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// NOTE: I previously suggested doing this through Grunt, but had plenty of problems with | |
// my set up. Grunt did some weird things with scope, and I ended up using nodemon. This | |
// setup is now using Gulp. It works exactly how I expect it to and is WAY more concise. | |
var gulp = require('gulp'), | |
spawn = require('child_process').spawn, | |
node; | |
/** | |
* $ gulp server | |
* description: launch the server. If there's a server already running, kill it. | |
*/ | |
gulp.task('server', function() { | |
if (node) node.kill() | |
node = spawn('node', ['index.js'], {stdio: 'inherit'}) | |
node.on('close', function (code) { | |
if (code === 8) { | |
gulp.log('Error detected, waiting for changes...'); | |
} | |
}); | |
}) | |
/** | |
* $ gulp | |
* description: start the development environment | |
*/ | |
gulp.task('default', function() { | |
gulp.run('server') | |
gulp.watch(['./index.js', './lib/**/*.js'], function() { | |
gulp.run('server') | |
}) | |
// Need to watch for sass changes too? Just add another watch call! | |
// no more messing around with grunt-concurrent or the like. Gulp is | |
// async by default. | |
}) | |
// clean up if an error goes unhandled. | |
process.on('exit', function() { | |
if (node) node.kill() | |
}) |
great little piece of nodesauce. <3
Awesome!! 👍
Thanks a million! Saved me a lot of research :) 👍
Thanks a lot for this code. Works great!
Unfortunately gulp.run() is going to be deprecated and i was wondering if you're going to update this.
Meanwhile, i'll try to do it myself but i'm new with gulp so ... i'll try to do my best.
Thanks again anyway!
hi,
I am new to gulp and I am using gulp watch to watch the js changes. This was working fine sometime back but now gulp watch isnt watching anymore and every time I have to restart my server and run gulp command again. Please help me out!
Here is my sample gulp watch code :
**gulp.task('watch-babel', function() {
gulp.watch('app/assets/javascripts/**/*.js', ['compile-babel']);
});**
Great code!
But one improvement: The latest gulp
does not have run()
. We could use something like it to achieve the same goal:
gulp.task('default', ['server'], function() {
gulp.watch(['./index.js', './lib/**/*.js'], ['server']);
})
(Also cc to @mircolac: My solution is the answer to your question).
Thanks!
Nice! Also thanks @machadogj for gulp-util
to log.
Awesome! Thanks
nice work!
Yes, thank you! I just made server() a function so that you don't have to rely on gulp.run or any alternative...
const gulp = require('gulp');
const spawn = require('child_process').spawn;
let node;
function server() {
if (node) {
node.kill();
}
node = spawn('node', ['src/index.js'], {stdio: 'inherit'});
node.on('close', function (code) {
if (code === 8) {
gulp.log('Error detected, waiting for changes...');
}
});
}
gulp.task('server', function() {
server();
});
gulp.task('watch', ['server'], function() {
gulp.watch(['./src/**/*.js'], function() {
server();
});
});
gulp.task('default', ['watch']);
// clean up if an error goes unhandled.
process.on('exit', function() {
if (node) {
node.kill();
}
});
For using BrowserSync (Browser reload) with server reload.
import childProcess from 'child_process'
var browserSync = require('browser-sync').create();
let node;
const INTERVAL = 10000;
const usePolling = true;
function serverLivereload() {
if(node) node.kill()
node = childProcess.fork('app.entrypoint.js', { cwd: '/app', stdio:'inherit' })
node.on('message', (m) => {
console.log('Server ready & listening.', m);
browserSync.reload()
});
node.on('close', (code) => {
if(code === 8) {
gulp.log('Error detected, waiting for changes.')
}
})
}
gulp.task('watch:livereload', ()=> {
browserSync.init({
proxy: {
target: 'localhost'
},
logLevel: 'debug',
logConnections: true,
ui: {
port: 9901,
weinre: {
port: 9902
}
},
port: 9903,
open: false // open browser false.
});
serverLivereload()
gulp.watch(
[
'/app/**/*.js',
'/app/**/*.css',
'/app/**/*.html',
'!/app/**/node_modules{,/**/*}' // equals to '!/app/{node_modules,node_modules/**/*}'
],
{ interval: INTERVAL, usePolling: usePolling }, // Fixed Windows issue, requiring legacy watch 'polling'
async (done) => {
serverLivereload()
done()
}
);
});
Then on forked child process: /app/app.entrypoint.js
import http from 'http'
import Koa from 'koa'
const serverKoa = module.exports = new Koa()
serverKoa.use(<middlewares>)
...
http.createServer(serverKoa.callback()).listen(APP.port, ()=> {
console.log(`listening on port ${APP.port}`)
process.send({ message: 'Server ready & listening'});
})
Run with gulp watch:livereload
This makes everything SO much easier, awesome & thank you for sharing!
By the way, if this launches too quickly and gets stuck. Instead of node.on('close') use node.on('sigterm') to handle the relaunch properly:
gulp.task('server', function() {
runLiveServer();
node.on('SIGTERM', function(code) {
if (code === 8 || code === 12) {
console.log('Error detected, attempting reboot...');
setTimeout(runLiveServer, 500);
} else {
console.log('Relaunced with code: ', code);
}
});
})
Awesome! Big thanks
Awesome! this saves tons of time!
Never mind, I got it to work.
Make sure the task signal [Async Completion](https://github.com/gulpjs/gulp/blob/9f4a2e96506dec1d85804de8884678e72ffc5aa0/docs/getting-started/4-async-completion.md). Or, just define your task as an [`async` function](https://github.com/gulpjs/gulp/blob/9f4a2e96506dec1d85804de8884678e72ffc5aa0/docs/getting-started/4-async-completion.md#using-asyncawait):
```javascript
async function startServer() {
if (node) node.kill();
node = await spawn("node", ["./src/server.js"], { stdio: "inherit" });
node.on("close", function (code) {
if(code === 8) {
console.log("Error detected, waiting for changes...");
}
});
}
gulp.task("default", function () {
// Start the server, if a change is detected restart it
gulp.watch(
["src/**/*", "src/server.js"],
{
queue: false,
ignoreInitial: false // Execute task on startup
},
startServer);
});
```
👍
Hey man thanks for sharing your gulpfile, you got me out of one hell of a pickle haha!
Here's how mine endend up looking, works great now :D
const gulp = require('gulp');
const watch = gulp.watch;
const series = gulp.series;
const { exec, spawn } = require('child_process');
var serverProc = undefined;
const watcher = watch(['./frontend/**/*', './backend/**/*', '!./backend/**/*.json']);
watcher.on('change', function (path, stats) {
console.log(`File ${path} was changed - Relaunching...`);
serverProc.kill('SIGINT');
exports.default();
});
watcher.on('error', function (e) {
console.error(e.stack);
});
function purge() {
return exec('shx rm -rf ./public/*');
}
function bundle() {
return exec('parcel build ./frontend/html/*.html --out-dir public --no-source-maps');
}
function serve() {
if (serverProc) serverProc.kill('SIGINT');
serverProc = spawn('node', ['backend/server.js'], { stdio: 'inherit' });
serverProc.on('close', function (code) {
if (code === 8) {
gulp.log('Error detected, waiting for changes...');
}
});
}
exports.default = series(purge, bundle, serve);
Thanks for sharing!