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@wilbefast
Last active August 29, 2015 14:18
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Soul Harvest changelog

v0.4.2 - 10/08/2015

  • bug fixes
    • fixed corpses' alignment with bones
    • killing a technology building during construction no longer "breaks" the player's technology
  • visuals
    • white flash unit damage is done using a shader, so can happen during other animations
    • more team-colour tweaks
    • added "swoosh" attack effects
    • better lavaland tileset
    • better building "bleed" effect
    • initial building placement preview (a little buggy)
  • gameplay
    • added simplified rulesets: these can be selected from the title menu
    • simplified unit control: no following, selecting immediately dispatches units
  • other
    • optimised rendering pipeline: using less render targets
    • option in the menu to turn off "pixel perfect" scaling to fill larger screens

v0.4.1 - 15/07/2015

  • bug fixes
    • tech now unlocks properly
    • correct message displayed for locked units ('Erect a Maw')

v0.4.0

  • visuals
    • new artwork for Clutch and Maw
    • new team colours should be easier to distinguish colour-blind players
    • linear interpolation on lava colour cycling for smoother animation
  • gameplay
    • some limited avatar movement control while attacking
    • faster avatar cast animation
    • less emphasis on aiming avatar attacks: they do area damage
    • possible to cast spells and harvest when berserk
    • Maw now unlocks units again, Clutch only unlocks spells
  • other
    • units path along diagonals
    • improved unit pathing, they should get stuck less often
    • unit dispatch target is set at the start of the order animation, not at the end (less miss-clicking)

v0.3.0 - 22/06/2015

  • visuals
    • animated lava with colour-cycling
    • units leave corpses on death, which decay into bones and then gradually disappear
    • better icons in radial menu
    • minature icons in radial menu to denote spell or unit type (projectile, buff, etc)
    • all screen transitions now use a black swipe
    • added art for portals to the various game modes (verus, single, challenge)
  • audio
    • new sound effects for the brute unit
  • gameplay
    • berserk is now available from the start and costs 1 soul
    • shield is now tech level 3 and costs 2 souls
    • shield now block the first 10 attacks of any kind rather than only ranged attacks
    • the brute is level vulnerable to "stun juggling" and much more powerful overall
    • tiles are now 2 times smaller, so there are twice as many
  • other
    • fading out music when quitting the game
    • added main menu with credits and options (music, sound, resolution)

v0.2.1 - 04/04/2015

  • fixed sprite atlas import/export crash issue

v0.2.0

  • visuals
    • better transitions between menus
    • decals now fade out after a certain amount of time
    • change radial menu icons to something more symbolic
  • gameplay
    • technology is no longer assigned randomly
    • the Maw now makes nearby units spawn instantly
    • the maximum number of souls "in play" is now capped
    • plants are now completely destroy when harvested
    • changed unit control system
  • bug fixes
    • fixed bug caused if multiple players joined in the same frame
    • fixed 'render target too big' crash for certain graphics cards
  • other
    • added manual.pdf with controls and units
    • atlases are now pre-baked for quicker loading time!

v0.1.2 - 15/03/2015

  • visuals
    • added unit death animations
    • added splatter animation for siege wyrm
  • bug fixes
    • fixed bug where tower lasers stayed after tower death
  • other
    • added more logs to debug resolution issues
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