Created
May 18, 2022 05:17
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A component mimicking the behaviour of Godot Engine's Timer node in a simple way. Written for Unity C#
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/* | |
* Timer.cs | |
* A component mimcking the behaviour of Godot Engine's | |
* Timer node in a simple way. Written for Unity C#. | |
* Attach this component to a gameobject for Timer feature | |
* access from other script in same gameobject. | |
* | |
* | |
* LICENSE | |
* | |
* Copyright 2022 waimus | |
* | |
* Permission is hereby granted, free of charge, to any person | |
* obtaining a copy of this software and associated documentation | |
* files (the "Software"), to deal in the Software without | |
* restriction, including without limitation the rights to use, | |
* copy, modify, merge, publish, distribute, sublicense, and/or | |
* sell copies of the Software, and to permit persons to whom the | |
* Software is furnished to do so, subject to the following | |
* conditions: | |
* | |
* The above copyright notice and this permission notice shall be | |
* included in all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR O | |
* THER DEALINGS IN THE SOFTWARE. | |
* | |
*/ | |
using UnityEngine; | |
public class Timer : MonoBehaviour | |
{ | |
public bool immediateStart = true; | |
public float secondsLength = 1; | |
public float processingTime = 0; | |
public bool stopped = false; | |
private void Start () | |
{ | |
processingTime = immediateStart ? secondsLength : 0; | |
} | |
private void Update() | |
{ | |
if (processingTime > 0) | |
{ | |
processingTime -= Time.deltaTime; | |
} | |
else | |
{ | |
stopped = true; | |
} | |
} | |
public void StartTimer(float t) | |
{ | |
processingTime = t; | |
stopped = false; | |
} | |
} |
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