Last active
June 20, 2016 20:22
-
-
Save williewillus/a3499af0660dab0ff093a3fbad9a159e to your computer and use it in GitHub Desktop.
Fluid Cap breakdown
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Personal notes for fluid cap and general fluid grokking since this seems really unintuitive to me. | |
I have not worked with fluids before and the fluid cap seems very baggage-laden to me. | |
It feels held back by the previous implementation of Fluids, | |
and is not consistent with the interface of `IItemHandler`, the inventory cap. | |
Oh well. Here goes. | |
Classes: | |
- `IFluidHandler`: The Capability Interface for the fluid cap. | |
- Generally something that has this cap has one or more "tanks" inside of it, that can hold Fluids. | |
- You can fill and drain out of this handler, letting it decide which tank to use internally | |
- Can also query it for an `IFluidTankProperties[]` | |
- Why can this not directly get a list of `IFluidTanks`, instead opting for gimped out state snapshots? | |
- `IFluidTank`: Interface for some sort of "tank" | |
- Can get the `FluidStack`, get the amount, get the capacity | |
- Can fill and drain | |
- Can get a `FluidTankInfo`: Immutable snapshot of a tank's state: contains `FluidStack` and `Capacity` | |
- `FluidTank`: Straightforward implementation of the interface | |
- Also a `IFluidHandler` itself - simply the only tank in the handler | |
- `IFluidTankProperties`: Abstract read-only representation of a tank's state | |
- Can get the tank's contents, max capacity, and whether you can drain specific Fluids in or out of it | |
- `FluidTankPropertiesWrapper`: Implementation that draws from an actual `FluidTank` object | |
- Why is this not on the `FluidTank` itself?? | |
- `FluidTankProperties`: Immutable POJO implementation of the interface. | |
- Seems to be a duplicate of `FluidTankInfo`, yet `FluidTankInfo` is not deprecated?! | |
- Even contains a factory to convert from `FluidTankInfo` to `FluidTankProperties` | |
- `IFluidHandler` impls: | |
- `FluidHandlerItemStack`: Designed to wrap around an ItemStack and use NBT to track the Fluids. | |
- Also implements `ICapabilityProvider` for maximum convenience | |
- Assumes the stack only has one tank. | |
- subclass `Consumable`: Destroys the stack when fluid exhausted | |
- subclass `SwapEmpty`: Switches the stack to another when fluid exhausted | |
- `FluidHandlerItemStackSimply`: Designed to wrap aroudn an ItemStack and use NBT to track the Fluids. | |
- Also implements `ICapabilityProvider` for maximum convenience | |
- Assumes the stack only has one tank. | |
- Only allows the handler/tank to be in two states: full, or empty. | |
- subclass `Consumable`: Destroys the stack when fluid exhausted | |
- subclass `SwapEmpty`: Switches the stack to another when fluid exhausted | |
- `EmptyFluidHandler`: Straightforward. Immutable. | |
- `FluidHandlerFluidMap`: Handler that delegates each Fluid to another internal handler. | |
- e.g. Milk will to one `IFluidHandler`, water to another `IFluidHandler`, etc. | |
- `FluidHandlerConcatenate`: Handler that joins a bunch of other handlers into one object. Similar to `CombinedInvWrapper` for items. | |
- `ItemFluidContainer`: Demo of an Item with an `IFluidHandler` attached. Defaults to a single `FluidHandlerItemStack` | |
- `TileFluidHandler`: Demo of a TE with an `IFluidHandler` attached. Defaults to a `FluidTank` with a bucket's capacity. | |
DO NOT USE Classes: | |
- The *other* `IFluidHandler`: Old one. Don't use. | |
- The *other* `ItemFluidContainer`: Old one. Don't use. | |
- The *other* `TileFluidHandler`: Old one. Don't use. | |
- `IFluidContainer`: Completely obsoleted by caps. | |
- `FluidContainerRegistry`: Completely obsoleted by caps. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment