane | |
abstract distanceToPoint: point: Vector3 -> float | |
abstract distanceToSphere: sphere: Sphere -> float | |
abstract projectPoint: point: Vector3 * target: Vector3 -> Vector3 | |
abstract orthoPoint: point: Vector3 * target: Vector3 -> Vector3 | |
abstract intersectLine: line: Line3 * target: Vector3 -> Vector3 | |
abstract intersectsLine: line: Line3 -> bool | |
abstract intersectsBox: box: Box3 -> bool | |
abstract coplanarPoint: target: Vector3 -> Vector3 | |
abstract applyMatrix4: matrix: Matrix4 * ?optionalNormalMatrix: Matrix3 -> Plane | |
abstract translate: offset: Vector3 -> Plane | |
abstract equals: plane: Plane -> bool | |
abstract isIntersectionLine: l: obj option -> obj option | |
type [<AllowNullLiteral>] PlaneStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?normal: Vector3 * ?constant: float -> Plane | |
type [<AllowNullLiteral>] Spherical = | |
abstract radius: float with get, set | |
abstract phi: float with get, set | |
abstract theta: float with get, set | |
abstract set: radius: float * phi: float * theta: float -> Spherical | |
abstract clone: unit -> Spherical | |
abstract copy: other: Spherical -> Spherical | |
abstract makeSafe: unit -> unit | |
abstract setFromVector3: vec3: Vector3 -> Spherical | |
type [<AllowNullLiteral>] SphericalStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?phi: float * ?theta: float -> Spherical | |
type [<AllowNullLiteral>] Cylindrical = | |
abstract radius: float with get, set | |
abstract theta: float with get, set | |
abstract y: float with get, set | |
abstract clone: unit -> Cylindrical | |
abstract copy: other: Cylindrical -> Cylindrical | |
abstract set: radius: float * theta: float * y: float -> Cylindrical | |
abstract setFromVector3: vec3: Vector3 -> Cylindrical | |
type [<AllowNullLiteral>] CylindricalStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?theta: float * ?y: float -> Cylindrical | |
/// Implementation of a quaternion. This is used for rotating things without incurring in the dreaded gimbal lock issue, amongst other advantages. | |
type [<AllowNullLiteral>] Quaternion = | |
abstract x: float with get, set | |
abstract y: float with get, set | |
abstract z: float with get, set | |
abstract w: float with get, set | |
/// Sets values of this quaternion. | |
abstract set: x: float * y: float * z: float * w: float -> Quaternion | |
/// Clones this quaternion. | |
abstract clone: unit -> Quaternion | |
/// Copies values of q to this quaternion. | |
abstract copy: q: Quaternion -> Quaternion | |
/// Sets this quaternion from rotation specified by Euler angles. | |
abstract setFromEuler: euler: Euler * ?update: bool -> Quaternion | |
/// Sets this quaternion from rotation specified by axis and angle. | |
/// Adapted from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm. | |
/// Axis have to be normalized, angle is in radians. | |
abstract setFromAxisAngle: axis: Vector3 * angle: float -> Quaternion | |
/// Sets this quaternion from rotation component of m. Adapted from http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm. | |
abstract setFromRotationMatrix: m: Matrix4 -> Quaternion | |
abstract setFromUnitVectors: vFrom: Vector3 * vTo: Vector3 -> Quaternion | |
/// Inverts this quaternion. | |
abstract inverse: unit -> Quaternion | |
abstract conjugate: unit -> Quaternion | |
abstract dot: v: Quaternion -> float | |
abstract lengthSq: unit -> float | |
/// Computes length of this quaternion. | |
abstract length: unit -> float | |
/// Normalizes this quaternion. | |
abstract normalize: unit -> Quaternion | |
/// Multiplies this quaternion by b. | |
abstract multiply: q: Quaternion -> Quaternion | |
abstract premultiply: q: Quaternion -> Quaternion | |
/// Sets this quaternion to a x b | |
/// Adapted from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm. | |
abstract multiplyQuaternions: a: Quaternion * b: Quaternion -> Quaternion | |
abstract slerp: qb: Quaternion * t: float -> Quaternion | |
abstract equals: v: Quaternion -> bool | |
abstract fromArray: n: ResizeArray<float> -> Quaternion | |
abstract toArray: unit -> ResizeArray<float> | |
abstract fromArray: xyzw: ResizeArray<float> * ?offset: float -> Quaternion | |
abstract toArray: ?xyzw: ResizeArray<float> * ?offset: float -> ResizeArray<float> | |
abstract onChange: callback: Function -> Quaternion | |
abstract onChangeCallback: Function with get, set | |
abstract multiplyVector3: v: obj option -> obj option | |
/// Implementation of a quaternion. This is used for rotating things without incurring in the dreaded gimbal lock issue, amongst other advantages. | |
type [<AllowNullLiteral>] QuaternionStatic = | |
/// <param name="x">x coordinate</param> | |
/// <param name="y">y coordinate</param> | |
/// <param name="z">z coordinate</param> | |
/// <param name="w">w coordinate</param> | |
[<Emit "new $0($1...)">] abstract Create: ?x: float * ?y: float * ?z: float * ?w: float -> Quaternion | |
/// Adapted from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/. | |
abstract slerp: qa: Quaternion * qb: Quaternion * qm: Quaternion * t: float -> Quaternion | |
abstract slerpFlat: dst: ResizeArray<float> * dstOffset: float * src0: ResizeArray<float> * srcOffset: float * src1: ResizeArray<float> * stcOffset1: float * t: float -> Quaternion | |
type [<AllowNullLiteral>] Ray = | |
abstract origin: Vector3 with get, set | |
abstract direction: Vector3 with get, set | |
abstract set: origin: Vector3 * direction: Vector3 -> Ray | |
abstract clone: unit -> Ray | |
abstract copy: ray: Ray -> Ray | |
abstract at: t: float * target: Vector3 -> Vector3 | |
abstract lookAt: v: Vector3 -> Vector3 | |
abstract recast: t: float -> Ray | |
abstract closestPointToPoint: point: Vector3 * target: Vector3 -> Vector3 | |
abstract distanceToPoint: point: Vector3 -> float | |
abstract distanceSqToPoint: point: Vector3 -> float | |
abstract distanceSqToSegment: v0: Vector3 * v1: Vector3 * ?optionalPointOnRay: Vector3 * ?optionalPointOnSegment: Vector3 -> float | |
abstract intersectSphere: sphere: Sphere * target: Vector3 -> Vector3 | |
abstract intersectsSphere: sphere: Sphere -> bool | |
abstract distanceToPlane: plane: Plane -> float | |
abstract intersectPlane: plane: Plane * target: Vector3 -> Vector3 | |
abstract intersectsPlane: plane: Plane -> bool | |
abstract intersectBox: box: Box3 * target: Vector3 -> Vector3 | |
abstract intersectsBox: box: Box3 -> bool | |
abstract intersectTriangle: a: Vector3 * b: Vector3 * c: Vector3 * backfaceCulling: bool * target: Vector3 -> Vector3 | |
abstract applyMatrix4: matrix4: Matrix4 -> Ray | |
abstract equals: ray: Ray -> bool | |
abstract isIntersectionBox: b: obj option -> obj option | |
abstract isIntersectionPlane: p: obj option -> obj option | |
abstract isIntersectionSphere: s: obj option -> obj option | |
type [<AllowNullLiteral>] RayStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?origin: Vector3 * ?direction: Vector3 -> Ray | |
type [<AllowNullLiteral>] Sphere = | |
abstract center: Vector3 with get, set | |
abstract radius: float with get, set | |
abstract set: center: Vector3 * radius: float -> Sphere | |
abstract setFromPoints: points: ResizeArray<Vector3> * ?optionalCenter: Vector3 -> Sphere | |
abstract clone: unit -> Sphere | |
abstract copy: sphere: Sphere -> Sphere | |
abstract empty: unit -> bool | |
abstract containsPoint: point: Vector3 -> bool | |
abstract distanceToPoint: point: Vector3 -> float | |
abstract intersectsSphere: sphere: Sphere -> bool | |
abstract intersectsBox: box: Box3 -> bool | |
abstract intersectsPlane: plane: Plane -> bool | |
abstract clampPoint: point: Vector3 * target: Vector3 -> Vector3 | |
abstract getBoundingBox: target: Box3 -> Box3 | |
abstract applyMatrix4: matrix: Matrix4 -> Sphere | |
abstract translate: offset: Vector3 -> Sphere | |
abstract equals: sphere: Sphere -> bool | |
type [<AllowNullLiteral>] SphereStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?center: Vector3 * ?radius: float -> Sphere | |
type [<AllowNullLiteral>] SplineControlPoint = | |
abstract x: float with get, set | |
abstract y: float with get, set | |
abstract z: float with get, set | |
type [<AllowNullLiteral>] Triangle = | |
abstract a: Vector3 with get, set | |
abstract b: Vector3 with get, set | |
abstract c: Vector3 with get, set | |
abstract set: a: Vector3 * b: Vector3 * c: Vector3 -> Triangle | |
abstract setFromPointsAndIndices: points: ResizeArray<Vector3> * i0: float * i1: float * i2: float -> Triangle | |
abstract clone: unit -> Triangle | |
abstract copy: triangle: Triangle -> Triangle | |
abstract getArea: unit -> float | |
abstract getMidpoint: target: Vector3 -> Vector3 | |
abstract getNormal: target: Vector3 -> Vector3 | |
abstract getPlane: target: Vector3 -> Plane | |
abstract getBarycoord: point: Vector3 * target: Vector3 -> Vector3 | |
abstract containsPoint: point: Vector3 -> bool | |
abstract closestPointToPoint: point: Vector3 * target: Vector3 -> Vector3 | |
abstract equals: triangle: Triangle -> bool | |
type [<AllowNullLiteral>] TriangleStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?a: Vector3 * ?b: Vector3 * ?c: Vector3 -> Triangle | |
abstract getNormal: a: Vector3 * b: Vector3 * c: Vector3 * target: Vector3 -> Vector3 | |
abstract getBarycoord: point: Vector3 * a: Vector3 * b: Vector3 * c: Vector3 * target: Vector3 -> Vector3 | |
abstract containsPoint: point: Vector3 * a: Vector3 * b: Vector3 * c: Vector3 -> bool | |
/// ( interface Vector<T> ) | |
/// | |
/// Abstract interface of Vector2, Vector3 and Vector4. | |
/// Currently the members of Vector is NOT type safe because it accepts different typed vectors. | |
/// Those definitions will be changed when TypeScript innovates Generics to be type safe. | |
type [<AllowNullLiteral>] Vector = | |
abstract setComponent: index: float * value: float -> Vector | |
abstract getComponent: index: float -> float | |
abstract set: [<ParamArray>] args: ResizeArray<float> -> Vector | |
abstract setScalar: scalar: float -> Vector | |
/// copy(v:T):T; | |
abstract copy: v: Vector -> Vector | |
/// NOTE: The second argument is deprecated. | |
/// | |
/// add(v:T):T; | |
abstract add: v: Vector * ?w: Vector -> Vector | |
/// addVectors(a:T, b:T):T; | |
abstract addVectors: a: Vector * b: Vector -> Vector | |
abstract addScaledVector: vector: Vector * scale: float -> Vector | |
/// Adds the scalar value s to this vector's values. | |
abstract addScalar: scalar: float -> Vector | |
/// sub(v:T):T; | |
abstract sub: v: Vector -> Vector | |
/// subVectors(a:T, b:T):T; | |
abstract subVectors: a: Vector * b: Vector -> Vector | |
/// multiplyScalar(s:number):T; | |
abstract multiplyScalar: s: float -> Vector | |
/// divideScalar(s:number):T; | |
abstract divideScalar: s: float -> Vector | |
/// negate():T; | |
abstract negate: unit -> Vector | |
/// dot(v:T):T; | |
abstract dot: v: Vector -> float | |
/// lengthSq():number; | |
abstract lengthSq: unit -> float | |
/// length():number; | |
abstract length: unit -> float | |
/// normalize():T; | |
abstract normalize: unit -> Vector | |
/// NOTE: Vector4 doesn't have the property. | |
/// | |
/// distanceTo(v:T):number; | |
abstract distanceTo: v: Vector -> float | |
/// NOTE: Vector4 doesn't have the property. | |
/// | |
/// distanceToSquared(v:T):number; | |
abstract distanceToSquared: v: Vector -> float | |
/// setLength(l:number):T; | |
abstract setLength: l: float -> Vector | |
/// lerp(v:T, alpha:number):T; | |
abstract lerp: v: Vector * alpha: float -> Vector | |
/// equals(v:T):boolean; | |
abstract equals: v: Vector -> bool | |
/// clone():T; | |
abstract clone: unit -> Vector | |
/// 2D vector. | |
/// | |
/// ( class Vector2 implements Vector<Vector2> ) | |
type [<AllowNullLiteral>] Vector2 = | |
inherit Vector | |
abstract x: float with get, set | |
abstract y: float with get, set | |
abstract width: float with get, set | |
abstract height: float with get, set | |
abstract isVector2: obj with get, set | |
/// Sets value of this vector. | |
abstract set: x: float * y: float -> Vector2 | |
/// Sets the x and y values of this vector both equal to scalar. | |
abstract setScalar: scalar: float -> Vector2 | |
/// Sets X component of this vector. | |
abstract setX: x: float -> Vector2 | |
/// Sets Y component of this vector. | |
abstract setY: y: float -> Vector2 | |
/// Sets a component of this vector. | |
abstract setComponent: index: float * value: float -> Vector2 | |
/// Gets a component of this vector. | |
abstract getComponent: index: float -> float | |
/// Returns a new Vector2 instance with the same `x` and `y` values. | |
abstract clone: unit -> Vector2 | |
/// Copies value of v to this vector. | |
abstract copy: v: Vector2 -> Vector2 | |
/// Adds v to this vector. | |
abstract add: v: Vector2 * ?w: Vector2 -> Vector2 | |
/// Adds the scalar value s to this vector's x and y values. | |
abstract addScalar: s: float -> Vector2 | |
/// Sets this vector to a + b. | |
abstract addVectors: a: Vector2 * b: Vector2 -> Vector2 | |
/// Adds the multiple of v and s to this vector. | |
abstract addScaledVector: v: Vector2 * s: float -> Vector2 | |
/// Subtracts v from this vector. | |
abstract sub: v: Vector2 -> Vector2 | |
/// Subtracts s from this vector's x and y components. | |
abstract subScalar: s: float -> Vector2 | |
/// Sets this vector to a - b. | |
abstract subVectors: a: Vector2 * b: Vector2 -> Vector2 | |
/// Multiplies this vector by v. | |
abstract multiply: v: Vector2 -> Vector2 | |
/// Multiplies this vector by scalar s. | |
abstract multiplyScalar: scalar: float -> Vector2 | |
/// Divides this vector by v. | |
abstract divide: v: Vector2 -> Vector2 | |
/// Divides this vector by scalar s. | |
/// Set vector to ( 0, 0 ) if s == 0. | |
abstract divideScalar: s: float -> Vector2 | |
/// Multiplies this vector (with an implicit 1 as the 3rd component) by m. | |
abstract applyMatrix3: m: Matrix3 -> Vector2 | |
/// If this vector's x or y value is greater than v's x or y value, replace that value with the corresponding min value. | |
abstract min: v: Vector2 -> Vector2 | |
/// If this vector's x or y value is less than v's x or y value, replace that value with the corresponding max value. | |
abstract max: v: Vector2 -> Vector2 | |
/// <summary>If this vector's x or y value is greater than the max vector's x or y value, it is replaced by the corresponding value. | |
/// If this vector's x or y value is less than the min vector's x or y value, it is replaced by the corresponding value.</summary> | |
/// <param name="min">the minimum x and y values.</param> | |
/// <param name="max">the maximum x and y values in the desired range.</param> | |
abstract clamp: min: Vector2 * max: Vector2 -> Vector2 | |
/// <summary>If this vector's x or y values are greater than the max value, they are replaced by the max value. | |
/// If this vector's x or y values are less than the min value, they are replaced by the min value.</summary> | |
/// <param name="min">the minimum value the components will be clamped to.</param> | |
/// <param name="max">the maximum value the components will be clamped to.</param> | |
abstract clampScalar: min: float * max: float -> Vector2 | |
/// <summary>If this vector's length is greater than the max value, it is replaced by the max value. | |
/// If this vector's length is less than the min value, it is replaced by the min value.</summary> | |
/// <param name="min">the minimum value the length will be clamped to.</param> | |
/// <param name="max">the maximum value the length will be clamped to.</param> | |
abstract clampLength: min: float * max: float -> Vector2 | |
/// The components of the vector are rounded down to the nearest integer value. | |
abstract floor: unit -> Vector2 | |
/// The x and y components of the vector are rounded up to the nearest integer value. | |
abstract ceil: unit -> Vector2 | |
/// The components of the vector are rounded to the nearest integer value. | |
abstract round: unit -> Vector2 | |
/// The components of the vector are rounded towards zero (up if negative, down if positive) to an integer value. | |
abstract roundToZero: unit -> Vector2 | |
/// Inverts this vector. | |
abstract negate: unit -> Vector2 | |
/// Computes dot product of this vector and v. | |
abstract dot: v: Vector2 -> float | |
/// Computes squared length of this vector. | |
abstract lengthSq: unit -> float | |
/// Computes length of this vector. | |
abstract length: unit -> float | |
abstract lengthManhattan: unit -> float | |
/// Computes the Manhattan length of this vector. | |
abstract manhattanLength: unit -> float | |
/// Normalizes this vector. | |
abstract normalize: unit -> Vector2 | |
/// computes the angle in radians with respect to the positive x-axis | |
abstract angle: unit -> float | |
/// Computes distance of this vector to v. | |
abstract distanceTo: v: Vector2 -> float | |
/// Computes squared distance of this vector to v. | |
abstract distanceToSquared: v: Vector2 -> float | |
abstract distanceToManhattan: v: Vector2 -> float | |
/// <summary>Computes the Manhattan length (distance) from this vector to the given vector v</summary> | |
/// <param name="v"></param> | |
abstract manhattanDistanceTo: v: Vector2 -> float | |
/// Normalizes this vector and multiplies it by l. | |
abstract setLength: length: float -> Vector2 | |
/// <summary>Linearly interpolates between this vector and v, where alpha is the distance along the line - alpha = 0 will be this vector, and alpha = 1 will be v.</summary> | |
/// <param name="v">vector to interpolate towards.</param> | |
/// <param name="alpha">interpolation factor in the closed interval [0, 1].</param> | |
abstract lerp: v: Vector2 * alpha: float -> Vector2 | |
/// <summary>Sets this vector to be the vector linearly interpolated between v1 and v2 where alpha is the distance along the line connecting the two vectors - alpha = 0 will be v1, and alpha = 1 will be v2.</summary> | |
/// <param name="v1">the starting vector.</param> | |
/// <param name="v2">vector to interpolate towards.</param> | |
/// <param name="alpha">interpolation factor in the closed interval [0, 1].</param> | |
abstract lerpVectors: v1: Vector2 * v2: Vector2 * alpha: float -> Vector2 | |
/// Checks for strict equality of this vector and v. | |
abstract equals: v: Vector2 -> bool | |
/// <summary>Sets this vector's x value to be array[offset] and y value to be array[offset + 1].</summary> | |
/// <param name="array">the source array.</param> | |
/// <param name="offset">(optional) offset into the array. Default is 0.</param> | |
abstract fromArray: array: ResizeArray<float> * ?offset: float -> Vector2 | |
/// <summary>Returns an array [x, y], or copies x and y into the provided array.</summary> | |
/// <param name="array">(optional) array to store the vector to. If this is not provided, a new array will be created.</param> | |
/// <param name="offset">(optional) optional offset into the array.</param> | |
abstract toArray: ?array: ResizeArray<float> * ?offset: float -> ResizeArray<float> | |
/// <summary>Sets this vector's x and y values from the attribute.</summary> | |
/// <param name="attribute">the source attribute.</param> | |
