Created
August 26, 2012 15:21
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print client.name, client.keys, client.roll_speed, client.pitch_speed, client.rot, client.pos, move
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[I 120826 17:42:18 web:1447] 304 GET /index.html (127.0.0.1) 21.74ms | |
[I 120826 17:42:19 web:1447] 304 GET /game.js (127.0.0.1) 27.38ms | |
[I 120826 17:42:19 web:1447] 304 GET /glutil.js (127.0.0.1) 15.00ms | |
[I 120826 17:42:19 web:1447] 304 GET /ui.js (127.0.0.1) 30.35ms | |
[I 120826 17:42:19 web:1447] 304 GET /g3d.js (127.0.0.1) 17.36ms | |
[I 120826 17:42:19 web:1447] 304 GET /logo.jpg (127.0.0.1) 11.59ms | |
[I 120826 17:42:19 web:1447] 304 GET /bitstream_vera_sans.png (127.0.0.1) 9.04ms | |
[I 120826 17:42:19 web:1447] 304 GET /bitstream_vera_sans.xml (127.0.0.1) 12.62ms | |
[I 120826 17:42:19 web:1447] 304 GET /grid.png (127.0.0.1) 9.49ms | |
[I 120826 17:42:19 web:1447] 304 GET /fighter2.g3d (127.0.0.1) 13.74ms | |
[I 120826 17:42:19 web:1447] 304 GET /fighter3.g3d (127.0.0.1) 13.07ms | |
[I 120826 17:42:19 web:1447] 304 GET /fighter1.g3d (127.0.0.1) 12.86ms | |
[I 120826 17:42:20 web:1447] 304 GET /fighter4.g3d (127.0.0.1) 13.48ms | |
[I 120826 17:42:20 web:1447] 304 GET /fighter5.g3d (127.0.0.1) 14.01ms | |
[I 120826 17:42:20 web:1447] 304 GET /fighter6.g3d (127.0.0.1) 14.03ms | |
[I 120826 17:42:20 web:1447] 304 GET /skin_grey.png (127.0.0.1) 10.81ms | |
connection 127.0.0.1 http://localhost:8888 Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:14.0) Gecko/20100101 Firefox/14.0.1 | |
player1 joined; 1 players | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([]) 0 0 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.003 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.006 Quaternion(real=1.00, imag=<0.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.009 Quaternion(real=1.00, imag=<0.01, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.012 Quaternion(real=1.00, imag=<0.01, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.015 Quaternion(real=1.00, imag=<0.02, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.018 Quaternion(real=1.00, imag=<0.03, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.021 Quaternion(real=1.00, imag=<0.04, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.024 Quaternion(real=1.00, imag=<0.05, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.027 Quaternion(real=1.00, imag=<0.07, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.03 Quaternion(real=1.00, imag=<0.08, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.033 Quaternion(real=1.00, imag=<0.10, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.036 Quaternion(real=0.99, imag=<0.12, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.039 Quaternion(real=0.99, imag=<0.14, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.042 Quaternion(real=0.99, imag=<0.16, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.045 Quaternion(real=0.98, imag=<0.18, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.048 Quaternion(real=0.98, imag=<0.20, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.051 Quaternion(real=0.97, imag=<0.23, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.054 Quaternion(real=0.97, imag=<0.25, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.057 Quaternion(real=0.96, imag=<0.28, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.06 Quaternion(real=0.95, imag=<0.31, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.063 Quaternion(real=0.94, imag=<0.34, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.066 Quaternion(real=0.93, imag=<0.37, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.069 Quaternion(real=0.92, imag=<0.40, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.072 Quaternion(real=0.90, imag=<0.43, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.075 Quaternion(real=0.88, imag=<0.47, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.078 Quaternion(real=0.86, imag=<0.50, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.081 Quaternion(real=0.84, imag=<0.54, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.084 Quaternion(real=0.82, imag=<0.57, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.087 Quaternion(real=0.79, imag=<0.61, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.09 Quaternion(real=0.77, imag=<0.64, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.093 Quaternion(real=0.74, imag=<0.68, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, -0.00) | |
player1 set([38]) 0 0.096 Quaternion(real=0.70, imag=<0.71, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([38]) 0 0.099 Quaternion(real=0.67, imag=<0.75, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([38]) 0 0.102 Quaternion(real=0.63, imag=<0.78, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([38]) 0 0.105 Quaternion(real=0.59, imag=<0.81, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0945 Quaternion(real=0.55, imag=<0.84, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.08505 Quaternion(real=0.51, imag=<0.86, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.076545 Quaternion(real=0.48, imag=<0.88, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([40]) 0 0.073545 Quaternion(real=0.44, imag=<0.90, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([40]) 0 0.070545 Quaternion(real=0.41, imag=<0.91, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([40]) 0 0.067545 Quaternion(real=0.38, imag=<0.92, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([40]) 0 0.064545 Quaternion(real=0.35, imag=<0.94, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([40]) 0 0.061545 Quaternion(real=0.32, imag=<0.95, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([40]) 0 0.058545 Quaternion(real=0.30, imag=<0.96, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0526905 Quaternion(real=0.27, imag=<0.96, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.04742145 Quaternion(real=0.25, imag=<0.97, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.042679305 