Created
December 16, 2019 14:33
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The second version of my GUI snake in python using tkinter
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import time | |
import tkinter | |
import random | |
window = tkinter.Tk() | |
canvas = tkinter.Canvas(window, bg="black", height=320, width=320) | |
window.wm_title("Press any key to start") | |
canvas.pack() | |
canvas.update() | |
ingame = False | |
positions = [] | |
score = 0 | |
framerate = 0.1 | |
apple = (100, 160) | |
def spawnApple(): | |
i = positions[0] | |
while i in positions: | |
i = 20 * random.randint(0, 15), 20 * random.randint(0, 15) | |
return i | |
def appendSnake(): | |
last = snake[-1].position | |
action = snake[-1].action[-1] | |
if action == 'Left': | |
snake.append(Part((last[0] + 20, last[1]))) | |
elif action == 'Right': | |
snake.append(Part((last[0] - 20, last[1])).move(action)) | |
elif action == 'Up': | |
snake.append(Part((last[0], last[1] + 20))) | |
elif action == 'Down': | |
snake.append(Part((last[0], last[1] - 20))) | |
class Part: | |
def __init__(self, position): | |
self.action = [] | |
self.position = position | |
positions.append(position) | |
def move(self, action): | |
self.action.append(action) | |
return self | |
def next(self): | |
if snake[-1] == self: | |
return | |
return snake[snake.index(self) + 1] | |
def execute(self): | |
if not self.action: | |
return | |
action = self.action[0] | |
positions.remove(self.position) | |
if action == 'Up': | |
self.position = (self.position[0], self.position[1] - 20) | |
if action == 'Down': | |
self.position = (self.position[0], self.position[1] + 20) | |
if action == 'Left': | |
self.position = (self.position[0] - 20, self.position[1]) | |
if action == 'Right': | |
self.position = (self.position[0] + 20, self.position[1]) | |
positions.append(self.position) | |
if self.next() is not None: | |
self.next().move(action) | |
if len(self.action) > 1: | |
self.action.remove(action) | |
snake = [Part((80, 20)), Part((60, 20)), Part((40, 20)), Part((20, 20)), Part((00, 20))] | |
def KeyboardInput(evt): | |
global ingame | |
if ingame: | |
snake[0].move(evt.keysym) | |
else: | |
ingame = True | |
snake[0].move('Right') | |
window.bind('<Key>', KeyboardInput) | |
def NewFrame(): | |
global framerate, apple, score | |
canvas.delete('all') | |
canvas.create_rectangle(apple[0], apple[1], apple[0] + 20, apple[1] + 20, fill='red') | |
part = snake[0].position | |
if part == apple: | |
apple = spawnApple() | |
appendSnake() | |
score = score + 1 | |
window.wm_title(score) | |
if part[0] < 0 or part[0] > 300 or part[1] < 0 or part[1] > 300 or len(positions) != len(set(positions)): | |
window.destory() | |
if ingame: | |
for s in snake: | |
s.execute() | |
canvas.create_rectangle(s.position[0], s.position[1], s.position[0] + 20, s.position[1] + 20, fill='white') | |
canvas.update() | |
time.sleep(framerate) | |
while True: | |
NewFrame() |
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