Created
February 4, 2014 20:22
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package com.facebook.rebound.origami; | |
import android.app.Activity; | |
import android.content.res.Resources; | |
import android.os.Bundle; | |
import android.view.View; | |
import android.view.ViewTreeObserver; | |
import com.facebook.rebound.SimpleSpringListener; | |
import com.facebook.rebound.Spring; | |
import com.facebook.rebound.SpringConfig; | |
import com.facebook.rebound.SpringConfigRegistry; | |
import com.facebook.rebound.SpringSystem; | |
import com.facebook.rebound.SpringUtil; | |
import com.facebook.rebound.ui.SpringConfiguratorView; | |
import com.facebook.rebound.ui.Util; | |
/** | |
* This Activity demonstrates a simple example of creating a spring toggle based animation as shown | |
* in the Origami examples http://facebook.github.io/origami/examples | |
*/ | |
public class OrigamiActivity extends Activity { | |
// Create a spring configuration based on Origami values from the Photo Grid example. | |
private static final SpringConfig ORIGAMI_SPRING_CONFIG = SpringConfig.fromOrigamiTensionAndFriction(40, 7); | |
private Spring mSpring; | |
private View mSelectedPhoto; | |
private View mPhotoGrid; | |
private View mFeedbackBar; | |
private SpringConfiguratorView mSpringConfiguratorView; | |
@Override | |
protected void onCreate(Bundle savedInstanceState) { | |
super.onCreate(savedInstanceState); | |
setContentView(R.layout.main); | |
// Get references to our views. | |
mPhotoGrid = findViewById(R.id.grid); | |
mSelectedPhoto = findViewById(R.id.selection); | |
mFeedbackBar = findViewById(R.id.feedback); | |
mSpringConfiguratorView = (SpringConfiguratorView) findViewById(R.id.spring_configurator); | |
// Setup the Spring by creating a SpringSystem adding a SimpleListener that renders the | |
// animation whenever the spring is updated. | |
mSpring = SpringSystem | |
.create() | |
.createSpring() | |
.setSpringConfig(ORIGAMI_SPRING_CONFIG) | |
.addListener(new SimpleSpringListener() { | |
@Override | |
public void onSpringUpdate(Spring spring) { | |
// Just tell the UI to update based on the springs current state. | |
render(); | |
} | |
}); | |
// Here we just wait until the first layout pass finishes and call our render method to update | |
// the animation to the initial resting state of the spring. | |
mPhotoGrid.getViewTreeObserver().addOnGlobalLayoutListener( | |
new ViewTreeObserver.OnGlobalLayoutListener() { | |
@Override | |
public void onGlobalLayout() { | |
render(); | |
mPhotoGrid.getViewTreeObserver().removeOnGlobalLayoutListener(this); | |
} | |
}); | |
/** Optional - Live Spring Tuning **/ | |
// Put our config into a registry. This is optional, but it gives you the ability to live tune | |
// the spring using the SpringConfiguratorView which will show up at the bottom of the screen. | |
SpringConfigRegistry.getInstance().addSpringConfig(ORIGAMI_SPRING_CONFIG, "origami animation spring"); | |
// Tell the SpringConfiguratorView that we've updated the registry to allow you to live tune the animation spring. | |
mSpringConfiguratorView.refreshSpringConfigurations(); | |
// Uncomment this line to actually show the SpringConfiguratorView allowing you to live tune | |
// the Spring constants as you manipulate the UI. | |
mSpringConfiguratorView.setVisibility(View.VISIBLE); | |
} | |
/** | |
* On click we just move the springs end state from 0 to 1. This allows the Spring to act much | |
* like an Origami switch. | |
*/ | |
public void handleClick(View view) { | |
if (mSpring.getEndValue() == 0) { | |
mSpring.setEndValue(1); | |
} else { | |
mSpring.setEndValue(0); | |
} | |
} | |
/** | |
* This method takes the current state of the spring and maps it to all the values for each UI | |
* element that is animated on this spring. This allows the Spring to act as a common timing | |
* function for the animation ensuring that all element transitions are synchronized. | |
* | |
* You can think of these mappings as similiar to Origami transitions. | |
* SpringUtil#mapValueFromRangeToRange converts the spring's 0 to 1 transition and maps it to the | |
* range of animation for a property on a view such as translation, scale, rotation, and alpha. | |
*/ | |
private void render() { | |
Resources resources = getResources(); | |
// Get the current spring value. | |
double value = mSpring.getCurrentValue(); | |
// Map the spring to the feedback bar position so that its hidden off screen and bounces in on tap. | |
float barPosition = | |
(float) SpringUtil.mapValueFromRangeToRange(value, 0, 1, mFeedbackBar.getHeight(), 0); | |
mFeedbackBar.setTranslationY(barPosition); | |
// Map the spring to the selected photo scale as it moves into and out of the grid. | |
float selectedPhotoScale = | |
(float) SpringUtil.mapValueFromRangeToRange(value, 0, 1, 0.33, 1); | |
selectedPhotoScale = Math.max(selectedPhotoScale, 0); // Clamp the value so we don't go below 0. | |
mSelectedPhoto.setScaleX(selectedPhotoScale); | |
mSelectedPhoto.setScaleY(selectedPhotoScale); | |
// Map the spring to the selected photo translation from its position in the grid | |
float selectedPhotoTranslateX = (float) SpringUtil.mapValueFromRangeToRange(value, 0, 1, Util.dpToPx(-106.667f, resources), 0); | |
float selectedPhotoTranslateY = (float) SpringUtil.mapValueFromRangeToRange(value, 0, 1, Util.dpToPx(46.667f, resources), 0); | |
mSelectedPhoto.setTranslationX(selectedPhotoTranslateX); | |
mSelectedPhoto.setTranslationY(selectedPhotoTranslateY); | |
// Map the spring to the photo grid alpha as it fades to black when the photo is selected. | |
float gridAlpha = | |
(float) SpringUtil.mapValueFromRangeToRange(value, 0, 1, 1, 0); | |
mPhotoGrid.setAlpha(gridAlpha); | |
// Map the spring to the photo grid scale so that it scales down slightly as the selected photo // zooms in. | |
float gridScale = | |
(float) SpringUtil.mapValueFromRangeToRange(value, 0, 1, 1, 0.95); | |
gridScale = Math.max(gridScale, 0); // Clamp the value so we don't go below 0. | |
mPhotoGrid.setScaleX(gridScale); | |
mPhotoGrid.setScaleY(gridScale); | |
} | |
} |
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Do you have an example layout file?