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Created April 18, 2020 18:14
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Test faillures after compiling with LTO=1
12:07:34.621 INFO : Number of render drivers on your system: 3
12:07:34.621 INFO : Render driver: 0/opengl
12:07:34.621 INFO : Render driver: 1/opengles2
12:07:34.621 INFO : Render driver: 2/software
12:07:34.634 WARNING : opendir [./mods/] failed with "No such file or directory".
12:07:36.366 WARNING : opendir [./save/Tom/mods] failed with "No such file or directory".
Starting the actual test at Sat Apr 18 12:07:41 2020
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
tst is a Catch v2.9.1 host application.
Run with -? for options
-------------------------------------------------------------------------------
vision_daylight
-------------------------------------------------------------------------------
vision_test.cpp:341
...............................................................................
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 0
zlevels: 0
origin: (59,58,-1)
player: (60,60,-1)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 1
zlevels: 0
origin: (58,59,-2)
player: (60,60,-2)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 2
zlevels: 0
origin: (59,58,-3)
player: (60,60,-3)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 3
zlevels: 0
origin: (60,59,-4)
player: (60,60,-4)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 4
zlevels: 0
origin: (59,60,-5)
player: (60,60,-5)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 5
zlevels: 0
origin: (58,59,-6)
player: (60,60,-6)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 6
zlevels: 0
origin: (59,60,-7)
player: (60,60,-7)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 7
zlevels: 0
origin: (60,59,-8)
player: (60,60,-8)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 0
zlevels: 0
origin: (59,58,-9)
player: (60,60,-9)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 1
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:43.025 ERROR : (error message will follow backtrace)
./tst(_Z21debug_write_backtraceRSo+0x43) [0x55e6ebfd72d0]
./tst(_Z8DebugLog10DebugLevel10DebugClass+0x1e8) [0x55e6ebfd7ec6]
./tst(_Z12realDebugmsgPKcS0_S0_RKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xba) [0x55e6ebfe26b6]
./tst(+0x989cd2) [0x55e6ec061cd2]
./tst(_ZN4game13vertical_moveEib+0x899) [0x55e6ebf6e23b]
./tst(_ZN8trapfunc5ledgeERK8tripointP8CreatureP4item+0xcc) [0x55e6ebb3d903]
./tst(_ZNK4trap7triggerERK8tripointP8CreatureP4item+0x8b) [0x55e6ebb5704b]
./tst(_ZN4game12place_playerERK8tripoint+0x1627) [0x55e6ebf736a1]
./tst(+0x9b4a3d) [0x55e6ec08ca3d]
./tst(+0x9b74d9) [0x55e6ec08f4d9]
./tst(+0x9b76a7) [0x55e6ec08f6a7]
./tst(+0x9b8790) [0x55e6ec090790]
./tst(_ZN5Catch10RunContext20invokeActiveTestCaseEv+0x2b) [0x55e6ec0b9ff1]
./tst(_ZN5Catch10RunContext14runCurrentTestERNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES7_+0x157) [0x55e6ec0c3c53]
./tst(_ZN5Catch10RunContext7runTestERKNS_8TestCaseE+0x158) [0x55e6ec0c3f32]
./tst(_ZN5Catch7Session11runInternalEv+0x536) [0x55e6ec0c6960]
./tst(_ZN5Catch7Session3runEv+0x38) [0x55e6ec0c6bf0]
./tst(main+0x7ca) [0x55e6eb96ee93]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f126d6931e3]
./tst(_start+0x2e) [0x55e6eb96f23e]
Attempting to repeat stack trace using debug symbols…
debug_write_backtrace(std::ostream&)
…/src/debug.cpp:778
DebugLog(DebugLevel, DebugClass)
…/src/debug.cpp:943
realDebugmsg(char const*, char const*, char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
…/src/debug.cpp:116
std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::~basic_string()
/usr/include/c++/9/bits/basic_string.h:658
void realDebugmsg<>(char const*, char const*, char const*, char const*)
…/src/debug.h:79
game::vertical_move(int, bool)
…/src/game.cpp:10159
trapfunc::ledge(tripoint const&, Creature*, item*)
…/src/trapfunc.cpp:1127
trap::trigger(tripoint const&, Creature*, item*) const
…/src/trap.cpp:238
game::place_player(tripoint const&)
…/src/game.cpp:9443
full_map_test(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, time_point const&, vision_test_flags) [clone .isra.0]
/home/eric/git/cdda/hack/tests/vision_test.cpp:57
vision_test_case::test_all_transformations() const
/home/eric/git/cdda/hack/tests/vision_test.cpp:297 (discriminator 2)
vision_test_case::test_all() const
/home/eric/git/cdda/hack/tests/vision_test.cpp:321
____C_A_T_C_H____T_E_S_T____17() [clone .lto_priv.6]
/home/eric/git/cdda/hack/tests/vision_test.cpp:356
Catch::RunContext::invokeActiveTestCase()
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12321
Catch::RunContext::runCurrentTest(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&)
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12295
Catch::RunContext::runTest(Catch::TestCase const&)
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12055
runTests
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12625
Catch::Session::runInternal()
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12823
Catch::Session::run()
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12780
main
/home/eric/git/cdda/hack/tests/test_main.cpp:310
__libc_start_main
??:?
_start
??:?
Backtrace emission took 7 seconds.
src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 2
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:50.840 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 3
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:50.857 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 4
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:50.874 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 5
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:50.891 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 6
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:50.907 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 7
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:50.924 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels-------------------------------------------------------------------------------
vision_light_shining_in
-------------------------------------------------------------------------------
vision_test.cpp:381
...............................................................................
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 0
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926 0.926 0.891 0.858 0.825 0.794 0.764 0.736
0.962 0.962 0.962 0.926 0.891 0.858 0.825 0.794 0.764 0.736
0.962 1 0.962 0.926 0.891 0.858 0.825 0.794 0.764 0.736
0.962 0.962 0.962 0.926 0.891 0.858 0.825 0.794 0.764 0.736
0.926 0.926 0.926 0.926 0.891 0.858 0.825 0.794 0.764 0.736
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24 3.24 3.12 3 2.89 2.78 2.68 2.57
3.37 3.37 3.37 3.24 3.12 3 2.89 2.78 2.68 2.57
3.37 3.5 3.37 3.24 3.12 3 2.89 2.78 2.68 2.57
3.37 3.37 3.37 3.24 3.12 3 2.89 2.78 2.68 2.57
3.24 3.24 3.24 3.24 3.12 3 2.89 2.78 2.68 2.57
obstructed:
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
floor_above:
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
observed:
1 1 1 1 6 6 6 6 6 6
1 1 1 1 6 6 6 6 6 6
1 1 1 1 6 6 6 6 6 6
1 1 1 1 6 6 6 6 6 6
1 1 1 1 6 6 6 6 6 6
expected:
1 1 4 4 4 4 4 6 6 6
1 1 4 4 4 4 4 4 6 6
1 1 4 4 4 4 4 4 4 4
1 1 4 4 4 4 4 4 4 4
1 1 4 4 4 4 4 4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 1
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962 0.962 0.926
0.926 0.962 1 0.962 0.926
0.926 0.962 0.962 0.962 0.926
0.926 0.926 0.926 0.926 0.926
0.891 0.891 0.891 0.891 0.891
0.858 0.858 0.858 0.858 0.858
0.825 0.825 0.825 0.825 0.825
0.794 0.794 0.794 0.794 0.794
0.764 0.764 0.764 0.764 0.764
0.736 0.736 0.736 0.736 0.736
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37 3.37 3.24
3.24 3.37 3.5 3.37 3.24
3.24 3.37 3.37 3.37 3.24
3.24 3.24 3.24 3.24 3.24
3.12 3.12 3.12 3.12 3.12
3 3 3 3 3
2.89 2.89 2.89 2.89 2.89
2.78 2.78 2.78 2.78 2.78
2.68 2.68 2.68 2.68 2.68
2.57 2.57 2.57 2.57 2.57
obstructed:
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
observed:
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
expected:
1 1 1 1 1
1 1 1 1 1
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
6 4 4 4 4
6 6 4 4 4
6 6 4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 2
zlevels: 0
origin: (52,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.736 0.764 0.794 0.825 0.858 0.891 0.926 0.926 0.926 0.926
0.736 0.764 0.794 0.825 0.858 0.891 0.926 0.962 0.962 0.962
0.736 0.764 0.794 0.825 0.858 0.891 0.926 0.962 1 0.962
0.736 0.764 0.794 0.825 0.858 0.891 0.926 0.962 0.962 0.962
0.736 0.764 0.794 0.825 0.858 0.891 0.926 0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
2.57 2.68 2.78 2.89 3 3.12 3.24 3.24 3.24 3.24
2.57 2.68 2.78 2.89 3 3.12 3.24 3.37 3.37 3.37
2.57 2.68 2.78 2.89 3 3.12 3.24 3.37 3.5 3.37
2.57 2.68 2.78 2.89 3 3.12 3.24 3.37 3.37 3.37
2.57 2.68 2.78 2.89 3 3.12 3.24 3.24 3.24 3.24
obstructed:
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
floor_above:
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
observed:
6 6 6 6 6 6 1 1 1 1
6 6 6 6 6 6 1 1 1 1
6 6 6 6 6 6 1 1 1 1
6 6 6 6 6 6 1 1 1 1
6 6 6 6 6 6 1 1 1 1
expected:
6 6 6 4 4 4 4 4 1 1
6 6 4 4 4 4 4 4 1 1
4 4 4 4 4 4 4 4 1 1
4 4 4 4 4 4 4 4 1 1
4 4 4 4 4 4 4 4 1 1
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 3
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962 0.962 0.926
0.926 0.962 1 0.962 0.926
0.926 0.962 0.962 0.962 0.926
0.926 0.926 0.926 0.926 0.926
0.891 0.891 0.891 0.891 0.891
0.858 0.858 0.858 0.858 0.858
0.825 0.825 0.825 0.825 0.825
0.794 0.794 0.794 0.794 0.794
0.764 0.764 0.764 0.764 0.764
0.736 0.736 0.736 0.736 0.736
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37 3.37 3.24
3.24 3.37 3.5 3.37 3.24
3.24 3.37 3.37 3.37 3.24
3.24 3.24 3.24 3.24 3.24
3.12 3.12 3.12 3.12 3.12
3 3 3 3 3
2.89 2.89 2.89 2.89 2.89
2.78 2.78 2.78 2.78 2.78
2.68 2.68 2.68 2.68 2.68
2.57 2.57 2.57 2.57 2.57
obstructed:
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
observed:
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
expected:
1 1 1 1 1
1 1 1 1 1
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
4 4 4 4 6
4 4 4 6 6
4 4 4 6 6
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 4
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926 0.926 0.891 0.858 0.825 0.794 0.764 0.736
0.962 0.962 0.962 0.926 0.891 0.858 0.825 0.794 0.764 0.736
0.962 1 0.962 0.926 0.891 0.858 0.825 0.794 0.764 0.736
0.962 0.962 0.962 0.926 0.891 0.858 0.825 0.794 0.764 0.736
0.926 0.926 0.926 0.926 0.891 0.858 0.825 0.794 0.764 0.736
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24 3.24 3.12 3 2.89 2.78 2.68 2.57
3.37 3.37 3.37 3.24 3.12 3 2.89 2.78 2.68 2.57
3.37 3.5 3.37 3.24 3.12 3 2.89 2.78 2.68 2.57
3.37 3.37 3.37 3.24 3.12 3 2.89 2.78 2.68 2.57
3.24 3.24 3.24 3.24 3.12 3 2.89 2.78 2.68 2.57
obstructed:
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
floor_above:
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
observed:
1 1 1 1 6 6 6 6 6 6
1 1 1 1 6 6 6 6 6 6
1 1 1 1 6 6 6 6 6 6
1 1 1 1 6 6 6 6 6 6
1 1 1 1 6 6 6 6 6 6
expected:
1 1 4 4 4 4 4 4 4 4
1 1 4 4 4 4 4 4 4 4
1 1 4 4 4 4 4 4 4 4
1 1 4 4 4 4 4 4 6 6
1 1 4 4 4 4 4 6 6 6
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 5
zlevels: 0
origin: (58,52,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.736 0.736 0.736 0.736 0.736
0.764 0.764 0.764 0.764 0.764
0.794 0.794 0.794 0.794 0.794
0.825 0.825 0.825 0.825 0.825
0.858 0.858 0.858 0.858 0.858
0.891 0.891 0.891 0.891 0.891
0.926 0.926 0.926 0.926 0.926
0.926 0.962 0.962 0.962 0.926
0.926 0.962 1 0.962 0.926
0.926 0.962 0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
2.57 2.57 2.57 2.57 2.57
2.68 2.68 2.68 2.68 2.68
2.78 2.78 2.78 2.78 2.78
2.89 2.89 2.89 2.89 2.89
3 3 3 3 3
3.12 3.12 3.12 3.12 3.12
3.24 3.24 3.24 3.24 3.24
3.24 3.37 3.37 3.37 3.24
3.24 3.37 3.5 3.37 3.24
3.24 3.37 3.37 3.37 3.24
obstructed:
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
