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@willasaywhat
Created February 10, 2013 22:34
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Famicorder + Mario (slow)
/*
FamiCorder - An electronic recorder for awesomeness.
By: WCR, Jamie Szafran, Mike King
Pins: http://i.imgur.com/GZrkhcZ.png
*/
// Notes stolen from pitches.h in the example files
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
// constants won't change. They're used here to
// set pin numbers:
const int buttonsStart = 8; // the number of the pushbutton pin to start at
const int ledPin = 7; // the number of the LED pin
const int micPin = 2; //Electret mic digital reading
const int speakerPin = 7; //Speaker pin
// variables will change:
byte recorderState = 0; // variable for reading the pushbutton status
byte micState = 0; // variable for reading electret mic status
int previousMillis = 0;
void rickRoll();
void setup() {
//Serial.begin(9600);
// Loop from 8 to 16
for(int pin = 0; pin < 8; pin++){
// initialize the pushbutton pin as an input:
pinMode(pin + buttonsStart, INPUT);
digitalWrite(pin + buttonsStart, HIGH);
}
pinMode(6, OUTPUT);
pinMode(micPin, INPUT);
// initialize the LED pin as an output:
pinMode(ledPin, OUTPUT);
}
void loop(){
micState = digitalRead(micPin);
if(micState == HIGH){
recorderState = 0;
for(int pin = 7; pin >= 0; pin--){
// read the state of the pushbutton value:
int tmp = digitalRead(pin + buttonsStart);
recorderState = recorderState << 1;
if(tmp == HIGH){
//
}
else {
recorderState = recorderState | 1;
}
}
digitalWrite(6, HIGH);
//Match to button states to actual notes for finger placements
switch(recorderState){
case 3: tone(speakerPin, NOTE_B4); break;
case 4: tone(speakerPin, NOTE_D5); break;
case 5: tone(speakerPin, NOTE_C5); break;
case 6: tone(speakerPin, NOTE_CS5); break;
case 7: tone(speakerPin, NOTE_A4); break;
case 15: tone(speakerPin, NOTE_G4); break;
case 27: tone(speakerPin, NOTE_AS4); break;
case 63: tone(speakerPin, NOTE_E4); break;
case 111: tone(speakerPin, NOTE_FS4); break;
case 127: tone(speakerPin, NOTE_D4); break;
case 223: tone(speakerPin, NOTE_F4); break;
case 252: tone(speakerPin, NOTE_DS5); break;
case 255: tone(speakerPin, NOTE_C4); break;
case 129: rickRoll(); break;
default: noTone(speakerPin);
}
delay(20);
}
else {
digitalWrite(6, LOW);
noTone(speakerPin);
}
}
void rickRoll(){
// notes in the melody:
//int melody[] = {NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4};
int melody[] = {NOTE_E4, NOTE_E4,NOTE_E4, NOTE_C4, NOTE_E4,NOTE_G4, NOTE_G3};
// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {8, 8, 8, 8,4,4,4};
for (int thisNote = 0; thisNote < 7; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/noteDurations[thisNote];
tone(speakerPin, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(speakerPin);
}
}
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