This is a simple dice rolling application built as part of an ember.js tutorial by William Hart. See the tutorial at http://www.williamhart.info/an-emberjs-beginners-tutorial.html.
This software is free to use and released in the public domain.
/**************************************/ | |
/* Charlieplexing 6 LEDs with 3 Pins */ | |
/* */ | |
/* Code written by William Hart, 2011 */ | |
/* http://www.williamhart.info */ | |
/* */ | |
/* Uses 3 pins to power a network of */ | |
/* 6 LEDs using the charlieplexing */ | |
/* technique. */ | |
/**************************************/ |
// a basic counter and date template for adding new data | |
var seconds = 0; | |
var base_date = "2012-10-09 12:57:"; | |
// declare five data arrays | |
var all_data = [ | |
[], | |
[], | |
[], | |
[], |
# a simple Python plugin loading system | |
# see http://stackoverflow.com/questions/14510286/plugin-architecture-plugin-manager-vs-inspecting-from-plugins-import | |
class PluginMount(type): | |
""" | |
A plugin mount point derived from: | |
http://martyalchin.com/2008/jan/10/simple-plugin-framework/ | |
Acts as a metaclass which creates anything inheriting from Plugin | |
""" |
This is a simple dice rolling application built as part of an ember.js tutorial by William Hart. See the tutorial at http://www.williamhart.info/an-emberjs-beginners-tutorial.html.
This software is free to use and released in the public domain.
""" | |
Free to use under the MIT license | |
Builds a static site from a list of Markdown source files. The source | |
files should have the same directory structure as the desired output. | |
Files are rendered using Markdown2 and can declare metadata variables: | |
--- |
This is a simple Python / PIL utility for taking a series of images in a tile map set and stitching them together into a single image. This is being used to convert these http://forums.bistudio.com/showthread.php?178671-Tiled-maps-Google-maps-compatible-(WIP) for www.anvilproject.com.
/// | |
/// PlayerManager.cs | |
/// | |
using System; | |
public class PlayerManager : MonoBehaviour { | |
public event EventHandler PlayerDied; | |
public abstract class AbstractComponent : IComponent | |
{ | |
[NonSerialized] | |
protected Entity _owner; | |
public AbstractComponent(Entity owner) | |
{ | |
_owner = owner; | |
ID = Guid.NewGuid().ToString("n"); | |
} |
// scale the wall up | |
wall_scale = 10; | |
// set wall proportions | |
wall_length = 1; | |
wall_thickness = 0.3; | |
wall_height = 0.8; | |
// crennelation properties | |
cren_duty_cycle = 0.5; |
namespace Goliath.Networking | |
{ | |
#region Dependencies | |
using BeardedManStudios.Forge.Networking; | |
using BeardedManStudios.Forge.Networking.Unity; | |
// other usings | |
using UnityEngine; | |
#endregion |