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September 17, 2013 10:21
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C# Parallel Sort
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#region References | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
#endregion | |
namespace ParallelSort | |
{ | |
#region Parallel Sort | |
public static class Sort | |
{ | |
public static int Threshold = 150; // array length to use InsertionSort instead of SequentialQuickSort | |
public static void InsertionSort<T>(T[] array, int from, int to) where T : IComparable<T> | |
{ | |
for (int i = from + 1; i < to; i++) | |
{ | |
var a = array[i]; | |
int j = i - 1; | |
//while (j >= from && array[j] > a) | |
while (j >= from && array[j].CompareTo(a) == -1) | |
{ | |
array[j + 1] = array[j]; | |
j--; | |
} | |
array[j + 1] = a; | |
} | |
} | |
static void Swap<T>(T[] array, int i, int j) where T : IComparable<T> | |
{ | |
var temp = array[i]; | |
array[i] = array[j]; | |
array[j] = temp; | |
} | |
static int Partition<T>(T[] array, int from, int to, int pivot) where T : IComparable<T> | |
{ | |
// Pre: from <= pivot < to (other than that, pivot is arbitrary) | |
var arrayPivot = array[pivot]; // pivot value | |
Swap(array, pivot, to - 1); // move pivot value to end for now, after this pivot not used | |
var newPivot = from; // new pivot | |
for (int i = from; i < to - 1; i++) // be careful to leave pivot value at the end | |
{ | |
// Invariant: from <= newpivot <= i < to - 1 && | |
// forall from <= j <= newpivot, array[j] <= arrayPivot && forall newpivot < j <= i, array[j] > arrayPivot | |
//if (array[i] <= arrayPivot) | |
if (array[i].CompareTo(arrayPivot) != -1) | |
{ | |
Swap(array, newPivot, i); // move value smaller than arrayPivot down to newpivot | |
newPivot++; | |
} | |
} | |
Swap(array, newPivot, to - 1); // move pivot value to its final place | |
return newPivot; // new pivot | |
// Post: forall i <= newpivot, array[i] <= array[newpivot] && forall i > ... | |
} | |
public static void SequentialQuickSort<T>(T[] array) where T : IComparable<T> | |
{ | |
SequentialQuickSort(array, 0, array.Length); | |
} | |
static void SequentialQuickSort<T>(T[] array, int from, int to) where T : IComparable<T> | |
{ | |
if (to - from <= Threshold) | |
{ | |
InsertionSort<T>(array, from, to); | |
} | |
else | |
{ | |
int pivot = from + (to - from) / 2; // could be anything, use middle | |
pivot = Partition<T>(array, from, to, pivot); | |
// Assert: forall i < pivot, array[i] <= array[pivot] && forall i > ... | |
SequentialQuickSort(array, from, pivot); | |
SequentialQuickSort(array, pivot + 1, to); | |
} | |
} | |
public static void ParallelQuickSort<T>(T[] array) where T : IComparable<T> | |
{ | |
ParallelQuickSort(array, 0, array.Length, | |
(int)Math.Log(Environment.ProcessorCount, 2) + 4); | |
} | |
static void ParallelQuickSort<T>(T[] array, int from, int to, int depthRemaining) where T : IComparable<T> | |
{ | |
if (to - from <= Threshold) | |
{ | |
InsertionSort<T>(array, from, to); | |
} | |
else | |
{ | |
int pivot = from + (to - from) / 2; // could be anything, use middle | |
pivot = Partition<T>(array, from, to, pivot); | |
if (depthRemaining > 0) | |
{ | |
Parallel.Invoke( | |
() => ParallelQuickSort(array, from, pivot, depthRemaining - 1), | |
() => ParallelQuickSort(array, pivot + 1, to, depthRemaining - 1)); | |
} | |
else | |
{ | |
ParallelQuickSort(array, from, pivot, 0); | |
ParallelQuickSort(array, pivot + 1, to, 0); | |
} | |
} | |
} | |
} | |
#endregion | |
} |
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Really nice code.
Some feedback:
[1] The methods should define
T
asIList<T>
so it can sort arrays andList<T>
collections, or any custom objects.Ex:
public static void InsertionSort<T>(T[] array, int from, int to) where T : IComparable<T>, **IList<T>**
[2] Sorting should allow ascending or descending ordering. I don't see it in your implementation (perhaps I'm missing the obvious).
This is best done via allowing the programmer to specify an explicit comparator, so that the sort can be customized.
For all its worth, look at the 'Sort' method of List.
For ex:
Scores.Sort( (x, y) => -x.Value.CompareTo(y.Value));
Where
Scores
is aList<T>
andT
is an object that has a propertyValue