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Coroutines in Javascript
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var babysitter = { | |
coroutines : [] | |
} | |
babysitter.add = function(c) | |
{ | |
// add a new coroutine to be "babysat" | |
babysitter.coroutines.push(c()); | |
} | |
babysitter.clear = function() | |
{ | |
// remove all the coroutines, start afresh | |
babysitter.coroutines.length = 0; | |
} | |
babysitter.countRunning = function() | |
{ | |
return babysitter.coroutines.length; | |
} | |
babysitter.update = function(dt) | |
{ | |
// this is where I'd really love J. Blow's 'remove' primitive... | |
var i = 0; | |
while(i < babysitter.coroutines.length) | |
{ | |
var c = babysitter.coroutines[i]; | |
// this passes delta-time to the coroutine using magic | |
var done = c.next(dt).done; | |
// remove any couroutines that have finished | |
if(done) | |
babysitter.coroutines.splice(i, 1); | |
else | |
i++; | |
} | |
} | |
babysitter.waitForSeconds = function*(duration_s) { | |
var duration_ms = duration_s * 1000; | |
var start_ms = Date.now(); | |
var dt = 0; | |
while (Date.now() - start_ms < duration_ms) | |
dt = yield undefined; | |
return dt; | |
} |
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window.onload = function() { | |
var lastFrameTime = Date.now(); | |
function nextFrame() { | |
var thisFrameTime = Date.now(); | |
var deltaTime = thisFrameTime - lastFrameTime; | |
lastFrameTime = thisFrameTime; | |
babysitter.update(deltaTime); | |
requestAnimationFrame(nextFrame); | |
} | |
nextFrame(); | |
babysitter.add(function*(dt) { | |
dt = yield undefined; | |
for(var i = 0; i < 10; i++) | |
{ | |
dt = yield * babysitter.waitForSeconds(1.0); | |
console.log(i, "this frame's delta time:", dt); | |
} | |
}); | |
} |
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Is this code under a specifique licence ? MIT ? CC0 ? private ?