observed:
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
expected:
6 6 4 4 4
6 6 4 4 4
6 4 4 4 4
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
1 1 1 1 1
1 1 1 1 1
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 6
zlevels: 0
origin: (52,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.736 0.764 0.794 0.825 0.858 0.891 0.926 0.926 0.926 0.926
0.736 0.764 0.794 0.825 0.858 0.891 0.926 0.962 0.962 0.962
0.736 0.764 0.794 0.825 0.858 0.891 0.926 0.962 1 0.962
0.736 0.764 0.794 0.825 0.858 0.891 0.926 0.962 0.962 0.962
0.736 0.764 0.794 0.825 0.858 0.891 0.926 0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
2.57 2.68 2.78 2.89 3 3.12 3.24 3.24 3.24 3.24
2.57 2.68 2.78 2.89 3 3.12 3.24 3.37 3.37 3.37
2.57 2.68 2.78 2.89 3 3.12 3.24 3.37 3.5 3.37
2.57 2.68 2.78 2.89 3 3.12 3.24 3.37 3.37 3.37
2.57 2.68 2.78 2.89 3 3.12 3.24 3.24 3.24 3.24
obstructed:
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
floor_above:
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
. . . . . . . . . .
observed:
6 6 6 6 6 6 1 1 1 1
6 6 6 6 6 6 1 1 1 1
6 6 6 6 6 6 1 1 1 1
6 6 6 6 6 6 1 1 1 1
6 6 6 6 6 6 1 1 1 1
expected:
4 4 4 4 4 4 4 4 1 1
4 4 4 4 4 4 4 4 1 1
4 4 4 4 4 4 4 4 1 1
6 6 4 4 4 4 4 4 1 1
6 6 6 4 4 4 4 4 1 1
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 7
zlevels: 0
origin: (58,52,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.736 0.736 0.736 0.736 0.736
0.764 0.764 0.764 0.764 0.764
0.794 0.794 0.794 0.794 0.794
0.825 0.825 0.825 0.825 0.825
0.858 0.858 0.858 0.858 0.858
0.891 0.891 0.891 0.891 0.891
0.926 0.926 0.926 0.926 0.926
0.926 0.962 0.962 0.962 0.926
0.926 0.962 1 0.962 0.926
0.926 0.962 0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
2.57 2.57 2.57 2.57 2.57
2.68 2.68 2.68 2.68 2.68
2.78 2.78 2.78 2.78 2.78
2.89 2.89 2.89 2.89 2.89
3 3 3 3 3
3.12 3.12 3.12 3.12 3.12
3.24 3.24 3.24 3.24 3.24
3.24 3.37 3.37 3.37 3.24
3.24 3.37 3.5 3.37 3.24
3.24 3.37 3.37 3.37 3.24
obstructed:
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
observed:
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
6 6 6 6 6
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
expected:
4 4 4 6 6
4 4 4 6 6
4 4 4 4 6
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
4 4 4 4 4
1 1 1 1 1
1 1 1 1 1
12:07:51.408 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.431 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.454 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.476 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.499 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.522 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.545 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.568 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.585 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.601 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.618 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.635 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.651 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.668 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.685 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:51.701 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels-------------------------------------------------------------------------------
vision_utility_light
-------------------------------------------------------------------------------
vision_test.cpp:424
...............................................................................
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 0
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.724 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 1
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.747 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 2
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.770 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 3
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.793 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 4
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.816 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 5
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.839 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 6
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.862 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 7
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.885 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 0
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.902 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 1
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.919 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 2
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.936 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 3
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.953 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 4
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.970 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 5
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:51.987 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 6
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:52.004 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 7
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
12:07:52.020 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels-------------------------------------------------------------------------------
vision_wall_obstructs_light
-------------------------------------------------------------------------------
vision_test.cpp:444
...............................................................................