/// <param name="index">index in the attribute.</param> | |
abstract fromBufferAttribute: attribute: BufferAttribute * index: float -> Vector2 | |
/// <summary>Rotates the vector around center by angle radians.</summary> | |
/// <param name="center">the point around which to rotate.</param> | |
/// <param name="angle">the angle to rotate, in radians.</param> | |
abstract rotateAround: center: Vector2 * angle: float -> Vector2 | |
/// 2D vector. | |
/// | |
/// ( class Vector2 implements Vector<Vector2> ) | |
type [<AllowNullLiteral>] Vector2Static = | |
[<Emit "new $0($1...)">] abstract Create: ?x: float * ?y: float -> Vector2 | |
/// 3D vector. | |
type [<AllowNullLiteral>] Vector3 = | |
inherit Vector | |
abstract x: float with get, set | |
abstract y: float with get, set | |
abstract z: float with get, set | |
abstract isVector3: obj with get, set | |
/// Sets value of this vector. | |
abstract set: x: float * y: float * z: float -> Vector3 | |
/// Sets all values of this vector. | |
abstract setScalar: scalar: float -> Vector3 | |
/// Sets x value of this vector. | |
abstract setX: x: float -> Vector3 | |
/// Sets y value of this vector. | |
abstract setY: y: float -> Vector3 | |
/// Sets z value of this vector. | |
abstract setZ: z: float -> Vector3 | |
abstract setComponent: index: float * value: float -> Vector3 | |
abstract getComponent: index: float -> float | |
/// Clones this vector. | |
abstract clone: unit -> Vector3 | |
/// Copies value of v to this vector. | |
abstract copy: v: Vector3 -> Vector3 | |
/// Adds v to this vector. | |
abstract add: a: Vector3 * ?b: Vector3 -> Vector3 | |
abstract addScalar: s: float -> Vector3 | |
abstract addScaledVector: v: Vector3 * s: float -> Vector3 | |
/// Sets this vector to a + b. | |
abstract addVectors: a: Vector3 * b: Vector3 -> Vector3 | |
/// Subtracts v from this vector. | |
abstract sub: a: Vector3 -> Vector3 | |
abstract subScalar: s: float -> Vector3 | |
/// Sets this vector to a - b. | |
abstract subVectors: a: Vector3 * b: Vector3 -> Vector3 | |
abstract multiply: v: Vector3 -> Vector3 | |
/// Multiplies this vector by scalar s. | |
abstract multiplyScalar: s: float -> Vector3 | |
abstract multiplyVectors: a: Vector3 * b: Vector3 -> Vector3 | |
abstract applyEuler: euler: Euler -> Vector3 | |
abstract applyAxisAngle: axis: Vector3 * angle: float -> Vector3 | |
abstract applyMatrix3: m: Matrix3 -> Vector3 | |
abstract applyMatrix4: m: Matrix4 -> Vector3 | |
abstract applyQuaternion: q: Quaternion -> Vector3 | |
abstract project: camrea: Camera -> Vector3 | |
abstract unproject: camera: Camera -> Vector3 | |
abstract transformDirection: m: Matrix4 -> Vector3 | |
abstract divide: v: Vector3 -> Vector3 | |
/// Divides this vector by scalar s. | |
/// Set vector to ( 0, 0, 0 ) if s == 0. | |
abstract divideScalar: s: float -> Vector3 | |
abstract min: v: Vector3 -> Vector3 | |
abstract max: v: Vector3 -> Vector3 | |
abstract clamp: min: Vector3 * max: Vector3 -> Vector3 | |
abstract clampScalar: min: float * max: float -> Vector3 | |
abstract clampLength: min: float * max: float -> Vector3 | |
abstract floor: unit -> Vector3 | |
abstract ceil: unit -> Vector3 | |
abstract round: unit -> Vector3 | |
abstract roundToZero: unit -> Vector3 | |
/// Inverts this vector. | |
abstract negate: unit -> Vector3 | |
/// Computes dot product of this vector and v. | |
abstract dot: v: Vector3 -> float | |
/// Computes squared length of this vector. | |
abstract lengthSq: unit -> float | |
/// Computes length of this vector. | |
abstract length: unit -> float | |
/// Computes Manhattan length of this vector. | |
/// http://en.wikipedia.org/wiki/Taxicab_geometry | |
abstract lengthManhattan: unit -> float | |
/// Computes the Manhattan length of this vector. | |
abstract manhattanLength: unit -> float | |
/// <summary>Computes the Manhattan length (distance) from this vector to the given vector v</summary> | |
/// <param name="v"></param> | |
abstract manhattanDistanceTo: v: Vector3 -> float | |
/// Normalizes this vector. | |
abstract normalize: unit -> Vector3 | |
/// Normalizes this vector and multiplies it by l. | |
abstract setLength: l: float -> Vector3 | |
abstract lerp: v: Vector3 * alpha: float -> Vector3 | |
abstract lerpVectors: v1: Vector3 * v2: Vector3 * alpha: float -> Vector3 | |
/// Sets this vector to cross product of itself and v. | |
abstract cross: a: Vector3 * ?w: Vector3 -> Vector3 | |
/// Sets this vector to cross product of a and b. | |
abstract crossVectors: a: Vector3 * b: Vector3 -> Vector3 | |
abstract projectOnVector: v: Vector3 -> Vector3 | |
abstract projectOnPlane: planeNormal: Vector3 -> Vector3 | |
abstract reflect: vector: Vector3 -> Vector3 | |
abstract angleTo: v: Vector3 -> float | |
/// Computes distance of this vector to v. | |
abstract distanceTo: v: Vector3 -> float | |
/// Computes squared distance of this vector to v. | |
abstract distanceToSquared: v: Vector3 -> float | |
abstract distanceToManhattan: v: Vector3 -> float | |
abstract setFromSpherical: s: Spherical -> Vector3 | |
abstract setFromCylindrical: s: Cylindrical -> Vector3 | |
abstract setFromMatrixPosition: m: Matrix4 -> Vector3 | |
abstract setFromMatrixScale: m: Matrix4 -> Vector3 | |
abstract setFromMatrixColumn: matrix: Matrix4 * index: float -> Vector3 | |
/// Checks for strict equality of this vector and v. | |
abstract equals: v: Vector3 -> bool | |
abstract fromArray: xyz: ResizeArray<float> * ?offset: float -> Vector3 | |
abstract toArray: ?xyz: ResizeArray<float> * ?offset: float -> ResizeArray<float> | |
abstract fromBufferAttribute: attribute: BufferAttribute * index: float * ?offset: float -> Vector3 | |
/// 3D vector. | |
type [<AllowNullLiteral>] Vector3Static = | |
[<Emit "new $0($1...)">] abstract Create: ?x: float * ?y: float * ?z: float -> Vector3 | |
type [<AllowNullLiteral>] Vertex = | |
inherit Vector3 | |
type [<AllowNullLiteral>] VertexStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Vertex | |
/// 4D vector. | |
/// | |
/// ( class Vector4 implements Vector<Vector4> ) | |
type [<AllowNullLiteral>] Vector4 = | |
inherit Vector | |
abstract x: float with get, set | |
abstract y: float with get, set | |
abstract z: float with get, set | |
abstract w: float with get, set | |
abstract isVector4: obj with get, set | |
/// Sets value of this vector. | |
abstract set: x: float * y: float * z: float * w: float -> Vector4 | |
/// Sets all values of this vector. | |
abstract setScalar: scalar: float -> Vector4 | |
/// Sets X component of this vector. | |
abstract setX: x: float -> Vector4 | |
/// Sets Y component of this vector. | |
abstract setY: y: float -> Vector4 | |
/// Sets Z component of this vector. | |
abstract setZ: z: float -> Vector4 | |
/// Sets w component of this vector. | |
abstract setW: w: float -> Vector4 | |
abstract setComponent: index: float * value: float -> Vector4 | |
abstract getComponent: index: float -> float | |
/// Clones this vector. | |
abstract clone: unit -> Vector4 | |
/// Copies value of v to this vector. | |
abstract copy: v: Vector4 -> Vector4 | |
/// Adds v to this vector. | |
abstract add: v: Vector4 * ?w: Vector4 -> Vector4 | |
abstract addScalar: scalar: float -> Vector4 | |
/// Sets this vector to a + b. | |
abstract addVectors: a: Vector4 * b: Vector4 -> Vector4 | |
abstract addScaledVector: v: Vector4 * s: float -> Vector4 | |
/// Subtracts v from this vector. | |
abstract sub: v: Vector4 -> Vector4 | |
abstract subScalar: s: float -> Vector4 | |
/// Sets this vector to a - b. | |
abstract subVectors: a: Vector4 * b: Vector4 -> Vector4 | |
/// Multiplies this vector by scalar s. | |
abstract multiplyScalar: s: float -> Vector4 | |
abstract applyMatrix4: m: Matrix4 -> Vector4 | |
/// Divides this vector by scalar s. | |
/// Set vector to ( 0, 0, 0 ) if s == 0. | |
abstract divideScalar: s: float -> Vector4 | |
/// <summary>http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm</summary> | |
/// <param name="q">is assumed to be normalized</param> | |
abstract setAxisAngleFromQuaternion: q: Quaternion -> Vector4 | |
/// <summary>http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm</summary> | |
/// <param name="m">assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)</param> | |
abstract setAxisAngleFromRotationMatrix: m: Matrix3 -> Vector4 | |
abstract min: v: Vector4 -> Vector4 | |
abstract max: v: Vector4 -> Vector4 | |
abstract clamp: min: Vector4 * max: Vector4 -> Vector4 | |
abstract clampScalar: min: float * max: float -> Vector4 | |
abstract floor: unit -> Vector4 | |
abstract ceil: unit -> Vector4 | |
abstract round: unit -> Vector4 | |
abstract roundToZero: unit -> Vector4 | |
/// Inverts this vector. | |
abstract negate: unit -> Vector4 | |
/// Computes dot product of this vector and v. | |
abstract dot: v: Vector4 -> float | |
/// Computes squared length of this vector. | |
abstract lengthSq: unit -> float | |
/// Computes length of this vector. | |
abstract length: unit -> float | |
/// Computes the Manhattan length of this vector. | |
abstract manhattanLength: unit -> float | |
/// Normalizes this vector. | |
abstract normalize: unit -> Vector4 | |
/// Normalizes this vector and multiplies it by l. | |
abstract setLength: length: float -> Vector4 | |
/// Linearly interpolate between this vector and v with alpha factor. | |
abstract lerp: v: Vector4 * alpha: float -> Vector4 | |
abstract lerpVectors: v1: Vector4 * v2: Vector4 * alpha: float -> Vector4 | |
/// Checks for strict equality of this vector and v. | |
abstract equals: v: Vector4 -> bool | |
abstract fromArray: xyzw: ResizeArray<float> * ?offset: float -> Vector4 | |
abstract toArray: ?xyzw: ResizeArray<float> * ?offset: float -> ResizeArray<float> | |
abstract fromBufferAttribute: attribute: BufferAttribute * index: float * ?offset: float -> Vector4 | |
/// 4D vector. | |
/// | |
/// ( class Vector4 implements Vector<Vector4> ) | |
type [<AllowNullLiteral>] Vector4Static = | |
[<Emit "new $0($1...)">] abstract Create: ?x: float * ?y: float * ?z: float * ?w: float -> Vector4 | |
type [<AllowNullLiteral>] Interpolant = | |
abstract parameterPositions: obj option with get, set | |
abstract samplesValues: obj option with get, set | |
abstract valueSize: float with get, set | |
abstract resultBuffer: obj option with get, set | |
abstract evaluate: time: float -> obj option | |
type [<AllowNullLiteral>] InterpolantStatic = | |
[<Emit "new $0($1...)">] abstract Create: parameterPositions: obj option * samplesValues: obj option * sampleSize: float * ?resultBuffer: obj option -> Interpolant | |
type [<AllowNullLiteral>] CubicInterpolant = | |
inherit Interpolant | |
abstract interpolate_: i1: float * t0: float * t: float * t1: float -> obj option | |
type [<AllowNullLiteral>] CubicInterpolantStatic = | |
[<Emit "new $0($1...)">] abstract Create: parameterPositions: obj option * samplesValues: obj option * sampleSize: float * ?resultBuffer: obj option -> CubicInterpolant | |
type [<AllowNullLiteral>] DiscreteInterpolant = | |
inherit Interpolant | |
abstract interpolate_: i1: float * t0: float * t: float * t1: float -> obj option | |
type [<AllowNullLiteral>] DiscreteInterpolantStatic = | |
[<Emit "new $0($1...)">] abstract Create: parameterPositions: obj option * samplesValues: obj option * sampleSize: float * ?resultBuffer: obj option -> DiscreteInterpolant | |
type [<AllowNullLiteral>] LinearInterpolant = | |
inherit Interpolant | |
abstract interpolate_: i1: float * t0: float * t: float * t1: float -> obj option | |
type [<AllowNullLiteral>] LinearInterpolantStatic = | |
[<Emit "new $0($1...)">] abstract Create: parameterPositions: obj option * samplesValues: obj option * sampleSize: float * ?resultBuffer: obj option -> LinearInterpolant | |
type [<AllowNullLiteral>] QuaternionLinearInterpolant = | |
inherit Interpolant | |
abstract interpolate_: i1: float * t0: float * t: float * t1: float -> obj option | |
type [<AllowNullLiteral>] QuaternionLinearInterpolantStatic = | |
[<Emit "new $0($1...)">] abstract Create: parameterPositions: obj option * samplesValues: obj option * sampleSize: float * ?resultBuffer: obj option -> QuaternionLinearInterpolant | |
type [<AllowNullLiteral>] Bone = | |
inherit Object3D | |
abstract isBone: obj with get, set | |
abstract ``type``: string with get, set | |
type [<AllowNullLiteral>] BoneStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Bone | |
type [<AllowNullLiteral>] Group = | |
inherit Object3D | |
abstract ``type``: string with get, set | |
abstract isGroup: obj with get, set | |
type [<AllowNullLiteral>] GroupStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Group | |
type [<AllowNullLiteral>] LOD = | |
inherit Object3D | |
abstract ``type``: string with get, set | |
abstract levels: ResizeArray<obj> with get, set | |
abstract addLevel: ``object``: Object3D * ?distance: float -> unit | |
abstract getObjectForDistance: distance: float -> Object3D | |
abstract raycast: raycaster: Raycaster * intersects: ResizeArray<Intersection> -> unit | |
abstract update: camera: Camera -> unit | |
abstract toJSON: meta: obj option -> obj option | |
abstract objects: ResizeArray<obj option> with get, set | |
type [<AllowNullLiteral>] LODStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> LOD | |
type [<AllowNullLiteral>] Line = | |
inherit Object3D | |
abstract geometry: U2<Geometry, BufferGeometry> with get, set | |
abstract material: U2<Material, ResizeArray<Material>> with get, set | |
abstract ``type``: string with get, set | |
abstract isLine: obj with get, set | |
abstract computeLineDistances: unit -> Line | |
abstract raycast: raycaster: Raycaster * intersects: ResizeArray<Intersection> -> unit | |
type [<AllowNullLiteral>] LineStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?geometry: U2<Geometry, BufferGeometry> * ?material: U2<Material, ResizeArray<Material>> * ?mode: float -> Line | |
type [<AllowNullLiteral>] LineSegments = | |
inherit Line | |
type [<AllowNullLiteral>] LineSegmentsStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?geometry: U2<Geometry, BufferGeometry> * ?material: U2<Material, ResizeArray<Material>> * ?mode: float -> LineSegments | |
type [<AllowNullLiteral>] Mesh = | |
inherit Object3D | |
abstract geometry: U2<Geometry, BufferGeometry> with get, set | |
abstract material: U2<Material, ResizeArray<Material>> with get, set | |
abstract drawMode: TrianglesDrawModes with get, set | |
abstract morphTargetInfluences: ResizeArray<float> option with get, set | |
abstract morphTargetDictionary: obj option with get, set | |
abstract isMesh: obj with get, set | |
abstract ``type``: string with get, set | |
abstract setDrawMode: drawMode: TrianglesDrawModes -> unit | |
abstract updateMorphTargets: unit -> unit | |
abstract raycast: raycaster: Raycaster * intersects: ResizeArray<Intersection> -> unit | |
abstract copy: source: Mesh * ?recursive: bool -> Mesh | |
type [<AllowNullLiteral>] MeshStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?geometry: U2<Geometry, BufferGeometry> * ?material: U2<Material, ResizeArray<Material>> -> Mesh | |
/// A class for displaying particles in the form of variable size points. For example, if using the WebGLRenderer, the particles are displayed using GL_POINTS. | |
type [<AllowNullLiteral>] Points = | |
inherit Object3D | |
abstract ``type``: string with get, set | |
abstract isPoints: obj with get, set | |
/// An instance of Geometry or BufferGeometry, where each vertex designates the position of a particle in the system. | |
abstract geometry: U2<Geometry, BufferGeometry> with get, set | |
/// An instance of Material, defining the object's appearance. Default is a PointsMaterial with randomised colour. | |
abstract material: U2<Material, ResizeArray<Material>> with get, set | |
abstract raycast: raycaster: Raycaster * intersects: ResizeArray<Intersection> -> unit | |
/// A class for displaying particles in the form of variable size points. For example, if using the WebGLRenderer, the particles are displayed using GL_POINTS. | |
type [<AllowNullLiteral>] PointsStatic = | |
/// <param name="geometry">An instance of Geometry or BufferGeometry.</param> | |
/// <param name="material">An instance of Material (optional).</param> | |
[<Emit "new $0($1...)">] abstract Create: ?geometry: U2<Geometry, BufferGeometry> * ?material: U2<Material, ResizeArray<Material>> -> Points | |
type [<AllowNullLiteral>] PointCloud = | |
inherit Points | |
type [<AllowNullLiteral>] PointCloudStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> PointCloud | |
type [<AllowNullLiteral>] ParticleSystem = | |
inherit Points | |
type [<AllowNullLiteral>] ParticleSystemStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> ParticleSystem | |
type [<AllowNullLiteral>] Skeleton = | |
abstract useVertexTexture: bool with get, set | |
abstract identityMatrix: Matrix4 with get, set | |
abstract bones: ResizeArray<Bone> with get, set | |
abstract boneTextureWidth: float with get, set | |
abstract boneTextureHeight: float with get, set | |
abstract boneMatrices: Float32Array with get, set | |
abstract boneTexture: DataTexture with get, set | |
abstract boneInverses: ResizeArray<Matrix4> with get, set | |
abstract calculateInverses: bone: Bone -> unit | |
abstract pose: unit -> unit | |
abstract update: unit -> unit | |
abstract clone: unit -> Skeleton | |
type [<AllowNullLiteral>] SkeletonStatic = | |
[<Emit "new $0($1...)">] abstract Create: bones: ResizeArray<Bone> * ?boneInverses: ResizeArray<Matrix4> -> Skeleton | |
type [<AllowNullLiteral>] SkinnedMesh = | |
inherit Mesh | |
abstract bindMode: string with get, set | |
abstract bindMatrix: Matrix4 with get, set | |
abstract bindMatrixInverse: Matrix4 with get, set | |
abstract skeleton: Skeleton with get, set | |
abstract bind: skeleton: Skeleton * ?bindMatrix: Matrix4 -> unit | |
abstract pose: unit -> unit | |
abstract normalizeSkinWeights: unit -> unit | |
abstract updateMatrixWorld: ?force: bool -> unit | |
type [<AllowNullLiteral>] SkinnedMeshStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?geometry: U2<Geometry, BufferGeometry> * ?material: U2<Material, ResizeArray<Material>> * ?useVertexTexture: bool -> SkinnedMesh | |
type [<AllowNullLiteral>] Sprite = | |
inherit Object3D | |
abstract ``type``: string with get, set | |
abstract isSprite: obj with get, set | |
abstract material: Material with get, set | |
abstract center: Vector2 with get, set | |
abstract raycast: raycaster: Raycaster * intersects: ResizeArray<Intersection> -> unit | |
abstract copy: source: Sprite * ?recursive: bool -> Sprite | |
type [<AllowNullLiteral>] SpriteStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?material: Material -> Sprite | |
type [<AllowNullLiteral>] Particle = | |
inherit Sprite | |
type [<AllowNullLiteral>] ParticleStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Particle | |
type [<AllowNullLiteral>] Renderer = | |
abstract domElement: HTMLCanvasElement with get, set | |
abstract render: scene: Scene * camera: Camera -> unit | |
abstract setSize: width: float * height: float * ?updateStyle: bool -> unit | |
type [<AllowNullLiteral>] WebGLRendererParameters = | |
/// A Canvas where the renderer draws its output. | |
