- gods in df -> moved to word doc
- figure out book interactions, give some fun stuff to random books (e.g. paralysis)
-
finish unit creation script- mostly done, needs some minor fixesdo it in c++ - site creation done, could use some more love.
- finish the lua-scripted reactions (including the god worshiping mini-mod, altars (with statue req) and mini altars with figurines?) done- eventful
- genetic engineering by adding generated creature raws
- jobs in adv mode (esp. build/dig) - almost done advfort
- anti-quantum stockpile mod
- Df achievements and stats(longest toss, most hurt unit, cheapest artifact). Per world and could be added to fortmode/advmode/legends menu
- maybe it's possible to add rust (new material that sometimes adds wear to item and a layer of rust/patina, maybe it inhibits later additions)
- mode change gui (with possibility to check if it's safe to switch to mode fort, maybe create site if you want)
- item put/remove to constructed containers (putontable mk2) - done advfort, might be fort-mode command too
- onWear event?
- multi df:
- engraving transfer (to boulder->to new wall)
- enforced guild or auto-burrow, some sort of enforced caste system. Also limiting what could be done, ability to move up hierachy etc...
- mod manager
- tree planting plugin (custom buildings, fully fertilized 1x1 farm + seed?)
- Dragon master + minions (http://www.bay12forums.com/smf/index.php?topic=128456.165 before death?)
- arena mode gameplay (with item costs, skill costs, at least count items/skills and show point cost)
- Dwarven artifact recovery and redistribution agency (Darara). :D
- Show info on when designating dig -> falconne probably did this already...
- Personal projects: a collection of mostly 1x1 buildings that would be built in dwarfs room to train/pass time for individual dwarf.
- Exotic plants. More complicated growing/planting requirements. More interesting rewards (maybe not only food).
- Academy. Adventurers can visit and get trained (activities?) by other more experienced adventurers.
- Mechanics changes. Make infinite pump+waterwheel combo not work (up power usage, lower power gen), make hand crank, make weight + rope power storage (configure length in time vs power so that energy is const, few modes: locked,input, output). Make some walls movable by mechanical energy (e.g. porticulus, vault doors etc).
- Dwarven history: record frame-by-frame history from birth to death of a dwarf. Annotated important events. Winning: death by old age.
- a script that messes up with the world to kind-of simulate world being active somewhat...
- multiplayer df (passing commands through the inet to control creatures and/or controlling aspects of one fort e.g. dig orders, buildings, military commands etc...)
- import/export items/units/art/artifacts/etc (for fake-multiplayer)
- multiplayer:
- adv mode:
- companions
- enemies?
- fort mode:
- one dwarf
- advisors (e.g. military, mining, etc...)
- arena - doing this now, like fort mode-> one dwarf.