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July 19, 2019 12:37
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Thanks a lot! I didn't notice this. Probably just hit paste twice and then went somewhere else before the renderer could tell me that this wasn't valid. :)
Re using actors elsewhere: I'm quite excited about them right now. Opens cool new (for me at least...) ways of playing with concurrency. Over here, I tried separating particles from the spatial domain + data and the RNG needed to move the particles, have the spatial domain + data living on a worker, the random state on another, and the particles on the front end.