abstract canvas: HTMLCanvasElement option with get, set | |
/// A WebGL Rendering Context. | |
/// (https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext) | |
/// Default is null | |
abstract context: WebGLRenderingContext option with get, set | |
/// shader precision. Can be "highp", "mediump" or "lowp". | |
abstract precision: string option with get, set | |
/// default is true. | |
abstract alpha: bool option with get, set | |
/// default is true. | |
abstract premultipliedAlpha: bool option with get, set | |
/// default is false. | |
abstract antialias: bool option with get, set | |
/// default is true. | |
abstract stencil: bool option with get, set | |
/// default is false. | |
abstract preserveDrawingBuffer: bool option with get, set | |
/// default is 0x000000. | |
abstract clearColor: float option with get, set | |
/// default is 0. | |
abstract clearAlpha: float option with get, set | |
abstract devicePixelRatio: float option with get, set | |
/// default is false. | |
abstract logarithmicDepthBuffer: bool option with get, set | |
/// The WebGL renderer displays your beautifully crafted scenes using WebGL, if your device supports it. | |
/// This renderer has way better performance than CanvasRenderer. | |
type [<AllowNullLiteral>] WebGLRenderer = | |
inherit Renderer | |
/// A Canvas where the renderer draws its output. | |
/// This is automatically created by the renderer in the constructor (if not provided already); you just need to add it to your page. | |
abstract domElement: HTMLCanvasElement with get, set | |
/// The HTML5 Canvas's 'webgl' context obtained from the canvas where the renderer will draw. | |
abstract context: WebGLRenderingContext with get, set | |
/// Defines whether the renderer should automatically clear its output before rendering. | |
abstract autoClear: bool with get, set | |
/// If autoClear is true, defines whether the renderer should clear the color buffer. Default is true. | |
abstract autoClearColor: bool with get, set | |
/// If autoClear is true, defines whether the renderer should clear the depth buffer. Default is true. | |
abstract autoClearDepth: bool with get, set | |
/// If autoClear is true, defines whether the renderer should clear the stencil buffer. Default is true. | |
abstract autoClearStencil: bool with get, set | |
/// Defines whether the renderer should sort objects. Default is true. | |
abstract sortObjects: bool with get, set | |
abstract clippingPlanes: ResizeArray<obj option> with get, set | |
abstract localClippingEnabled: bool with get, set | |
abstract extensions: WebGLExtensions with get, set | |
/// Default is false. | |
abstract gammaInput: bool with get, set | |
/// Default is false. | |
abstract gammaOutput: bool with get, set | |
abstract physicallyCorrectLights: bool with get, set | |
abstract toneMapping: ToneMapping with get, set | |
abstract toneMappingExposure: float with get, set | |
abstract toneMappingWhitePoint: float with get, set | |
/// Default is false. | |
abstract shadowMapDebug: bool with get, set | |
/// Default is 8. | |
abstract maxMorphTargets: float with get, set | |
/// Default is 4. | |
abstract maxMorphNormals: float with get, set | |
abstract info: WebGLInfo with get, set | |
abstract shadowMap: WebGLShadowMap with get, set | |
abstract pixelRation: float with get, set | |
abstract capabilities: WebGLCapabilities with get, set | |
abstract properties: WebGLProperties with get, set | |
abstract renderLists: WebGLRenderLists with get, set | |
abstract state: WebGLState with get, set | |
abstract allocTextureUnit: obj option with get, set | |
abstract vr: WebVRManager with get, set | |
/// Return the WebGL context. | |
abstract getContext: unit -> WebGLRenderingContext | |
abstract getContextAttributes: unit -> obj option | |
abstract forceContextLoss: unit -> unit | |
abstract getMaxAnisotropy: unit -> float | |
abstract getPrecision: unit -> string | |
abstract getPixelRatio: unit -> float | |
abstract setPixelRatio: value: float -> unit | |
abstract getDrawingBufferSize: unit -> obj | |
abstract setDrawingBufferSize: width: float * height: float * pixelRatio: float -> unit | |
abstract getSize: unit -> obj | |
/// Resizes the output canvas to (width, height), and also sets the viewport to fit that size, starting in (0, 0). | |
abstract setSize: width: float * height: float * ?updateStyle: bool -> unit | |
abstract getCurrentViewport: unit -> Vector4 | |
/// Sets the viewport to render from (x, y) to (x + width, y + height). | |
abstract setViewport: ?x: float * ?y: float * ?width: float * ?height: float -> unit | |
/// Sets the scissor area from (x, y) to (x + width, y + height). | |
abstract setScissor: x: float * y: float * width: float * height: float -> unit | |
/// Enable the scissor test. When this is enabled, only the pixels within the defined scissor area will be affected by further renderer actions. | |
abstract setScissorTest: enable: bool -> unit | |
/// Returns a THREE.Color instance with the current clear color. | |
abstract getClearColor: unit -> Color | |
/// Sets the clear color, using color for the color and alpha for the opacity. | |
abstract setClearColor: color: Color * ?alpha: float -> unit | |
abstract setClearColor: color: string * ?alpha: float -> unit | |
abstract setClearColor: color: float * ?alpha: float -> unit | |
/// Returns a float with the current clear alpha. Ranges from 0 to 1. | |
abstract getClearAlpha: unit -> float | |
abstract setClearAlpha: alpha: float -> unit | |
/// Tells the renderer to clear its color, depth or stencil drawing buffer(s). | |
/// Arguments default to true | |
abstract clear: ?color: bool * ?depth: bool * ?stencil: bool -> unit | |
abstract clearColor: unit -> unit | |
abstract clearDepth: unit -> unit | |
abstract clearStencil: unit -> unit | |
abstract clearTarget: renderTarget: WebGLRenderTarget * color: bool * depth: bool * stencil: bool -> unit | |
abstract resetGLState: unit -> unit | |
abstract dispose: unit -> unit | |
/// Tells the shadow map plugin to update using the passed scene and camera parameters. | |
abstract renderBufferImmediate: ``object``: Object3D * program: Object * material: Material -> unit | |
abstract renderBufferDirect: camera: Camera * fog: Fog * material: Material * geometryGroup: obj option * ``object``: Object3D -> unit | |
/// <summary>A build in function that can be used instead of requestAnimationFrame. For WebVR projects this function must be used.</summary> | |
/// <param name="callback">The function will be called every available frame. If `null` is passed it will stop any already ongoing animation.</param> | |
abstract setAnimationLoop: callback: Function -> unit | |
abstract animate: callback: Function -> unit | |
/// Render a scene using a camera. | |
/// The render is done to the renderTarget (if specified) or to the canvas as usual. | |
/// If forceClear is true, the canvas will be cleared before rendering, even if the renderer's autoClear property is false. | |
abstract render: scene: Scene * camera: Camera * ?renderTarget: RenderTarget * ?forceClear: bool -> unit | |
abstract setTexture: texture: Texture * slot: float -> unit | |
abstract setTexture2D: texture: Texture * slot: float -> unit | |
abstract setTextureCube: texture: Texture * slot: float -> unit | |
abstract getRenderTarget: unit -> RenderTarget | |
abstract getCurrentRenderTarget: unit -> RenderTarget | |
abstract setRenderTarget: ?renderTarget: RenderTarget -> unit | |
abstract readRenderTargetPixels: renderTarget: RenderTarget * x: float * y: float * width: float * height: float * buffer: obj option -> unit | |
abstract gammaFactor: float with get, set | |
abstract shadowMapEnabled: bool with get, set | |
abstract shadowMapType: ShadowMapType with get, set | |
abstract shadowMapCullFace: CullFace with get, set | |
abstract supportsFloatTextures: unit -> obj option | |
abstract supportsHalfFloatTextures: unit -> obj option | |
abstract supportsStandardDerivatives: unit -> obj option | |
abstract supportsCompressedTextureS3TC: unit -> obj option | |
abstract supportsCompressedTexturePVRTC: unit -> obj option | |
abstract supportsBlendMinMax: unit -> obj option | |
abstract supportsVertexTextures: unit -> obj option | |
abstract supportsInstancedArrays: unit -> obj option | |
abstract enableScissorTest: boolean: obj option -> obj option | |
/// The WebGL renderer displays your beautifully crafted scenes using WebGL, if your device supports it. | |
/// This renderer has way better performance than CanvasRenderer. | |
type [<AllowNullLiteral>] WebGLRendererStatic = | |
/// parameters is an optional object with properties defining the renderer's behaviour. The constructor also accepts no parameters at all. In all cases, it will assume sane defaults when parameters are missing. | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: WebGLRendererParameters -> WebGLRenderer | |
type [<AllowNullLiteral>] RenderTarget = | |
interface end | |
type [<AllowNullLiteral>] RenderItem = | |
abstract id: float with get, set | |
abstract ``object``: Object3D with get, set | |
abstract geometry: U2<Geometry, BufferGeometry> with get, set | |
abstract material: Material with get, set | |
abstract program: WebGLProgram with get, set | |
abstract renderOrder: float with get, set | |
abstract z: float with get, set | |
abstract group: Group with get, set | |
type [<AllowNullLiteral>] WebGLRenderList = | |
abstract opaque: Array<RenderItem> with get, set | |
abstract transparent: Array<obj option> with get, set | |
abstract init: unit -> unit | |
abstract push: ``object``: Object3D * geometry: U2<Geometry, BufferGeometry> * material: Material * z: float * group: Group -> unit | |
abstract sort: unit -> unit | |
type [<AllowNullLiteral>] WebGLRenderListStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> WebGLRenderList | |
type [<AllowNullLiteral>] WebGLRenderLists = | |
abstract dispose: unit -> unit | |
/// returns {<String> : <WebGLRenderList>} | |
abstract get: scene: Scene * camera: Camera -> WebGLRenderList | |
type [<AllowNullLiteral>] WebGLRenderListsStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> WebGLRenderLists | |
type [<AllowNullLiteral>] WebGLRenderTargetOptions = | |
abstract wrapS: Wrapping option with get, set | |
abstract wrapT: Wrapping option with get, set | |
abstract magFilter: TextureFilter option with get, set | |
abstract minFilter: TextureFilter option with get, set | |
abstract format: float option with get, set | |
abstract ``type``: TextureDataType option with get, set | |
abstract anisotropy: float option with get, set | |
abstract depthBuffer: bool option with get, set | |
abstract stencilBuffer: bool option with get, set | |
abstract generateMipmaps: bool option with get, set | |
type [<AllowNullLiteral>] WebGLRenderTarget = | |
inherit EventDispatcher | |
abstract uuid: string with get, set | |
abstract width: float with get, set | |
abstract height: float with get, set | |
abstract scissor: Vector4 with get, set | |
abstract scissorTest: bool with get, set | |
abstract viewport: Vector4 with get, set | |
abstract texture: Texture with get, set | |
abstract depthBuffer: bool with get, set | |
abstract stencilBuffer: bool with get, set | |
abstract depthTexture: Texture with get, set | |
abstract wrapS: obj option with get, set | |
abstract wrapT: obj option with get, set | |
abstract magFilter: obj option with get, set | |
abstract minFilter: obj option with get, set | |
abstract anisotropy: obj option with get, set | |
abstract offset: obj option with get, set | |
abstract repeat: obj option with get, set | |
abstract format: obj option with get, set | |
abstract ``type``: obj option with get, set | |
abstract generateMipmaps: obj option with get, set | |
abstract setSize: width: float * height: float -> unit | |
abstract clone: unit -> WebGLRenderTarget | |
abstract copy: source: WebGLRenderTarget -> WebGLRenderTarget | |
abstract dispose: unit -> unit | |
type [<AllowNullLiteral>] WebGLRenderTargetStatic = | |
[<Emit "new $0($1...)">] abstract Create: width: float * height: float * ?options: WebGLRenderTargetOptions -> WebGLRenderTarget | |
type [<AllowNullLiteral>] WebGLRenderTargetCube = | |
inherit WebGLRenderTarget | |
abstract activeCubeFace: float with get, set | |
abstract activeMipMapLevel: float with get, set | |
type [<AllowNullLiteral>] WebGLRenderTargetCubeStatic = | |
[<Emit "new $0($1...)">] abstract Create: width: float * height: float * ?options: WebGLRenderTargetOptions -> WebGLRenderTargetCube | |
type [<AllowNullLiteral>] Shader = | |
abstract uniforms: obj with get, set | |
abstract vertexShader: string with get, set | |
abstract fragmentShader: string with get, set | |
type [<AllowNullLiteral>] IUniform = | |
abstract value: obj option with get, set | |
module UniformsUtils = | |
type [<AllowNullLiteral>] IExports = | |
abstract merge: uniforms: ResizeArray<obj option> -> obj option | |
abstract clone: uniforms_src: obj option -> obj option | |
type [<AllowNullLiteral>] Uniform = | |
abstract ``type``: string with get, set | |
abstract value: obj option with get, set | |
abstract dynamic: bool with get, set | |
abstract onUpdateCallback: Function with get, set | |
abstract onUpdate: callback: Function -> Uniform | |
type [<AllowNullLiteral>] UniformStatic = | |
[<Emit "new $0($1...)">] abstract Create: value: obj option -> Uniform | |
[<Emit "new $0($1...)">] abstract Create: ``type``: string * value: obj option -> Uniform | |
type [<AllowNullLiteral>] WebGLBufferRenderer = | |
abstract setMode: value: obj option -> unit | |
abstract render: start: obj option * count: float -> unit | |
abstract renderInstances: geometry: obj option -> unit | |
type [<AllowNullLiteral>] WebGLBufferRendererStatic = | |
[<Emit "new $0($1...)">] abstract Create: _gl: WebGLRenderingContext * extensions: obj option * _infoRender: obj option -> WebGLBufferRenderer | |
type [<AllowNullLiteral>] WebGLClipping = | |
abstract uniform: obj with get, set | |
abstract numPlanes: float with get, set | |
abstract init: planes: ResizeArray<obj option> * enableLocalClipping: bool * camera: Camera -> bool | |
abstract beginShadows: unit -> unit | |
abstract endShadows: unit -> unit | |
abstract setState: planes: ResizeArray<obj option> * clipShadows: bool * camera: Camera * cache: bool * fromCache: bool -> unit | |
type [<AllowNullLiteral>] WebGLClippingStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> WebGLClipping | |
type [<AllowNullLiteral>] WebGLCapabilitiesParameters = | |
abstract precision: obj option with get, set | |
abstract logarithmicDepthBuffer: obj option with get, set | |
type [<AllowNullLiteral>] WebGLCapabilities = | |
abstract precision: obj option with get, set | |
abstract logarithmicDepthBuffer: obj option with get, set | |
abstract maxTextures: obj option with get, set | |
abstract maxVertexTextures: obj option with get, set | |
abstract maxTextureSize: obj option with get, set | |
abstract maxCubemapSize: obj option with get, set | |
abstract maxAttributes: obj option with get, set | |
abstract maxVertexUniforms: obj option with get, set | |
abstract maxVaryings: obj option with get, set | |
abstract maxFragmentUniforms: obj option with get, set | |
abstract vertexTextures: obj option with get, set | |
abstract floatFragmentTextures: obj option with get, set | |
abstract floatVertexTextures: obj option with get, set | |
abstract getMaxAnisotropy: unit -> float | |
abstract getMaxPrecision: precision: string -> string | |
type [<AllowNullLiteral>] WebGLCapabilitiesStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: WebGLRenderingContext * extensions: obj option * parameters: WebGLCapabilitiesParameters -> WebGLCapabilities | |
type [<AllowNullLiteral>] WebGLExtensions = | |
abstract get: name: string -> obj option | |
type [<AllowNullLiteral>] WebGLExtensionsStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: WebGLRenderingContext -> WebGLExtensions | |
type [<AllowNullLiteral>] WebGLGeometries = | |
abstract get: ``object``: obj option -> obj option | |
type [<AllowNullLiteral>] WebGLGeometriesStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: WebGLRenderingContext * extensions: obj option * _infoRender: obj option -> WebGLGeometries | |
type [<AllowNullLiteral>] WebGLLights = | |
abstract get: light: obj option -> obj option | |
type [<AllowNullLiteral>] WebGLLightsStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: WebGLRenderingContext * properties: obj option * info: obj option -> WebGLLights | |
/// An object with a series of statistical information about the graphics board memory and the rendering process. | |
type [<AllowNullLiteral>] WebGLInfo = | |
abstract autoReset: bool with get, set | |
abstract memory: obj with get, set | |
abstract programs: ResizeArray<WebGLProgram> option with get, set | |
abstract render: obj with get, set | |
abstract reset: unit -> unit | |
/// An object with a series of statistical information about the graphics board memory and the rendering process. | |
type [<AllowNullLiteral>] WebGLInfoStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> WebGLInfo | |
type [<AllowNullLiteral>] WebGLIndexedBufferRenderer = | |
abstract setMode: value: obj option -> unit | |
abstract setIndex: index: obj option -> unit | |
abstract render: start: obj option * count: float -> unit | |
abstract renderInstances: geometry: obj option * start: obj option * count: float -> unit | |
type [<AllowNullLiteral>] WebGLIndexedBufferRendererStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: WebGLRenderingContext * properties: obj option * info: obj option -> WebGLIndexedBufferRenderer | |
type [<AllowNullLiteral>] WebGLObjects = | |
abstract getAttributeBuffer: attribute: obj option -> obj option | |
abstract getWireframeAttribute: geometry: obj option -> obj option | |
abstract update: ``object``: obj option -> unit | |
type [<AllowNullLiteral>] WebGLObjectsStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: WebGLRenderingContext * properties: obj option * info: obj option -> WebGLObjects | |
type [<AllowNullLiteral>] WebGLProgram = | |
abstract id: float with get, set | |
abstract code: string with get, set | |
abstract usedTimes: float with get, set | |
abstract program: obj option with get, set | |
abstract vertexShader: WebGLShader with get, set | |
abstract fragmentShader: WebGLShader with get, set | |
abstract uniforms: obj option with get, set | |
abstract attributes: obj option with get, set | |
abstract getUniforms: unit -> WebGLUniforms | |
abstract getAttributes: unit -> obj option | |
abstract destroy: unit -> unit | |
type [<AllowNullLiteral>] WebGLProgramStatic = | |
[<Emit "new $0($1...)">] abstract Create: renderer: WebGLRenderer * code: string * material: ShaderMaterial * parameters: WebGLRendererParameters -> WebGLProgram | |
type [<AllowNullLiteral>] WebGLPrograms = | |
abstract programs: ResizeArray<WebGLProgram> with get, set | |
abstract getParameters: material: ShaderMaterial * lights: obj option * fog: obj option * nClipPlanes: float * ``object``: obj option -> obj option | |
abstract getProgramCode: material: ShaderMaterial * parameters: obj option -> string | |
