Created
August 29, 2014 15:35
-
-
Save wiking-at/95c38d58ccac7aa90b00 to your computer and use it in GitHub Desktop.
Fix the Account load for two instances of Bankmoney
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// @file Version: 1.0 | |
// @file Name: s_loadAccount.sqf | |
// @file Author: AgentRev | |
// @file Created: 25/02/2014 22:21 | |
if (!isServer) exitWith {}; | |
private ["_UID", "_data", "_saveValid", "_getValue"]; | |
_UID = _this; | |
_data = []; | |
_saveValid = ([_UID call PDB_playerFileName, "PlayerSave", "Position", "STRING"] call iniDB_read != ""); | |
_data pushBack ["PlayerSaveValid", _saveValid]; | |
_getValue = | |
{ | |
private ["_name", "_type", "_section", "_value"]; | |
_name = _this select 0; | |
_type = _this select 1; | |
_section = [_this, 2, "PlayerSave"] call BIS_fnc_param; | |
_value = [_UID call PDB_playerFileName, _section, _name, _type] call iniDB_read; | |
if (!isNil "_value") then | |
{ | |
_data pushBack [_name, _value]; | |
}; | |
}; | |
//first load old value | |
["Donator", "NUMBER", "PlayerInfo"] call _getValue; | |
//now try to load money from the new,persistant value | |
["BankMoney", "NUMBER", "PlayerInfo"] call _getValue; // Not implemented in vanilla mission | |
["Damage", "NUMBER"] call _getValue; | |
["Hunger", "NUMBER"] call _getValue; | |
["Thirst", "NUMBER"] call _getValue; | |
if (["A3W_moneySaving"] call isConfigOn) then | |
{ | |
["Money", "NUMBER"] call _getValue; | |
}; | |
["LoadedMagazines", "ARRAY"] call _getValue; | |
["PrimaryWeapon", "STRING"] call _getValue; | |
["SecondaryWeapon", "STRING"] call _getValue; | |
["HandgunWeapon", "STRING"] call _getValue; | |
["PrimaryWeaponItems", "ARRAY"] call _getValue; | |
["SecondaryWeaponItems", "ARRAY"] call _getValue; | |
["HandgunItems", "ARRAY"] call _getValue; | |
["AssignedItems", "ARRAY"] call _getValue; | |
["CurrentMuzzle", "STRING"] call _getValue; | |
["Stance", "STRING"] call _getValue; | |
["Uniform", "STRING"] call _getValue; | |
["Vest", "STRING"] call _getValue; | |
["Backpack", "STRING"] call _getValue; | |
["Goggles", "STRING"] call _getValue; | |
["Headgear", "STRING"] call _getValue; | |
["UniformWeapons", "ARRAY"] call _getValue; | |
["UniformItems", "ARRAY"] call _getValue; | |
["UniformMagazines", "ARRAY"] call _getValue; | |
["VestWeapons", "ARRAY"] call _getValue; | |
["VestItems", "ARRAY"] call _getValue; | |
["VestMagazines", "ARRAY"] call _getValue; | |
["BackpackWeapons", "ARRAY"] call _getValue; | |
["BackpackItems", "ARRAY"] call _getValue; | |
["BackpackMagazines", "ARRAY"] call _getValue; | |
["PartialMagazines", "ARRAY"] call _getValue; | |
["WastelandItems", "ARRAY"] call _getValue; | |
["Position", "ARRAY"] call _getValue; | |
["Direction", "NUMBER"] call _getValue; | |
// If Bankmoney can't be loaded from Playerinfo - look if there is a value in Playersave and add it to array | |
//even if the Line 25 if (!isNil "_value") is checking and there is no BankMoney in PlayerInfo a ["BankMoney",0] will be pushed to the array. | |
if (["BankMoney",0] in _data) then | |
{ | |
["BankMoney", "NUMBER", "PlayerSave"] call _getValue; | |
}; | |
//diag_log _data; | |
_data | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment