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@Terabyte1385
Terabyte1385 / disable-acs-popups-iwork.sh
Last active June 3, 2026 03:15
Disable Apple Creator Studio update popup in iWork (Keynote, Pages, Numbers)
defaults write com.apple.iWork.Pages TSADisableUpdateNotifications -bool yes
defaults write com.apple.iWork.Keynote TSADisableUpdateNotifications -bool yes
defaults write com.apple.iWork.Numbers TSADisableUpdateNotifications -bool yes
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active June 2, 2026 07:02
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https: