Created
October 1, 2023 15:20
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Rubik's cube implemented in Java Processing
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int t; | |
int n; | |
int dir; | |
int axis; | |
int grid = 100; | |
int size = 80; | |
void setup() { | |
size(854, 480, P3D); | |
rnd(); | |
// fullScreen(P3D); | |
} | |
void rnd() { | |
t = millis(); | |
n = int(random(0, 3)) - 1; | |
dir = int(random(0, 2)) * 2 - 1; | |
axis = int(random(0, 3)); | |
} | |
void draw() { | |
lights(); | |
background(127); | |
perspective(0.4 * PI, float(width) / float(height), 10, 10000.0); | |
translate(width/2, height/2, 0); | |
rotateX(PI*(0.5 - float(mouseY)/height)); | |
rotateY(PI*mouseX/width); | |
if (millis() >= t + 1000) { | |
rnd(); | |
}; | |
float rotation = dir * (t - millis()) / 1000.0 * PI / 2; | |
for (int k=-1; k<2; k++) { | |
for (int j=-1; j<2; j++) { | |
for (int i=-1; i<2; i++) { | |
if (i == n && axis == 0) { | |
rotateX(rotation); | |
}; | |
if (j == n && axis == 1) { | |
rotateY(rotation); | |
}; | |
if (k == n && axis == 2) { | |
rotateZ(rotation); | |
}; | |
translate(grid*i, grid*j, grid*k); | |
box(size); | |
translate(-grid*i, -grid*j, -grid*k); | |
if (i == n && axis == 0) { | |
rotateX(-rotation); | |
}; | |
if (j == n && axis == 1) { | |
rotateY(-rotation); | |
}; | |
if (k == n && axis == 2) { | |
rotateZ(-rotation); | |
}; | |
}; | |
}; | |
}; | |
} |
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