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# BlenderユーザーのためのPython入門 | |
# 第23節 トーラスの各面にマテリアルインデックスをセットする | |
import bmesh | |
import bpy | |
import random | |
def delete_all(): | |
"""既存のメッシュとマテリアルを削除します。""" | |
for mesh in bpy.data.meshes: | |
assert isinstance(mesh, bpy.types.Mesh) | |
bpy.data.meshes.remove(mesh) | |
for material in bpy.data.materials: | |
assert isinstance(material, bpy.types.Material) | |
bpy.data.materials.remove(material) | |
class MyTorus(): | |
def __init__(self): | |
"""ドーナツ型のオブジェクトを作成します。""" | |
bpy.ops.mesh.primitive_torus_add( | |
major_segments=24, | |
minor_segments= 8, | |
major_radius = 1, | |
minor_radius = 0.5) | |
object = bpy.context.active_object | |
assert isinstance(object, bpy.types.Object) | |
bpy.ops.object.mode_set(mode='EDIT') | |
mesh = object.data | |
assert isinstance(mesh, bpy.types.Mesh) | |
b_mesh = bmesh.from_edit_mesh(mesh) | |
assert isinstance(b_mesh, bmesh.types.BMesh) | |
b_mesh.select_mode = {'FACE'} | |
b_mesh.faces.ensure_lookup_table() | |
for material_index, face in enumerate(b_mesh.faces): | |
assert isinstance(face, bmesh.types.BMFace) | |
self.set_material(object, face, material_index) | |
mesh.update() | |
bpy.ops.object.mode_set(mode='OBJECT') | |
bpy.ops.object.shade_smooth() | |
def make_material(self, name): | |
"""ランダムな色のマテリアルを作成します。""" | |
material = bpy.data.materials.new(name) | |
assert isinstance(material, bpy.types.Material) | |
r = random.random() | |
g = random.random() | |
b = random.random() | |
color = (r, g, b, 1.0) | |
material.diffuse_color = color | |
material.use_nodes = True | |
node_tree = material.node_tree | |
assert isinstance(node_tree, bpy.types.ShaderNodeTree) | |
principled_bsdf = node_tree.nodes['Principled BSDF'] | |
assert isinstance(principled_bsdf, bpy.types.ShaderNodeBsdfPrincipled) | |
principled_bsdf.inputs['Base Color'].default_value = color | |
principled_bsdf.inputs['Metallic' ].default_value = 1.0 | |
principled_bsdf.inputs['Roughness' ].default_value = 0.3 * random.random() | |
return material | |
def set_material(self, object, face, material_index): | |
"""面faceにマテリアルを設定します。""" | |
material = self.make_material('Color' + str(material_index)) | |
assert isinstance(material, bpy.types.Material) | |
mesh = object.data | |
assert isinstance(mesh, bpy.types.Mesh) | |
mesh.materials.append(material) | |
slot = object.material_slots[material_index] | |
assert isinstance(slot, bpy.types.MaterialSlot) | |
slot.material = material | |
face.material_index = material_index | |
if __name__ == '__main__': | |
delete_all() | |
MyTorus() |
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