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January 18, 2023 23:07
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Over Shoulder Camer Roblox
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| local Players = game:GetService("Players") | |
| local ContextActionService = game:GetService("ContextActionService") | |
| local UserInputService = game:GetService("UserInputService") | |
| local RunService = game:GetService("RunService") | |
| local camera = workspace.CurrentCamera | |
| local cameraOffset = Vector3.new(2, 2, 8) | |
| local player = Players.LocalPlayer | |
| player.CharacterAdded:Connect(function(character) | |
| local humanoid = character:WaitForChild("Humanoid") | |
| local rootPart = character:WaitForChild("HumanoidRootPart") | |
| humanoid.AutoRotate = false | |
| local cameraAngleX = 0 | |
| local cameraAngleY = 0 | |
| local function playerInput(actionName, inputState, inputObject) | |
| -- Calculate camera/player rotation on input change | |
| if inputState == Enum.UserInputState.Change then | |
| cameraAngleX = cameraAngleX - inputObject.Delta.X | |
| -- Reduce vertical mouse/touch sensitivity and clamp vertical axis | |
| cameraAngleY = math.clamp(cameraAngleY-inputObject.Delta.Y*0.4, -75, 75) | |
| -- Rotate root part CFrame by X delta | |
| rootPart.CFrame = rootPart.CFrame * CFrame.Angles(0, math.rad(-inputObject.Delta.X), 0) | |
| end | |
| end | |
| ContextActionService:BindAction("PlayerInput", playerInput, false, Enum.UserInputType.MouseMovement, Enum.UserInputType.Touch) | |
| RunService.RenderStepped:Connect(function() | |
| if camera.CameraType ~= Enum.CameraType.Scriptable then | |
| camera.CameraType = Enum.CameraType.Scriptable | |
| end | |
| local startCFrame = CFrame.new((rootPart.CFrame.Position)) * CFrame.Angles(0, math.rad(cameraAngleX), 0) * CFrame.Angles(math.rad(cameraAngleY), 0, 0) | |
| local cameraCFrame = startCFrame:ToWorldSpace(CFrame.new(cameraOffset.X, cameraOffset.Y, cameraOffset.Z)) | |
| local cameraFocus = startCFrame:ToWorldSpace(CFrame.new(cameraOffset.X, cameraOffset.Y, -10000)) | |
| camera.CFrame = CFrame.new(cameraCFrame.Position, cameraFocus.Position) | |
| end) | |
| end) | |
| local function focusControl(actionName, inputState, inputObject) | |
| -- Lock and hide mouse icon on input began | |
| if inputState == Enum.UserInputState.Begin then | |
| UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter | |
| UserInputService.MouseIconEnabled = false | |
| ContextActionService:UnbindAction("FocusControl", focusControl, false, Enum.UserInputType.MouseButton1, Enum.UserInputType.Touch, Enum.UserInputType.Focus) | |
| end | |
| end | |
| ContextActionService:BindAction("FocusControl", focusControl, false, Enum.UserInputType.MouseButton1, Enum.UserInputType.Touch, Enum.UserInputType.Focus) |
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