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KeyboardHandler
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import UIKit | |
enum KeyboardDirection { | |
case none | |
case up | |
case down | |
} | |
struct KeyboardFrameDelta { | |
var height: CGFloat = 0 | |
var y: CGFloat = 0 | |
var direction: KeyboardDirection = .none | |
} | |
struct KeyboardHandler { | |
var willMoveUp: ((KeyboardFrameDelta) -> Void)? | |
var willMoveDown: ((KeyboardFrameDelta) -> Void)? | |
var info: [AnyHashable: Any]? | |
var willMoveUsedView: Bool = true | |
func handle(using view: UIView, with animation: ((KeyboardFrameDelta) -> Void)? = nil) { | |
guard let userInfo = info, | |
let curve = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? UInt, | |
let duration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as? Double, | |
let frameEnd = userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue, | |
let frameBegin = userInfo[UIKeyboardFrameBeginUserInfoKey] as? NSValue, | |
let window = view.window, | |
let superview = view.superview else { | |
return | |
} | |
print(frameEnd.cgRectValue.size.height, frameBegin.cgRectValue.size.height, separator: " ... ") | |
let rectEnd = frameEnd.cgRectValue | |
let rectBegin = frameBegin.cgRectValue | |
let options = UIViewAnimationOptions(rawValue: curve << 16) | |
let rectWindow = view.convert(CGRect.zero, to: nil) | |
var insetBottom = window.bounds.size.height - rectWindow.origin.y | |
var delta = KeyboardFrameDelta() | |
delta.direction = direction(end: frameEnd, begin: frameBegin) | |
delta.height = rectEnd.size.height - rectBegin.size.height | |
delta.y = rectEnd.origin.y - rectBegin.origin.y | |
switch delta.direction { | |
case .up: | |
insetBottom -= view.bounds.size.height | |
delta.y += insetBottom | |
willMoveUp?(delta) | |
case .down: | |
insetBottom += view.frame.origin.y | |
insetBottom -= superview.bounds.size.height | |
delta.y -= insetBottom | |
willMoveDown?(delta) | |
default: | |
break | |
} | |
UIView.animate( | |
withDuration: duration, | |
delay: 0, | |
options: options, | |
animations: { | |
if self.willMoveUsedView { | |
if delta.height == 0 { | |
view.frame.origin.y += delta.y | |
} else { | |
view.frame.origin.y -= delta.height | |
} | |
} | |
animation?(delta) | |
}, | |
completion: nil | |
) | |
} | |
private func direction(end frameEnd: NSValue, begin frameBegin: NSValue) -> KeyboardDirection { | |
let rectEnd = frameEnd.cgRectValue | |
let rectBegin = frameBegin.cgRectValue | |
if rectEnd.origin.y < rectBegin.origin.y { | |
return .up | |
} else if rectEnd.origin.y > rectBegin.origin.y { | |
return .down | |
} else { | |
return .none | |
} | |
} | |
} |
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