abstract acquireProgram: material: ShaderMaterial * parameters: obj option * code: string -> WebGLProgram | |
abstract releaseProgram: program: WebGLProgram -> unit | |
type [<AllowNullLiteral>] WebGLProgramsStatic = | |
[<Emit "new $0($1...)">] abstract Create: renderer: WebGLRenderer * capabilities: obj option -> WebGLPrograms | |
type [<AllowNullLiteral>] WebGLTextures = | |
abstract setTexture2D: texture: obj option * slot: float -> unit | |
abstract setTextureCube: texture: obj option * slot: float -> unit | |
abstract setTextureCubeDynamic: texture: obj option * slot: float -> unit | |
abstract setupRenderTarget: renderTarget: obj option -> unit | |
abstract updateRenderTargetMipmap: renderTarget: obj option -> unit | |
type [<AllowNullLiteral>] WebGLTexturesStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: obj option * extensions: obj option * state: obj option * properties: obj option * capabilities: obj option * paramThreeToGL: Function * info: obj option -> WebGLTextures | |
type [<AllowNullLiteral>] WebGLUniforms = | |
abstract renderer: WebGLRenderer with get, set | |
abstract setValue: gl: obj option * value: obj option * ?renderer: obj option -> unit | |
abstract set: gl: obj option * ``object``: obj option * name: string -> unit | |
abstract setOptional: gl: obj option * ``object``: obj option * name: string -> unit | |
type [<AllowNullLiteral>] WebGLUniformsStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: obj option * program: WebGLProgram * renderer: WebGLRenderer -> WebGLUniforms | |
abstract upload: gl: obj option * seq: obj option * values: ResizeArray<obj option> * renderer: obj option -> unit | |
abstract seqWithValue: seq: obj option * values: ResizeArray<obj option> -> ResizeArray<obj option> | |
abstract splitDynamic: seq: obj option * values: ResizeArray<obj option> -> ResizeArray<obj option> | |
abstract evalDynamic: seq: obj option * values: ResizeArray<obj option> * ``object``: obj option * camera: obj option -> ResizeArray<obj option> | |
type [<AllowNullLiteral>] WebGLProperties = | |
abstract get: ``object``: obj option -> obj option | |
abstract delete: ``object``: obj option -> unit | |
abstract clear: unit -> unit | |
type [<AllowNullLiteral>] WebGLPropertiesStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> WebGLProperties | |
type [<AllowNullLiteral>] WebGLShader = | |
interface end | |
type [<AllowNullLiteral>] WebGLShaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: obj option * ``type``: string * string: string -> WebGLShader | |
type [<AllowNullLiteral>] WebGLShadowMap = | |
abstract enabled: bool with get, set | |
abstract autoUpdate: bool with get, set | |
abstract needsUpdate: bool with get, set | |
abstract ``type``: ShadowMapType with get, set | |
abstract render: scene: Scene * camera: Camera -> unit | |
abstract cullFace: obj option with get, set | |
type [<AllowNullLiteral>] WebGLShadowMapStatic = | |
[<Emit "new $0($1...)">] abstract Create: _renderer: Renderer * _lights: ResizeArray<obj option> * _objects: ResizeArray<obj option> * capabilities: obj option -> WebGLShadowMap | |
type [<AllowNullLiteral>] WebGLState = | |
abstract buffers: obj with get, set | |
abstract init: unit -> unit | |
abstract initAttributes: unit -> unit | |
abstract enableAttribute: attribute: string -> unit | |
abstract enableAttributeAndDivisor: attribute: string * meshPerAttribute: obj option * extension: obj option -> unit | |
abstract disableUnusedAttributes: unit -> unit | |
abstract enable: id: string -> unit | |
abstract disable: id: string -> unit | |
abstract getCompressedTextureFormats: unit -> ResizeArray<obj option> | |
abstract setBlending: blending: float * ?blendEquation: float * ?blendSrc: float * ?blendDst: float * ?blendEquationAlpha: float * ?blendSrcAlpha: float * ?blendDstAlpha: float * ?premultiplyAlpha: bool -> unit | |
abstract setColorWrite: colorWrite: float -> unit | |
abstract setDepthTest: depthTest: float -> unit | |
abstract setDepthWrite: depthWrite: float -> unit | |
abstract setDepthFunc: depthFunc: Function -> unit | |
abstract setStencilTest: stencilTest: bool -> unit | |
abstract setStencilWrite: stencilWrite: obj option -> unit | |
abstract setStencilFunc: stencilFunc: Function * stencilRef: obj option * stencilMask: float -> unit | |
abstract setStencilOp: stencilFail: obj option * stencilZFail: obj option * stencilZPass: obj option -> unit | |
abstract setFlipSided: flipSided: float -> unit | |
abstract setCullFace: cullFace: CullFace -> unit | |
abstract setLineWidth: width: float -> unit | |
abstract setPolygonOffset: polygonoffset: float * factor: float * units: float -> unit | |
abstract setScissorTest: scissorTest: bool -> unit | |
abstract getScissorTest: unit -> bool | |
abstract activeTexture: webglSlot: obj option -> unit | |
abstract bindTexture: webglType: obj option * webglTexture: obj option -> unit | |
abstract compressedTexImage2D: unit -> unit | |
abstract texImage2D: unit -> unit | |
abstract clearColor: r: float * g: float * b: float * a: float -> unit | |
abstract clearDepth: depth: float -> unit | |
abstract clearStencil: stencil: obj option -> unit | |
abstract scissor: scissor: obj option -> unit | |
abstract viewport: viewport: obj option -> unit | |
abstract reset: unit -> unit | |
type [<AllowNullLiteral>] WebGLStateStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: obj option * extensions: obj option * paramThreeToGL: Function -> WebGLState | |
type [<AllowNullLiteral>] WebGLColorBuffer = | |
abstract setMask: colorMask: float -> unit | |
abstract setLocked: lock: bool -> unit | |
abstract setClear: r: float * g: float * b: float * a: float -> unit | |
abstract reset: unit -> unit | |
type [<AllowNullLiteral>] WebGLColorBufferStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: obj option * state: obj option -> WebGLColorBuffer | |
type [<AllowNullLiteral>] WebGLDepthBuffer = | |
abstract setTest: depthTest: bool -> unit | |
abstract setMask: depthMask: float -> unit | |
abstract setFunc: depthFunc: float -> unit | |
abstract setLocked: lock: bool -> unit | |
abstract setClear: depth: obj option -> unit | |
abstract reset: unit -> unit | |
type [<AllowNullLiteral>] WebGLDepthBufferStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: obj option * state: obj option -> WebGLDepthBuffer | |
type [<AllowNullLiteral>] WebGLStencilBuffer = | |
abstract setTest: stencilTest: bool -> unit | |
abstract setMask: stencilMask: float -> unit | |
abstract setFunc: stencilFunc: float * stencilRef: obj option * stencilMask: float -> unit | |
abstract setOp: stencilFail: obj option * stencilZFail: obj option * stencilZPass: obj option -> unit | |
abstract setLocked: lock: bool -> unit | |
abstract setClear: stencil: obj option -> unit | |
abstract reset: unit -> unit | |
type [<AllowNullLiteral>] WebGLStencilBufferStatic = | |
[<Emit "new $0($1...)">] abstract Create: gl: obj option * state: obj option -> WebGLStencilBuffer | |
type [<AllowNullLiteral>] SpritePlugin = | |
abstract render: scene: Scene * camera: Camera * viewportWidth: float * viewportHeight: float -> unit | |
type [<AllowNullLiteral>] SpritePluginStatic = | |
[<Emit "new $0($1...)">] abstract Create: renderer: WebGLRenderer * sprites: ResizeArray<obj option> -> SpritePlugin | |
/// Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras. | |
type [<AllowNullLiteral>] Scene = | |
inherit Object3D | |
abstract ``type``: string with get, set | |
/// A fog instance defining the type of fog that affects everything rendered in the scene. Default is null. | |
abstract fog: IFog option with get, set | |
/// If not null, it will force everything in the scene to be rendered with that material. Default is null. | |
abstract overrideMaterial: Material option with get, set | |
abstract autoUpdate: bool with get, set | |
abstract background: U2<Color, Texture> option with get, set | |
abstract copy: source: Scene * ?recursive: bool -> Scene | |
abstract toJSON: ?meta: obj option -> obj option | |
/// Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras. | |
type [<AllowNullLiteral>] SceneStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Scene | |
type [<AllowNullLiteral>] IFog = | |
abstract name: string with get, set | |
abstract color: Color with get, set | |
abstract clone: unit -> IFog | |
abstract toJSON: unit -> obj option | |
/// This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance. | |
type [<AllowNullLiteral>] Fog = | |
inherit IFog | |
abstract name: string with get, set | |
/// Fog color. | |
abstract color: Color with get, set | |
/// The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog. | |
abstract near: float with get, set | |
/// The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog. | |
/// Default is 1000. | |
abstract far: float with get, set | |
abstract clone: unit -> Fog | |
abstract toJSON: unit -> obj option | |
/// This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance. | |
type [<AllowNullLiteral>] FogStatic = | |
[<Emit "new $0($1...)">] abstract Create: hex: float * ?near: float * ?far: float -> Fog | |
/// This class contains the parameters that define linear fog, i.e., that grows exponentially denser with the distance. | |
type [<AllowNullLiteral>] FogExp2 = | |
inherit IFog | |
abstract name: string with get, set | |
abstract color: Color with get, set | |
/// Defines how fast the fog will grow dense. | |
/// Default is 0.00025. | |
abstract density: float with get, set | |
abstract clone: unit -> FogExp2 | |
abstract toJSON: unit -> obj option | |
/// This class contains the parameters that define linear fog, i.e., that grows exponentially denser with the distance. | |
type [<AllowNullLiteral>] FogExp2Static = | |
[<Emit "new $0($1...)">] abstract Create: hex: U2<float, string> * ?density: float -> FogExp2 | |
type [<AllowNullLiteral>] Texture = | |
inherit EventDispatcher | |
abstract id: float with get, set | |
abstract uuid: string with get, set | |
abstract name: string with get, set | |
abstract sourceFile: string with get, set | |
abstract image: obj option with get, set | |
abstract mipmaps: ResizeArray<ImageData> with get, set | |
abstract mapping: Mapping with get, set | |
abstract wrapS: Wrapping with get, set | |
abstract wrapT: Wrapping with get, set | |
abstract magFilter: TextureFilter with get, set | |
abstract minFilter: TextureFilter with get, set | |
abstract anisotropy: float with get, set | |
abstract format: PixelFormat with get, set | |
abstract ``type``: TextureDataType with get, set | |
abstract offset: Vector2 with get, set | |
abstract repeat: Vector2 with get, set | |
abstract center: Vector2 with get, set | |
abstract rotation: float with get, set | |
abstract generateMipmaps: bool with get, set | |
abstract premultiplyAlpha: bool with get, set | |
abstract flipY: bool with get, set | |
abstract unpackAlignment: float with get, set | |
abstract encoding: TextureEncoding with get, set | |
abstract version: float with get, set | |
abstract needsUpdate: bool with get, set | |
abstract onUpdate: (unit -> unit) with get, set | |
abstract DEFAULT_IMAGE: obj option with get, set | |
abstract DEFAULT_MAPPING: obj option with get, set | |
abstract clone: unit -> Texture | |
abstract copy: source: Texture -> Texture | |
abstract toJSON: meta: obj option -> obj option | |
abstract dispose: unit -> unit | |
abstract transformUv: uv: Vector -> unit | |
type [<AllowNullLiteral>] TextureStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?image: U3<HTMLImageElement, HTMLCanvasElement, HTMLVideoElement> * ?mapping: Mapping * ?wrapS: Wrapping * ?wrapT: Wrapping * ?magFilter: TextureFilter * ?minFilter: TextureFilter * ?format: PixelFormat * ?``type``: TextureDataType * ?anisotropy: float * ?encoding: TextureEncoding -> Texture | |
type [<AllowNullLiteral>] DepthTexture = | |
inherit Texture | |
abstract image: obj with get, set | |
type [<AllowNullLiteral>] DepthTextureStatic = | |
[<Emit "new $0($1...)">] abstract Create: width: float * heighht: float * ?``type``: TextureDataType * ?mapping: Mapping * ?wrapS: Wrapping * ?wrapT: Wrapping * ?magFilter: TextureFilter * ?minFilter: TextureFilter * ?anisotropy: float -> DepthTexture | |
type [<AllowNullLiteral>] CanvasTexture = | |
inherit Texture | |
type [<AllowNullLiteral>] CanvasTextureStatic = | |
[<Emit "new $0($1...)">] abstract Create: canvas: U3<HTMLImageElement, HTMLCanvasElement, HTMLVideoElement> * ?mapping: Mapping * ?wrapS: Wrapping * ?wrapT: Wrapping * ?magFilter: TextureFilter * ?minFilter: TextureFilter * ?format: PixelFormat * ?``type``: TextureDataType * ?anisotropy: float -> CanvasTexture | |
type [<AllowNullLiteral>] CubeTexture = | |
inherit Texture | |
abstract images: obj option with get, set | |
type [<AllowNullLiteral>] CubeTextureStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?images: ResizeArray<obj option> * ?mapping: Mapping * ?wrapS: Wrapping * ?wrapT: Wrapping * ?magFilter: TextureFilter * ?minFilter: TextureFilter * ?format: PixelFormat * ?``type``: TextureDataType * ?anisotropy: float * ?encoding: TextureEncoding -> CubeTexture | |
type [<AllowNullLiteral>] CompressedTexture = | |
inherit Texture | |
abstract image: obj with get, set | |
type [<AllowNullLiteral>] CompressedTextureStatic = | |
[<Emit "new $0($1...)">] abstract Create: mipmaps: ResizeArray<ImageData> * width: float * height: float * ?format: PixelFormat * ?``type``: TextureDataType * ?mapping: Mapping * ?wrapS: Wrapping * ?wrapT: Wrapping * ?magFilter: TextureFilter * ?minFilter: TextureFilter * ?anisotropy: float * ?encoding: TextureEncoding -> CompressedTexture | |
type [<AllowNullLiteral>] DataTexture = | |
inherit Texture | |
abstract image: ImageData with get, set | |
type [<AllowNullLiteral>] DataTextureStatic = | |
[<Emit "new $0($1...)">] abstract Create: data: U2<ArrayBuffer, TypedArray> * width: float * height: float * ?format: PixelFormat * ?``type``: TextureDataType * ?mapping: Mapping * ?wrapS: Wrapping * ?wrapT: Wrapping * ?magFilter: TextureFilter * ?minFilter: TextureFilter * ?anisotropy: float * ?encoding: TextureEncoding -> DataTexture | |
type [<AllowNullLiteral>] VideoTexture = | |
inherit Texture | |
type [<AllowNullLiteral>] VideoTextureStatic = | |
[<Emit "new $0($1...)">] abstract Create: video: HTMLVideoElement * ?mapping: Mapping * ?wrapS: Wrapping * ?wrapT: Wrapping * ?magFilter: TextureFilter * ?minFilter: TextureFilter * ?format: PixelFormat * ?``type``: TextureDataType * ?anisotropy: float -> VideoTexture | |
module ImageUtils = | |
type [<AllowNullLiteral>] IExports = | |
abstract crossOrigin: string | |
abstract loadTexture: url: string * ?mapping: Mapping * ?onLoad: (Texture -> unit) * ?onError: (string -> unit) -> Texture | |
abstract loadTextureCube: array: ResizeArray<string> * ?mapping: Mapping * ?onLoad: (Texture -> unit) * ?onError: (string -> unit) -> Texture | |
module SceneUtils = | |
type [<AllowNullLiteral>] IExports = | |
abstract createMultiMaterialObject: geometry: Geometry * materials: ResizeArray<Material> -> Object3D | |
abstract detach: child: Object3D * parent: Object3D * scene: Scene -> unit | |
abstract attach: child: Object3D * scene: Scene * parent: Object3D -> unit | |
type [<AllowNullLiteral>] Vec2 = | |
abstract x: float with get, set | |
abstract y: float with get, set | |
module ShapeUtils = | |
type [<AllowNullLiteral>] IExports = | |
abstract area: contour: ResizeArray<Vec2> -> float | |
abstract triangulate: contour: ResizeArray<Vec2> * indices: bool -> ResizeArray<float> | |
abstract triangulateShape: contour: ResizeArray<Vec2> * holes: ResizeArray<Vec2> -> ResizeArray<ResizeArray<float>> | |
abstract isClockWise: pts: ResizeArray<Vec2> -> bool | |
type [<AllowNullLiteral>] Audio = | |
inherit Object3D | |
abstract ``type``: string with get, set | |
abstract context: AudioContext with get, set | |
abstract gain: GainNode with get, set | |
abstract autoplay: bool with get, set | |
abstract buffer: Audio option with get, set | |
abstract loop: bool with get, set | |
abstract startTime: float with get, set | |
abstract offset: float with get, set | |
abstract playbackRate: float with get, set | |
abstract isPlaying: bool with get, set | |
abstract hasPlaybackControl: bool with get, set | |
abstract sourceType: string with get, set | |
abstract source: AudioBufferSourceNode with get, set | |
abstract filters: ResizeArray<obj option> with get, set | |
abstract getOutput: unit -> GainNode | |
abstract setNodeSource: audioNode: AudioBufferSourceNode -> Audio | |
abstract setMediaElementSource: mediaElement: MediaElementAudioSourceNode -> Audio | |
abstract setBuffer: audioBuffer: AudioBuffer -> Audio | |
abstract play: unit -> Audio | |
abstract onEnded: unit -> unit | |
abstract pause: unit -> Audio | |
abstract stop: unit -> Audio | |
abstract connect: unit -> Audio | |
abstract disconnect: unit -> Audio | |
abstract getFilters: unit -> ResizeArray<obj option> | |
abstract setFilter: value: ResizeArray<obj option> -> Audio | |
abstract getFilter: unit -> obj option | |
abstract setFilter: filter: obj option -> Audio | |
abstract setPlaybackRate: value: float -> Audio | |
abstract getPlaybackRate: unit -> float | |
abstract getLoop: unit -> bool | |
abstract setLoop: value: bool -> unit | |
abstract getVolume: unit -> float | |
abstract setVolume: value: float -> Audio | |
abstract load: file: string -> Audio | |
type [<AllowNullLiteral>] AudioStatic = | |
[<Emit "new $0($1...)">] abstract Create: listener: AudioListener -> Audio | |
type [<AllowNullLiteral>] AudioAnalyser = | |
abstract analyser: obj option with get, set | |
abstract data: Uint8Array with get, set | |
abstract getFrequencyData: unit -> Uint8Array | |
abstract getAverageFrequency: unit -> float | |
abstract getData: file: obj option -> obj option | |
type [<AllowNullLiteral>] AudioAnalyserStatic = | |
[<Emit "new $0($1...)">] abstract Create: audio: obj option * fftSize: float -> AudioAnalyser | |
type [<AllowNullLiteral>] AudioBuffer = | |
abstract context: obj option with get, set | |
abstract ready: bool with get, set | |
abstract readyCallbacks: ResizeArray<Function> with get, set | |
abstract load: file: string -> AudioBuffer | |
abstract onReady: callback: Function -> unit | |
type [<AllowNullLiteral>] AudioBufferStatic = | |
[<Emit "new $0($1...)">] abstract Create: context: obj option -> AudioBuffer | |
type [<AllowNullLiteral>] PositionalAudio = | |
inherit Audio | |
abstract panner: PannerNode with get, set | |
abstract setRefDistance: value: float -> unit | |
abstract getRefDistance: unit -> float | |
abstract setRolloffFactor: value: float -> unit | |
abstract getRolloffFactor: unit -> float | |
abstract setDistanceModel: value: float -> unit | |
abstract getDistanceModel: unit -> float | |
abstract setMaxDistance: value: float -> unit | |
abstract getMaxDistance: unit -> float | |
type [<AllowNullLiteral>] PositionalAudioStatic = | |
[<Emit "new $0($1...)">] abstract Create: listener: AudioListener -> PositionalAudio | |
type [<AllowNullLiteral>] AudioListener = | |
inherit Object3D | |
abstract ``type``: string with get, set | |
abstract context: AudioContext with get, set | |
abstract gain: GainNode with get, set | |
