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ASSETS_DIR="./src/assets/scss/" | |
if [ -z "$5" ] | |
then | |
SASS_DIR="modules/"; | |
else | |
SASS_DIR=$5/; | |
fi |
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# Docs @ https://github.com/causes/scss-lint/blob/master/lib/scss_lint/linter/README.md | |
linters: | |
BorderZero: | |
enabled: false # nerdery - no existing standard for 'none' or '0' | |
CapitalizationInSelector: | |
enabled: false # nerdery - capitalization in camelCase is possible | |
ColorKeyword: |
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/*jshint node:true, laxbreak:true */ | |
'use strict'; | |
module.exports = function(grunt) { | |
grunt.config.merge({ | |
browserSync: { | |
bsFiles: { | |
src: '<%= env.DIR_DEST %>/**/*' | |
}, | |
options: { |
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<html> | |
<head> | |
<!-- ICONS --> | |
<link rel="apple-touch-icon" sizes="57x57" href="assets/media/images/apple-touch-icon-57x57.png"> | |
<link rel="apple-touch-icon" sizes="60x60" href="assets/media/images/apple-touch-icon-60x60.png"> | |
<link rel="apple-touch-icon" sizes="72x72" href="assets/media/images/apple-touch-icon-72x72.png"> | |
<link rel="apple-touch-icon" sizes="76x76" href="assets/media/images/apple-touch-icon-76x76.png"> | |
<link rel="apple-touch-icon" sizes="114x114" href="assets/media/images/apple-touch-icon-114x114.png"> | |
<link rel="apple-touch-icon" sizes="120x120" href="assets/media/images/apple-touch-icon-120x120.png"> | |
<link rel="apple-touch-icon" sizes="144x144" href="assets/media/images/apple-touch-icon-144x144.png"> |
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// Flat planes (quads) with textures. A background image in a 2D game perhaps? | |
Shader "2D/Texture Only" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "" | |
} | |
SubShader |
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// Flat planes (quads) with textures that have transparency. For example UI elements and/or 2D sprites. | |
Shader "2D/Texture Only Alpha" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "" | |
} | |
Category |
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// Flat planes (quads) with textures that have transparency and need to be colored or faded. Combine with iTween animations for extremely smooth looking, fading UI elements! :) | |
Shader "2D/Texture Color Alpha" | |
{ | |
Properties | |
{ | |
_Color ("Color Tint", Color) = (1,1,1,1) | |
_MainTex ("Texture", 2D) = "" | |
} | |
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// Flat planes (quads) with solid colors that can be faded. Great for placeholder elements or a full screen fade-to-grey quad behind your pause menu for that extra smooth feel. | |
Shader "2D/Color Only Alpha" | |
{ | |
Properties | |
{ | |
_Color ("Main Color", Color) = (1,1,1,1) | |
} | |
Category |
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Undefined symbols for architecture x86_64: | |
"_MTLCreateSystemDefaultDevice", referenced from: | |
-[_sapp_macos_app_delegate applicationDidFinishLaunching:] in sokol_app.a(sokol_app.o) | |
"_NSApp", referenced from: | |
_sapp_run in sokol_app.a(sokol_app.o) | |
(maybe you meant: __OBJC_LABEL_PROTOCOL_$_NSApplicationDelegate, __OBJC_PROTOCOL_$_NSApplicationDelegate ) | |
"_OBJC_CLASS_$_MTKView", referenced from: | |
_OBJC_CLASS_$__sapp_macos_view in sokol_app.a(sokol_app.o) | |
"_OBJC_CLASS_$_MTLDepthStencilDescriptor", referenced from: | |
objc-class-ref in sokol_gfx.a(sokol_gfx.o) |
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package test | |
import "core:math/linalg" | |
import "core:math" | |
import "core:fmt" | |
import "core:container" | |
import "src:lib" | |
import "src:lib/core" | |
import "src:lib/draw" |
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