inspired by fallout shelter To be played by 2+ players:
- vault-tech engineer
- overseer(s)
Play stages:
-
Stage 1: Vault-tec (player 1 / game master)
- build a vault. This might be done with fast dwarves and special reaction/buildings for extra fast building.
- stocks it up. During nuclear winter (or dwarven equivalent of that) there will be no going out. Also stuff will wear down (more)
- installs things. Some things are only buildable by vault-tec (e.g. vault door, reactor?)
- (optional) set up experiment. Probably in a form of script (e.g. after 10 years reactor fails) or limited resources?
- todo: how to allow for survival then?
-
Stage 2: end-of-world (player 2 from this point on)
- dwellers arrive (all of them in one wave)
- limited building/digging
- outside radiation increases like crazy
- this stage is the day-to-day living in the vault and fending off caverns creatures, etc...
-
Stage 3: post-rads
- expeditions into wasteland possible (todo: how to make it more interesting then "reaction that removes units for a while")
- radiation is still a thing, but not that insane. Units from outside will have to be cleaned not to track rads into vault
- allow some building outside
- some attacks might begin now
-
Stage 4: vault city
- open vault
- rads low/very low
- allow all buildings
- more attacks
- geck?
Scenarios:
- military installation (e.g. bunker)
- robots
- nuke on vault (at stage 2)
- civ uprising (change civ for some part of units)
Random things:
- vault door will be iron walls + special building that would move wall in one direction if mech-power is applied
- most of buildings will need special item that wears down in time
- most of workshops will need power (from reactor)