Created
September 19, 2023 20:01
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Limit CesiumJS Camera Tilt
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const viewer = new Cesium.Viewer("cesiumContainer"); | |
const globe = viewer.scene.globe; | |
const camera = viewer.scene.camera; | |
const scratchNormal = new Cesium.Cartesian3(); | |
const previousPosition = new Cesium.Cartesian3(); | |
const previousDirection = new Cesium.Cartesian3(); | |
const previousUp = new Cesium.Cartesian3(); | |
const previousRight = new Cesium.Cartesian3(); | |
viewer.scene.postUpdate.addEventListener(function() { | |
const normal = globe.ellipsoid.geodeticSurfaceNormal( | |
camera.position, | |
scratchNormal | |
); | |
const dotProduct = Cesium.Cartesian3.dot(camera.direction, normal); | |
if (dotProduct >= -0.3) { | |
camera.position = Cesium.Cartesian3.clone(previousPosition, camera.position); | |
camera.direction = Cesium.Cartesian3.clone(previousDirection, camera.direction); | |
camera.up = Cesium.Cartesian3.clone(previousUp, camera.up); | |
camera.right = Cesium.Cartesian3.clone(previousRight, camera.right); | |
} else { | |
previousPosition = Cesium.Cartesian3.clone(camera.position, previousPosition); | |
previousDirection = Cesium.Cartesian3.clone(camera.direction, previousDirection); | |
previousUp = Cesium.Cartesian3.clone(camera.up, previousUp); | |
previousRight = Cesium.Cartesian3.clone(camera.right, previousRight); | |
} | |
}); |
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