Created
March 19, 2013 20:04
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function emitCube(blf,trb,array,ofs) { | |
ofs = ofs || 0; | |
var left = blf[0], right = trb[0], | |
bottom = blf[1], top = trb[1], | |
front = blf[2], back = trb[2], | |
tlb = [left,top,back], | |
trf = [right,top,front], | |
tlf = [left,top,front], | |
brb = [right,bottom,back], | |
blb = [left,bottom,back], | |
brf = [right,bottom,front], | |
emit = function(vec3) { | |
array[ofs++] = vec3[0]; | |
array[ofs++] = vec3[1]; | |
array[ofs++] = vec3[2]; | |
}, | |
quad = function(normal,a,b,c,d) { | |
emit(a); emit(normal); | |
emit(b); emit(normal); | |
emit(c); emit(normal); | |
emit(a); emit(normal); | |
emit(c); emit(normal); | |
emit(d); emit(normal); | |
}; | |
quad([1,0,0],blb,tlb,tlf,blf); // left | |
quad([-1,0,0],brf,trf,trb,brb); // right | |
quad([0,0,-1],blf,tlf,trf,brf); // front | |
quad([0,0,1],brb,trb,tlb,blb); // back | |
quad([0,-1,0],tlb,trb,trf,tlf); // up | |
quad([0,1,0],brb,blb,blf,brf); // down | |
} | |
function createCube(blf,trb) { | |
var array = new Float32Array(createCube.numVertices); | |
emitCube(blf,trb,array,0); | |
return array; | |
} | |
createCube.numVertices = 6*6; // six faces, each two triangles |
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