Last active
July 21, 2022 16:45
-
-
Save webuniverseio/083b6cdfab4f6f698eb83236950a57b8 to your computer and use it in GitHub Desktop.
Swift class based fighting game
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import Foundation | |
class Dragon: Enemy { | |
let wings = 2 | |
override var type: String { | |
"Dragon" | |
} | |
override init(strength: Int) { | |
super.init(strength: strength * 2) | |
} | |
override func move() { | |
print("\(type) flies forward.") | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import Foundation | |
class Enemy { | |
var type: String { | |
get { | |
"Enemy" | |
} | |
} | |
private(set) var health: Int = 100 | |
private let strength: Int | |
init(strength: Int) { | |
self.strength = strength | |
print("A \(type) was born.") | |
} | |
init(strength: Int, healthBoost: Int) { | |
health += healthBoost | |
self.strength = strength | |
print("A \(type) was born.") | |
} | |
func attack(_ x : Enemy) { | |
if (Bool.random()) { | |
print("\(type) hits \(x.type).") | |
x.setDamage(strength) | |
} else { | |
print( Bool.random() ? "\(type) missed." : "\(x.type) dodged.") | |
} | |
} | |
private func setDamage(_ x: Int) { | |
health -= x | |
if (health <= 0) { | |
health = 0 | |
print("\(type) is dead.") | |
} else { | |
print("\(type) takes \(x) damage.") | |
} | |
} | |
func move() { | |
print("\(type) walks forward.") | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
let e1 = Skeleton(strength: Int.random(in: 5..<50)) | |
let e2 = Dragon(strength: Int.random(in: 7..<50)) | |
e1.move() | |
e2.move() | |
while e1.health != 0 && e2.health != 0 { | |
e1.attack(e2) | |
if (e2.health != 0) { | |
e2.attack(e1) | |
} | |
print() | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import Foundation | |
class Skeleton: Enemy { | |
override var type: String { | |
"Skeleton" | |
} | |
override init(strength: Int) { | |
super.init(strength: strength, healthBoost: 100) | |
} | |
override func move() { | |
print("\(type) crawls forward.") | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment