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package main | |
import ( | |
"net/http" | |
) | |
type SingleHost struct { | |
handler http.Handler | |
allowedHost string | |
} |
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class VerEx | |
{ | |
public static function main() | |
{ | |
var test = new VerEx() | |
.startOfLine() | |
.then("http") | |
.maybe("s") | |
.then("://") | |
.maybe("www.") |
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// @license http://opensource.org/licenses/MIT | |
// copyright Paul Irish 2015 | |
// Date.now() is supported everywhere except IE8. For IE8 we use the Date.now polyfill | |
// github.com/Financial-Times/polyfill-service/blob/master/polyfills/Date.now/polyfill.js | |
// as Safari 6 doesn't have support for NavigationTiming, we use a Date.now() timestamp for relative values | |
// if you want values similar to what you'd get with real perf.now, place this towards the head of the page | |
// but in reality, you're just getting the delta between now() calls, so it's not terribly important where it's placed |
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<!-- NativeClient hxcpp toolchain --> | |
<xml> | |
<include name="gcc-toolchain.xml"/> | |
<path name="${NACL_SDK_ROOT}/toolchain/linux_x86_newlib/bin"/> | |
<set name="M" value="32" unless="HXCPP_M64" /> |
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#!/bin/bash | |
# This is a simple build script and will be executed on your CI system if | |
# available. Otherwise it will execute while your application is stopped | |
# before the deploy step. This script gets executed directly, so it | |
# could be python, php, ruby, etc. | |
tarball="https://go.googlecode.com/files/go1.0.3.linux-amd64.tar.gz" | |
# Set GOROOT since we don't use GOROOT_FINAL | |
mkdir -p $OPENSHIFT_HOMEDIR/app-root/data/go |
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#!/bin/bash | |
# This is a simple build script and will be executed on your CI system if | |
# available. Otherwise it will execute while your application is stopped | |
# before the deploy step. This script gets executed directly, so it | |
# could be python, php, ruby, etc. | |
tarball="https://go.googlecode.com/files/go1.0.3.linux-amd64.tar.gz" | |
# Set GOROOT since we dont use GOROOT_FINAL | |
export GOROOT="$OPENSHIFT_HOMEDIR/app-root/data/go" |
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package ; | |
import tink.lang.Cls; | |
class Main { | |
static function main() { | |
var foods = 'cookie,soup,banana'.split(','); | |
var eaters = [new Human(), new CookieMonster(), new Robot()]; | |
for (e in eaters) | |
for (f in foods) | |
e.eat(f); |
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/* | |
I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace | |
so it's better encapsulated. Now you can have multiple random number generators | |
and they won't stomp all over eachother's state. | |
If you want to use this as a substitute for Math.random(), use the random() | |
method like so: | |
var m = new MersenneTwister(); |
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