Quaternion(real=0.23, imag=<0.97, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0384113745 Quaternion(real=0.21, imag=<0.98, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.03457023705 Quaternion(real=0.19, imag=<0.98, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.031113213345 Quaternion(real=0.18, imag=<0.98, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0280018920105 Quaternion(real=0.16, imag=<0.99, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0252017028095 Quaternion(real=0.15, imag=<0.99, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0226815325285 Quaternion(real=0.14, imag=<0.99, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0204133792757 Quaternion(real=0.13, imag=<0.99, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0183720413481 Quaternion(real=0.12, imag=<0.99, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0165348372133 Quaternion(real=0.11, imag=<0.99, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.014881353492 Quaternion(real=0.10, imag=<0.99, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0133932181428 Quaternion(real=0.10, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0120538963285 Quaternion(real=0.09, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([40]) 0 0.00905389632848 Quaternion(real=0.09, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00814850669563 Quaternion(real=0.08, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00733365602607 Quaternion(real=0.08, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00660029042346 Quaternion(real=0.07, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00594026138112 Quaternion(real=0.07, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.005346235243 Quaternion(real=0.07, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0048116117187 Quaternion(real=0.07, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00433045054683 Quaternion(real=0.06, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00389740549215 Quaternion(real=0.06, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00350766494294 Quaternion(real=0.06, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00315689844864 Quaternion(real=0.06, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00284120860378 Quaternion(real=0.06, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0025570877434 Quaternion(real=0.06, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00230137896906 Quaternion(real=0.06, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00207124107215 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00186411696494 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.00167770526844 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0.0015099347416 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.11) Vector3(0.00, 0.00, 0.00) | |
player1 set([87]) 0 0.00135894126744 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.10) Vector3(0.00, 0.00, 0.00) | |
player1 set([87]) 0 0.0012230471407 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.10) Vector3(0.00, 0.00, 0.01) | |
player1 set([87]) 0 0.00110074242663 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.09) Vector3(0.00, 0.00, 0.01) | |
player1 set([87]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.08) Vector3(0.00, 0.00, 0.01) | |
player1 set([87]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.06) Vector3(0.00, 0.00, 0.01) | |
player1 set([87]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.04) Vector3(0.00, 0.00, 0.02) | |
player1 set([87]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.35, -0.02) Vector3(0.00, 0.00, 0.02) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.36, -0.00) Vector3(0.00, 0.00, 0.02) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.36, 0.01) Vector3(0.00, 0.00, 0.02) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.36, 0.03) Vector3(0.00, 0.00, 0.02) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.36, 0.04) Vector3(0.00, 0.00, 0.01) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.36, 0.05) Vector3(0.00, 0.00, 0.01) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.36, 0.07) Vector3(0.00, 0.00, 0.01) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.36, 0.08) Vector3(0.00, 0.00, 0.01) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.08) Vector3(0.00, 0.00, 0.01) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.09) Vector3(0.00, 0.00, 0.01) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.10) Vector3(0.00, 0.00, 0.01) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.11) Vector3(0.00, 0.00, 0.01) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.11) Vector3(0.00, 0.00, 0.01) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.12) Vector3(0.00, 0.00, 0.01) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.12) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.13) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.13) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.13) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.14) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.14) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.14) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.14) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.15) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.15) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.15) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.15) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.15) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.15) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.16) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.16) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.16) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.16) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.16) Vector3(0.00, 0.00, 0.00) | |
player1 set([]) 0 0 Quaternion(real=0.05, imag=<1.00, 0.00, 0.00>) Vector3(-0.07, 0.37, 0.16) Vector3(0.00, 0.00, 0.00) | |
^Cbye! | |
will@ubuntu:~/Code/ludum_dare/24_evolution/our_game$ |
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