Created
April 15, 2020 18:35
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messing with xstate
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const { Machine, assign, interpret } = require('xstate'); | |
const glassMachine = Machine( | |
{ | |
id: 'glass', | |
// the initial context (extended state) of the statechart | |
context: { | |
amount: 0, | |
}, | |
initial: 'empty', | |
states: { | |
empty: { | |
on: { | |
FILL: { | |
target: 'filling', | |
actions: 'addWater', | |
}, | |
}, | |
}, | |
filling: { | |
on: { | |
// Transient transition | |
'': { | |
target: 'full', | |
cond: 'glassIsFull', | |
}, | |
FILL: { | |
target: 'filling', | |
actions: 'addWater', | |
}, | |
}, | |
}, | |
full: { | |
type: 'final', | |
// on: { | |
// FILL: { | |
// target: 'filling', | |
// actions: 'addWater', | |
// cond: 'glassIsNotFull', | |
// }, | |
// }, | |
}, | |
}, | |
}, | |
{ | |
actions: { | |
addWater: assign((context, event) => { | |
// console.log('adding water'); | |
return { | |
amount: context.amount + 1, | |
}; | |
}), | |
}, | |
guards: { | |
glassIsFull(context, event) { | |
return context.amount >= 10; | |
}, | |
glassIsNotFull(context, event) { | |
return context.amount < 10; | |
}, | |
}, | |
}, | |
); | |
// const glassService = interpret(glassMachine).onTransition((state) => | |
// console.log(state.value, state.context), | |
// ); | |
const glassService = interpret(glassMachine); | |
glassService.start(); | |
for (let i = 0; i < 15; i += 1) { | |
const nextState = glassService.send('FILL'); | |
if (i === 0) console.log(nextState); | |
if (!nextState.changed) console.log('NOTHING HAPPENED', nextState); | |
console.log('context', nextState.value, nextState.context, nextState.done); | |
} |
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