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February 12, 2021 01:05
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Really simple Javascript custom event system
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var Event = function() { | |
var self = this; | |
self.queue = {}; | |
self.fired = []; | |
return { | |
fire: function(event) { | |
var queue = self.queue[event]; | |
if (typeof queue === 'undefined') { | |
return; | |
} | |
while (queue.length) { | |
(queue.shift())(); | |
} | |
self.fired[event] = true; | |
}, | |
on: function(event, callback) { | |
if (self.fired[event] === true) { | |
return callback(); | |
} | |
if (typeof self.queue[event] === 'undefined') { | |
self.queue[event] = []; | |
} | |
self.queue[event].push(callback); | |
} | |
}; | |
}(); | |
// Basic usage | |
Event.on('counted.to::1000', function() { | |
doSomething(); | |
}); | |
for (i = 0; i <= 1000; i++) { | |
// Count to 1000... | |
} | |
Event.fire('counted.to::1000'); // doSomething() is called |
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Very nice piece of code, thanks!
I've moved the
self.fired[event] = true;
line in "fire" to the top of the function. Otherwise, it's not called if fire is called before on (IMHO).
I've also added:
await: async function (event) { // usage (in an async function): await Event.await("counted.to::1000") return new Promise(async function (resolve, rejectUNUSED) { du.eventsQueue.on(event, resolve) }) },