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 0
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
6 6 6
1 1 1
1 1 1
12:07:52.043 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 1
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
6 1 1
6 1 1
6 1 1
12:07:52.066 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 2
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
6 6 6
1 1 1
1 1 1
12:07:52.089 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 3
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
1 1 6
1 1 6
1 1 6
12:07:52.112 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 4
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
1 1 1
1 1 1
6 6 6
12:07:52.135 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 5
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
6 1 1
6 1 1
6 1 1
12:07:52.158 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 6
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
1 1 1
1 1 1
6 6 6
12:07:52.181 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 7
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
1 1 6
1 1 6
1 1 6
12:07:52.205 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 0
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
6 6 6
1 1 1
1 1 1
12:07:52.222 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 1
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
6 1 1
6 1 1
6 1 1
12:07:52.239 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 2
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
6 6 6
1 1 1
1 1 1
12:07:52.255 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 3
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
1 1 6
1 1 6
1 1 6
12:07:52.272 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 4
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
1 1 1
1 1 1
6 6 6
12:07:52.289 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 5
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962
0.926 0.962 1
0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.37 3.37
3.24 3.37 3.5
3.24 3.37 3.37
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
6 1 1
6 1 1
6 1 1
12:07:52.306 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 6
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
1 1 1
1 1 1
6 6 6
12:07:52.322 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 7
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926
1 0.962 0.926
0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24
3.5 3.37 3.24
3.37 3.37 3.24
obstructed:
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
expected:
1 1 6
1 1 6
1 1 6
12:07:52.339 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels-------------------------------------------------------------------------------
vision_wall_can_be_lit_by_player
-------------------------------------------------------------------------------
vision_test.cpp:464
...............................................................................
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 0
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
seen:
0.962 1
0.962 0.962
0.926 0.926
0.891 0.891
0.858 0.858
lm:
(291.57,3.50,3.50,3.50) (300.00,300.00,300.00,300.00)
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
(141.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (90.68,3.50,3.50,3.50)
(65.23,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
apparent_light:
281 300
281 281
131 131
80.8 80.8
55.9 55.9
obstructed:
. .
. .
. .
. .
. .
floor_above:
. .
. .
. .
. .
. .
observed:
4 4
4 4
4 4
4 4
4 4
expected:
4 4
4 4
4 4
4 4
6 6
12:07:52.362 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 1
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926 0.891 0.858
1 0.962 0.926 0.891 0.858
lm:
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (90.
68,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
(300.00,300.00,300.00,300.00) (291.57,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
apparent_light:
281 281 131 80.8 55.9
300 281 131 80.8 55.9
obstructed:
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
observed:
4 4 4 4 4
4 4 4 4 4
expected:
4 4 4 4 6
4 4 4 4 6
12:07:52.385 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 2
zlevels: 0
origin: (60,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
seen:
1 0.962
0.962 0.962
0.926 0.926
0.891 0.891
0.858 0.858
lm:
(300.00,300.00,300.00,300.00) (291.57,3.50,3.50,3.50)
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
(141.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (90.68,3.50,3.50,3.50)
(65.23,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
apparent_light:
300 281
281 281
131 131
80.8 80.8
55.9 55.9
obstructed:
. .
. .
. .
. .
. .
floor_above:
. .
. .
. .
. .
. .
observed:
4 4
4 4
4 4
4 4
4 4
expected:
4 4
4 4
4 4
4 4
6 6
12:07:52.409 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 3
zlevels: 0
origin: (56,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.858 0.891 0.926 0.962 0.962
0.858 0.891 0.926 0.962 1
lm:
(65.23,3.50,3.50,3.50) (90.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (291.
57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
(65.23,3.50,3.50,3.50) (90.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (291.
57,3.50,3.50,3.50) (300.00,300.00,300.00,300.00)
apparent_light:
55.9 80.8 131 281 281
55.9 80.8 131 281 300
obstructed:
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
observed:
4 4 4 4 4
4 4 4 4 4
expected:
6 4 4 4 4
6 4 4 4 4
12:07:52.432 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 4
zlevels: 0
origin: (59,56,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
seen:
0.858 0.858
0.891 0.891
0.926 0.926
0.962 0.962
0.962 1
lm:
(65.23,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (90.68,3.50,3.50,3.50)
(141.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
(291.57,3.50,3.50,3.50) (300.00,300.00,300.00,300.00)
apparent_light:
55.9 55.9
80.8 80.8
131 131
281 281
281 300
obstructed:
. .
. .
. .
. .
. .
floor_above:
. .
. .
. .
. .
. .
observed:
4 4
4 4
4 4
4 4
4 4
expected:
6 6
4 4
4 4
4 4
4 4
12:07:52.455 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 5
zlevels: 0
origin: (60,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
1 0.962 0.926 0.891 0.858
0.962 0.962 0.926 0.891 0.858
lm:
(300.00,300.00,300.00,300.00) (291.57,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (90.
68,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
apparent_light:
300 281 131 80.8 55.9
281 281 131 80.8 55.9
obstructed:
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
observed:
4 4 4 4 4
4 4 4 4 4
expected:
4 4 4 4 6
4 4 4 4 6
12:07:52.478 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 6
zlevels: 0
origin: (60,56,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
seen:
0.858 0.858
0.891 0.891
0.926 0.926
0.962 0.962
1 0.962
lm:
(65.23,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (90.68,3.50,3.50,3.50)
(141.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
(300.00,300.00,300.00,300.00) (291.57,3.50,3.50,3.50)
apparent_light:
55.9 55.9
80.8 80.8
131 131
281 281
300 281
obstructed:
. .
. .
. .
. .
. .
floor_above:
. .
. .
. .
. .
. .
observed:
4 4
4 4
4 4
4 4
4 4
expected:
6 6
4 4
4 4
4 4
4 4
12:07:52.501 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 7
zlevels: 0
origin: (56,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.858 0.891 0.926 0.962 1
0.858 0.891 0.926 0.962 0.962
lm:
(65.23,3.50,3.50,3.50) (90.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (291.
57,3.50,3.50,3.50) (300.00,300.00,300.00,300.00)
(65.23,3.50,3.50,3.50) (90.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (291.
57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
apparent_light:
55.9 80.8 131 281 300
55.9 80.8 131 281 281
obstructed:
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
observed:
4 4 4 4 4
4 4 4 4 4
expected:
6 4 4 4 4
6 4 4 4 4
12:07:52.525 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 0
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
seen:
0.962 1
0.962 0.962
0.926 0.926
0.891 0.891
0.858 0.858
lm:
(291.57,3.50,3.50,3.50) (300.00,300.00,300.00,300.00)
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
(141.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (90.68,3.50,3.50,3.50)
(65.23,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
apparent_light:
281 300
281 281
131 131
80.8 80.8
55.9 55.9
obstructed:
. .
