- bug fixes
- fixed corpses' alignment with bones
- killing a technology building during construction no longer "breaks" the player's technology
- visuals
- white flash unit damage is done using a shader, so can happen during other animations
- more team-colour tweaks
- added "swoosh" attack effects
- better lavaland tileset
- better building "bleed" effect
- initial building placement preview (a little buggy)
- gameplay
- added simplified rulesets: these can be selected from the title menu
- simplified unit control: no following, selecting immediately dispatches units
- other
- optimised rendering pipeline: using less render targets
- option in the menu to turn off "pixel perfect" scaling to fill larger screens
- bug fixes
- tech now unlocks properly
- correct message displayed for locked units ('Erect a Maw')
- visuals
- new artwork for Clutch and Maw
- new team colours should be easier to distinguish colour-blind players
- linear interpolation on lava colour cycling for smoother animation
- gameplay
- some limited avatar movement control while attacking
- faster avatar cast animation
- less emphasis on aiming avatar attacks: they do area damage
- possible to cast spells and harvest when berserk
- Maw now unlocks units again, Clutch only unlocks spells
- other
- units path along diagonals
- improved unit pathing, they should get stuck less often
- unit dispatch target is set at the start of the order animation, not at the end (less miss-clicking)
- visuals
- animated lava with colour-cycling
- units leave corpses on death, which decay into bones and then gradually disappear
- better icons in radial menu
- minature icons in radial menu to denote spell or unit type (projectile, buff, etc)
- all screen transitions now use a black swipe
- added art for portals to the various game modes (verus, single, challenge)
- audio
- new sound effects for the brute unit
- gameplay
- berserk is now available from the start and costs 1 soul
- shield is now tech level 3 and costs 2 souls
- shield now block the first 10 attacks of any kind rather than only ranged attacks
- the brute is level vulnerable to "stun juggling" and much more powerful overall
- tiles are now 2 times smaller, so there are twice as many
- other
- fading out music when quitting the game
- added main menu with credits and options (music, sound, resolution)
- fixed sprite atlas import/export crash issue
- visuals
- better transitions between menus
- decals now fade out after a certain amount of time
- change radial menu icons to something more symbolic
- gameplay
- technology is no longer assigned randomly
- the Maw now makes nearby units spawn instantly
- the maximum number of souls "in play" is now capped
- plants are now completely destroy when harvested
- changed unit control system
- bug fixes
- fixed bug caused if multiple players joined in the same frame
- fixed 'render target too big' crash for certain graphics cards
- other
- added manual.pdf with controls and units
- atlases are now pre-baked for quicker loading time!
- visuals
- added unit death animations
- added splatter animation for siege wyrm
- bug fixes
- fixed bug where tower lasers stayed after tower death
- other
- added more logs to debug resolution issues