Created
May 30, 2013 17:22
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Statistical method for determine the value of Pi in Ruby and Go
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package main | |
import ( | |
"fmt" | |
"math" | |
"math/rand" | |
"time" | |
) | |
var pi, dev float64 | |
func stones(N int) (float64, float64) { | |
var x, y, point, Nc, Ns, sum, mu, V float64 | |
for i := 0; i < N; i++ { | |
x = 2.0 * rand.Float64() - 1.0 | |
y = 2.0 * rand.Float64() - 1.0 | |
point = x * x + y * y | |
if point < 1.0 { | |
Nc += 1 | |
} else { | |
Ns += 1 | |
} | |
} | |
pi = 4.0 * Nc / (Nc + Ns) | |
sum += pi | |
mu = sum/(Nc + Ns) | |
V = (math.Pow( (mu - pi), 2))/(Nc + Ns) | |
dev = math.Pow(V, 0.5) | |
return pi, dev | |
} | |
func main() { | |
var count int | |
rand.Seed(time.Now().UTC().UnixNano()) | |
for i := 1; i <= 100; i += 1 { | |
count = i * 1000 | |
pi, dev = stones(count) | |
fmt.Printf("%d\t%f10\t%f10\n", count, pi, dev) | |
} | |
} |
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def stones iterations | |
r = Random.new(Time.now.utc.usec) | |
nc = 0.0 | |
iterations.times do | |
x = 2.0 * r.rand - 1.0 | |
y = 2.0 * r.rand - 1.0 | |
point = x * x + y * y | |
nc += 1 if point < 1.0 | |
end | |
pi = 4.0 * nc / iterations | |
mu = pi / iterations | |
sigma = ((pi - mu) ** 2) / iterations | |
dev = sigma ** 0.5 | |
return pi, dev | |
end | |
101.times do |i| | |
count = i * 1000 | |
pi, dev = stones(count) | |
printf("%d\t%f10\t%f10\n", count, pi, dev) | |
end |
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