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module GameOfLife where | |
import [Enum, Access] | |
neighbours(x,y, state) -> | |
[{nx, ny} || nx <- -1..1, ny <- -1..1] | |
|> reduce(0, ({nx, ny}, acc) -> (state[x + nx][y + ny] || 0) + acc) | |
alive(1, n) -> if n in 2..3, do: 1, else: 0 | |
alive(0, n) -> if n == 3, do: 1, else: 0 | |
step(state) -> | |
[{x, y, val} || {x, row} <- state, {y, val} <- row] | |
|> reduce(state, {x, y, val}, acc -> put_in acc, [key(x), key(y)], (neighbours(x,y, state) |> alive(val))) |
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defmodule GameOfLife do | |
import Enum | |
import Access | |
def neighbours(x,y, state) do | |
(for nx <- -1..1, ny <- -1..1, do: {nx, ny}) | |
|> reduce(0, fn {nx, ny}, acc -> (state[x + nx][y + ny] || 0) + acc end) | |
end | |
def alive(1, n), do a: if n in 2..3, do: 1, else: 0 | |
def alive(0, n), do: if n == 3, do: 1, else: 0 | |
def step(state) do | |
(for {x, row} <- state, {y, val} <- row, do: {x,y,val}) | |
|> reduce(state, fn {x, y, val}, acc -> put_in acc, [key(x), key(y)], (neighbours(x,y, state) |> alive(val)) end) | |
end | |
end |
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