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@williammalo
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Last active March 8, 2018 11:58
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BoxCollisionCheck

Function to check if 2 objects collide. Very useful for games.

arguments:

a: object 1 x

b: object 1 y

c: object 1 width

d: object 1 height

e: object 2 x

f: object 2 y

g: object 2 width

h: object 2 height

function(a,b,c,d,e,f,g,h){return a<e+g&&a+c>e&&b<f+h&&b+d>f}
function(a,b,c,d,e,f,g,h){return a<e+g&&a+c>e&&b<f+h&&b+d>f}
{
"name": "BoxCollisionCheck",
"description": "function to check if 2 objects collide",
"keywords": [
"collision",
"box",
"game"
]
}
<!DOCTYPE html>
<title>Foo</title>
<div>Expected value: <b>undefined</b></div>
<div>Actual value: <b id="ret"></b></div>
<script>
// write a small example that shows off the API for your example
// and tests it in one fell swoop.
var myFunction = function(){ /* the code here should be identical to the entry. */ }
document.getElementById( "ret" ).innerHTML = myFunction()
</script>
@maettig
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maettig commented Apr 3, 2012

Yea, easy. ;-) What about using the remaining bytes to support mirrored objects (where width or height may be negative)?

@williammalo
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@maettig
Would you per chance know a better way of converting to absolute than this?:
(x<0?-x:x)

@maettig
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maettig commented Apr 3, 2012

This is the shortest replacement for Math.abs, as far as I know. Shouldn't be a problem. You have plenty of space left. :-)

@atk
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atk commented Apr 5, 2012

I'd like a function to compare two DOM nodes (inside the same offsetParent) instead of those vector boxes:

function(a,b){var h='offset',x=h+'Left',y=h+'Top',w=h+'Width';return a[x]<b[x]+b[w]&a[x]+a[w]>b[x]&a[y]<b[y]+b[h+='Height']&a[y]+a[h]>b[y]}

@williammalo
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@atk sweet!

@atk
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atk commented Apr 5, 2012

Thank you, @williammalo

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