. .
. .
. .
. .
floor_above:
. .
. .
. .
. .
. .
observed:
4 4
4 4
4 4
4 4
4 4
expected:
4 4
4 4
4 4
4 4
6 6
12:07:52.542 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 1
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926 0.891 0.858
1 0.962 0.926 0.891 0.858
lm:
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (90.
68,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
(300.00,300.00,300.00,300.00) (291.57,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
apparent_light:
281 281 131 80.8 55.9
300 281 131 80.8 55.9
obstructed:
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
observed:
4 4 4 4 4
4 4 4 4 4
expected:
4 4 4 4 6
4 4 4 4 6
12:07:52.558 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 2
zlevels: 0
origin: (60,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
seen:
1 0.962
0.962 0.962
0.926 0.926
0.891 0.891
0.858 0.858
lm:
(300.00,300.00,300.00,300.00) (291.57,3.50,3.50,3.50)
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
(141.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (90.68,3.50,3.50,3.50)
(65.23,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
apparent_light:
300 281
281 281
131 131
80.8 80.8
55.9 55.9
obstructed:
. .
. .
. .
. .
. .
floor_above:
. .
. .
. .
. .
. .
observed:
4 4
4 4
4 4
4 4
4 4
expected:
4 4
4 4
4 4
4 4
6 6
12:07:52.575 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 3
zlevels: 0
origin: (56,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.858 0.891 0.926 0.962 0.962
0.858 0.891 0.926 0.962 1
lm:
(65.23,3.50,3.50,3.50) (90.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (291.
57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
(65.23,3.50,3.50,3.50) (90.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (291.
57,3.50,3.50,3.50) (300.00,300.00,300.00,300.00)
apparent_light:
55.9 80.8 131 281 281
55.9 80.8 131 281 300
obstructed:
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
observed:
4 4 4 4 4
4 4 4 4 4
expected:
6 4 4 4 4
6 4 4 4 4
12:07:52.593 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 4
zlevels: 0
origin: (59,56,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
seen:
0.858 0.858
0.891 0.891
0.926 0.926
0.962 0.962
0.962 1
lm:
(65.23,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (90.68,3.50,3.50,3.50)
(141.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
(291.57,3.50,3.50,3.50) (300.00,300.00,300.00,300.00)
apparent_light:
55.9 55.9
80.8 80.8
131 131
281 281
281 300
obstructed:
. .
. .
. .
. .
. .
floor_above:
. .
. .
. .
. .
. .
observed:
4 4
4 4
4 4
4 4
4 4
expected:
6 6
4 4
4 4
4 4
4 4
12:07:52.610 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 5
zlevels: 0
origin: (60,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
1 0.962 0.926 0.891 0.858
0.962 0.962 0.926 0.891 0.858
lm:
(300.00,300.00,300.00,300.00) (291.57,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (90.
68,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
apparent_light:
300 281 131 80.8 55.9
281 281 131 80.8 55.9
obstructed:
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
observed:
4 4 4 4 4
4 4 4 4 4
expected:
4 4 4 4 6
4 4 4 4 6
12:07:52.626 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 6
zlevels: 0
origin: (60,56,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
0.0384 0.0384
seen:
0.858 0.858
0.891 0.891
0.926 0.926
0.962 0.962
1 0.962
lm:
(65.23,3.50,3.50,3.50) (65.23,3.50,3.50,3.50)
(90.68,3.50,3.50,3.50) (90.68,3.50,3.50,3.50)
(141.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50)
(291.57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
(300.00,300.00,300.00,300.00) (291.57,3.50,3.50,3.50)
apparent_light:
55.9 55.9
80.8 80.8
131 131
281 281
300 281
obstructed:
. .
. .
. .
. .
. .
floor_above:
. .
. .
. .
. .
. .
observed:
4 4
4 4
4 4
4 4
4 4
expected:
6 6
4 4
4 4
4 4
4 4
12:07:52.643 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 7
zlevels: 0
origin: (56,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.5
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.858 0.891 0.926 0.962 1
0.858 0.891 0.926 0.962 0.962
lm:
(65.23,3.50,3.50,3.50) (90.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (291.
57,3.50,3.50,3.50) (300.00,300.00,300.00,300.00)
(65.23,3.50,3.50,3.50) (90.68,3.50,3.50,3.50) (141.68,3.50,3.50,3.50) (291.
57,3.50,3.50,3.50) (291.57,3.50,3.50,3.50)
apparent_light:
55.9 80.8 131 281 300
55.9 80.8 131 281 281
obstructed:
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
observed:
4 4 4 4 4
4 4 4 4 4
expected:
6 4 4 4 4
6 4 4 4 4
12:07:52.661 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels-------------------------------------------------------------------------------
vision_crouching_blocks_vision_but_not_light
-------------------------------------------------------------------------------
vision_test.cpp:488
...............................................................................
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 0
zlevels: 0
origin: (59,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.962
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.37
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
6 6 6
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 1
zlevels: 0
origin: (59,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
seen:
0.962 0.962 0.962 0.926
0.962 1 0.962 0.926
0.962 0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
apparent_light:
3.37 3.37 3.37 3.24
3.37 3.5 3.37 3.24
3.37 3.37 3.37 3.24
obstructed:
. . . .
. . . .
. . . .
floor_above:
. . . .
. . . .
. . . .
observed:
1 1 1 1
1 1 1 1
1 1 1 1
expected:
4 4 4 6
4 4 4 6
4 4 4 6
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 2
zlevels: 0
origin: (59,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.962
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.37
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
6 6 6
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 3
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962 0.962
0.926 0.962 1 0.962
0.926 0.962 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
apparent_light:
3.24 3.37 3.37 3.37
3.24 3.37 3.5 3.37
3.24 3.37 3.37 3.37
obstructed:
. . . .
. . . .
