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Simple Inputs ladder on single ADC pin.
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import uasyncio as asyncio | |
from machine import ADC | |
import time | |
class Levels: | |
_last_level = None | |
debounce_ms = 200 | |
none_level = 65000 | |
callbacks = {} | |
def __init__(self, pin, levels, cb): | |
self.cb = cb | |
self.levels = sorted(levels) | |
self.adc = ADC(pin) | |
self._run = asyncio.create_task(self.watch()) | |
def on(self, level, cb): | |
self.callbacks[level] = cb | |
async def watch(self): | |
while True: | |
state = self.adc.read_u16() | |
for level in self.levels: | |
if self.is_level(state, level): | |
# The same level must be hold for some time to trigger, | |
# to avoid spontanous triggering due to static discharges etc. | |
await asyncio.sleep_ms(5) | |
if self.is_level(self.adc.read_u16(), level) and await self.release(): | |
asyncio.create_task(self._cb(level)) | |
self._last_level = level | |
break | |
await asyncio.sleep_ms(self.debounce_ms) | |
async def release(self): | |
now = time.ticks_ms() | |
while (now + 1000) > time.ticks_ms(): | |
if self.is_level(self.adc.read_u16(), self.none_level): | |
return True | |
await asyncio.sleep_ms(1) | |
return False | |
async def _cb(self, level): | |
if (level in self.callbacks and callable(self.callbacks[level])): | |
self.callbacks[level]() | |
else: | |
self.cb(level) | |
def is_level(self, state, level): | |
# Determine the correct level by providing a narrow window for the level | |
return min(level - 1000, level * 0.8) < state < max(level * 1.2, level + 1000) | |
""" | |
Usage (in an asyc context) | |
SW1 = 3000 | |
SW2 = 10000 | |
ADC_PIN = 0 | |
Buttons = Levels( | |
pin=ADC_PIN, | |
levels=(SW1, SW2), | |
cb=lambda level: print(level) | |
) | |
Buttons.on(SW1, lambda: print("SW1 pressed")) | |
Buttons.on(SW2, lambda: print("SW2 pressed")) | |
""" |
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