Created
October 10, 2024 02:39
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namespace Editor.Networking | |
{ | |
using System.Collections.Generic; | |
using Core.Helper; | |
using global::Networking; | |
using Unity.Netcode; | |
using UnityEditor; | |
using UnityEngine; | |
[CustomEditor(typeof(CollectAllNetworkPrefabs))] | |
public sealed class CollectAllNetworkPrefabsEditor : Editor | |
{ | |
public override void OnInspectorGUI() | |
{ | |
base.OnInspectorGUI(); | |
NetworkManager networkManager = (target as CollectAllNetworkPrefabs).GetComponent<NetworkManager>(); | |
if (GUILayout.Button("Update GlobalObjectIds")) | |
{ | |
foreach (GameObject go in UnityHelpers.EnumeratePrefabs()) | |
{ | |
if (go.GetComponentsInChildren<NetworkObject>(true).Length <= 0) | |
{ | |
continue; | |
} | |
UnityHelpers.ModifyAndSavePrefab( | |
go, networkGameObject => | |
{ | |
foreach (NetworkObject networkObject in networkGameObject | |
.GetComponentsInChildren<NetworkObject>(true)) | |
{ | |
networkObject.GenerateGlobalObjectIdHash(); | |
} | |
}); | |
} | |
} | |
if (GUILayout.Button("Update All Network Prefabs")) | |
{ | |
UpdateNetworkManager(networkManager); | |
} | |
} | |
public static void UpdateNetworkManager(NetworkManager networkManager) | |
{ | |
UnityHelpers.ModifyAndSavePrefab( | |
networkManager.gameObject, networkManagerGameObject => | |
{ | |
networkManager = networkManagerGameObject.GetComponent<NetworkManager>(); | |
List<NetworkPrefab> networkPrefabs = networkManager.NetworkConfig.NetworkPrefabs; | |
networkPrefabs.Clear(); | |
foreach (GameObject go in UnityHelpers.EnumeratePrefabs()) | |
{ | |
Buffers<NetworkObject>.List.Clear(); | |
go.GetComponentsInChildren(true, Buffers<NetworkObject>.List); | |
foreach (NetworkObject networkObject in Buffers<NetworkObject>.List) | |
{ | |
NetworkPrefab networkPrefab = new() | |
{ | |
Prefab = networkObject.gameObject, | |
}; | |
networkPrefabs.Add(networkPrefab); | |
} | |
} | |
networkPrefabs.Sort( | |
(lhs, rhs) => | |
{ | |
int comparison = string.CompareOrdinal(lhs.Prefab.name, rhs.Prefab.name); | |
if (comparison != 0) | |
{ | |
return comparison; | |
} | |
string lhsAssetPath = AssetDatabase.GetAssetPath(lhs.Prefab); | |
string rhsAssetPath = AssetDatabase.GetAssetPath(rhs.Prefab); | |
return string.CompareOrdinal(lhsAssetPath, rhsAssetPath); | |
}); | |
}); | |
} | |
} | |
} |
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