. . . .
floor_above:
. . . .
. . . .
. . . .
observed:
1 1 1 1
1 1 1 1
1 1 1 1
expected:
6 4 4 4
6 4 4 4
6 4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 4
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
0.962 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
3.37 3.37 3.37
obstructed:
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
1 1 1
expected:
6 6 6
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 5
zlevels: 0
origin: (59,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
seen:
0.962 0.962 0.962 0.926
0.962 1 0.962 0.926
0.962 0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
apparent_light:
3.37 3.37 3.37 3.24
3.37 3.5 3.37 3.24
3.37 3.37 3.37 3.24
obstructed:
. . . .
. . . .
. . . .
floor_above:
. . . .
. . . .
. . . .
observed:
1 1 1 1
1 1 1 1
1 1 1 1
expected:
4 4 4 6
4 4 4 6
4 4 4 6
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 6
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
0.962 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
3.37 3.37 3.37
obstructed:
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
1 1 1
expected:
6 6 6
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 7
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962 0.962
0.926 0.962 1 0.962
0.926 0.962 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
apparent_light:
3.24 3.37 3.37 3.37
3.24 3.37 3.5 3.37
3.24 3.37 3.37 3.37
obstructed:
. . . .
. . . .
. . . .
floor_above:
. . . .
. . . .
. . . .
observed:
1 1 1 1
1 1 1 1
1 1 1 1
expected:
6 4 4 4
6 4 4 4
6 4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 0
zlevels: 0
origin: (59,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.962
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.37
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
6 6 6
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 1
zlevels: 0
origin: (59,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
seen:
0.962 0.962 0.962 0.926
0.962 1 0.962 0.926
0.962 0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
apparent_light:
3.37 3.37 3.37 3.24
3.37 3.5 3.37 3.24
3.37 3.37 3.37 3.24
obstructed:
. . . .
. . . .
. . . .
floor_above:
. . . .
. . . .
. . . .
observed:
1 1 1 1
1 1 1 1
1 1 1 1
expected:
4 4 4 6
4 4 4 6
4 4 4 6
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 2
zlevels: 0
origin: (59,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 0.962 0.962
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.37
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
obstructed:
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
1 1 1
expected:
4 4 4
4 4 4
4 4 4
6 6 6
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 3
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962 0.962
0.926 0.962 1 0.962
0.926 0.962 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
apparent_light:
3.24 3.37 3.37 3.37
3.24 3.37 3.5 3.37
3.24 3.37 3.37 3.37
obstructed:
. . . .
. . . .
. . . .
floor_above:
. . . .
. . . .
. . . .
observed:
1 1 1 1
1 1 1 1
1 1 1 1
expected:
6 4 4 4
6 4 4 4
6 4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 4
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
0.962 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
3.37 3.37 3.37
obstructed:
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
1 1 1
expected:
6 6 6
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 5
zlevels: 0
origin: (59,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
seen:
0.962 0.962 0.962 0.926
0.962 1 0.962 0.926
0.962 0.962 0.962 0.926
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
apparent_light:
3.37 3.37 3.37 3.24
3.37 3.5 3.37 3.24
3.37 3.37 3.37 3.24
obstructed:
. . . .
. . . .
. . . .
floor_above:
. . . .
. . . .
. . . .
observed:
1 1 1 1
1 1 1 1
1 1 1 1
expected:
4 4 4 6
4 4 4 6
4 4 4 6
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 6
zlevels: 0
origin: (59,58,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
0.962 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
3.37 3.37 3.37
obstructed:
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
1 1 1
expected:
6 6 6
4 4 4
4 4 4
4 4 4
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 7
zlevels: 0
origin: (58,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384
seen:
0.926 0.962 0.962 0.962
0.926 0.962 1 0.962
0.926 0.962 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50)
apparent_light:
3.24 3.37 3.37 3.37
3.24 3.37 3.5 3.37
3.24 3.37 3.37 3.37
obstructed:
. . . .
. . . .
. . . .
floor_above:
. . . .
. . . .
. . . .
observed:
1 1 1 1
1 1 1 1
1 1 1 1
expected:
6 4 4 4
6 4 4 4
6 4 4 4
-------------------------------------------------------------------------------
vision_see_wall_in_moonlight
-------------------------------------------------------------------------------
vision_test.cpp:510
...............................................................................
vision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 0
zlevels: 0
origin: (59,56,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.858 0.858 0.858
0.891 0.891 0.891
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3 3 3
3.12 3.12 3.12
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
. . .
observed:
6 6 6
6 6 6
1 1 1
1 1 1
1 1 1
expected:
6 6 6
1 1 1
1 1 1
1 1 1
1 1 1
12:07:53.007 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 1
zlevels: 0
origin: (56,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.858 0.891 0.926 0.962 0.962
0.858 0.891 0.926 0.962 1
0.858 0.891 0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3 3.12 3.24 3.37 3.37
3 3.12 3.24 3.37 3.5
3 3.12 3.24 3.37 3.37
obstructed:
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
observed:
6 6 1 1 1
6 6 1 1 1
6 6 1 1 1
expected:
6 1 1 1 1
6 1 1 1 1
6 1 1 1 1
12:07:53.030 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 2
zlevels: 0
origin: (59,56,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.858 0.858 0.858
0.891 0.891 0.891
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3 3 3
3.12 3.12 3.12
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
. . .
observed:
6 6 6
6 6 6
1 1 1
1 1 1
1 1 1
expected:
6 6 6
1 1 1
1 1 1
1 1 1
1 1 1
12:07:53.053 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 3
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926 0.891 0.858
1 0.962 0.926 0.891 0.858
0.962 0.962 0.926 0.891 0.858
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24 3.12 3
3.5 3.37 3.24 3.12 3
3.37 3.37 3.24 3.12 3
obstructed:
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
observed:
1 1 1 6 6
1 1 1 6 6
1 1 1 6 6
expected:
1 1 1 1 6
1 1 1 1 6
1 1 1 1 6
12:07:53.075 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 4
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
0.891 0.891 0.891
0.858 0.858 0.858
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
3.12 3.12 3.12
3 3 3
obstructed:
. . .
