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mithril-touch, consume touch and mouse events evenly with mithril
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/***************************************** | |
/* DOM touch support module | |
/*****************************************/ | |
if (!window.CustomEvent) { | |
window.CustomEvent = function (event, params) { | |
params = params || { bubbles: false, cancelable: false, detail: undefined }; | |
var evt = document.createEvent('CustomEvent'); | |
evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail); | |
return evt; | |
}; | |
window.CustomEvent.prototype = window.Event.prototype; | |
} | |
(function(document) { | |
var TAPTRESHOLD = 200, // time within a double tap should have happend | |
TAPPRECISION = 60 / 2, // distance to identify a swipe gesture | |
touch = { }, | |
tapCount = 0, // counts the number of touchstart events | |
tapTimer = 0, // timer to detect double tap | |
isTouchSwipe = false, // set to true whenever | |
absolute = Math.abs, | |
touchSupported = 'ontouchstart' in window; | |
function parentIfText (node) { | |
return 'tagName' in node ? node : node.parentNode; | |
} | |
function dispatchEvent(type, touch) { | |
if(touchSupported) { | |
touch.originalEvent.preventDefault(); | |
touch.originalEvent.stopImmediatePropagation(); | |
} | |
var event = new CustomEvent(type, { | |
detail: touch, | |
bubbles: true, | |
cancelable: true | |
}); | |
touch.target.dispatchEvent(event); | |
console.log(type); | |
touch = { }; | |
tapCount = 0; | |
return event; | |
} | |
function touchStart(e) { | |
if( !touchSupported || e.touches.length === 1) { | |
var coords = e.targetTouches ? e.targetTouches[0] : e; | |
touch = { | |
originalEvent: e, | |
target: parentIfText(e.target), | |
x1: coords.pageX, | |
y1: coords.pageY, | |
x2: coords.pageX, | |
y2: coords.pageY | |
}; | |
isTouchSwipe = false; | |
tapCount++; | |
if (!e.button || e.button === 1) { | |
clearTimeout(tapTimer); | |
tapTimer = setTimeout(function() { | |
if(absolute(touch.x2 - touch.x1) < TAPPRECISION && | |
absolute(touch.y2 - touch.y2) < TAPPRECISION && | |
!isTouchSwipe) { | |
dispatchEvent((tapCount===2)? 'dbltap' : 'tap', touch); | |
clearTimeout(tapTimer); | |
} | |
tapCount = 0; | |
}, TAPTRESHOLD); | |
} | |
} | |
} | |
function touchMove(e) { | |
var coords = e.changedTouches ? e.changedTouches[0] : e; | |
isTouchSwipe = true; | |
touch.x2 = coords.pageX; | |
touch.y2 = coords.pageY; | |
/* the following is obsolete since at least chrome handles this | |
// if movement is detected within 200ms from start, preventDefault to preserve browser scroll etc. | |
// if (touch.target && | |
// (absolute(touch.y2 - touch.y1) <= TAPPRECISION || | |
// absolute(touch.x2 - touch.x1) <= TAPPRECISION) | |
// ) { | |
// e.preventDefault(); | |
// touchCancel(e); | |
// } | |
*/ | |
} | |
function touchCancel(e) { | |
touch = {}; | |
tapCount = 0; | |
isTouchSwipe = false; | |
} | |
function touchEnd(e) { | |
var distX = touch.x2 - touch.x1, | |
distY = touch.y2 - touch.y1, | |
absX = absolute(distX), | |
absY = absolute(distY); | |
// use setTimeout here to register swipe over tap correctly, | |
// otherwise a tap would be fired immediatly after a swipe | |
setTimeout(function() { | |
isTouchSwipe = false; | |
},0); | |
// if there was swipe movement, resolve the direction of swipe | |
if(absX || absY) { | |
if(absX > absY) { | |
dispatchEvent((distX<0)? 'swipeleft': 'swiperight', touch); | |
} else { | |
dispatchEvent((distY<0)? 'swipeup': 'swipedown', touch); | |
} | |
} | |
} | |
document.addEventListener(touchSupported ? 'touchstart' : 'mousedown', touchStart, false); | |
document.addEventListener(touchSupported ? 'touchmove' : 'mousemove', touchMove, false); | |
document.addEventListener(touchSupported ? 'touchend' : 'mouseup', touchEnd, false); | |
// on touch devices, the taphold complies with contextmenu | |
document.addEventListener('contextmenu', function(e) { | |
e.preventDefault(); | |
e.stopImmediatePropagation(); | |
dispatchEvent('taphold', { | |
originalEvent: e, | |
target: parentIfText(e.target) | |
}); | |
}, false); | |
if (touchSupported) { | |
document.addEventListener('touchcancel', touchCancel, false); | |
} | |
}(window.document)); | |
m.touchHelper = function(options) { | |
return function(element, initialized, context) { | |
if (!initialized) { | |
Object.keys(options).forEach(function(touchType) { | |
element.addEventListener(touchType, options[touchType], false); | |
}); | |
context.onunload = function() { | |
Object.keys(options).forEach(function(touchType) { | |
element.removeEventListener(touchType, options[touchType], false); | |
}); | |
}; | |
} | |
}; | |
}; |
nice
Updated mithril-touch to handle scroll correctly. It now uses the new but not so new CustomEvents API.
Together with https://gist.github.com/webcss/98fba43578c2954dd5cb#file-eventsmixin-js you are able to consume touch events everywhere within your app.
@webcss I have added pan events forking your gist https://gist.github.com/stardines/d5eb90436a7e43fb20d5
Is this the right way to do it? Comments are welcome
@webcss Thanks for sharing a nice library! Could you tell us what is the license for this library and https://gist.github.com/webcss/98fba43578c2954dd5cb#file-eventsmixin-js ? MIT would be great. Thanks!
@webcss thanks for great library
Is there anyway that trigger redraw after event tap is fired?
Thank you!
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Has support for tap, dbltap, taphold (longpress), swipeleft, swiperight, swipeup, swipedown.
If no touchsupport availlable, uses mouseevents to emulate so there is no neccessity to handle both types!
Use it with the config attribute on the element you want to listen for touch.
Hope this proves usefull to someone.