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@warmist
Last active August 29, 2015 17:43
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df mod/scenario/type of play idea.

inspired by fallout shelter To be played by 2+ players:

  • vault-tech engineer
  • overseer(s)

Play stages:

  • Stage 1: Vault-tec (player 1 / game master)

    • build a vault. This might be done with fast dwarves and special reaction/buildings for extra fast building.
    • stocks it up. During nuclear winter (or dwarven equivalent of that) there will be no going out. Also stuff will wear down (more)
    • installs things. Some things are only buildable by vault-tec (e.g. vault door, reactor?)
    • (optional) set up experiment. Probably in a form of script (e.g. after 10 years reactor fails) or limited resources?
      • todo: how to allow for survival then?
  • Stage 2: end-of-world (player 2 from this point on)

    • dwellers arrive (all of them in one wave)
    • limited building/digging
    • outside radiation increases like crazy
    • this stage is the day-to-day living in the vault and fending off caverns creatures, etc...
  • Stage 3: post-rads

    • expeditions into wasteland possible (todo: how to make it more interesting then "reaction that removes units for a while")
    • radiation is still a thing, but not that insane. Units from outside will have to be cleaned not to track rads into vault
    • allow some building outside
    • some attacks might begin now
  • Stage 4: vault city

    • open vault
    • rads low/very low
    • allow all buildings
    • more attacks
    • geck?

Scenarios:

  • military installation (e.g. bunker)
  • robots
  • nuke on vault (at stage 2)
  • civ uprising (change civ for some part of units)

Random things:

  • vault door will be iron walls + special building that would move wall in one direction if mech-power is applied
  • most of buildings will need special item that wears down in time
  • most of workshops will need power (from reactor)
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