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
6 6 6
6 6 6
expected:
1 1 1
1 1 1
1 1 1
1 1 1
6 6 6
12:07:53.098 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 5
zlevels: 0
origin: (56,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.858 0.891 0.926 0.962 0.962
0.858 0.891 0.926 0.962 1
0.858 0.891 0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3 3.12 3.24 3.37 3.37
3 3.12 3.24 3.37 3.5
3 3.12 3.24 3.37 3.37
obstructed:
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
observed:
6 6 1 1 1
6 6 1 1 1
6 6 1 1 1
expected:
6 1 1 1 1
6 1 1 1 1
6 1 1 1 1
12:07:53.120 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 6
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
0.891 0.891 0.891
0.858 0.858 0.858
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
3.12 3.12 3.12
3 3 3
obstructed:
. . .
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
6 6 6
6 6 6
expected:
1 1 1
1 1 1
1 1 1
1 1 1
6 6 6
12:07:53.143 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 3d casting
test case transformation: 7
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926 0.891 0.858
1 0.962 0.926 0.891 0.858
0.962 0.962 0.926 0.891 0.858
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24 3.12 3
3.5 3.37 3.24 3.12 3
3.37 3.37 3.24 3.12 3
obstructed:
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
observed:
1 1 1 6 6
1 1 1 6 6
1 1 1 6 6
expected:
1 1 1 1 6
1 1 1 1 6
1 1 1 1 6
12:07:53.165 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 0
zlevels: 0
origin: (59,56,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.858 0.858 0.858
0.891 0.891 0.891
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3 3 3
3.12 3.12 3.12
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
. . .
observed:
6 6 6
6 6 6
1 1 1
1 1 1
1 1 1
expected:
6 6 6
1 1 1
1 1 1
1 1 1
1 1 1
12:07:53.182 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 1
zlevels: 0
origin: (56,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.858 0.891 0.926 0.962 0.962
0.858 0.891 0.926 0.962 1
0.858 0.891 0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3 3.12 3.24 3.37 3.37
3 3.12 3.24 3.37 3.5
3 3.12 3.24 3.37 3.37
obstructed:
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
observed:
6 6 1 1 1
6 6 1 1 1
6 6 1 1 1
expected:
6 1 1 1 1
6 1 1 1 1
6 1 1 1 1
12:07:53.199 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 2
zlevels: 0
origin: (59,56,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.858 0.858 0.858
0.891 0.891 0.891
0.926 0.926 0.926
0.962 0.962 0.962
0.962 1 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3 3 3
3.12 3.12 3.12
3.24 3.24 3.24
3.37 3.37 3.37
3.37 3.5 3.37
obstructed:
. . .
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
. . .
observed:
6 6 6
6 6 6
1 1 1
1 1 1
1 1 1
expected:
6 6 6
1 1 1
1 1 1
1 1 1
1 1 1
12:07:53.216 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 3
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926 0.891 0.858
1 0.962 0.926 0.891 0.858
0.962 0.962 0.926 0.891 0.858
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24 3.12 3
3.5 3.37 3.24 3.12 3
3.37 3.37 3.24 3.12 3
obstructed:
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
observed:
1 1 1 6 6
1 1 1 6 6
1 1 1 6 6
expected:
1 1 1 1 6
1 1 1 1 6
1 1 1 1 6
12:07:53.232 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 4
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
0.891 0.891 0.891
0.858 0.858 0.858
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
3.12 3.12 3.12
3 3 3
obstructed:
. . .
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
6 6 6
6 6 6
expected:
1 1 1
1 1 1
1 1 1
1 1 1
6 6 6
12:07:53.249 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 5
zlevels: 0
origin: (56,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.858 0.891 0.926 0.962 0.962
0.858 0.891 0.926 0.962 1
0.858 0.891 0.926 0.962 0.962
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3 3.12 3.24 3.37 3.37
3 3.12 3.24 3.37 3.5
3 3.12 3.24 3.37 3.37
obstructed:
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
observed:
6 6 1 1 1
6 6 1 1 1
6 6 1 1 1
expected:
6 1 1 1 1
6 1 1 1 1
6 1 1 1 1
12:07:53.265 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 6
zlevels: 0
origin: (59,60,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
0.0384 0.0384 0.0384
seen:
0.962 1 0.962
0.962 0.962 0.962
0.926 0.926 0.926
0.891 0.891 0.891
0.858 0.858 0.858
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.5 3.37
3.37 3.37 3.37
3.24 3.24 3.24
3.12 3.12 3.12
3 3 3
obstructed:
. . .
. . .
. . .
. . .
. . .
floor_above:
. . .
. . .
. . .
. . .
. . .
observed:
1 1 1
1 1 1
1 1 1
6 6 6
6 6 6
expected:
1 1 1
1 1 1
1 1 1
1 1 1
6 6 6
12:07:53.281 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levelsvision_test.cpp:245: FAILED:
CHECK( success )
with expansion:
false
with messages:
using 2d casting
test case transformation: 7
zlevels: 0
origin: (60,59,-10)
player: (60,60,-10)
unimpaired_range: 60
vision_threshold: 3.22437
fields:
transparency:
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
0.0384 0.0384 0.0384 0.0384 0.0384
seen:
0.962 0.962 0.926 0.891 0.858
1 0.962 0.926 0.891 0.858
0.962 0.962 0.926 0.891 0.858
lm:
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
(3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,3.50,3.50) (3.50,3.50,
3.50,3.50) (3.50,3.50,3.50,3.50)
apparent_light:
3.37 3.37 3.24 3.12 3
3.5 3.37 3.24 3.12 3
3.37 3.37 3.24 3.12 3
obstructed:
. . . . .
. . . . .
. . . . .
floor_above:
. . . . .
. . . . .
