Created
February 12, 2019 20:54
-
-
Save williamsiuhang/9e6d5060312ea8e5a9f0206379acadf3 to your computer and use it in GitHub Desktop.
Uniform data types for Three js <-> shaders
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
switch (uniform.type) | |
{ | |
case 'b': | |
case 'bool': | |
case 'boolean': | |
// single int value | |
case 'i': | |
case '1i' | |
// single float value | |
case 'f': | |
case '1f': | |
// Float32Array(2) or JS Arrray | |
case '2f': | |
// Float32Array(3) or JS Arrray | |
case '3f': | |
// Float32Array(4) or JS Arrray | |
case '4f': | |
// a 2D Point object | |
case 'v2': | |
// a 3D Point object | |
case 'v3': | |
// a 4D Point object | |
case 'v4': | |
// Int32Array or JS Array | |
case '1iv': | |
// Int32Array or JS Array | |
case '2iv': | |
// Int32Array or JS Array | |
case '3iv': | |
// Int32Array or JS Array | |
case '4iv': | |
// Float32Array or JS Array | |
case '1fv': | |
// Float32Array or JS Array | |
case '2fv': | |
// Float32Array or JS Array | |
case '3fv': | |
// Float32Array or JS Array | |
case '4fv': | |
// Float32Array or JS Array | |
case 'm2': | |
case 'mat2': | |
case 'Matrix2fv': | |
// Float32Array or JS Array | |
case 'm3': | |
case 'mat3': | |
case 'Matrix3fv': | |
// Float32Array or JS Array | |
case 'm4': | |
case 'mat4': | |
case 'Matrix4fv': | |
// a Color Value | |
case 'c': | |
// flat array of integers (JS or typed array) | |
case 'iv1': | |
// flat array of integers with 3 x N size (JS or typed array) | |
case 'iv': | |
// flat array of floats (JS or typed array) | |
case 'fv1': | |
// flat array of floats with 3 x N size (JS or typed array) | |
case 'fv': | |
// array of 2D Point objects | |
case 'v2v': | |
// array of 3D Point objects | |
case 'v3v': | |
// array of 4D Point objects | |
case 'v4v': | |
// PIXI.Texture | |
case 't': | |
case 'sampler2D': | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment