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@warmist
Last active February 25, 2016 11:01
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DF todo
  1. gods in df -> moved to word doc
  2. figure out book interactions, give some fun stuff to random books (e.g. paralysis)
  3. finish unit creation script- mostly done, needs some minor fixes do it in c++
  4. site creation done, could use some more love.
  5. finish the lua-scripted reactions (including the god worshiping mini-mod, altars (with statue req) and mini altars with figurines?) done- eventful
  6. genetic engineering by adding generated creature raws
  7. jobs in adv mode (esp. build/dig) - almost done advfort
  8. anti-quantum stockpile mod
  9. Df achievements and stats(longest toss, most hurt unit, cheapest artifact). Per world and could be added to fortmode/advmode/legends menu
  10. maybe it's possible to add rust (new material that sometimes adds wear to item and a layer of rust/patina, maybe it inhibits later additions)
  11. mode change gui (with possibility to check if it's safe to switch to mode fort, maybe create site if you want)
  12. item put/remove to constructed containers (putontable mk2) - done advfort, might be fort-mode command too
  13. onWear event?
  14. multi df:
  15. engraving transfer (to boulder->to new wall)
  16. enforced guild or auto-burrow, some sort of enforced caste system. Also limiting what could be done, ability to move up hierachy etc...
  17. mod manager
  18. tree planting plugin (custom buildings, fully fertilized 1x1 farm + seed?)
  19. Dragon master + minions (http://www.bay12forums.com/smf/index.php?topic=128456.165 before death?)
  20. arena mode gameplay (with item costs, skill costs, at least count items/skills and show point cost)
  21. Dwarven artifact recovery and redistribution agency (Darara). :D
  22. Show info on when designating dig -> falconne probably did this already...
  23. Personal projects: a collection of mostly 1x1 buildings that would be built in dwarfs room to train/pass time for individual dwarf.
  24. Exotic plants. More complicated growing/planting requirements. More interesting rewards (maybe not only food).
  25. Academy. Adventurers can visit and get trained (activities?) by other more experienced adventurers.
  26. Mechanics changes. Make infinite pump+waterwheel combo not work (up power usage, lower power gen), make hand crank, make weight + rope power storage (configure length in time vs power so that energy is const, few modes: locked,input, output). Make some walls movable by mechanical energy (e.g. porticulus, vault doors etc).
  27. Dwarven history: record frame-by-frame history from birth to death of a dwarf. Annotated important events. Winning: death by old age.

POWER TODO ITEMS

  1. a script that messes up with the world to kind-of simulate world being active somewhat...
  2. multiplayer df (passing commands through the inet to control creatures and/or controlling aspects of one fort e.g. dig orders, buildings, military commands etc...)
  3. import/export items/units/art/artifacts/etc (for fake-multiplayer)
  4. multiplayer:
  • adv mode:
    • companions
    • enemies?
  • fort mode:
    • one dwarf
    • advisors (e.g. military, mining, etc...)
  • arena - doing this now, like fort mode-> one dwarf.
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