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Allocate in a 32 bit area (Windows C/++)
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static void* allocate_in_32bits(uint32_t start, uint32_t sz) { | |
if (!sz) return NULL; | |
MEMORY_BASIC_INFORMATION mbi = { 0 }; | |
char* min = (char*)start; | |
char* max = (char*)UINT32_MAX - sz; | |
while (min < max) { | |
if (!VirtualQuery(min, &mbi, sizeof mbi)) return NULL; | |
if (mbi.State == MEM_FREE && mbi.RegionSize > sz && mbi.BaseAddress) { | |
void* alloc = VirtualAlloc(mbi.BaseAddress, sz, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); | |
if ((uint64_t)alloc > UINT32_MAX) { VirtualFree(alloc, 0, MEM_RELEASE); return NULL; } | |
if (alloc) return alloc; | |
} | |
min += sz; | |
} | |
return NULL; | |
} | |
int main(int argc, char** argv, char** envp) { | |
void* alloc = allocate_in_32bits(UINT16_MAX, 0x1000); | |
printf("@ 0x%p", alloc); | |
return 0; | |
} |
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