abstract filter: obj option option with get, set | |
abstract getInput: unit -> GainNode | |
abstract removeFilter: unit -> unit | |
abstract setFilter: value: obj option -> unit | |
abstract getFilter: unit -> obj option | |
abstract setMasterVolume: value: float -> unit | |
abstract getMasterVolume: unit -> float | |
abstract updateMatrixWorld: ?force: bool -> unit | |
type [<AllowNullLiteral>] AudioListenerStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> AudioListener | |
/// An extensible curve object which contains methods for interpolation | |
/// class Curve<T extends Vector> | |
type [<AllowNullLiteral>] Curve<'T> = | |
/// This value determines the amount of divisions when calculating the cumulative segment lengths of a curve via .getLengths. | |
/// To ensure precision when using methods like .getSpacedPoints, it is recommended to increase .arcLengthDivisions if the curve is very large. | |
/// Default is 200. | |
abstract arcLengthDivisions: float with get, set | |
/// Returns a vector for point t of the curve where t is between 0 and 1 | |
/// getPoint(t: number): T; | |
abstract getPoint: t: float * ?optionalTarget: 'T -> 'T | |
/// Returns a vector for point at relative position in curve according to arc length | |
/// getPointAt(u: number): T; | |
abstract getPointAt: u: float * ?optionalTarget: 'T -> 'T | |
/// Get sequence of points using getPoint( t ) | |
/// getPoints(divisions?: number): T[]; | |
abstract getPoints: ?divisions: float -> ResizeArray<'T> | |
/// Get sequence of equi-spaced points using getPointAt( u ) | |
/// getSpacedPoints(divisions?: number): T[]; | |
abstract getSpacedPoints: ?divisions: float -> ResizeArray<'T> | |
/// Get total curve arc length | |
abstract getLength: unit -> float | |
/// Get list of cumulative segment lengths | |
abstract getLengths: ?divisions: float -> ResizeArray<float> | |
/// Update the cumlative segment distance cache | |
abstract updateArcLengths: unit -> unit | |
/// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equi distance | |
abstract getUtoTmapping: u: float * distance: float -> float | |
/// Returns a unit vector tangent at t. If the subclassed curve do not implement its tangent derivation, 2 points a small delta apart will be used to find its gradient which seems to give a reasonable approximation | |
/// getTangent(t: number): T; | |
abstract getTangent: t: float -> 'T | |
/// Returns tangent at equidistance point u on the curve | |
/// getTangentAt(u: number): T; | |
abstract getTangentAt: u: float -> 'T | |
/// An extensible curve object which contains methods for interpolation | |
/// class Curve<T extends Vector> | |
type [<AllowNullLiteral>] CurveStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Curve<'T> | |
abstract create: constructorFunc: Function * getPointFunc: Function -> Function | |
type [<AllowNullLiteral>] CurvePath<'T> = | |
inherit Curve<'T> | |
abstract curves: ResizeArray<Curve<'T>> with get, set | |
abstract autoClose: bool with get, set | |
abstract add: curve: Curve<'T> -> unit | |
abstract checkConnection: unit -> bool | |
abstract closePath: unit -> unit | |
abstract getPoint: t: float -> 'T | |
abstract getLength: unit -> float | |
abstract updateArcLengths: unit -> unit | |
abstract getCurveLengths: unit -> ResizeArray<float> | |
abstract getSpacedPoints: ?divisions: float -> ResizeArray<'T> | |
abstract getPoints: ?divisions: float -> ResizeArray<'T> | |
abstract createPointsGeometry: divisions: float -> Geometry | |
abstract createSpacedPointsGeometry: divisions: float -> Geometry | |
abstract createGeometry: points: ResizeArray<'T> -> Geometry | |
type [<AllowNullLiteral>] CurvePathStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> CurvePath<'T> | |
type PathActions = | |
obj | |
type [<AllowNullLiteral>] PathAction = | |
abstract action: PathActions with get, set | |
abstract args: obj option with get, set | |
/// a 2d path representation, comprising of points, lines, and cubes, similar to the html5 2d canvas api. It extends CurvePath. | |
type [<AllowNullLiteral>] Path = | |
inherit CurvePath<Vector2> | |
abstract currentPoint: Vector2 with get, set | |
abstract fromPoints: vectors: ResizeArray<Vector2> -> unit | |
abstract setFromPoints: vectors: ResizeArray<Vector2> -> unit | |
abstract moveTo: x: float * y: float -> unit | |
abstract lineTo: x: float * y: float -> unit | |
abstract quadraticCurveTo: aCPx: float * aCPy: float * aX: float * aY: float -> unit | |
abstract bezierCurveTo: aCP1x: float * aCP1y: float * aCP2x: float * aCP2y: float * aX: float * aY: float -> unit | |
abstract splineThru: pts: ResizeArray<Vector2> -> unit | |
abstract arc: aX: float * aY: float * aRadius: float * aStartAngle: float * aEndAngle: float * aClockwise: bool -> unit | |
abstract absarc: aX: float * aY: float * aRadius: float * aStartAngle: float * aEndAngle: float * aClockwise: bool -> unit | |
abstract ellipse: aX: float * aY: float * xRadius: float * yRadius: float * aStartAngle: float * aEndAngle: float * aClockwise: bool * aRotation: float -> unit | |
abstract absellipse: aX: float * aY: float * xRadius: float * yRadius: float * aStartAngle: float * aEndAngle: float * aClockwise: bool * aRotation: float -> unit | |
/// a 2d path representation, comprising of points, lines, and cubes, similar to the html5 2d canvas api. It extends CurvePath. | |
type [<AllowNullLiteral>] PathStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?points: ResizeArray<Vector2> -> Path | |
type [<AllowNullLiteral>] ShapePath = | |
abstract subPaths: ResizeArray<obj option> with get, set | |
abstract currentPath: obj option with get, set | |
abstract moveTo: x: float * y: float -> unit | |
abstract lineTo: x: float * y: float -> unit | |
abstract quadraticCurveTo: aCPx: float * aCPy: float * aX: float * aY: float -> unit | |
abstract bezierCurveTo: aCP1x: float * aCP1y: float * aCP2x: float * aCP2y: float * aX: float * aY: float -> unit | |
abstract splineThru: pts: ResizeArray<Vector2> -> unit | |
abstract toShapes: isCCW: bool * noHoles: obj option -> ResizeArray<Shape> | |
type [<AllowNullLiteral>] ShapePathStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> ShapePath | |
/// Defines a 2d shape plane using paths. | |
type [<AllowNullLiteral>] Shape = | |
inherit Path | |
abstract holes: ResizeArray<Path> with get, set | |
abstract extrude: ?options: obj option -> ExtrudeGeometry | |
abstract makeGeometry: ?options: obj option -> ShapeGeometry | |
abstract getPointsHoles: divisions: float -> ResizeArray<ResizeArray<Vector2>> | |
abstract extractAllPoints: divisions: float -> obj | |
abstract extractPoints: divisions: float -> ResizeArray<Vector2> | |
/// Defines a 2d shape plane using paths. | |
type [<AllowNullLiteral>] ShapeStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?points: ResizeArray<Vector2> -> Shape | |
module CurveUtils = | |
type [<AllowNullLiteral>] IExports = | |
abstract tangentQuadraticBezier: t: float * p0: float * p1: float * p2: float -> float | |
abstract tangentCubicBezier: t: float * p0: float * p1: float * p2: float * p3: float -> float | |
abstract tangentSpline: t: float * p0: float * p1: float * p2: float * p3: float -> float | |
abstract interpolate: p0: float * p1: float * p2: float * p3: float * t: float -> float | |
type [<AllowNullLiteral>] CatmullRomCurve3 = | |
inherit Curve<Vector3> | |
abstract points: ResizeArray<Vector3> with get, set | |
abstract getPoint: t: float -> Vector3 | |
type [<AllowNullLiteral>] CatmullRomCurve3Static = | |
[<Emit "new $0($1...)">] abstract Create: ?points: ResizeArray<Vector3> * ?closed: bool * ?curveType: string * ?tension: float -> CatmullRomCurve3 | |
type [<AllowNullLiteral>] CubicBezierCurve = | |
inherit Curve<Vector2> | |
abstract v0: Vector2 with get, set | |
abstract v1: Vector2 with get, set | |
abstract v2: Vector2 with get, set | |
abstract v3: Vector2 with get, set | |
type [<AllowNullLiteral>] CubicBezierCurveStatic = | |
[<Emit "new $0($1...)">] abstract Create: v0: Vector2 * v1: Vector2 * v2: Vector2 * v3: Vector2 -> CubicBezierCurve | |
type [<AllowNullLiteral>] CubicBezierCurve3 = | |
inherit Curve<Vector3> | |
abstract v0: Vector3 with get, set | |
abstract v1: Vector3 with get, set | |
abstract v2: Vector3 with get, set | |
abstract v3: Vector3 with get, set | |
abstract getPoint: t: float -> Vector3 | |
type [<AllowNullLiteral>] CubicBezierCurve3Static = | |
[<Emit "new $0($1...)">] abstract Create: v0: Vector3 * v1: Vector3 * v2: Vector3 * v3: Vector3 -> CubicBezierCurve3 | |
type [<AllowNullLiteral>] EllipseCurve = | |
inherit Curve<Vector2> | |
abstract aX: float with get, set | |
abstract aY: float with get, set | |
abstract xRadius: float with get, set | |
abstract yRadius: float with get, set | |
abstract aStartAngle: float with get, set | |
abstract aEndAngle: float with get, set | |
abstract aClockwise: bool with get, set | |
abstract aRotation: float with get, set | |
type [<AllowNullLiteral>] EllipseCurveStatic = | |
[<Emit "new $0($1...)">] abstract Create: aX: float * aY: float * xRadius: float * yRadius: float * aStartAngle: float * aEndAngle: float * aClockwise: bool * aRotation: float -> EllipseCurve | |
type [<AllowNullLiteral>] ArcCurve = | |
inherit EllipseCurve | |
type [<AllowNullLiteral>] ArcCurveStatic = | |
[<Emit "new $0($1...)">] abstract Create: aX: float * aY: float * aRadius: float * aStartAngle: float * aEndAngle: float * aClockwise: bool -> ArcCurve | |
type [<AllowNullLiteral>] LineCurve = | |
inherit Curve<Vector2> | |
abstract v1: Vector2 with get, set | |
abstract v2: Vector2 with get, set | |
type [<AllowNullLiteral>] LineCurveStatic = | |
[<Emit "new $0($1...)">] abstract Create: v1: Vector2 * v2: Vector2 -> LineCurve | |
type [<AllowNullLiteral>] LineCurve3 = | |
inherit Curve<Vector3> | |
abstract v1: Vector3 with get, set | |
abstract v2: Vector3 with get, set | |
abstract getPoint: t: float -> Vector3 | |
type [<AllowNullLiteral>] LineCurve3Static = | |
[<Emit "new $0($1...)">] abstract Create: v1: Vector3 * v2: Vector3 -> LineCurve3 | |
type [<AllowNullLiteral>] QuadraticBezierCurve = | |
inherit Curve<Vector2> | |
abstract v0: Vector2 with get, set | |
abstract v1: Vector2 with get, set | |
abstract v2: Vector2 with get, set | |
type [<AllowNullLiteral>] QuadraticBezierCurveStatic = | |
[<Emit "new $0($1...)">] abstract Create: v0: Vector2 * v1: Vector2 * v2: Vector2 -> QuadraticBezierCurve | |
type [<AllowNullLiteral>] QuadraticBezierCurve3 = | |
inherit Curve<Vector3> | |
abstract v0: Vector3 with get, set | |
abstract v1: Vector3 with get, set | |
abstract v2: Vector3 with get, set | |
abstract getPoint: t: float -> Vector3 | |
type [<AllowNullLiteral>] QuadraticBezierCurve3Static = | |
[<Emit "new $0($1...)">] abstract Create: v0: Vector3 * v1: Vector3 * v2: Vector3 -> QuadraticBezierCurve3 | |
type [<AllowNullLiteral>] SplineCurve = | |
inherit Curve<Vector2> | |
abstract points: ResizeArray<Vector2> with get, set | |
type [<AllowNullLiteral>] SplineCurveStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?points: ResizeArray<Vector2> -> SplineCurve | |
type [<AllowNullLiteral>] BoxBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] BoxBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?width: float * ?height: float * ?depth: float * ?widthSegments: float * ?heightSegments: float * ?depthSegments: float -> BoxBufferGeometry | |
/// BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments. | |
type [<AllowNullLiteral>] BoxGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
/// BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments. | |
type [<AllowNullLiteral>] BoxGeometryStatic = | |
/// <param name="width">— Width of the sides on the X axis.</param> | |
/// <param name="height">— Height of the sides on the Y axis.</param> | |
/// <param name="depth">— Depth of the sides on the Z axis.</param> | |
/// <param name="widthSegments">— Number of segmented faces along the width of the sides.</param> | |
/// <param name="heightSegments">— Number of segmented faces along the height of the sides.</param> | |
/// <param name="depthSegments">— Number of segmented faces along the depth of the sides.</param> | |
[<Emit "new $0($1...)">] abstract Create: ?width: float * ?height: float * ?depth: float * ?widthSegments: float * ?heightSegments: float * ?depthSegments: float -> BoxGeometry | |
type [<AllowNullLiteral>] CubeGeometry = | |
inherit BoxGeometry | |
type [<AllowNullLiteral>] CubeGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> CubeGeometry | |
type [<AllowNullLiteral>] CircleBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] CircleBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?segments: float * ?thetaStart: float * ?thetaLength: float -> CircleBufferGeometry | |
type [<AllowNullLiteral>] CircleGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] CircleGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?segments: float * ?thetaStart: float * ?thetaLength: float -> CircleGeometry | |
type [<AllowNullLiteral>] CylinderBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] CylinderBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radiusTop: float * ?radiusBottom: float * ?height: float * ?radialSegments: float * ?heightSegments: float * ?openEnded: bool * ?thetaStart: float * ?thetaLength: float -> CylinderBufferGeometry | |
type [<AllowNullLiteral>] CylinderGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] CylinderGeometryStatic = | |
/// <param name="radiusTop">— Radius of the cylinder at the top.</param> | |
/// <param name="radiusBottom">— Radius of the cylinder at the bottom.</param> | |
/// <param name="height">— Height of the cylinder.</param> | |
/// <param name="radiusSegments">— Number of segmented faces around the circumference of the cylinder.</param> | |
/// <param name="heightSegments">— Number of rows of faces along the height of the cylinder.</param> | |
/// <param name="openEnded">- A Boolean indicating whether or not to cap the ends of the cylinder.</param> | |
[<Emit "new $0($1...)">] abstract Create: ?radiusTop: float * ?radiusBottom: float * ?height: float * ?radiusSegments: float * ?heightSegments: float * ?openEnded: bool * ?thetaStart: float * ?thetaLength: float -> CylinderGeometry | |
type [<AllowNullLiteral>] ConeBufferGeometry = | |
inherit BufferGeometry | |
type [<AllowNullLiteral>] ConeBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?height: float * ?radialSegment: float * ?heightSegment: float * ?openEnded: bool * ?thetaStart: float * ?thetaLength: float -> ConeBufferGeometry | |
type [<AllowNullLiteral>] ConeGeometry = | |
inherit CylinderGeometry | |
type [<AllowNullLiteral>] ConeGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?height: float * ?radialSegment: float * ?heightSegment: float * ?openEnded: bool * ?thetaStart: float * ?thetaLength: float -> ConeGeometry | |
type [<AllowNullLiteral>] DodecahedronBufferGeometry = | |
inherit PolyhedronBufferGeometry | |
type [<AllowNullLiteral>] DodecahedronBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?detail: float -> DodecahedronBufferGeometry | |
type [<AllowNullLiteral>] DodecahedronGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] DodecahedronGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?detail: float -> DodecahedronGeometry | |
type [<AllowNullLiteral>] EdgesGeometry = | |
inherit BufferGeometry | |
type [<AllowNullLiteral>] EdgesGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: geometry: U2<BufferGeometry, Geometry> * ?thresholdAngle: float -> EdgesGeometry | |
type [<AllowNullLiteral>] ExtrudeGeometryOptions = | |
abstract curveSegments: float option with get, set | |
abstract steps: float option with get, set | |
abstract depth: float option with get, set | |
abstract bevelEnabled: bool option with get, set | |
abstract bevelThickness: float option with get, set | |
abstract bevelSize: float option with get, set | |
abstract bevelSegments: float option with get, set | |
abstract extrudePath: CurvePath<Vector3> option with get, set | |
abstract UVGenerator: UVGenerator option with get, set | |
type [<AllowNullLiteral>] UVGenerator = | |
abstract generateTopUV: geometry: ExtrudeBufferGeometry * vertices: ResizeArray<float> * indexA: float * indexB: float * indexC: float -> ResizeArray<Vector2> | |
abstract generateSideWallUV: geometry: ExtrudeBufferGeometry * vertices: ResizeArray<float> * indexA: float * indexB: float * indexC: float * indexD: float -> ResizeArray<Vector2> | |
type [<AllowNullLiteral>] ExtrudeGeometry = | |
inherit Geometry | |
abstract WorldUVGenerator: UVGenerator with get, set | |
abstract addShapeList: shapes: ResizeArray<Shape> * ?options: obj option -> unit | |
abstract addShape: shape: Shape * ?options: obj option -> unit | |
type [<AllowNullLiteral>] ExtrudeGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: shapes: U2<Shape, ResizeArray<Shape>> * ?options: ExtrudeGeometryOptions -> ExtrudeGeometry | |
type [<AllowNullLiteral>] ExtrudeBufferGeometry = | |
inherit BufferGeometry | |
abstract WorldUVGenerator: UVGenerator with get, set | |
abstract addShapeList: shapes: ResizeArray<Shape> * ?options: obj option -> unit | |
abstract addShape: shape: Shape * ?options: obj option -> unit | |
type [<AllowNullLiteral>] ExtrudeBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: shapes: U2<Shape, ResizeArray<Shape>> * ?options: ExtrudeGeometryOptions -> ExtrudeBufferGeometry | |
type [<AllowNullLiteral>] IcosahedronBufferGeometry = | |
inherit PolyhedronBufferGeometry | |
type [<AllowNullLiteral>] IcosahedronBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?detail: float -> IcosahedronBufferGeometry | |
type [<AllowNullLiteral>] IcosahedronGeometry = | |
inherit PolyhedronGeometry | |
type [<AllowNullLiteral>] IcosahedronGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?detail: float -> IcosahedronGeometry | |
type [<AllowNullLiteral>] LatheBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] LatheBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: points: ResizeArray<Vector2> * ?segments: float * ?phiStart: float * ?phiLength: float -> LatheBufferGeometry | |
type [<AllowNullLiteral>] LatheGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] LatheGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: points: ResizeArray<Vector2> * ?segments: float * ?phiStart: float * ?phiLength: float -> LatheGeometry | |
type [<AllowNullLiteral>] OctahedronBufferGeometry = | |
inherit PolyhedronBufferGeometry | |
type [<AllowNullLiteral>] OctahedronBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?detail: float -> OctahedronBufferGeometry | |
type [<AllowNullLiteral>] OctahedronGeometry = | |
inherit PolyhedronGeometry | |
type [<AllowNullLiteral>] OctahedronGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?detail: float -> OctahedronGeometry | |
type [<AllowNullLiteral>] ParametricBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] ParametricBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: func: (float -> float -> Vector3 -> unit) * slices: float * stacks: float -> ParametricBufferGeometry | |
