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π Drawing an accurate moon with UIBezierPath
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// | |
// Moon.h | |
// Blackbox | |
// | |
// Created by Ryan McLeod on 12/2/14. | |
// Copyright (c) 2014 Ryan McLeod. All rights reserved. | |
// | |
#import <UIKit/UIKit.h> | |
@interface Moon : UIView | |
// 0.0 = new moon | |
// 0.1 = sliver forming/waxing from right | |
// 0.5 = full mooon! fading/wanning from right | |
// 0.9 = almost new moon | |
// 1.0 = new moon | |
@property float moonPhase; | |
@property UIColor *moonColor; | |
@end |
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// | |
// Moon.m | |
// Blackbox | |
// | |
// Created by Ryan McLeod on 12/2/14. | |
// Copyright (c) 2014 Ryan McLeod. All rights reserved. | |
// | |
#import "Moon.h" | |
@implementation Moon | |
static float moonInset = 1; | |
- (id) initWithFrame:(CGRect)frame { | |
self = [super initWithFrame:frame]; | |
if (self) { | |
self.moonPhase = 0.0f; | |
self.moonColor = [UIColor fallbackPrimary]; | |
[self setBackgroundColor:[UIColor clearColor]]; | |
self.layer.backgroundColor = [UIColor backgroundColor].CGColor; | |
self.layer.cornerRadius = (frame.size.width / 2.f) - moonInset; | |
self.layer.shadowColor = [UIColor colorWithRed:0.75 green:0.32 blue:0.56 alpha:1].CGColor; | |
self.accessibilityPath = [UIBezierPath bezierPathWithOvalInRect:self.frame]; | |
} | |
return self; | |
} | |
- (void) drawRect:(CGRect)rect { | |
[super drawRect:rect]; | |
// Outline when close to new moons (inset helps avoid stroke clipping | |
UIBezierPath *outlineCircle = [[UIBezierPath bezierPathWithOvalInRect:CGRectInset(rect, moonInset, moonInset)] bezierPathByReversingPath]; | |
outlineCircle.usesEvenOddFillRule = NO; | |
float alpha = CLAMP(5*fabsf(self.moonPhase-0.5f)/0.5f - 4.f, 0.0, 1); | |
[[self.moonColor colorWithAlphaComponent:alpha] setStroke]; | |
[outlineCircle stroke]; | |
CGRect bounds = self.bounds; | |
NSAssert(bounds.size.width == bounds.size.height, @"Moon view must be a square!"); | |
CGFloat moonPhase = self.moonPhase; | |
CGFloat diameter = CGRectGetWidth(bounds); | |
CGFloat radius = diameter/2.f; | |
UIBezierPath *circlePath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(radius, radius) | |
radius:radius-moonInset | |
startAngle:-M_PI_2 | |
endAngle:M_PI_2 | |
clockwise:(moonPhase < 0.5f)]; | |
// 0.0 -> Full, Subtractive | |
// 0.125 -> Half, Subtractive | |
// 0.25 -> Zero, Additive | |
// 0.375 -> Half, Additive | |
// 0.5 -> Full, Additive | |
// 0.625 -> Half, Additive | |
// 0.75 -> Zero, Additive | |
// 0.875 -> Half, Subtractive | |
// 1.0 -> Full, Subtractive | |
// visible area of the moon is based on the area not the radius so we sqrt our multiplier | |
CGFloat ovalWidth = 2 * radius * sqrtf(fabs(4.0f * (fmod(moonPhase, 0.5) - 0.25))); | |
UIBezierPath *ovalPath = [UIBezierPath bezierPathWithOvalInRect:CGRectInset(CGRectMake(((diameter/2.f) - (ovalWidth/2.f)), 0, ovalWidth, diameter), moonInset, moonInset)]; | |
[self.moonColor setFill]; | |
if (moonPhase < 0.25 || moonPhase > 0.75) { | |
CGFloat nudgeAmount = 0.5; // Avoid small anti-aliasing lines on some devices | |
CGFloat originX = (moonPhase < 0.25f ? (bounds.size.width / 2.f + nudgeAmount) : -nudgeAmount); | |
CGRect otherHalf = CGRectMake(originX, 0, (bounds.size.width / 2.f), bounds.size.height); | |
[[UIBezierPath bezierPathWithRect:otherHalf] addClip]; | |
UIBezierPath *moonPath = [UIBezierPath bezierPath]; | |
moonPath.usesEvenOddFillRule = YES; | |
[moonPath appendPath:circlePath]; | |
[moonPath appendPath:ovalPath]; | |
[moonPath fill]; | |
} else { | |
[circlePath fill]; | |
[ovalPath fill]; | |
} | |
// Moon shadow movement | |
float newToFull = -2 * (self.moonPhase - 0.5); // [β1, 0, +1] | |
float xOffset = newToFull * 20; | |
float yOffset = newToFull * 20; | |
self.layer.shadowOffset = CGSizeMake(xOffset, yOffset); | |
self.layer.shadowOpacity = (fabs(newToFull) * 0.20) + 0.15; | |
self.layer.shadowRadius = (fabs(newToFull) * 35) + 15; | |
self.layer.shadowPath = circlePath.CGPath; | |
} | |
@end |
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