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Atria weather system test script
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from time import sleep, time | |
from subprocess import call | |
from atria.contrib.weather.patterns import WeatherPattern | |
from atria.contrib.worldgen.maps import (_render_map_data, | |
render_map_from_layers) | |
from atria.contrib.worldgen.terrain import _parse_terrain_grid | |
from atria.libs.miniboa import colorize | |
def _weather_tiles(rain_value, wind_value): | |
if -0.03 <= wind_value <= 0.03: | |
if rain_value >= 0.7: | |
return "^YH" | |
else: | |
return "^wW" | |
else: | |
if rain_value >= 0.6: | |
return "^CL" | |
if rain_value >= 0.4: | |
return "^cR" | |
if rain_value >= 0.3: | |
return "^bR" | |
return None | |
if __name__ == "__main__": | |
# Run a visual test of the weather system. | |
rain_seed = time() % 10000 | |
wind_seed = rain_seed / 2 | |
rain_pattern = WeatherPattern(time_scale=2, formation_speed=0.25, | |
storm_scale=50, wind_scale=20, | |
seed=rain_seed) | |
wind_pattern = WeatherPattern(time_scale=2, formation_speed=0.35, | |
storm_scale=100, wind_scale=20, | |
seed=wind_seed) | |
_parse_terrain_grid() | |
terrain_map = render_map_from_layers(*_render_map_data(109, 37, | |
center=(-100, 100)), | |
convert_color=False, join_tiles=False) | |
while True: | |
rain_pattern.update() | |
wind_pattern.update() | |
rain_data = rain_pattern.generate_layer(109, 37, octaves=2, | |
fine_noise=0.1) | |
wind_data = wind_pattern.generate_layer(109, 37, octaves=2, | |
fine_noise=0.05) | |
call("clear") | |
sidebar = ("^MSeed: {:>#9.8}\n^YTime: {:>#6.5g}\n\n" | |
"^BRain Storms:\n" | |
"^GXY: {:=+#8g} {:=+#8g}\n^CMovement: {} @ {:#.4}^~\n\n" | |
"^BWind Storms:\n" | |
"^GXY: {:=+#8g} {:=+#8g}\n^CMovement: {} @ {:#.4}^~\n\n" | |
"^wStorm Legend:\n" | |
"^KLight ^bR^Kain\n^KHeavy ^cR^Kain\n" | |
"^CL^Kightning\n^KStrong ^wW^Kind\n" | |
"^YH^Kurricane Winds!^~" | |
.format(rain_pattern.seed, | |
round(rain_pattern.time_offset, 3), | |
round(rain_pattern._offset_x[1], 3), | |
round(rain_pattern._offset_y[1], 3), | |
rain_pattern.get_wind_direction(), | |
round(rain_pattern.get_wind_speed(), 3), | |
round(wind_pattern._offset_x[1], 3), | |
round(wind_pattern._offset_y[1], 3), | |
wind_pattern.get_wind_direction(), | |
round(wind_pattern.get_wind_speed(), 3)) | |
.split("\n")) | |
for y in range(len(rain_data)): | |
tiles = [] | |
for x in range(len(rain_data[y])): | |
tile = _weather_tiles(rain_data[y][x], wind_data[y][x]) | |
if tile is None: | |
tile = terrain_map[y][x] | |
tiles.append(tile) | |
tiles.append("^~") | |
row = "".join(tiles) | |
if y < len(sidebar): | |
row = row + " " + sidebar[y] | |
print(colorize(row)) | |
sleep(0.1) |
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