type [<AllowNullLiteral>] ParametricGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] ParametricGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: func: (float -> float -> Vector3 -> unit) * slices: float * stacks: float -> ParametricGeometry | |
type [<AllowNullLiteral>] PlaneBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] PlaneBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?width: float * ?height: float * ?widthSegments: float * ?heightSegments: float -> PlaneBufferGeometry | |
type [<AllowNullLiteral>] PlaneGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] PlaneGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?width: float * ?height: float * ?widthSegments: float * ?heightSegments: float -> PlaneGeometry | |
type [<AllowNullLiteral>] PolyhedronBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] PolyhedronBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: vertices: ResizeArray<float> * indices: ResizeArray<float> * ?radius: float * ?detail: float -> PolyhedronBufferGeometry | |
type [<AllowNullLiteral>] PolyhedronGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
abstract boundingSphere: Sphere with get, set | |
type [<AllowNullLiteral>] PolyhedronGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: vertices: ResizeArray<float> * indices: ResizeArray<float> * ?radius: float * ?detail: float -> PolyhedronGeometry | |
type [<AllowNullLiteral>] RingBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] RingBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?innerRadius: float * ?outerRadius: float * ?thetaSegments: float * ?phiSegments: float * ?thetaStart: float * ?thetaLength: float -> RingBufferGeometry | |
type [<AllowNullLiteral>] RingGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] RingGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?innerRadius: float * ?outerRadius: float * ?thetaSegments: float * ?phiSegments: float * ?thetaStart: float * ?thetaLength: float -> RingGeometry | |
type [<AllowNullLiteral>] ShapeGeometry = | |
inherit Geometry | |
abstract addShapeList: shapes: ResizeArray<Shape> * options: obj option -> ShapeGeometry | |
abstract addShape: shape: Shape * ?options: obj option -> unit | |
type [<AllowNullLiteral>] ShapeGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: shapes: U2<Shape, ResizeArray<Shape>> * ?curveSegments: float -> ShapeGeometry | |
type [<AllowNullLiteral>] ShapeBufferGeometry = | |
inherit BufferGeometry | |
type [<AllowNullLiteral>] ShapeBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: shapes: U2<Shape, ResizeArray<Shape>> * ?curveSegments: float -> ShapeBufferGeometry | |
type [<AllowNullLiteral>] SphereBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] SphereBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?widthSegments: float * ?heightSegments: float * ?phiStart: float * ?phiLength: float * ?thetaStart: float * ?thetaLength: float -> SphereBufferGeometry | |
/// A class for generating sphere geometries | |
type [<AllowNullLiteral>] SphereGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
/// A class for generating sphere geometries | |
type [<AllowNullLiteral>] SphereGeometryStatic = | |
/// <summary>The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres (akin to 'sphere slices') can be created through the use of different values of phiStart, phiLength, thetaStart and thetaLength, in order to define the points in which we start (or end) calculating those vertices.</summary> | |
/// <param name="radius">— sphere radius. Default is 50.</param> | |
/// <param name="widthSegments">— number of horizontal segments. Minimum value is 3, and the default is 8.</param> | |
/// <param name="heightSegments">— number of vertical segments. Minimum value is 2, and the default is 6.</param> | |
/// <param name="phiStart">— specify horizontal starting angle. Default is 0.</param> | |
/// <param name="phiLength">— specify horizontal sweep angle size. Default is Math.PI * 2.</param> | |
/// <param name="thetaStart">— specify vertical starting angle. Default is 0.</param> | |
/// <param name="thetaLength">— specify vertical sweep angle size. Default is Math.PI.</param> | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?widthSegments: float * ?heightSegments: float * ?phiStart: float * ?phiLength: float * ?thetaStart: float * ?thetaLength: float -> SphereGeometry | |
type [<AllowNullLiteral>] TetrahedronBufferGeometry = | |
inherit PolyhedronBufferGeometry | |
type [<AllowNullLiteral>] TetrahedronBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?detail: float -> TetrahedronBufferGeometry | |
type [<AllowNullLiteral>] TetrahedronGeometry = | |
inherit PolyhedronGeometry | |
type [<AllowNullLiteral>] TetrahedronGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?detail: float -> TetrahedronGeometry | |
type [<AllowNullLiteral>] TextGeometryParameters = | |
abstract font: Font option with get, set | |
abstract size: float option with get, set | |
abstract height: float option with get, set | |
abstract curveSegments: float option with get, set | |
abstract bevelEnabled: bool option with get, set | |
abstract bevelThickness: float option with get, set | |
abstract bevelSize: float option with get, set | |
abstract bevelSegments: float option with get, set | |
type [<AllowNullLiteral>] TextGeometry = | |
inherit ExtrudeGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] TextGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: text: string * ?parameters: TextGeometryParameters -> TextGeometry | |
type [<AllowNullLiteral>] TextBufferGeometry = | |
inherit ExtrudeBufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] TextBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: text: string * ?parameters: TextGeometryParameters -> TextBufferGeometry | |
type [<AllowNullLiteral>] TorusBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] TorusBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?tube: float * ?radialSegments: float * ?tubularSegments: float * ?arc: float -> TorusBufferGeometry | |
type [<AllowNullLiteral>] TorusGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] TorusGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?tube: float * ?radialSegments: float * ?tubularSegments: float * ?arc: float -> TorusGeometry | |
type [<AllowNullLiteral>] TorusKnotBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] TorusKnotBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?tube: float * ?tubularSegments: float * ?radialSegments: float * ?p: float * ?q: float -> TorusKnotBufferGeometry | |
type [<AllowNullLiteral>] TorusKnotGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
type [<AllowNullLiteral>] TorusKnotGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?radius: float * ?tube: float * ?tubularSegments: float * ?radialSegments: float * ?p: float * ?q: float -> TorusKnotGeometry | |
type [<AllowNullLiteral>] TubeGeometry = | |
inherit Geometry | |
abstract parameters: obj with get, set | |
abstract tangents: ResizeArray<Vector3> with get, set | |
abstract normals: ResizeArray<Vector3> with get, set | |
abstract binormals: ResizeArray<Vector3> with get, set | |
type [<AllowNullLiteral>] TubeGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: path: Curve<Vector3> * ?tubularSegments: float * ?radius: float * ?radiusSegments: float * ?closed: bool -> TubeGeometry | |
type [<AllowNullLiteral>] TubeBufferGeometry = | |
inherit BufferGeometry | |
abstract parameters: obj with get, set | |
abstract tangents: ResizeArray<Vector3> with get, set | |
abstract normals: ResizeArray<Vector3> with get, set | |
abstract binormals: ResizeArray<Vector3> with get, set | |
type [<AllowNullLiteral>] TubeBufferGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: path: Curve<Vector3> * ?tubularSegments: float * ?radius: float * ?radiusSegments: float * ?closed: bool -> TubeBufferGeometry | |
type [<AllowNullLiteral>] WireframeGeometry = | |
inherit BufferGeometry | |
type [<AllowNullLiteral>] WireframeGeometryStatic = | |
[<Emit "new $0($1...)">] abstract Create: geometry: U2<Geometry, BufferGeometry> -> WireframeGeometry | |
type [<AllowNullLiteral>] ArrowHelper = | |
inherit Object3D | |
abstract line: Line with get, set | |
abstract cone: Mesh with get, set | |
abstract setDirection: dir: Vector3 -> unit | |
abstract setLength: length: float * ?headLength: float * ?headWidth: float -> unit | |
abstract setColor: color: Color -> unit | |
type [<AllowNullLiteral>] ArrowHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: dir: Vector3 * ?origin: Vector3 * ?length: float * ?hex: float * ?headLength: float * ?headWidth: float -> ArrowHelper | |
type [<AllowNullLiteral>] AxesHelper = | |
inherit LineSegments | |
type [<AllowNullLiteral>] AxesHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?size: float -> AxesHelper | |
type [<AllowNullLiteral>] BoundingBoxHelper = | |
inherit Mesh | |
abstract ``object``: Object3D with get, set | |
abstract box: Box3 with get, set | |
abstract update: unit -> unit | |
type [<AllowNullLiteral>] BoundingBoxHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?``object``: Object3D * ?hex: float -> BoundingBoxHelper | |
type [<AllowNullLiteral>] BoxHelper = | |
inherit LineSegments | |
abstract update: ?``object``: Object3D -> unit | |
type [<AllowNullLiteral>] BoxHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?``object``: Object3D * ?color: Color -> BoxHelper | |
type [<AllowNullLiteral>] CameraHelper = | |
inherit LineSegments | |
abstract camera: Camera with get, set | |
abstract pointMap: obj with get, set | |
abstract update: unit -> unit | |
type [<AllowNullLiteral>] CameraHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: camera: Camera -> CameraHelper | |
type [<AllowNullLiteral>] DirectionalLightHelper = | |
inherit Object3D | |
abstract light: DirectionalLight with get, set | |
abstract lightPlane: Line with get, set | |
abstract targetPlane: Line with get, set | |
abstract color: U3<Color, string, float> option with get, set | |
abstract matrix: Matrix4 with get, set | |
abstract matrixAutoUpdate: bool with get, set | |
abstract dispose: unit -> unit | |
abstract update: unit -> unit | |
type [<AllowNullLiteral>] DirectionalLightHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: light: DirectionalLight * ?size: float * ?color: U3<Color, string, float> -> DirectionalLightHelper | |
type [<AllowNullLiteral>] EdgesHelper = | |
inherit LineSegments | |
type [<AllowNullLiteral>] EdgesHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: ``object``: Object3D * ?hex: float * ?thresholdAngle: float -> EdgesHelper | |
type [<AllowNullLiteral>] FaceNormalsHelper = | |
inherit LineSegments | |
abstract ``object``: Object3D with get, set | |
abstract size: float with get, set | |
abstract update: ?``object``: Object3D -> unit | |
type [<AllowNullLiteral>] FaceNormalsHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: ``object``: Object3D * ?size: float * ?hex: float * ?linewidth: float -> FaceNormalsHelper | |
type [<AllowNullLiteral>] GridHelper = | |
inherit LineSegments | |
abstract setColors: ?color1: U2<Color, float> * ?color2: U2<Color, float> -> unit | |
type [<AllowNullLiteral>] GridHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: size: float * divisions: float * ?color1: U2<Color, float> * ?color2: U2<Color, float> -> GridHelper | |
type [<AllowNullLiteral>] HemisphereLightHelper = | |
inherit Object3D | |
abstract light: HemisphereLight with get, set | |
abstract matrix: Matrix4 with get, set | |
abstract matrixAutoUpdate: bool with get, set | |
abstract material: MeshBasicMaterial with get, set | |
abstract color: U3<Color, string, float> option with get, set | |
abstract dispose: unit -> unit | |
abstract update: unit -> unit | |
type [<AllowNullLiteral>] HemisphereLightHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: light: HemisphereLight * size: float * ?color: U3<Color, float, string> -> HemisphereLightHelper | |
type [<AllowNullLiteral>] PointLightHelper = | |
inherit Object3D | |
abstract light: PointLight with get, set | |
abstract color: U3<Color, string, float> option with get, set | |
abstract matrix: Matrix4 with get, set | |
abstract matrixAutoUpdate: bool with get, set | |
abstract dispose: unit -> unit | |
abstract update: unit -> unit | |
type [<AllowNullLiteral>] PointLightHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: light: PointLight * ?sphereSize: float * ?color: U3<Color, string, float> -> PointLightHelper | |
type [<AllowNullLiteral>] SkeletonHelper = | |
inherit LineSegments | |
abstract bones: ResizeArray<Bone> with get, set | |
abstract root: Object3D with get, set | |
abstract getBoneList: ``object``: Object3D -> ResizeArray<Bone> | |
abstract update: unit -> unit | |
type [<AllowNullLiteral>] SkeletonHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: bone: Object3D -> SkeletonHelper | |
type [<AllowNullLiteral>] SpotLightHelper = | |
inherit Object3D | |
abstract light: Light with get, set | |
abstract matrix: Matrix4 with get, set | |
abstract matrixAutoUpdate: bool with get, set | |
abstract color: U3<Color, string, float> option with get, set | |
abstract dispose: unit -> unit | |
abstract update: unit -> unit | |
type [<AllowNullLiteral>] SpotLightHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: light: Light * ?color: U3<Color, string, float> -> SpotLightHelper | |
type [<AllowNullLiteral>] VertexNormalsHelper = | |
inherit LineSegments | |
abstract ``object``: Object3D with get, set | |
abstract size: float with get, set | |
abstract update: ?``object``: Object3D -> unit | |
type [<AllowNullLiteral>] VertexNormalsHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: ``object``: Object3D * ?size: float * ?hex: float * ?linewidth: float -> VertexNormalsHelper | |
type [<AllowNullLiteral>] PlaneHelper = | |
inherit LineSegments | |
abstract plane: Plane with get, set | |
abstract size: float with get, set | |
abstract updateMatrixWorld: force: bool -> unit | |
type [<AllowNullLiteral>] PlaneHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: plane: Plane * ?size: float * ?hex: float -> PlaneHelper | |
type [<AllowNullLiteral>] WireframeHelper = | |
inherit LineSegments | |
type [<AllowNullLiteral>] WireframeHelperStatic = | |
[<Emit "new $0($1...)">] abstract Create: ``object``: Object3D * ?hex: float -> WireframeHelper | |
type [<AllowNullLiteral>] ImmediateRenderObject = | |
inherit Object3D | |
abstract material: Material with get, set | |
abstract render: renderCallback: Function -> unit | |
type [<AllowNullLiteral>] ImmediateRenderObjectStatic = | |
[<Emit "new $0($1...)">] abstract Create: material: Material -> ImmediateRenderObject | |
type [<AllowNullLiteral>] MorphBlendMeshAnimation = | |
abstract start: float with get, set | |
abstract ``end``: float with get, set | |
abstract length: float with get, set | |
abstract fps: float with get, set | |
abstract duration: float with get, set | |
abstract lastFrame: float with get, set | |
abstract currentFrame: float with get, set | |
abstract active: bool with get, set | |
abstract time: float with get, set | |
abstract direction: float with get, set | |
abstract weight: float with get, set | |
abstract directionBackwards: bool with get, set | |
abstract mirroredLoop: bool with get, set | |
type [<AllowNullLiteral>] MorphBlendMesh = | |
inherit Mesh | |
abstract animationsMap: obj with get, set | |
abstract animationsList: ResizeArray<MorphBlendMeshAnimation> with get, set | |
abstract createAnimation: name: string * start: float * ``end``: float * fps: float -> unit | |
abstract autoCreateAnimations: fps: float -> unit | |
abstract setAnimationDirectionForward: name: string -> unit | |
abstract setAnimationDirectionBackward: name: string -> unit | |
abstract setAnimationFPS: name: string * fps: float -> unit | |
abstract setAnimationDuration: name: string * duration: float -> unit | |
abstract setAnimationWeight: name: string * weight: float -> unit | |
abstract setAnimationTime: name: string * time: float -> unit | |
abstract getAnimationTime: name: string -> float | |
abstract getAnimationDuration: name: string -> float | |
abstract playAnimation: name: string -> unit | |
abstract stopAnimation: name: string -> unit | |
abstract update: delta: float -> unit | |
type [<AllowNullLiteral>] MorphBlendMeshStatic = | |
[<Emit "new $0($1...)">] abstract Create: geometry: Geometry * material: Material -> MorphBlendMesh | |
type [<AllowNullLiteral>] WebVRManager = | |
abstract enabled: bool with get, set | |
abstract getDevice: unit -> VRDisplay option | |
abstract setDevice: device: VRDisplay option -> unit | |
abstract setPoseTarget: ``object``: Object3D option -> unit | |
abstract getCamera: camera: PerspectiveCamera -> U2<PerspectiveCamera, ArrayCamera> | |
abstract submitFrame: unit -> unit | |
abstract dispose: unit -> unit | |
module Three_css3drenderer = | |
type Camera = Three_core.Camera | |
type Object3D = Three_core.Object3D | |
type Scene = Three_core.Scene | |
type [<AllowNullLiteral>] IExports = | |
abstract CSS3DObject: CSS3DObjectStatic | |
abstract CSS3DSprite: CSS3DSpriteStatic | |
abstract CSS3DRenderer: CSS3DRendererStatic | |
type [<AllowNullLiteral>] CSS3DObject = | |
inherit Object3D | |
abstract element: obj option with get, set | |
type [<AllowNullLiteral>] CSS3DObjectStatic = | |
[<Emit "new $0($1...)">] abstract Create: element: obj option -> CSS3DObject | |
type [<AllowNullLiteral>] CSS3DSprite = | |
inherit CSS3DObject | |
type [<AllowNullLiteral>] CSS3DSpriteStatic = | |
[<Emit "new $0($1...)">] abstract Create: element: obj option -> CSS3DSprite | |
type [<AllowNullLiteral>] CSS3DRenderer = | |
abstract domElement: HTMLElement with get, set | |
abstract setSize: width: float * height: float -> unit | |
abstract render: scene: Scene * camera: Camera -> unit | |
type [<AllowNullLiteral>] CSS3DRendererStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> CSS3DRenderer | |
module Three_ctmloader = | |
type Loader = Three_core.Loader | |
type [<AllowNullLiteral>] IExports = | |
abstract CTMLoader: CTMLoaderStatic | |
type [<AllowNullLiteral>] CTMLoader = | |
inherit Loader | |
/// <summary>load multiple CTM parts defined in JSON.</summary> | |
/// <param name="url">(required)</param> | |
/// <param name="callback">(required)</param> | |
/// <param name="parameters"></param> | |
abstract loadParts: url: string * callback: (unit -> obj option) * ?parameters: obj option -> obj option | |
/// <summary>Load CTMLoader compressed models</summary> | |
/// <param name="url">(required)</param> | |
/// <param name="callback">(required)</param> | |
/// <param name="parameters"></param> | |
abstract load: url: string * callback: (obj option -> obj option) * ?parameters: obj option -> obj option | |
/// <summary>create buffergeometry by ctm file.</summary> | |
/// <param name="file">(required)</param> | |
/// <param name="callback">(required)</param> | |
abstract createModel: file: string * callback: (unit -> obj option) -> obj option | |
type [<AllowNullLiteral>] CTMLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> CTMLoader | |
module Three_ddsloader = | |
type CompressedPixelFormat = Three_core.CompressedPixelFormat | |