. . . . .
observed:
1 1 1 6 6
1 1 1 6 6
1 1 1 6 6
expected:
1 1 1 1 6
1 1 1 1 6
1 1 1 1 6
12:07:53.311 ERROR : src/game.cpp:10158 [void game::vertical_move(int, bool)] Tried to move outside allowed range of z-levels
12:07:53.324 ERROR : src/map.cpp:340 [std::unique_ptr<vehicle> map::detach_vehicle(vehicle*)] detach_vehicle can't find it! name=Bicycle, submap:5,5,0tst: src/mapgen.cpp:6173: std::unique_ptr<vehicle> map::add_vehicle_to_map(std::unique_ptr<vehicle>, bool): Assertion `old_veh' failed.
Stack trace at fatal error:
./tst(_Z21debug_write_backtraceRSo+0x43) [0x55e6ebfd72d0]
./tst(+0x9cd07f) [0x55e6ec0a507f]
./tst(_ZN5Catch17ListeningReporter14assertionEndedERKNS_14AssertionStatsE+0x2c) [0x55e6ec09c5dc]
./tst(_ZN5Catch10RunContext14assertionEndedERKNS_15AssertionResultE+0xa7) [0x55e6ec0c6e77]
./tst(_ZN5Catch10RunContext25handleFatalErrorConditionENS_9StringRefE+0xda) [0x55e6ec0c7536]
./tst(_ZN5Catch21FatalConditionHandler12handleSignalEi+0x78) [0x55e6ec0bf0c8]
/lib/x86_64-linux-gnu/libc.so.6(+0x46470) [0x7f126d6b2470]
/lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7f126d6b23eb]
/lib/x86_64-linux-gnu/libc.so.6(abort+0x12b) [0x7f126d691899]
/lib/x86_64-linux-gnu/libc.so.6(+0x25769) [0x7f126d691769]
/lib/x86_64-linux-gnu/libc.so.6(+0x37006) [0x7f126d6a3006]
./tst(_ZN3map18add_vehicle_to_mapESt10unique_ptrI7vehicleSt14default_deleteIS1_EEb+0x437) [0x55e6ebd9eb85]
./tst(_ZN3map11add_vehicleERK9string_idI17vehicle_prototypeERK8tripointiiib+0x25a) [0x55e6ebd9f018]
./tst(+0x9b1a82) [0x55e6ec089a82]
./tst(_ZN5Catch10RunContext20invokeActiveTestCaseEv+0x2b) [0x55e6ec0b9ff1]
./tst(_ZN5Catch10RunContext14runCurrentTestERNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES7_+0x157) [0x55e6ec0c3c53]
./tst(_ZN5Catch10RunContext7runTestERKNS_8TestCaseE+0x158) [0x55e6ec0c3f32]
./tst(_ZN5Catch7Session11runInternalEv+0x536) [0x55e6ec0c6960]
./tst(_ZN5Catch7Session3runEv+0x38) [0x55e6ec0c6bf0]
./tst(main+0x7ca) [0x55e6eb96ee93]
Attempting to repeat stack trace using debug symbols…
debug_write_backtrace(std::ostream&)
…/src/debug.cpp:778
CataListener::assertionEnded(Catch::AssertionStats const&)
/home/eric/git/cdda/hack/tests/test_main.cpp:248
Catch::ListeningReporter::assertionEnded(Catch::AssertionStats const&)
/home/eric/git/cdda/hack/tests/catch/catch.hpp:16126 (discriminator 2)
Catch::RunContext::assertionEnded(Catch::AssertionResult const&)
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12101 (discriminator 2)
Catch::RunContext::handleFatalErrorCondition(Catch::StringRef)
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12226
reportFatal
/home/eric/git/cdda/hack/tests/catch/catch.hpp:10304
Catch::FatalConditionHandler::handleSignal(int)
/home/eric/git/cdda/hack/tests/catch/catch.hpp:10398
killpg
??:?
gsignal
??:?
abort
??:?
??
??:0
__assert_fail
??:?
std::__uniq_ptr_impl<vehicle, std::default_delete<vehicle> >::_M_ptr() const
/usr/include/c++/9/bits/unique_ptr.h:154
std::unique_ptr<vehicle, std::default_delete<vehicle> >::get() const
/usr/include/c++/9/bits/unique_ptr.h:353
std::unique_ptr<vehicle, std::default_delete<vehicle> >::release()
/usr/include/c++/9/bits/unique_ptr.h:375
std::unique_ptr<vehicle, std::default_delete<vehicle> >::unique_ptr(std::unique_ptr<vehicle, std::default_delete<vehicle> >&&)
/usr/include/c++/9/bits/unique_ptr.h:250
map::add_vehicle_to_map(std::unique_ptr<vehicle, std::default_delete<vehicle> >, bool)
…/src/mapgen.cpp:6176
map::add_vehicle(string_id<vehicle_prototype> const&, tripoint const&, int, int, int, bool)
…/src/mapgen.cpp:6073 (discriminator 2)
____C_A_T_C_H____T_E_S_T____7() [clone .lto_priv.12]
/home/eric/git/cdda/hack/tests/vehicle_test.cpp:57
Catch::RunContext::invokeActiveTestCase()
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12321
Catch::RunContext::runCurrentTest(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&)
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12295
Catch::RunContext::runTest(Catch::TestCase const&)
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12055
runTests
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12625
Catch::Session::runInternal()
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12823
Catch::Session::run()
/home/eric/git/cdda/hack/tests/catch/catch.hpp:12780
main
/home/eric/git/cdda/hack/tests/test_main.cpp:310
-------------------------------------------------------------------------------
add_item_to_broken_vehicle_part
-------------------------------------------------------------------------------
vehicle_test.cpp:52
...............................................................................
vehicle_test.cpp:52: FAILED:
due to a fatal error condition:
SIGABRT - Abort (abnormal termination) signal
===============================================================================
test cases: 18 | 10 passed | 8 failed
assertions: 3,164 | 3,059 passed | 105 failed
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