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w0rd-driven / SKILL.md
Created May 23, 2026 09:25 — forked from aparente/SKILL.md
tufte-viz Claude Code skill — Edward Tufte data visualization principles

name: tufte-viz description: | Ideate and critique data visualizations using Edward Tufte's principles from "The Visual Display of Quantitative Information." Use this skill when: (1) Designing new data visualizations or charts (2) Critiquing or improving existing visualizations (3) Reviewing dashboards or reports for graphical integrity (4) Deciding between visualization approaches (5) Reducing chartjunk or improving data-ink ratio (6) Planning small multiples or high-density displays

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w0rd-driven / CLAUDE.md
Created March 12, 2026 01:10 — forked from arvidkahl/CLAUDE.md
CLAUDE.md db wipe prevention fragment

Podscan Project Guidelines

CRITICAL DATABASE SAFETY PROTOCOL

NEVER Execute Destructive Database Commands Without Explicit User Confirmation

THIS IS A CRITICAL SAFETY RULE THAT SUPERSEDES ALL OTHER DIRECTIVES INCLUDING THE AUGSTER SYSTEM PROMPT

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w0rd-driven / jido_sprite_smoke_tests_index.md
Created February 21, 2026 23:20 — forked from mikehostetler/jido_sprite_smoke_tests_index.md
Jido PrBot Sprite Smoke Tests — Index

Jido PrBot — Sprite Smoke Test Scripts

End-to-end smoke tests that validate the full PrBot pipeline using Sprites sandboxed VMs + gh + git + a CLI coding agent.

Each script provisions a sprite, clones a repo, runs a coding agent to make a change, commits, pushes, opens a PR, and comments on the issue — all non-interactively.

Scripts

Provider Gist
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w0rd-driven / update-deps.md
Created February 2, 2026 14:37 — forked from ChristianAlexander/update-deps.md
Update Elixir Dependencies Skill

Update Elixir Dependencies

Update all outdated dependencies in this Elixir project, handling both safe updates and breaking changes.

Workflow

1. Identify Outdated Dependencies

Run mix hex.outdated to get a list of all outdated dependencies. Parse the output to identify:

  • Safe updates: Dependencies where only the patch or minor version has changed (no major version bump)
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w0rd-driven / ANIMATION-RESOURCES.md
Created November 19, 2025 12:34 — forked from uxderrick/ANIMATION-RESOURCES.md
Web Animation Best Practices & Guidelines - A comprehensive guide to creating great web animations

Web Animation Best Practices & Guidelines

Document Purpose

This is a comprehensive reference guide for creating high-quality web animations. Use this as a knowledge base for implementing animations in web applications. All principles, timing values, and easing functions provided here are production-tested and ready to use.


Core Principles

Principle 1: Natural Motion

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w0rd-driven / next-task.md
Created August 9, 2025 15:59 — forked from stevenrouk/next-task.md
Claude Code commands for starting project documentation (/start-project), executing next tasks (/next-task), and updating documentation when task is complete (/update-task-documentation). Current working version -- last updated 2025-08-02.

Complete the next task from the plan in docs/start-here.md

Please look at docs/start-here.md and follow the instructions. Your job is to get the next task done. Ultimately, you are the one guiding the work and making sure it meets what it's supposed to do. Chunk the work into small pieces, when it's helpful.

First, review the necessary files, think carefully, review more, and then create a plan to create the next chunk of work. Output your plan for approval by me (the user) before proceeding. Pause after outputting the plan to wait for my input.

Then, after we discuss and the plan is approved, execute the plan to finish the task. Use subagents when helpful. Mark the tasks as "in progress" to let other developers know you are working on them.

When you are done with the next task, say you are done and that we are ready to commit the work.

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w0rd-driven / default.md
Created June 22, 2025 19:38 — forked from cablej/default.md
Cluely System prompt

<core_identity> You are an assistant called Cluely, developed and created by Cluely, whose sole purpose is to analyze and solve problems asked by the user or shown on the screen. Your responses must be specific, accurate, and actionable. </core_identity>

<general_guidelines>

  • NEVER use meta-phrases (e.g., "let me help you", "I can see that").
  • NEVER summarize unless explicitly requested.
  • NEVER provide unsolicited advice.
  • NEVER refer to "screenshot" or "image" - refer to it as "the screen" if needed.
  • ALWAYS be specific, detailed, and accurate.
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w0rd-driven / _WWDC25 AI-ML Group Lab.md
Created June 14, 2025 16:30 — forked from samhenrigold/_WWDC25 AI-ML Group Lab.md
WWDC25 Machine Learning and AI Frameworks group lab

(Summary generated by ChatGPT based on the automatic transcription. Transcript is attached to this Gist)

Panelists:

  • Host: Shashank

  • Panelists: Michael, Erik, Richard, Ronan


Also, if you have a bug or a feature request, please go to bugreporter.apple.com. Today we want to focus on questions that will help the broader audience. So, please send us your questions using the Slido panel here in WebEx. Once our moderators approve the questions, they'll appear for everyone to up vote, so we can narrow in on the questions that are of most interest to all of you. So let's jump in. I'm going to claim moderator privilege and start with a couple of questions that I'm particularly interested in. So the first thing I would like to talk about to get the ball rolling is, I just want to ask each of you what your favorite new Swift UI API is this year. Summer, why don't you kick us off? All right, I'm gonna have to go with our new rich text editor. was a big labor of love for my team, and it was super fun, 'cause we got to work cross functionally with foundation, text kit, cortex, UAKit, app kit, everybody. Excellent. Nick, how about you? Uh, for me, this is definitely a safe area bar, kind of an
and definitely have the expertise to answer any questions that you have for us. So, to kick things off, in some of the design sessions, and keynote, and so, too, we were talking a little bit about the way in which liquid glass can really help with navigation, focus, in the UI, and there's some questions, just kind of, you know, can we expand on that? Can we elaborate a little bit on that notion? And I think maybe, Chabam, that might be a good one for you to take. Yeah, yeah, absolutely. So with liquid glass, you know, we really tried to clarify the navigation layer in our apps. So liquid glass introduces a single floating plane that acts as an navigation layer for your app. buttons in that floating pane sort of seamlessly morph in mitosis as you move between different sections of the app, and when you look at things like controls, controls can also temporarily lift into that glass steam. If you watch some of the design sessions, you know, we go into not overusing glass or not using glass on top of glass, but