type CompressedTextureLoader = Three_core.CompressedTextureLoader | |
type [<AllowNullLiteral>] IExports = | |
abstract DDSLoader: DDSLoaderStatic | |
type [<AllowNullLiteral>] Dds = | |
abstract mipmaps: ResizeArray<ImageData> with get, set | |
abstract width: float with get, set | |
abstract height: float with get, set | |
abstract format: CompressedPixelFormat with get, set | |
abstract mipmapCount: float with get, set | |
type [<AllowNullLiteral>] DDSLoader = | |
inherit CompressedTextureLoader | |
abstract parse: buffer: string * loadMipmaps: bool -> Dds | |
type [<AllowNullLiteral>] DDSLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> DDSLoader | |
module Three_dragcontrols = | |
type Camera = Three_core.Camera | |
type Object3D = Three_core.Object3D | |
type [<AllowNullLiteral>] IExports = | |
abstract DragControls: DragControlsStatic | |
type [<AllowNullLiteral>] DragControls = | |
interface end | |
type [<AllowNullLiteral>] DragControlsStatic = | |
[<Emit "new $0($1...)">] abstract Create: objects: ResizeArray<Object3D> * camera: Camera * ?domElement: HTMLElement -> DragControls | |
module Three_editorcontrols = | |
type Camera = Three_core.Camera | |
type EventDispatcher = Three_core.EventDispatcher | |
type Object3D = Three_core.Object3D | |
type Vector3 = Three_core.Vector3 | |
type [<AllowNullLiteral>] IExports = | |
abstract EditorControls: EditorControlsStatic | |
type [<AllowNullLiteral>] EditorControls = | |
inherit EventDispatcher | |
abstract enabled: bool with get, set | |
abstract center: Vector3 with get, set | |
abstract focus: target: Object3D * frame: bool -> unit | |
abstract pan: delta: Vector3 -> unit | |
abstract zoom: delta: Vector3 -> unit | |
abstract rotate: delta: Vector3 -> unit | |
abstract dispose: unit -> unit | |
type [<AllowNullLiteral>] EditorControlsStatic = | |
[<Emit "new $0($1...)">] abstract Create: ``object``: Camera * ?domElement: HTMLElement -> EditorControls | |
module Three_effectcomposer = | |
type WebGLRenderTarget = Three_core.WebGLRenderTarget | |
type WebGLRenderer = Three_core.WebGLRenderer | |
type ShaderPass = Three_shaderpass.ShaderPass | |
type [<AllowNullLiteral>] IExports = | |
abstract EffectComposer: EffectComposerStatic | |
abstract Pass: PassStatic | |
type [<AllowNullLiteral>] EffectComposer = | |
abstract renderTarget1: WebGLRenderTarget with get, set | |
abstract renderTarget2: WebGLRenderTarget with get, set | |
abstract writeBuffer: WebGLRenderTarget with get, set | |
abstract readBuffer: WebGLRenderTarget with get, set | |
abstract passes: ResizeArray<Pass> with get, set | |
abstract copyPass: ShaderPass with get, set | |
abstract swapBuffers: unit -> unit | |
abstract addPass: pass: obj option -> unit | |
abstract insertPass: pass: obj option * index: float -> unit | |
abstract render: ?delta: float -> unit | |
abstract reset: ?renderTarget: WebGLRenderTarget -> unit | |
abstract setSize: width: float * height: float -> unit | |
type [<AllowNullLiteral>] EffectComposerStatic = | |
[<Emit "new $0($1...)">] abstract Create: renderer: WebGLRenderer * ?renderTarget: WebGLRenderTarget -> EffectComposer | |
type [<AllowNullLiteral>] Pass = | |
abstract enabled: bool with get, set | |
abstract needsSwap: bool with get, set | |
abstract clear: bool with get, set | |
abstract renderToScreen: bool with get, set | |
abstract setSize: width: float * height: float -> unit | |
abstract render: renderer: WebGLRenderer * writeBuffer: WebGLRenderTarget * readBuffer: WebGLRenderTarget * delta: float * ?maskActive: bool -> unit | |
type [<AllowNullLiteral>] PassStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Pass | |
module Three_examples = | |
type EventDispatcher = Three_core.EventDispatcher | |
type Shader = Three_core.Shader | |
type [<AllowNullLiteral>] IExports = | |
abstract AWDLoader: obj option | |
abstract OBJLoader2: obj option | |
abstract STLLoader: obj option | |
abstract FlyControls: obj option | |
abstract BloomPass: obj option | |
abstract DotScreenShader: Shader | |
abstract RGBShiftShader: Shader | |
abstract FXAAShader: Shader | |
module Three_fbxloader = | |
type LoadingManager = Three_core.LoadingManager | |
type AnimationClip = Three_core.AnimationClip | |
type Group = Three_core.Group | |
type [<AllowNullLiteral>] IExports = | |
abstract FBXLoader: FBXLoaderStatic | |
type [<AllowNullLiteral>] IFbxSceneGraph = | |
inherit Group | |
abstract animations: ResizeArray<AnimationClip> with get, set | |
type [<AllowNullLiteral>] FBXLoader = | |
abstract manager: LoadingManager with get, set | |
abstract load: url: string * onLoad: (IFbxSceneGraph -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> unit | |
abstract parse: FBXText: string * resourceDirectory: string -> Group | |
type [<AllowNullLiteral>] FBXLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> FBXLoader | |
module Three_filmpass = | |
type OrthographicCamera = Three_core.OrthographicCamera | |
type Scene = Three_core.Scene | |
type WebGLRenderTarget = Three_core.WebGLRenderTarget | |
type WebGLRenderer = Three_core.WebGLRenderer | |
type ShaderMaterial = Three_core.ShaderMaterial | |
type Mesh = Three_core.Mesh | |
type IUniform = Three_core.IUniform | |
type Pass = Three_effectcomposer.Pass | |
type [<AllowNullLiteral>] IExports = | |
abstract FilmPass: FilmPassStatic | |
type [<AllowNullLiteral>] FilmPass = | |
inherit Pass | |
abstract scene: Scene with get, set | |
abstract camera: OrthographicCamera with get, set | |
abstract uniforms: obj with get, set | |
abstract material: ShaderMaterial with get, set | |
abstract quad: Mesh with get, set | |
type [<AllowNullLiteral>] FilmPassStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?noiseIntensity: float * ?scanlinesIntensity: float * ?scanlinesCount: float * ?grayscale: bool -> FilmPass | |
module Three_gltfexporter = | |
type Object3D = Three_core.Object3D | |
type [<AllowNullLiteral>] IExports = | |
abstract GLTFExporter: GLTFExporterStatic | |
type [<AllowNullLiteral>] GLTFExporter = | |
abstract parse: input: Object3D * onCompleted: (obj -> unit) * options: obj -> obj | |
type [<AllowNullLiteral>] GLTFExporterStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> GLTFExporter | |
module Three_gltfloader = | |
type AnimationClip = Three_core.AnimationClip | |
type Camera = Three_core.Camera | |
type LoadingManager = Three_core.LoadingManager | |
type Scene = Three_core.Scene | |
type [<AllowNullLiteral>] IExports = | |
abstract GLTF: GLTFStatic | |
abstract GLTFLoader: GLTFLoaderStatic | |
type [<AllowNullLiteral>] GLTF = | |
abstract animations: ResizeArray<AnimationClip> with get, set | |
abstract scene: Scene with get, set | |
abstract scenes: ResizeArray<Scene> with get, set | |
abstract cameras: ResizeArray<Camera> with get, set | |
abstract asset: obj with get, set | |
type [<AllowNullLiteral>] GLTFStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> GLTF | |
type [<AllowNullLiteral>] GLTFLoader = | |
abstract manager: LoadingManager with get, set | |
abstract path: string with get, set | |
abstract load: url: string * onLoad: (GLTF -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> unit | |
abstract setPath: path: string -> GLTFLoader | |
abstract setResourcePath: path: string -> GLTFLoader | |
abstract setCrossOrigin: value: string -> unit | |
abstract setDRACOLoader: dracoLoader: obj -> unit | |
abstract parse: data: ArrayBuffer * path: string * onLoad: (GLTF -> unit) * ?onError: (ErrorEvent -> unit) -> unit | |
type [<AllowNullLiteral>] GLTFLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> GLTFLoader | |
module Three_lensflare = | |
type Mesh = Three_core.Mesh | |
type Camera = Three_core.Camera | |
type Scene = Three_core.Scene | |
type WebGLRenderer = Three_core.WebGLRenderer | |
type Blending = Three_core.Blending | |
type Vector3 = Three_core.Vector3 | |
type Color = Three_core.Color | |
type Shader = Three_core.Shader | |
type Texture = Three_core.Texture | |
type BufferGeometry = Three_core.BufferGeometry | |
type [<AllowNullLiteral>] IExports = | |
abstract LensFlare: LensFlareStatic | |
abstract LensFlareElement: LensFlareElementStatic | |
type [<AllowNullLiteral>] LensFlare = | |
inherit Mesh | |
abstract ``type``: string with get, set | |
abstract frustumCulled: obj with get, set | |
abstract renderOrder: float with get, set | |
abstract addElement: element: LensFlareElement -> LensFlare | |
abstract onBeforeRender: (WebGLRenderer -> Scene -> Camera -> unit) with get, set | |
abstract dispose: unit -> unit | |
abstract isLensflare: obj with get, set | |
type [<AllowNullLiteral>] LensFlareStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> LensFlare | |
type [<AllowNullLiteral>] LensFlareElement = | |
abstract texture: Texture with get, set | |
abstract size: float with get, set | |
abstract distance: float with get, set | |
abstract color: Color with get, set | |
abstract Shader: Shader with get, set | |
abstract Geometry: BufferGeometry with get, set | |
type [<AllowNullLiteral>] LensFlareElementStatic = | |
[<Emit "new $0($1...)">] abstract Create: texture: Texture * ?size: float * ?distance: float * ?color: Color -> LensFlareElement | |
module Three_maskpass = | |
type Camera = Three_core.Camera | |
type Scene = Three_core.Scene | |
type WebGLRenderTarget = Three_core.WebGLRenderTarget | |
type WebGLRenderer = Three_core.WebGLRenderer | |
type Pass = Three_effectcomposer.Pass | |
type [<AllowNullLiteral>] IExports = | |
abstract MaskPass: MaskPassStatic | |
abstract ClearMaskPass: ClearMaskPassStatic | |
type [<AllowNullLiteral>] MaskPass = | |
inherit Pass | |
abstract scene: Scene with get, set | |
abstract camera: Camera with get, set | |
abstract clear: obj with get, set | |
abstract needsSwap: obj with get, set | |
abstract inverse: bool with get, set | |
type [<AllowNullLiteral>] MaskPassStatic = | |
[<Emit "new $0($1...)">] abstract Create: scene: Scene * camera: Camera -> MaskPass | |
type [<AllowNullLiteral>] ClearMaskPass = | |
inherit Pass | |
abstract needsSwap: obj with get, set | |
type [<AllowNullLiteral>] ClearMaskPassStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> ClearMaskPass | |
module Three_mtlloader = | |
type Material = Three_core.Material | |
type LoadingManager = Three_core.LoadingManager | |
type EventDispatcher = Three_core.EventDispatcher | |
type BufferGeometry = Three_core.BufferGeometry | |
type Texture = Three_core.Texture | |
type [<AllowNullLiteral>] IExports = | |
abstract MTLLoader: MTLLoaderStatic | |
abstract MaterialCreator: MaterialCreatorStatic | |
type [<AllowNullLiteral>] MTLLoader = | |
inherit EventDispatcher | |
abstract manager: LoadingManager with get, set | |
abstract materialOptions: obj with get, set | |
abstract materials: ResizeArray<Material> with get, set | |
abstract path: string with get, set | |
abstract texturePath: string with get, set | |
abstract crossOrigin: bool with get, set | |
abstract load: url: string * onLoad: (MaterialCreator -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> unit | |
abstract parse: text: string -> MaterialCreator | |
abstract setPath: path: string -> unit | |
abstract setTexturePath: path: string -> unit | |
abstract setBaseUrl: path: string -> unit | |
abstract setCrossOrigin: value: bool -> unit | |
abstract setMaterialOptions: value: obj option -> unit | |
type [<AllowNullLiteral>] MTLLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> MTLLoader | |
type [<AllowNullLiteral>] MaterialCreator = | |
abstract baseUrl: string with get, set | |
abstract options: obj option with get, set | |
abstract materialsInfo: obj option with get, set | |
abstract materials: obj option with get, set | |
abstract materialsArray: ResizeArray<Material> with get, set | |
abstract nameLookup: obj option with get, set | |
abstract side: float with get, set | |
abstract wrap: float with get, set | |
abstract setCrossOrigin: value: bool -> unit | |
abstract setManager: value: obj option -> unit | |
abstract setMaterials: materialsInfo: obj option -> unit | |
abstract convert: materialsInfo: obj option -> obj option | |
abstract preload: unit -> unit | |
abstract getIndex: materialName: string -> Material | |
abstract getAsArray: unit -> ResizeArray<Material> | |
abstract create: materialName: string -> Material | |
abstract createMaterial_: materialName: string -> Material | |
abstract getTextureParams: value: string * matParams: obj option -> obj option | |
abstract loadTexture: url: string * mapping: obj option * onLoad: (BufferGeometry -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> Texture | |
type [<AllowNullLiteral>] MaterialCreatorStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?baseUrl: string * ?options: obj option -> MaterialCreator | |
module Three_objloader = | |
type Material = Three_core.Material | |
type LoadingManager = Three_core.LoadingManager | |
type Group = Three_core.Group | |
type MaterialCreator = Three_mtlloader.MaterialCreator | |
type [<AllowNullLiteral>] IExports = | |
abstract OBJLoader: OBJLoaderStatic | |
type [<AllowNullLiteral>] OBJLoader = | |
abstract manager: LoadingManager with get, set | |
abstract regexp: obj option with get, set | |
abstract materials: ResizeArray<Material> with get, set | |
abstract path: string with get, set | |
abstract load: url: string * onLoad: (Group -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> unit | |
abstract parse: data: string -> Group | |
abstract setPath: value: string -> unit | |
abstract setMaterials: materials: MaterialCreator -> unit | |
abstract _createParserState: unit -> obj option | |
type [<AllowNullLiteral>] OBJLoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> OBJLoader | |
module Three_octree = | |
type Vector3 = Three_core.Vector3 | |
type [<AllowNullLiteral>] IExports = | |
abstract Octree: OctreeStatic | |
type [<AllowNullLiteral>] Octree = | |
abstract update: unit -> unit | |
abstract add: ``object``: obj option * ?options: obj option -> obj option | |
abstract addDeferred: ``object``: obj option * ?options: obj option -> obj option | |
abstract addObjectData: ``object``: obj option * part: obj option -> obj option | |
abstract remove: ``object``: obj option -> obj option | |
abstract extend: octree: Octree -> obj option | |
abstract rebuild: unit -> obj option | |
abstract updateObject: ``object``: obj option -> obj option | |
abstract search: position: Vector3 * radius: float * organizeByObject: bool * direction: Vector3 -> obj option | |
abstract setRoot: root: obj option -> obj option | |
abstract getDepthEnd: unit -> float | |
abstract getNodeCountEnd: unit -> float | |
abstract getObjectCountEnd: unit -> float | |
abstract toConsole: unit -> obj option | |
type [<AllowNullLiteral>] OctreeStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?parameters: obj option -> Octree | |
module Three_orbitcontrols = | |
type Camera = Three_core.Camera | |
type MOUSE = Three_core.MOUSE | |
type Object3D_A = Three_core.Object3D | |
type Vector3 = Three_core.Vector3 | |
type [<AllowNullLiteral>] IExports = | |
abstract OrbitControls: OrbitControlsStatic | |
type [<AllowNullLiteral>] OrbitControls = | |
abstract ``object``: Camera with get, set | |
abstract domElement: U2<HTMLElement, HTMLDocument> with get, set | |
abstract enabled: bool with get, set | |
abstract target: Vector3 with get, set | |
abstract center: Vector3 with get, set | |
abstract enableZoom: bool with get, set | |
abstract zoomSpeed: float with get, set | |
abstract minDistance: float with get, set | |
abstract maxDistance: float with get, set | |
abstract enableRotate: bool with get, set | |
abstract rotateSpeed: float with get, set | |
abstract enablePan: bool with get, set | |
abstract keyPanSpeed: float with get, set | |
abstract autoRotate: bool with get, set | |
abstract autoRotateSpeed: float with get, set | |
abstract minPolarAngle: float with get, set | |
abstract maxPolarAngle: float with get, set | |
abstract minAzimuthAngle: float with get, set | |
abstract maxAzimuthAngle: float with get, set | |
abstract enableKeys: bool with get, set | |
abstract keys: obj with get, set | |
abstract mouseButtons: obj with get, set | |
abstract enableDamping: bool with get, set | |
abstract dampingFactor: float with get, set | |
abstract screenSpacePanning: bool with get, set | |
abstract rotateLeft: ?angle: float -> unit | |
abstract rotateUp: ?angle: float -> unit | |
abstract panLeft: ?distance: float -> unit | |
abstract panUp: ?distance: float -> unit | |
abstract pan: deltaX: float * deltaY: float -> unit | |
abstract dollyIn: dollyScale: float -> unit | |
abstract dollyOut: dollyScale: float -> unit | |
abstract update: unit -> unit | |
abstract reset: unit -> unit | |
abstract dispose: unit -> unit | |
abstract getPolarAngle: unit -> float | |
abstract getAzimuthalAngle: unit -> float | |
abstract addEventListener: ``type``: string * listener: (obj option -> unit) -> unit | |
abstract hasEventListener: ``type``: string * listener: (obj option -> unit) -> bool | |
abstract removeEventListener: ``type``: string * listener: (obj option -> unit) -> unit | |
abstract dispatchEvent: ``event``: OrbitControlsDispatchEventEvent -> unit | |
type [<AllowNullLiteral>] OrbitControlsDispatchEventEvent = | |
abstract ``type``: string with get, set | |
abstract target: obj option with get, set | |
type [<AllowNullLiteral>] OrbitControlsStatic = | |
[<Emit "new $0($1...)">] abstract Create: ``object``: Camera * ?domElement: HTMLElement -> OrbitControls | |
module Three_orthographictrackballcontrols = | |
type Camera = Three_core.Camera | |
type EventDispatcher = Three_core.EventDispatcher | |
type Vector3 = Three_core.Vector3 | |
type [<AllowNullLiteral>] IExports = | |
abstract OrthographicTrackballControls: OrthographicTrackballControlsStatic | |
type [<AllowNullLiteral>] OrthographicTrackballControls = | |
inherit EventDispatcher | |
abstract ``object``: Camera with get, set | |
abstract domElement: HTMLElement with get, set | |
abstract enabled: bool with get, set | |
abstract screen: obj with get, set | |
abstract radius: float with get, set | |
abstract rotateSpeed: float with get, set | |
abstract zoomSpeed: float with get, set | |
abstract panSpeed: float with get, set | |
abstract noRotate: bool with get, set | |
abstract noZoom: bool with get, set | |
abstract noPan: bool with get, set | |
abstract noRoll: bool with get, set | |
abstract staticMoving: bool with get, set | |
abstract dynamicDampingFactor: float with get, set | |
abstract keys: ResizeArray<float> with get, set | |
abstract target: Vector3 with get, set | |
abstract position0: Vector3 with get, set | |
abstract target0: Vector3 with get, set | |
abstract up0: Vector3 with get, set | |
abstract left0: float with get, set | |
abstract right0: float with get, set | |
abstract top0: float with get, set | |
abstract bottom0: float with get, set | |
abstract update: unit -> unit | |
abstract reset: unit -> unit | |
abstract checkDistances: unit -> unit | |
abstract zoomCamera: unit -> unit | |
abstract panCamera: unit -> unit | |
abstract rotateCamera: unit -> unit | |
abstract handleResize: unit -> unit | |
abstract handleEvent: ``event``: obj option -> unit | |
type [<AllowNullLiteral>] OrthographicTrackballControlsStatic = | |
[<Emit "new $0($1...)">] abstract Create: ``object``: Camera * ?domElement: HTMLElement -> OrthographicTrackballControls | |
module Three_outlinepass = | |
type Camera = Three_core.Camera | |
type Color = Three_core.Color | |
type Object3D = Three_core.Object3D | |
type Scene = Three_core.Scene | |
type Vector2 = Three_core.Vector2 | |
type MeshBasicMaterial = Three_core.MeshBasicMaterial | |
type ShaderMaterial = Three_core.ShaderMaterial | |
type WebGLRenderTarget = Three_core.WebGLRenderTarget | |
type IUniform = Three_core.IUniform | |
type Matrix4 = Three_core.Matrix4 | |
type Pass = Three_effectcomposer.Pass | |
type [<AllowNullLiteral>] IExports = | |
abstract OutlinePass: OutlinePassStatic | |
type [<AllowNullLiteral>] OutlinePass = | |
inherit Pass | |
abstract selectedObjects: ResizeArray<Object3D> with get, set | |
abstract renderCamera: Camera with get, set | |
abstract renderScene: Scene with get, set | |
abstract visibleEdgeColor: Color with get, set | |
abstract hiddenEdgeColor: Color with get, set | |
abstract edgeGlow: float with get, set | |
abstract usePatternTexture: bool with get, set | |
abstract edgeThickness: float with get, set | |
abstract edgeStrength: float with get, set | |
abstract downSampleRatio: float with get, set | |
abstract pulsePeriod: float with get, set | |
abstract resolution: Vector2 with get, set | |
abstract maskBufferMaterial: MeshBasicMaterial with get, set | |
abstract prepareMaskMaterial: ShaderMaterial with get, set | |
abstract renderTargetDepthBuffer: WebGLRenderTarget with get, set | |
abstract renderTargetMaskDownSampleBuffer: WebGLRenderTarget with get, set | |
abstract renderTargetBlurBuffer1: WebGLRenderTarget with get, set | |
abstract renderTargetBlurBuffer2: WebGLRenderTarget with get, set | |
abstract edgeDetectionMaterial: ShaderMaterial with get, set | |
abstract separableBlurMaterial: ShaderMaterial with get, set | |
abstract overlayMaterial: ShaderMaterial with get, set | |
abstract copyUniforms: obj with get, set | |
abstract materialCopy: ShaderMaterial with get, set | |
abstract oldClearColor: Color with get, set | |
abstract tempPulseColor1: Color with get, set | |
abstract tempPulseColor2: Color with get, set | |
abstract textureMatrix: Matrix4 with get, set | |
abstract BlurDirectionX: Vector2 with get, set | |
abstract BlurDirectionY: Vector2 with get, set | |
abstract dispose: unit -> unit | |
abstract changeVisibilityOfSelectedObjects: bVisible: bool -> unit | |
abstract changeVisibilityOfNonSelectedObjects: bVisible: bool -> unit | |
abstract updateTextureMatrix: unit -> unit | |
type [<AllowNullLiteral>] OutlinePassStatic = | |
[<Emit "new $0($1...)">] abstract Create: resolution: Vector2 * scene: Scene * camera: Camera * ?selectedObjects: ResizeArray<Object3D> -> OutlinePass | |
module Three_projector = | |
type Camera = Three_core.Camera | |
type Color = Three_core.Color | |
type Face3 = Three_core.Face3 | |
type Light = Three_core.Light | |
type Material = Three_core.Material | |
type Object3D = Three_core.Object3D | |
type Scene = Three_core.Scene | |
type Vector2 = Three_core.Vector2 | |
type Vector3 = Three_core.Vector3 | |
type Vector4 = Three_core.Vector4 | |
type [<AllowNullLiteral>] IExports = | |
abstract RenderableObject: RenderableObjectStatic | |
abstract RenderableFace: RenderableFaceStatic | |
abstract RenderableVertex: RenderableVertexStatic | |
abstract RenderableLine: RenderableLineStatic | |
abstract RenderableSprite: RenderableSpriteStatic | |
abstract Projector: ProjectorStatic | |
type [<AllowNullLiteral>] RenderableObject = | |
abstract id: float with get, set | |
abstract ``object``: obj option with get, set | |
abstract z: float with get, set | |
type [<AllowNullLiteral>] RenderableObjectStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> RenderableObject | |
type [<AllowNullLiteral>] RenderableFace = | |
abstract id: float with get, set | |
abstract v1: RenderableVertex with get, set | |
abstract v2: RenderableVertex with get, set | |
abstract v3: RenderableVertex with get, set | |
abstract normalModel: Vector3 with get, set | |
abstract vertexNormalsModel: ResizeArray<Vector3> with get, set | |
abstract vertexNormalsLength: float with get, set | |
abstract color: Color with get, set | |
abstract material: Material with get, set | |
abstract uvs: ResizeArray<ResizeArray<Vector2>> with get, set | |
abstract z: float with get, set | |
type [<AllowNullLiteral>] RenderableFaceStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> RenderableFace | |
type [<AllowNullLiteral>] RenderableVertex = | |
abstract position: Vector3 with get, set | |
abstract positionWorld: Vector3 with get, set | |
abstract positionScreen: Vector4 with get, set | |
abstract visible: bool with get, set | |
abstract copy: vertex: RenderableVertex -> unit | |
type [<AllowNullLiteral>] RenderableVertexStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> RenderableVertex | |
type [<AllowNullLiteral>] RenderableLine = | |
abstract id: float with get, set | |
abstract v1: RenderableVertex with get, set | |
abstract v2: RenderableVertex with get, set | |
abstract vertexColors: ResizeArray<Color> with get, set | |
abstract material: Material with get, set | |
abstract z: float with get, set | |
type [<AllowNullLiteral>] RenderableLineStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> RenderableLine | |
type [<AllowNullLiteral>] RenderableSprite = | |
abstract id: float with get, set | |
abstract ``object``: obj option with get, set | |
abstract x: float with get, set | |
abstract y: float with get, set | |
abstract z: float with get, set | |
abstract rotation: float with get, set | |
abstract scale: Vector2 with get, set | |
abstract material: Material with get, set | |
type [<AllowNullLiteral>] RenderableSpriteStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> RenderableSprite | |
/// Projects points between spaces. | |
type [<AllowNullLiteral>] Projector = | |
abstract projectVector: vector: Vector3 * camera: Camera -> Vector3 | |
abstract unprojectVector: vector: Vector3 * camera: Camera -> Vector3 | |
/// <summary>Transforms a 3D scene object into 2D render data that can be rendered in a screen with your renderer of choice, projecting and clipping things out according to the used camera. | |
/// If the scene were a real scene, this method would be the equivalent of taking a picture with the camera (and developing the film would be the next step, using a Renderer).</summary> | |
/// <param name="scene">scene to project.</param> | |
/// <param name="camera">camera to use in the projection.</param> | |
abstract projectScene: scene: Scene * camera: Camera * sortObjects: bool * ?sortElements: bool -> obj | |
/// Projects points between spaces. | |
type [<AllowNullLiteral>] ProjectorStatic = | |
[<Emit "new $0($1...)">] abstract Create: unit -> Projector | |
module Three_renderpass = | |
type Camera = Three_core.Camera | |
type Color = Three_core.Color | |
type Material = Three_core.Material | |
type Scene = Three_core.Scene | |
type WebGLRenderTarget = Three_core.WebGLRenderTarget | |
type WebGLRenderer = Three_core.WebGLRenderer | |
type Pass = Three_effectcomposer.Pass | |
type [<AllowNullLiteral>] IExports = | |
abstract RenderPass: RenderPassStatic | |
type [<AllowNullLiteral>] RenderPass = | |
inherit Pass | |
abstract scene: Scene with get, set | |
abstract camera: Camera with get, set | |
abstract overrideMaterial: Material option with get, set | |
abstract clearColor: U3<Color, string, float> option with get, set | |
abstract clearAlpha: float option with get, set | |
abstract clear: bool with get, set | |
abstract needsSwap: obj with get, set | |
abstract clearDepth: obj with get, set | |
type [<AllowNullLiteral>] RenderPassStatic = | |
[<Emit "new $0($1...)">] abstract Create: scene: Scene * camera: Camera * ?overrideMaterial: Material option * ?clearColor: U3<Color, string, float> * ?clearAlpha: float -> RenderPass | |
module Three_shaderpass = | |
type OrthographicCamera = Three_core.OrthographicCamera | |
type IUniform = Three_core.IUniform | |
type Mesh = Three_core.Mesh | |
type Scene = Three_core.Scene | |
type Shader = Three_core.Shader | |
type ShaderMaterial = Three_core.ShaderMaterial | |
type WebGLRenderTarget = Three_core.WebGLRenderTarget | |
type WebGLRenderer = Three_core.WebGLRenderer | |
type Pass = Three_effectcomposer.Pass | |
type [<AllowNullLiteral>] IExports = | |
abstract ShaderPass: ShaderPassStatic | |
type [<AllowNullLiteral>] ShaderPass = | |
inherit Pass | |
abstract textureID: string with get, set | |
abstract uniforms: obj with get, set | |
abstract material: ShaderMaterial with get, set | |
abstract camera: OrthographicCamera with get, set | |
abstract scene: Scene with get, set | |
abstract quad: Mesh with get, set | |
type [<AllowNullLiteral>] ShaderPassStatic = | |
[<Emit "new $0($1...)">] abstract Create: shader: Shader * ?textureID: string -> ShaderPass | |
module Three_smaapass = | |
type WebGLRenderTarget = Three_core.WebGLRenderTarget | |
type Texture = Three_core.Texture | |
type IUniform = Three_core.IUniform | |
type ShaderMaterial = Three_core.ShaderMaterial | |
type OrthographicCamera = Three_core.OrthographicCamera | |
type Scene = Three_core.Scene | |
type Mesh = Three_core.Mesh | |
type Pass = Three_effectcomposer.Pass | |
type [<AllowNullLiteral>] IExports = | |
abstract SMAAPass: SMAAPassStatic | |
type [<AllowNullLiteral>] SMAAPass = | |
inherit Pass | |
abstract edgesRT: WebGLRenderTarget with get, set | |
abstract weightsRT: WebGLRenderTarget with get, set | |
abstract areaTexture: Texture with get, set | |
abstract searchTexture: Texture with get, set | |
abstract uniformsEdges: obj with get, set | |
abstract materialEdges: ShaderMaterial with get, set | |
abstract uniformsWeights: obj with get, set | |
abstract materialWeights: ShaderMaterial with get, set | |
abstract uniformsBlend: obj with get, set | |
abstract materialBlend: ShaderMaterial with get, set | |
abstract needsSwap: obj with get, set | |
abstract camera: OrthographicCamera with get, set | |
abstract scene: Scene with get, set | |
abstract quad: Mesh with get, set | |
abstract getAreaTexture: unit -> string | |
abstract getSearchTexture: unit -> string | |
type [<AllowNullLiteral>] SMAAPassStatic = | |
[<Emit "new $0($1...)">] abstract Create: width: float * height: float -> SMAAPass | |
module Three_ssaapass = | |
type Pass = Three_effectcomposer.Pass | |
type Scene = Three_core.Scene | |
type Camera = Three_core.Camera | |
type Color = Three_core.Color | |
type IUniform = Three_core.IUniform | |
type ShaderMaterial = Three_core.ShaderMaterial | |
type OrthographicCamera = Three_core.OrthographicCamera | |
type Mesh = Three_core.Mesh | |
type [<AllowNullLiteral>] IExports = | |
abstract SSAARenderPass: SSAARenderPassStatic | |
type [<AllowNullLiteral>] SSAARenderPass = | |
inherit Pass | |
abstract scene: Scene with get, set | |
abstract camera: Camera with get, set | |
abstract sampleLevel: float with get, set | |
abstract unbiased: bool with get, set | |
abstract clearColor: U3<Color, string, float> with get, set | |
abstract clearAlpha: float with get, set | |
abstract copyUniforms: obj with get, set | |
abstract copyMaterial: ShaderMaterial with get, set | |
abstract camera2: OrthographicCamera with get, set | |
abstract scene2: Scene with get, set | |
abstract quad2: Mesh with get, set | |
abstract dispose: unit -> unit | |
abstract JitterVectors: ResizeArray<ResizeArray<ResizeArray<float>>> | |
type [<AllowNullLiteral>] SSAARenderPassStatic = | |
[<Emit "new $0($1...)">] abstract Create: scene: Scene * camera: Camera * ?clearColor: U3<Color, string, float> * ?clearAlpha: float -> SSAARenderPass | |
module Three_tgaloader = | |
type LoadingManager = Three_core.LoadingManager | |
type Texture = Three_core.Texture | |
type [<AllowNullLiteral>] IExports = | |
abstract TGALoader: TGALoaderStatic | |
type [<AllowNullLiteral>] TGALoader = | |
abstract manager: LoadingManager with get, set | |
abstract load: url: string * ?onLoad: (Texture -> unit) * ?onProgress: (ProgressEvent -> unit) * ?onError: (ErrorEvent -> unit) -> Texture | |
type [<AllowNullLiteral>] TGALoaderStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?manager: LoadingManager -> TGALoader | |
module Three_trackballcontrols = | |
type Camera = Three_core.Camera | |
type EventDispatcher = Three_core.EventDispatcher | |
type Vector3 = Three_core.Vector3 | |
type [<AllowNullLiteral>] IExports = | |
abstract TrackballControls: TrackballControlsStatic | |
type [<AllowNullLiteral>] TrackballControls = | |
inherit EventDispatcher | |
abstract ``object``: Camera with get, set | |
abstract domElement: HTMLElement with get, set | |
abstract enabled: bool with get, set | |
abstract screen: obj with get, set | |
abstract rotateSpeed: float with get, set | |
abstract zoomSpeed: float with get, set | |
abstract panSpeed: float with get, set | |
abstract noRotate: bool with get, set | |
abstract noZoom: bool with get, set | |
abstract noPan: bool with get, set | |
abstract noRoll: bool with get, set | |
abstract staticMoving: bool with get, set | |
abstract dynamicDampingFactor: float with get, set | |
abstract minDistance: float with get, set | |
abstract maxDistance: float with get, set | |
abstract keys: ResizeArray<float> with get, set | |
abstract target: Vector3 with get, set | |
abstract position0: Vector3 with get, set | |
abstract target0: Vector3 with get, set | |
abstract up0: Vector3 with get, set | |
abstract update: unit -> unit | |
abstract reset: unit -> unit | |
abstract dispose: unit -> unit | |
abstract checkDistances: unit -> unit | |
abstract zoomCamera: unit -> unit | |
abstract panCamera: unit -> unit | |
abstract rotateCamera: unit -> unit | |
abstract handleResize: unit -> unit | |
abstract handleEvent: ``event``: obj option -> unit | |
type [<AllowNullLiteral>] TrackballControlsStatic = | |
[<Emit "new $0($1...)">] abstract Create: ``object``: Camera * ?domElement: HTMLElement -> TrackballControls | |
module Three_transformcontrols = | |
type Camera = Three_core.Camera | |
type Object3D = Three_core.Object3D | |
type [<AllowNullLiteral>] IExports = | |
abstract TransformControls: TransformControlsStatic | |
type [<AllowNullLiteral>] TransformControls = | |
inherit Object3D | |
abstract size: float with get, set | |
abstract space: string with get, set | |
abstract ``object``: Object3D with get, set | |
abstract update: unit -> unit | |
abstract detach: unit -> unit | |
abstract attach: ``object``: Object3D -> unit | |
abstract getMode: unit -> string | |
abstract setMode: mode: string -> unit | |
abstract setSnap: snap: obj option -> unit | |
abstract setSize: size: float -> unit | |
abstract setSpace: space: string -> unit | |
abstract setTranslationSnap: size: float -> unit | |
abstract setRotationSnap: size: float -> unit | |
type [<AllowNullLiteral>] TransformControlsStatic = | |
[<Emit "new $0($1...)">] abstract Create: ``object``: Camera * ?domElement: HTMLElement -> TransformControls | |
module Three_unrealbloompass = | |
type Pass = Three_effectcomposer.Pass | |
type Vector2 = Three_core.Vector2 | |
type ShaderMaterial = Three_core.ShaderMaterial | |
type WebGLRenderTarget = Three_core.WebGLRenderTarget | |
type IUniform = Three_core.IUniform | |
type Color = Three_core.Color | |
type Scene = Three_core.Scene | |
type Mesh = Three_core.Mesh | |
type OrthographicCamera = Three_core.OrthographicCamera | |
type [<AllowNullLiteral>] IExports = | |
abstract UnrealBloomPass: UnrealBloomPassStatic | |
type [<AllowNullLiteral>] UnrealBloomPass = | |
inherit Pass | |
abstract strength: float with get, set | |
abstract resolution: Vector2 with get, set | |
abstract nMips: float with get, set | |
abstract renderTargetBright: WebGLRenderTarget with get, set | |
abstract highPassUniforms: obj with get, set | |
abstract renderTargetsHorizontal: ResizeArray<WebGLRenderTarget> with get, set | |
abstract renderTargetsVertical: ResizeArray<WebGLRenderTarget> with get, set | |
abstract materialHighPassFilter: ShaderMaterial with get, set | |
abstract separableBlurMaterials: ResizeArray<ShaderMaterial> with get, set | |
abstract compositeMaterial: ShaderMaterial with get, set | |
abstract bloomTintColors: ResizeArray<Color> with get, set | |
abstract copyUniforms: obj with get, set | |
abstract materialCopy: ShaderMaterial with get, set | |
abstract needsSwap: obj with get, set | |
abstract oldClearAlpha: float with get, set | |
abstract oldClearColor: Color with get, set | |
abstract camera: OrthographicCamera with get, set | |
abstract scene: Scene with get, set | |
abstract quad: Mesh with get, set | |
abstract radius: float with get, set | |
abstract threshold: float with get, set | |
abstract dispose: unit -> unit | |
abstract getSeparableBlurMaterial: unit -> ShaderMaterial | |
abstract getCompositeMaterial: unit -> ShaderMaterial | |
abstract BlurDirectionX: Vector2 with get, set | |
abstract BlurDirectionY: Vector2 with get, set | |
type [<AllowNullLiteral>] UnrealBloomPassStatic = | |
[<Emit "new $0($1...)">] abstract Create: ?resolution: Vector2 * ?strength: float * ?radius: float * ?threshold: float -> UnrealBloomPass | |
module Three_vrcontrols = | |
type Camera = Three_core.Camera | |
type [<AllowNullLiteral>] IExports = | |
abstract VRControls: VRControlsStatic | |
type [<AllowNullLiteral>] VRControls = | |
/// Update VR Instance Tracking | |
abstract update: unit -> unit | |
abstract zeroSensor: unit -> unit | |
abstract scale: float with get, set | |
abstract setVRDisplay: display: Three_core.VRDisplay -> unit | |
type [<AllowNullLiteral>] VRControlsStatic = | |
[<Emit "new $0($1...)">] abstract Create: camera: Camera * ?callback: (string -> unit) -> VRControls | |
module Three_vreffect = | |
type Camera = Three_core.Camera | |
type Matrix4 = Three_core.Matrix4 | |
type Renderer = Three_core.Renderer | |
type Scene = Three_core.Scene | |
type [<AllowNullLiteral>] IExports = | |
abstract VREffect: VREffectStatic | |
type [<AllowNullLiteral>] VREffect = | |
abstract render: scene: Scene * camera: Camera -> unit | |
abstract setSize: width: float * height: float -> unit | |
abstract setFullScreen: flag: bool -> unit | |
abstract startFullscreen: unit -> unit | |
abstract FovToNDCScaleOffset: fov: VRFov -> VREffectOffset | |
abstract FovPortToProjection: fov: VRFov * rightHanded: bool * zNear: float * zFar: float -> Matrix4 | |
abstract FovToProjection: fov: VRFov * rightHanded: bool * zNear: float * zFar: float -> Matrix4 | |
abstract setVRDisplay: display: Three_core.VRDisplay -> unit | |
type [<AllowNullLiteral>] VREffectStatic = | |
[<Emit "new $0($1...)">] abstract Create: renderer: Renderer * ?callback: (string -> unit) -> VREffect | |
type [<AllowNullLiteral>] VRFov = | |
abstract leftTan: float with get, set | |
abstract rightTan: float with get, set | |
abstract upTan: float with get, set | |
abstract downTan: float with get, set | |
type [<AllowNullLiteral>] VREffectOffset = | |
abstract scale: float with get, set | |
abstract offset: float with get, set |
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